• Title/Summary/Keyword: Button size

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Usability Evalulation of Button Selection Aids for PDAs (PDA 화면 내 버튼 선택을 위한 입력지원방식의 사용성 평가)

  • Park, Yong-S.;Han, Sung-H.;Moon, Jung-Tae;Jeon, Suk-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.3
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    • pp.1-10
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    • 2005
  • The primary objective of this study is to design input methods for assisting button selection tasks on a PDA screen. Familiar methods in the existing computing environments were investigated to develop aiding methods. Factors manipulated in the experiment included aiding method, button size, and users' prior experience with PDAs. A total of sixteen participants examined the usability of button selection tasks. Two types of button selection tasks were used as experimental tasks; one was selecting a target button, and the other was selecting multiple target buttons consecutively. The results showed that the aiding method and the button size had significant effects on the subjective satisfaction as well as the performance. In addition, users' prior experience with PDAs affected the performance significantly. The interaction between the aiding method and the button size was found to have significant effects on the performance. However, the interaction effect between the button size and the PDA experience was significant on the task performance time only for the multiple button selection tasks. Design considerations were proposed based on the experimental results. These can be applied to the PDA interaction design to make the PDAs more usable.

A Study on the Optimum Design Parameters for Robot Teach Pendant (로보트 안전사고 방지를 위한 비상 정지 스위치의 설계지침에 관한 연구)

  • Park, Se-Jin;Lee, Nahm-Sik;Kim, Chul-Jung
    • Journal of Korean Institute of Industrial Engineers
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    • v.16 no.2
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    • pp.99-107
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    • 1990
  • Many accidents related to robot operation occur during the robot teaching process. This paper deals with recommendations for the teach pendant design parameters to enhance safety and performances in human-robot interactions. In order to investigate the optimum location and the size of the emergency stop button on the teach pendant, an experiment was conducted with a simulated teach pendant which can accomodate four different locations and three sizes of the button. Under a simulated emergency condition, the reach time to the emergency stop button was measured at random combination of the location and the size of button. The reach time was significantly affected by the location and the size of the emergency stop button. The fastest average reach time was attained with 1.5 inch-diameter button on the upper center of the teach pendant.

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User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

Usability Evaluation of a Window Button Arrangement (윈도우 버튼 배열 구조의 사용성 평가)

  • Kim, Tae-Hun;Han, Seong-Ho;Gwon, Min-Jeong;Lee, Seung-Hui
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.23-32
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    • 2006
  • Window buttons located on a task bar provide information about windows that have been open as well as active. When the number of buttons on the task bar increases, the button size gets smaller and as a result, it is more difficult to identify. This study proposes new alternatives of presenting window buttons to search for a target button efficiently. An experiment was conducted to evaluate the usability of the new. Factors manipulated in the experiment include 'button arrangement methods' and 'order of buttons'. The 'button arrangement methods' factor is composed of three levels, 'one line', 'changeable line', and 'grouping buttons'. The 'order of buttons' factor is composed of three levels, 'fixed order', 'click-right', and 'order control by user'. The results showed that the main effects were significant in search time. In subjective satisfaction, the interaction effect was also significant. The results could be applied to the design of small screens such as PDA or cellular phones.

Selfie Stick design case for enhancing portability and preventing error of pushing mobile phone button (휴대성을 강화한 셀카봉 디자인 제안)

  • Kim, Gyeyeong
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.496-499
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    • 2015
  • The objective of the study is to develop selfie sticks to enhance portability and prevent error of pushing mobile phone button. The main target of selfie sticks is women and the size of selfie sticks is too big to put it in their bag. Also when people put mobile phone in a selfie stick, people push its button easily. Sometimes mobile phone is turned off or the volume is controlled because of pushing its button. The researcher focused on designing a solution that enhances portability and preventing error of pushing the button. The researcher understood structure of selfie stick. It consists of a mobile phone supporter and a length adjuster. The researcher designed the mobile phone supporter for enhancing portability and the length adjuster for preventing to push the mobile phone. The researcher designed a part which connects a mobile phone supporter with a length adjuster and made selfie stick fold. Also, sponges are partly put on the mobile supporter. It can reduce situation of pushing the mobile phone button. The selfie stick design from the study has an opportunity to distinguish using the product and carrying it and have people use the selfie stick conveniently.

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The Elderly's Error Characteristics in Some Human Interactions (자극에 대한 상호작용 관점에서의 노인의 오류 특성)

  • Jung, Kwang-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.109-115
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    • 2011
  • In this research, three topics were studied for the elderly. The first was the elderly's error characteristics for tracing task and the second was for depth perception. The characteristics were compared with the young's. Twenty two old people and twenty two young people participated in the tracing experiment, respectively. In the depth perception experiment, twenty three old people and twenty two young people participated. A depth perception apparatus and a tracing one were used in the experiment. In the depth perception error, a significant difference was not detected on gender. However significant differences were detected with age and viewing distance. In the tracing error, significant difference was detected with age, also. The third experiment was push-button operation and fifteen old people participated in the experiment. As the result, operation time error was increased with the button size and the moving distance. The result of this study will be able to be considered in its user interface design to reduce the elderly's error while using a product.

The Application of a Quantitative Performance Assessment Model in Accordance with Button Menu Form Changes in Touch Screen Input Methods (터치스크린 입력방식에서 버튼메뉴의 형상변화에 따른 정량적 수행평가 모델 적용)

  • Han, Sang-Bok;Pyo, Jung-Sun
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.337-348
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    • 2015
  • Touch input method is unintended difficulties regarding touch and input have increased with touch input methods when compared to using a mouse for input in previously existing menus. This study attempted to analyze usability evaluations according to form and size changes of minimal button forms in button menus. This attempted to verify possibilities through more effective applications of the quantitative performance prediction evaluation model through comparative analysis of Fitts' Law, the representative model of the regression model formula and the interface human performance evaluation method, so that applications can be made in interface designs of touch input methods. Therefore it was significant in that it made reflections on design with consideration given to use user times according to button forms and size changes that can be applied to touch screens.

Foreign Body Ingestion in Children: Should Button Batteries in the Stomach Be Urgently Removed?

  • Lee, Jun Hee;Lee, Jee Hoo;Shim, Jung Ok;Lee, Jung Hwa;Eun, Baik-Lin;Yoo, Kee Hwan
    • Pediatric Gastroenterology, Hepatology & Nutrition
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    • v.19 no.1
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    • pp.20-28
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    • 2016
  • Purpose: Foreign body (FB) ingestion is common in children, and button battery (BB) ingestion has been increasing in recent years. This study was to identify factors related to outcomes of FB ingestion, particularly BBs in the stomach. We evaluated whether the current recommendations are appropriate and aimed to suggest indications for endoscopic removal of BB in the stomach in young children. Methods: We investigated patient age, shape, size, location of FBs, spontaneous passage time and resulting complications among 76 children. We observed types, size, location of BB and outcomes, and analyzed their associations with complications. Results: Coins and BB were the two most common FBs. Their shapes and sizes were not associated with the spontaneous passage time. Size, spontaneous passage time, and age were also not associated with any specific complications. For BB ingestion, all 5 cases with lithium batteries (${\geq}1.5cm$, 3 V) presented moderate to major complications in the esophagus and stomach without any symptoms, even when the batteries were in the stomach and beyond the duodenum, while no complications were noted in 7 cases with alkaline batteries (<1.5 cm, 1.5 V) (p=0.001). All endoscopies were conducted within 24 hours after ingestion. Conclusion: The type and voltage of the battery should be considered when determining whether endoscopy is required to remove a BB in the stomach. For lithium battery ingestion in young children, urgent endoscopic removal might be important in order to prevent complications, even if the child is asymptomatic and the battery is smaller than 2 cm.

The Effect of Form Factors and Control Types on Unsorted List Search for Full Touch Phone

  • Lee, Jong-Kee;Park, Jae-Kyu;Kim, Jun-Young;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.309-317
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    • 2012
  • Objective: The aim of this paper is to inquire into the influences form factors and control types affect a search time and comfort at list menu of full touch phone. Background: Various studies have been proceeded that are related to the optimum touch area for enhancing usability of control and legibility in mobile touch device. In the environment of list menu which is widely used to provide various information effectively, however, not only comprehensive consideration for legibility and control is to be seek but also research for control type which is to scroll a list. Method: This study executed form factor experiment to inquire into the influence that font size, height of row and fixed area affect searching time and comfort in the while information processing even if the information on the list is unsorted in alphabetical order. Among the result of form factor experiment, control type experiment was executed by selecting shortest performance time, highest legibility comfort and control comfort. Control type experiment was implemented to figure out the influence which existing flicking type, scrolling bar type, newly established button page type and button raw types affect performance time and subjective comfort depending on location of the information. Results: Font size 12pt, height of row 7mm and fixed area 15mm was shortest performance time and got highest comfort and legibility score in form factor experiment. A Button page which was newly proposed type was shortest performance time and got highest comprehensive comfort in control type experiment. Conclusion: Form factor experiment showed similar results with the study through reading a long passage of character or controlling a grid icon type. However, height of row turned out to affect not only touch area for control but also legibility by ruling space between the lines. Button page type which was newly proposed showed shortest performance time and got highest comprehensive comfort. Because Button page type needs few finger movements than other control types and implements search in the fixed form, unlikely other type which list keeps moving. Application: This study should be applied in deciding form factors and control type for scroll when designing a list menu of full touch phone.

A Study of Rapid Prototyping Based on GOMS Model (GOMS 모델을 기반으로 한 Rapid Prototyping에 관한 연구)

  • Cha, Yeon-Joo;Jo, Sung-Sik;Myung, Ro-Hae
    • IE interfaces
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    • v.24 no.1
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    • pp.1-7
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    • 2011
  • The purpose of this research was to develop an integrated interface for the usability test of systems or products in the design process. It is capable of automatically creating GOMS models which can predict human task performances. It can generate GOMS models to be interacted with the prototype interfaces. It can also effectively manage various design information and various usability test results to be implemented into the new product and/or system design. Thus we can perform usability test for products or system prototypes more effectively and also reduce time and effort required for this test. For usability tests, we established an integrated interface based on GOMS model by the LabVIEW program. We constructed the system that the linkage to GOMS model is available. Using this integrated interface, the menu structure of mobile phone can be constructed easily. User can design a depth and a breath that he want. The size of button and the label of the button is changable. The path to the goal can be defined by the user. Using a designed menu structure, the experiment could be performed. The results of GOMS model and the actual time are presented. Besides, values of operators of GOMS model can be defined as the value that user wants. Using the integrated interface that we developed, the optimal menu structure deducted. The menu structure that user wants can be established easily. The optimal layout and button size can be decided by comparison of numerous menu structures. User can choose the method of usability test among GOMS model and empirical data. Using this integrated interface, the time and costs can be saved and the optimal menu structure can be found easily.