• Title/Summary/Keyword: Building blocks

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A Creative Solution of Distributed Modular Systems for Building Ubiquitous Heterogeneous Robotic Applications

  • Ngo Trung Dung;Lund Henrik Hautop
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.410-415
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    • 2004
  • Employing knowledge of adaptive possibilities of agents in multi-agents system, we have explored new aspects of distributed modular systems for building ubiquitous heterogeneous robotic systems using intelligent building blocks (I-BLOCKS) [1] as reconfigurable modules. This paper describes early technological approaches related to technical design, experimental developments and evaluation of adaptive processing and information interaction among I-BLOCKS allowing users to easily develop modular robotic systems. The processing technology presented in this paper is embedded inside each $DUPLO^1$ brick by microprocessor as well as selected sensors and actuators in addition. Behaviors of an I-BLOCKS modular structure are defined by the internal processing functionality of each I-Block in such structure and communication capacities between I-BLOCKS. Users of the I-BLOCKS system can easily do 'programming by building' and thereby create specific functionalities of a modular robotic structure of intelligent artefacts without the need to learn and use traditional programming language. From investigating different effects of modern artificial intelligence, I-BLOCKS we have developed might possibly contain potential possibilities for developing modular robotic system with different types of morphology, functionality and behavior. To assess these potential I-BLOCKS possibilities, the paper presents a limited range of different experimental scenarios in which I-BLOCKS have been used to set-up reconfigurable modular robots. The paper also reports briefly about earlier experiments of I-BLOCKS created on users' natural inspiration by a just defined concept of modular artefacts.

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Ambient Intelligence in Distributed Modular Systems

  • Ngo Trung Dung;Lund Henrik Hautop
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.421-426
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    • 2004
  • Analyzing adaptive possibilities of agents in multi-agents system, we have discovered new aspects of ambient intelligence in distributed modular systems using intelligent building blocks (I-BLOCKS) [1]. This paper describes early scientific researches related to technical design, applicable experiments and evaluation of adaptive processing and information interaction among I-BLOCKS allowing users to easily develop ambient intelligence applications. The processing technology presented in this paper is embedded inside each DUPLO1 brick by microprocessor as well as selected sensors and actuators in addition. Behaviors of an I-BLOCKS modular structure are defined by the internal processing functionality of each I-Blocks in such structure and communication capacities between I-BLOCKS. Users of the I-BLOCKS system can do 'programming by building' and thereby create specific functionalities of a modular structure of intelligent artefacts without the need to learn and use traditional programming language. From investigating different effects of modem artificial intelligence, I-BLOCKS we have developed might possibly contain potential possibilities for developing applications in ambient intelligence (AmI) environments. To illustrate these possibilities, the paper presents a range of different experimental scenarios in which I-BLOCKS have been used to set-up reconfigurable modular systems. The paper also reports briefly about earlier experiments of I-BLOCKS in different research fields, allowing users to construct AmI applications by a just defined concept of modular artefacts [3].

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Evolutionary computation approach for automated synthesis design of mechanical structures (기계 구조의 합성적 자동생성을 위한 진화연산)

  • 이인호;차주헌;김재정
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.643-646
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    • 2002
  • This paper proposes an evolutionary computation approach for automated design of mechanical structures especially in its early stage of design phases. Due to the known characteristics of the stage, the approach basically involves a synthetic design method with the composition of building blocks representing the elements of mechanical objects. In order for the building blocks to be more suitable for representation and evolution of mechanical structures, Elementary Cell Blocks (ECBs) are introduced as new building blocks. A new Darwinian evolution process for the new building blocks is also necessarily involved in the approach. We have demonstrated the implementation of the approach with the design of multi-step gear systems.

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Spatial Scheduling in Shipbuilding Industry

  • Duck Young Yoon;Varghese Ranjan;Koo Chung Kon
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2004.05a
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    • pp.106-110
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    • 2004
  • In any large heavy industry like that of ship building, there exist a lot of complications for the arrangement of building blocks optimally for the minimal space consumption. The major problem arises at yard because of laxity in space for arranging the building blocks of ship under construction. A standardized erection sequence diagram is generally available to provide the prioritised erection sequence. This erection sequence diagram serves as the frame work. In order to make a timely erection of the blocks a post plan has to be developed so that the blocks lie in the nearest possible vicinity of the material handling devices while keeping the priority of erection. Therefore, the blocks are arranged in the pre-erection area. This kind of readiness of blocks leads to a very complex problem of space. This arises due to the least available space leading to an urgent need of an availability of intelligent spatial schedule without compromising the rate of production. There exists two critical problems ahead namely, the spatial occupation layout of pre-erection area and the emptying pattern in the spatial vicinity. The block shape is assumed be rectangular. The related input data's are the dates of erection (earliest as well as the latest), geometrical parameters of block available on pre-erection area, slack time and the like.

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An Automatic Design System of Mechanical Structure Using Evolutionary Computation (진화 연산법을 이용한 기계구조 자동설계 시스템)

  • Jeon, Jin-Wan;Lee, In-Ho;Cha, Joo-Heon
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1124-1129
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    • 2003
  • In mechanical design, design process is mainly composed of design, explanation and evaluation. In this paper, Using Genetic Algorithms (GA), Evolutionary computation is introduced as new design process. This method promote the efficiency and power of design. Due to the known characteristics of the stage, the approach basically involves a synthetic design method with the composition of building blocks representing the elements of mechanical objects. In order for the building blocks to be more suitable for representation and evolution of mechanical structures, Elementary Cell Blocks (ECBs) are introduced as new building blocks. In this paper, we have demonstrated the implementation of the approach with the design of gear systems.

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Supramolecular Assembly toward Organic Nanostructures

  • Lee, Myong-Soo
    • Proceedings of the Polymer Society of Korea Conference
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    • 2006.10a
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    • pp.173-173
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    • 2006
  • We have explored a strategy to control the supramolecular nano-structures self-assembled from rigid segments through attachment of flexible chains through microphase separation and anisotropic arrangement. Supramolecular structures formed by self-assembly of rigid building blocks can be precisely controlled from 1-D layered, 3-D bicontinuous cubic to 2-D cylindrical structures by systematic variation of the type and relative length of the respective blocks. Furthermore, depending on the individual molecular architectures, rigid building blocks self-assemble into a wide range of supramolecular structures such as honeycomb, disk, cylinder, helix, tube, barrel stave, and nano-cage.

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Infants and Toddlers' Logico-mathematical Thinking Processes in a Block Building Activity (블록 쌓기 활동에서 나타난 만 0, 1, 2세반 영유아의 논리·수학적 사고)

  • Shin, Eun Soo;Kim, Hyun Jin;Lee, Sun Myoung
    • Korean Journal of Child Studies
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    • v.36 no.2
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    • pp.75-94
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    • 2015
  • The main purpose of this study was to examine the various aspects of logico-mathematical thinking and its development by observing a block building activity undertaken by infants and toddlers. The subjects comprised 73 young children from between the ages of 12- to 41-months-old. The interviewee was individually asked to build "something tall", making use of 20 blocks. The results of this study were, first, a regular increase by age is seen in congruence, the vertical use of flat blocks, and innovative ways of using triangular blocks. Second, many types of logico-mathematical thinking processes, such as classification, seriation, spatial relationship and temporal relationship, were shown during the block building activities on the part of the 12- to 41-months-olds who took part in this study.

Evaluation of the Unit Weight and Strength Properties of Lightweight Porous Blocks according to Replacement Ratio of Bottom Ash Aggregate (바텀애쉬골재 대체율에 따른 경량투수블록의 단위용적질량 및 강도특성 평가)

  • Lee, Kyung-Su;Oh, Tae-Gue;Jeong, Su-Bin;Kim, Young-Uk;Choi, Hee-Yong;Choi, Se-Jin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2019.05a
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    • pp.215-216
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    • 2019
  • Recently, due to abnormal climate phenomena caused by greenhouse gas, flood damage such as local torrential rain has been emerging in Korea. Accordingly, there is a growing need for porous blocks capable of permeability in concrete, but there are limitations in commercialization due to problems such as high unit weight and flexural strength development limitations. This study investigates the unit weight and strength properties of porous blocks using bottom ash as an alternative to aggregate as part of a study to improve the light weight of porous blocks.

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On the Use of the Number Count of Blue Horizontal-Branch Stars to Infer the Dominant Building Blocks of the Milky Way Halo

  • Chung, Chul;Lee, Young-Wook;Pasquato, Mario
    • The Bulletin of The Korean Astronomical Society
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    • v.40 no.2
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    • pp.57.3-57.3
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    • 2015
  • The formation of the Milky Way stellar halo is thought to be the result of merging and accretion of building blocks such as dwarf galaxies and massive globular clusters. Recently, Deason et al. (2015) suggested that the Milky Way outer halo formed mostly from big building blocks, such as dwarf spheroidal galaxies, based on the similar number ratio of blue straggler (BS) stars to blue horizontal-branch (BHB) stars. Here we demonstrate, however, that this result is seriously biased by not taking into detailed consideration on the formation mechanism of BHB stars from helium enhanced second-generation population. In particular, the high BS-to-BHB ratio observed in the outer halo fields is most likely due to a small number of BHB stars provided by GCs rather than to a large number of BS stars. This is supported by our dynamical evolution model of GCs which shows preferential removal of first generation stars in GCs. Moreover, there are sufficient number of outer halo GCs which show very high BS-to-BHB ratio. Therefore, the BS-to-BHB number ratio is not a good indicator to use in arguing that more massive dwarf galaxies are the main building blocks of the Milky Way outer halo. Several lines of evidence still suggest that GCs can contribute a signicant fraction of the outer halo stars.

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Defining of Architectural Patterns through Formalization of Architectural Styles (소프트웨어 구조스타일의 정형화를 통한 조립형 구조패턴의 정의)

  • Kung, Sang-Hwan
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.877-886
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    • 2002
  • The problem of software reuse is dealt in two approaches. One is to build a new software by composing of the built-in components, and the other is to reuse architectural patterns that most of software system is generally composed of. Although the two approaches are important in design of software architecture, we could find outstanding difference in what kind of building blocks they use. The component based software design makes uses of building blocks whose contents are filled in by someone, on the other hand, the architectural pattern based software design is not interested in the contents of building blocks, but in the framework for building blocks including relationship of the building blocks. The paper purposes to find architectural patterns which are commonly found in diverse applications and help software architects reuse them in the software design process. We refine the architectural styles which is the well-known concept for software architecture design, and refine them as architectural components or templates which can be parts of software architecture.