• Title/Summary/Keyword: C# programming language

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An Integrated C Programming Environment for Novices Based on Visuals (프로그래밍 초보자를 위한 비주얼 기반의 C 프로그래밍 통합 환경)

  • Kim, Haeng-Im;Park, Eun-Kyoung;Kim, Hyun-Ju;Bae, Jong-Min
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.111-120
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    • 2013
  • Programming novices have various difficulties when they learn C language for the first time. Novices have a large burden for understanding of a C language grammar, and have a tendency to focus on the grammar rather than problem solving. Moreover, it requires programming domains to arouse student's interest for software development. This paper presents a programming environment for C languages education focusing on a problem solving. To this end, this paper defines Tiny-VPL that is a simple visual programming language for NXT robot programming and presents robot programming environment using Tiny-VPL. This paper also presents an environment for NXT robot programming using Mini-C language which is a subset of C language. For the purpose of helping to understand the C syntax and semantics, the visual and interactive conversion system of Tiny-VPL to Mini-C is provided. Our programming environment can arouse student's interest through robot programming and can be used effectively for C language education focusing on problem solving with graphical and interactive conversion of the visual language Tiny-VPL to the textual language Mini-C.

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Development of a C-Language Learning Tool using Console Wrapper (Console Wrapper를 활용한 C언어 학습도구 개발)

  • Hwang, Giu-Duck;Choi, Sook-Young
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.113-122
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    • 2009
  • The majority of programming education in the learning place attaches importance more to grammar, memorization of the imperative sentence and explanation of the program language itself than the specific way to use the target language. In addition, it is mainly used to teach theoretical knowledge based on the text. Consequently, current programming education has not interested learners in the programming learning and has not improved their ability in programming problems of the real world. We therefore developed a learning tool of C-language, which is based on the Console Wrapper. The purpose of proposing the learning tool was to make the programming education break from the typical theoretical learning and to let learners be interested in the programming education. By using the dynamic screen instead of the static console screen, the learners could enjoy learning the program. As a result of this study, we could know that the programming education using our learning tool is more effective than the typical C language programming education.

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A Study on the EPL using Instructional Model of SW Major's Programming Class (EPL 기반의 SW전공자를 위한 프로그래밍 수업 모형에 관한 연구)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.891-898
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    • 2018
  • Although programming language is a core education area of software that is becoming increasingly important in the age of the fourth industrial revolution, as it requires logical thinking skills, it is recognized as a difficult subject even for SW major students. This difficulty occasionally causes SW major students to lose interest and confidence in their major during the introductory course of a programming language; making them change their majors, or give up their studies. In this study, we designed an instructional model using Scratch for educating C language which is a typical programming introductory language. To do this, we analyzed the concepts that can be trained by Scratch among the programming concepts supported by C language, and developed the examples of Scratch for exercising the concepts. The instructional model supports the progress model of learning first the programming concepts through Scratch and then expand the learning content into C language. We also conducted an experiment on the SW major freshman students of a local private university to verify the effectiveness of the model.

A Transformation Method for Better C Code Based on Integration (통합에 기반한 더 좋은 C 코드로의 변환 방안)

  • Kim, Sung-ki
    • Journal of Engineering Education Research
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    • v.22 no.1
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    • pp.29-38
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    • 2019
  • Integration is an important intellectual ability to reconfigure several separated elements into one unified form and to concisely and categorically express them. In this paper, we classify the types of integration in C language, and propose a systematic and incremental method to transform to better code based on the integration types. This transformation method could also be used as a means to improve integrated thinking and efficiently learn C language, and will improve development ability in C programming or other language programming.

A Preliminary Study on Serious Game for C Language Study of Beginners : freCman (초보자를 위한 C 언어 학습 기능성 게임 개발 사례 : 프레C맨)

  • Hwang, Kitae;Jung, Inhwan
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.199-206
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    • 2015
  • This paper introduces a serious game called freCman developed for C programming language beginners. Since key words, syntax, and programming structure of C programming language are unfamiliar for them, they feel uneasy and have many difficulties to study. We developed three games such as shooting star C, finding hidden errors, unscrambling C codes through which C beginners can study C language easily. Also we developed CTS(Code to Speech) which speeches C source codes like English statements so that C beginners can be familiar with C key words and statements. To prove effectiveness of the freCman, some experiments have been conducted with C language beginners. Experiment results show that the freCman helps beginners studying C programming language much.

A Study on the Instructional Model utilizing Scratch for Introductory Programming Classes of SW-Major Students (SW전공자 프로그래밍 입문 수업의 스크래치 활용 수업 모형 연구)

  • KO, Kwangil
    • Convergence Security Journal
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    • v.18 no.2
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    • pp.59-67
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    • 2018
  • The programming language is a core education area of software that is becoming increasingly important in the age of the fourth industrial revolution, but it requires mathematical knowledge and logical thinking skills, so that many local private university and college students with low basic skills are having difficulties learning it. This problem occasionally causes SW-major students to lose interest and confidence in their majors during the introductory course of programming languages; making them change their majors, or give up their studies. In this study, we designed an instructional model using Scratch for educating C-language which is a typical programming introductory language. To do this, we analyzed the concepts that can be trained by Scratch among the programming concepts supported by C-language, and developed the examples of Scratch for exercising the concepts. In addition, we designed an instructional model, by which the programming concepts are first learned through Scratch and then C-language is taught, and conducted an experiment on the SW-major freshman students of a local private university to verify the effectiveness of the model. In the situation where SW education is becoming common, we expect that this study will help programming language education of security IT students.

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Java Preprocessor for Integration of Java and C (자바와 C 언어 결합을 위한 자바 전처리기)

  • Yi, Chang-Hwan;Oh, Se-Man
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.537-547
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    • 2007
  • According evolution of computer technology, computers execute complex and several tasks. Because of the complexity of program and restriction of programming language, applications are implemented using one more programming language. But it is no general methodology for using several languages and implementing it. This paper classified usages of programming language integration and methodology for implements programming languages integration through HLID(Heterogeneous Language Integration Degree) for solving above problem. And using HLID, it designed and implemented Java Preprocessor that improvement JNI-current implementation for integration between object-oriented language Java and procedural language C.

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eFlowC: A Packet Processing Language for Network Management (eFlowC : 네트워크 관리를 위한 패킷 처리 언어)

  • Ko, Bang-Won;Yoo, Jae-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.1
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    • pp.65-76
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    • 2014
  • In this paper, we propose a high-level programming language for packet processing called eFlowC and it supporting programming development environment. Based on the C language which is already familiar and easy to use to program developers, eFlowC maintains the similar syntax and semantics of C. Some features that are unnecessary for the packet processing has been removed from C, eFlowC is highly focused on performing packet data, database, string byte information checking and event processing. Design high-level programming languages and apply an existing language or compiler technology, language function and compilation process that is required for packet processing will be described. In order to use the DPIC device such as X11, we designed a virtual machine eFVM that takes into account the scalability and portability. We have evaluated the utility of the proposed language by experimenting a variety of real application programs with our programming environment such as compiler, simulator and debugger for eFVM. As there is little research that devoted to define the formats, meanings and functions of the packet processing language, this research is significant and expected to be a basis for the packet processing language.

Design and Implementation of the Web-based Learning System for C Programming Language (웹 기반 C 프로그래밍 언어 학습 시스템의 설계 및 구현)

  • Woo, Yeomyeong;Bang, Jiwoong;Song, Jaemin;Yoo, Jinyeong;Lee, Sangjun
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.640-645
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    • 2014
  • We now live in a society that is highly information-oriented, and as a result programming education has become more important and is emphasized day by day. Currently, there is strong support for carrying out programming education in early childhood, and various Web-based services have launched to provide programming education. Currently, Web-based programming education services have not yet launched in Korea. In particular, Web-based education services for C language programming, which is used in various areas in industry, are lacking due to limitations in the development environments. In this paper, we design and implement a Web-based programming learning system, 'ICANC', to provide the necessary information to learn and practice the C language.

A case study on programming academic achievement: Focused on the hardware curriculum (프로그래밍 학업성취도에 관한 사례연구: 하드웨어 교과과정 중심으로)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.4
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    • pp.779-790
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    • 2014
  • The purpose of this study is to find the programming capability for the students majoring in H/W. For implementing this purpose, first, the academic achievements on the C language and C++ language are measured for the graduates-to-be majoring in H/W and S/W. Second, the H/W and S/W curriculum are compared and analyzed to derive the relevant factors to give influence on the academic achievement of the programming. Third, to find the influence of mathematic competence on the academic achievement of the programming, the relevance is analyzed in terms of the regression analyses between mathematics curriculum and programing curriculum. This paper presents the effective teaching method for the improvement of the programming academic achievement in the H/W curriculum.