• Title/Summary/Keyword: Broadcasting systems

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Implementation of Personalized EPG Service based on Tru2Way (Tru2Way기반의 사용자 맞춤형 EPG 서비스 구현)

  • Park, Doo-Jin;Lee, Jae-Dong
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.51-59
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    • 2016
  • The progression of broadcasting technology changed the previous analogue broadcasting system into digital, which in result allowed several broadcasting programs to be transmitted as one stream by multiplexing. This multi channel environment interferes with audience to choose the program they want. EPG acts as supporter in this multi channel environment. The existing EPG system is limited in providing searching function with title, genre, date and Wish-list in multi-media environment. Thus, this thesis proposes new type EPG using PSIP information modification to respond with the change of broadcasting market. This type of EPG can be applied to several kinds of broadcasting systems.

A study of Location based Air Logistics Systems with Light-ID and RFID on Drone System for Air Cargo Warehouse Case

  • Baik, Nam-Jin;Baik, Nam-Kyu;Lee, Min-Woo;Cha, Jae-Sang
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.31-37
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    • 2017
  • Recently Drone technology is emerging as an alternative new way of distribution systems services. Amazon, Google which are global network chain distribution companies are developing an idea of Drone based delivery service and applied for patent for Drone distribution systems in USA. In this paper, we investigate a way to adopt Drone system to Air Cargo logistics, in particular, drone system based on combination of Light ID and RFID technology in the management procedure in stock warehouse. Also we explain the expected impact of Drone systems to customs declaration process. In this paper, we address the investigated limitations of Drone by the Korean Aviation Act as well as suggest the directions of future research for application of Drone to Air logistics industry with investigated limitations.

A Tool Pack Mechanism for DRM Interoperability

  • Choi, Bum-Suk;Byun, Young-Bae;Nam, Je-Ho;Hong, Jin-Woo
    • ETRI Journal
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    • v.29 no.4
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    • pp.539-541
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    • 2007
  • As the number of digital content service providers increases, a variety of digital rights management (DRM) systems appear without supporting interoperability. The lack of interoperability in DRM systems causes inconvenience to customers, especially when they want to play content through multiple devices manufactured by different vendors. In this letter, we propose a novel method to support interoperability between different DRM systems. The proposed technique aims to build an open framework structure which satisfies DRM vendors' requirements by enhancing the security of intellectual property management and the protection tools.

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A Study of Development of Transmission Systems for Next-generation Terrestrial 4K UHD & HD Convergence Broadcasting (차세대 지상파 4K UHD & HD 융합방송을 위한 전송 시스템 개발에 관한 연구)

  • Oh, JongGyu;Won, YongJu;Lee, JinSub;Kim, YongHwan;Paik, JongHo;Kim, JoonTae
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.767-788
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    • 2014
  • The worldwide transition from analog to digital broadcasting has now been completed and the need to study next generation standards for Ultra High Definition TV (UHDTV) broadcasting, and broadcasting & communication convergence systems is rapidly growing. In particular, high resolution mobile broadcasting services are needed to satisfy recent consumers. Therefore, the development of highly efficient convergence broadcasting systems that provide fixed/mobile broadcasting through a single channel is needed. In this paper, a service scenario and requirements for providing 4K UHD & HD convergence broadcasting services through a terrestrial single channel are analyzed by employing the latest transmission and A/V codec technologies. Optimized transmission parameters for 6 MHz & 8 MHz terrestrial bandwidths are drawn, and receiving performances are measured under Additive White Gaussian Noise (AWGN) and time-varying multipath channels. From the results, in a 6 MHz bandwidth, the reliable receiving of HD layer data can be achieved when the receiver velocity is maximum 140 Km/h and is not achieved when the velocity is over 140 Km/h due to the limit of bandwidth. When the bandwidth is extended to 8 MHz, the reliable receiving of both 4K UHD and HD layer data is achieved under a very fast fading multipath channel.

Development of Interactive Data Broadcasting System Compliant with ATSC Standards

  • Jeong, Jong-Myeon;Lee, Yong-Ju;Park, Min-Sik;Choi, Ji-Hoon;Choi, Jin-Soo;Kim, Jin-Woong
    • ETRI Journal
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    • v.26 no.2
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    • pp.149-160
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    • 2004
  • In this paper, we present an interactive data broadcasting system compliant with the Advanced Television Systems Committee (ATSC) standards. The proposed system provides users not only with various data broadcasting services but also remote interactive services. For various data broadcasting services, we have adopted a synchronized data injector that calculates the transmission time of synchronized data accurately and multiplexes synchronized data with the data of an MPEG-2 audio-visual program according to the calculated transmission time. To support remote interactive services, we designed and implemented a return channel server connected on a bi-directional interaction channel. Test results show that the proposed system provides both an asynchronous and synchronized data broadcasting service and remote interactive service appropriately.

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Low-Complexity Symbol Timing Offset Estimation Schemes for OFDM Systems

  • Park, So-Ra;Jung, Young-Ho;Lee, Son-In
    • ETRI Journal
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    • v.24 no.3
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    • pp.247-250
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    • 2002
  • In this paper, we propose three symbol syn-chronization schemes for Orthogonal Frequency Division Multiplex (OFDM) systems. The cyclic extension preceding OFDM symbols is of decisive importance for these schemes. The first scheme uses the phase-differential coding of the received OFDM signal. The second and the third schemes use the length of the received OFDM signal. All three schemes make symbol synchronization possible, even though there is a frequency off-set in the system. Simulation results show that these schemes can be used to synchronize an OFDM system over AWGN and multi-path fading channels.

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Internet Push Service Using Tunneling Technology (터널링기술을 이용한 인터넷 푸쉬 서비스)

  • Oh, Jong-Taek
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.4
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    • pp.130-135
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    • 2008
  • Broadcasting services using Internet and Internet protocol have been developed actively. In this paper, push service technologies based on tunneling protocol and for the case of base stations using private IP addresses are proposed. This could be very proper to the broadcasting services for location & traffic information and disaster relief.

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ATSC Terrestrial Digital Television Broadcasting Using Single Frequency Networks

  • Lee, Yong-Tae;Park, Sung-Ik;Kim, Seung-Won;Ahn, Chie-Teuk;Seo, Jong-Soo
    • ETRI Journal
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    • v.26 no.2
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    • pp.92-100
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    • 2004
  • In this paper, we propose an efficient method to broadcast digital television signals using single frequency networks (SFNs) within the Advanced Television Systems Committee (ATSC) transmission systems. In implementing the SFNs of an 8-vestigial side band (8-VSB) Digital Television (DTV) system, the ambiguity problem of the trellis coder is unavoidable in a conventional ATSC transmission system. We propose a memory initialization of the trellis coder to resolve this ambiguity problem. Since the proposed scheme to synchronize multiple transmitters minimizes the changes from the conventional ATSC system, the hardware complexity for these changes is very low. Our simulation results show that the proposed scheme makes a less than 0.1 dB degradation at the threshold of visibility with a bit error rate of $3{\times}10^{-6}$ in the additive white Gaussian noise (AWGN) channel. It is possible to reduce the performance degradation by increasing the initialization period of the proposed scheme.

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Synchronization Method of Stereoscopic Video in 3D Mobile Broadcasting through Heterogeneous Network (이종망을 통한 3D 모바일 방송에서의 스테레오스코픽 비디오 전송을 위한 동기화 방법)

  • Kwon, Ki-Deok;Yoo, Young-Hwan;Jeong, Hyeon-Jun;Lee, Gwang-Soon;Cheong, Won-Sik;Hur, Nam-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.596-610
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    • 2012
  • This paper proposes a method to provide the high quality 3D broadcasting service in a mobile broadcasting system. In this method, audio and video data are delivered through a heterogeneous network, consisting of a mobile network as well as a broadcasting network, due to the limited bandwidth of the broadcasting system. However, it is more difficult to synchronize the left and right video frames of a 3D stereoscopic service, which come through different types of networks. The proposed method suggests the use of the offset from the initial timestamp of RTP (Real Time Protocol) to determine the order of frames and to find the pair of a left and a right frame that must be played at the same time. Additionally, a new signaling method is introduced for a mobile device to request a 3D service and to get the initial RTP timestamp.

Recent Advances in Virtual and Augmented Reality for Broadcast Production: Focused on In-depth Interviews (차세대 방송 제작을 위한 가상 및 증강현실 기술의 적용 사례 및 동향 분석: 전문가 심층 인터뷰 중심으로)

  • Lee, Deokwoo;Kwon, Jounghuem
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.11-18
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    • 2018
  • In these days, technologies of virtual reality (VR) and of augmented reality (AR) have applied to diverse areas such as medicine, defense, education that are closely related to real-life practice. In contrast to the previous applications of game or sports, the technologies of VR and AR tends to expand the areas of applications according to development of the imaging or video techniques. This paper introduces VR and AR techniques and some examples of applications. In addition, this paper introduces how the differences between VR and AR technologies affect to the applications of broadcasting systems. In the last, this paper introduces the results of interviews about suitability and future feasibility of VR and AR techniques for broadcasting systems from korean broadcasting companies.