• Title/Summary/Keyword: Broadcasting algorithm

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Development of Interactive Media Player for Kiosk with User Motion Detection (사용자 모션 인식 기반 키오스크 전용 인터랙티브 미디어 플레이어 개발)

  • Song, Bok Deuk;Kim, Hyeong-Jin;Jeong, Hyeon-Jae;Choi, Yeon Jun
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.270-277
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    • 2019
  • These days, with the advent of digital broadcasting, media environment offers users an opportunity to enjoy differentiated contents in a more aggressive fashion through user-media interactions based on computer technology. In fact, the development of contents which can induce spontaneous acts from users such as outdoor ads which use certain sensors and devices and exhibition halls has been active. With the development of low-price motion recognition devices, people have been able to enjoy diverse interaction-applied media by recognizing users' motion data without body contact. In this paper, we developed an interactive media player that can recognize the user's motion and control the video in the web service environment without installing a specific program. In addition, we set user motion recognition range and developed a user motion recognition algorithm suitable for the Leap Motion equipment installed in the kiosk. The results of this study can be experienced by various interactive media such as interactive tourism, education, and movie contents in kiosks that can be installed in public places.

Study on Performance Improvement of Digital Filter Using MDR of Binary Number and Common Subexpression Elimination (이진수의 최소 디지트 표현과 공통 부분식 소거법을 이용한 디지털 필터의 성능 개선에 관한 연구)

  • Lee, Young-Seock
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3087-3093
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    • 2009
  • Digital filters are indispensible element in digital signal processing area. The performance of digital filter based on adding and multiplying operation, such as computational speed and power consuming is determined by the orders and coefficients of filter which has on effect area of semiconductor chip when it is implemented by VLSI technology. In this research, in order to performance improvement of digital filter, we proposed the algorithm to speed-up the operation of digital filter associated with the minimum signed digit representation of binary number system and method to simplify the digital filter design associated with common subexpression elimination. The performance of proposed method is evaluated by the computational speed and design-simplicity by experimental implemented digital filter on FPGA.

UHD Video Stitching Method for Enhanced User Experience (사용자 경험을 극대화한 UHD 영상 합성 기술)

  • Gankhuyag, Ganzorig;Hong, Eun Gi;Kim, Giyeol;Choe, Yoonsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1387-1394
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    • 2015
  • Along with the development of network transmission technology, the IPTV market is growing in fast pace. Additionally the UHD resolution broadcasting system along with user experience (UX) that provides better service to user has attracted attention recently since there are not enough research has been done with differentiated the UX that can enhance the UX yet. Therefore we proposed a low complexity syntax level image stitching implementation technique that run with multi-view services, which makes possibility to view multiple channel or video contents on the screen at the same time. Simulation results have demonstrated the liability and effectiveness of the proposed algorithm by showing that capability of generating more than 80 frames per second by stitching four Full-HD size videos into UHD frame.

Shot Boundary Detection Algorithm by Compensating Pixel Brightness and Object Movement (화소 밝기와 객체 이동을 이용한 비디오 샷 경계 탐지 알고리즘)

  • Lee, Joon-Goo;Han, Ki-Sun;You, Byoung-Moon;Hwang, Doo-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.5
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    • pp.35-42
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    • 2013
  • Shot boundary detection is an essential step for efficient browsing, sorting, and classification of video data. Robust shot detection method should overcome the disturbances caused by pixel brightness and object movement between frames. In this paper, two shot boundary detection methods are presented to address these problem by using segmentation, object movement, and pixel brightness. The first method is based on the histogram that reflects object movements and the morphological dilation operation that considers pixel brightness. The second method uses the pixel brightness information of segmented and whole blocks between frames. Experiments on digitized video data of National Archive of Korea show that the proposed methods outperforms the existing pixel-based and histogram-based methods.

A Study on the DBS Receive Tracking Antenna Apparatus on a Ship by the Az/El Mount (Az/El 마운트에 의한 선박용 DBS 수신추적안테나 장치에 관한 연구)

  • 최조천;양규식
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.1 no.2
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    • pp.209-220
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    • 1997
  • DBS offers actual services to mass-media and communication system of very broad region in information society. Especially, the DBS is the only system to access TV broadcasting service on a sailing ship. But the ship's DBS receiver is required a complex antenna tracking system because ships are under complex moving such as pitch, roll, and yaw etc. This study is motivated to develop a tracking antenna system to receive the koreasat on small silo ship. Therefore, this system is researched to small size, light weight, simple operation, and low cost of the product. The mount structure have been a compact size and easy operation to the Az/El 2-axis type which is operated by step motor. And it is very useful on a ship in the around sea of korean peninsula. The antenna has a plate type of micro-strip array, and is a domestic production. The vibration sensor is selected to gyro sensor of ultra-sonic rate type for ship's moving control. Tracking method is used the step-tracking algorithm, and the ship's moving compensation is adapted to the closed loop control method by ship's moving detection of gyro sensor. Tracking test is operated by the ship's moving simulator, we examined the actual receiving state on sailing shipboard in the near sea of korean peninsular.

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A Novel Arithmetic Unit Over GF(2$^{m}$) for Reconfigurable Hardware Implementation of the Elliptic Curve Cryptographic Processor (타원곡선 암호프로세서의 재구성형 하드웨어 구현을 위한 GF(2$^{m}$)상의 새로운 연산기)

  • 김창훈;권순학;홍춘표;유기영
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.8
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    • pp.453-464
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    • 2004
  • In order to solve the well-known drawback of reduced flexibility that is associate with ASIC implementations, this paper proposes a novel arithmetic unit over GF(2$^{m}$ ) for field programmable gate arrays (FPGAs) implementations of elliptic curve cryptographic processor. The proposed arithmetic unit is based on the binary extended GCD algorithm and the MSB-first multiplication scheme, and designed as systolic architecture to remove global signals broadcasting. The proposed architecture can perform both division and multiplication in GF(2$^{m}$ ). In other word, when input data come in continuously, it produces division results at a rate of one per m clock cycles after an initial delay of 5m-2 in division mode and multiplication results at a rate of one per m clock cycles after an initial delay of 3m in multiplication mode respectively. Analysis shows that while previously proposed dividers have area complexity of Ο(m$^2$) or Ο(mㆍ(log$_2$$^{m}$ )), the Proposed architecture has area complexity of Ο(m), In addition, the proposed architecture has significantly less computational delay time compared with the divider which has area complexity of Ο(mㆍ(log$_2$$^{m}$ )). FPGA implementation results of the proposed arithmetic unit, in which Altera's EP2A70F1508C-7 was used as the target device, show that it ran at maximum 121MHz and utilized 52% of the chip area in GF(2$^{571}$ ). Therefore, when elliptic curve cryptographic processor is implemented on FPGAs, the proposed arithmetic unit is well suited for both division and multiplication circuit.

New Hierarchical Modulation Scheme Using a Constellation Rotation Method (성상회전 변조기법을 이용한 새로운 계층변조 기법)

  • Kim, Hojun;Shang, Yulong;Park, Jaehyung;Jung, Taejin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.1
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    • pp.66-76
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    • 2016
  • In this paper, we propose a new hierarchical modulation scheme for DVB-NGH to improve the performance of LP (Low-Parity) signals by applying a conventional constellation-rotation method to the LP signals without virtually a loss of performance of a HP (High-Parity) signals. The improvement of the LP signals is mainly due to the increased divesity gain caused by the constellation-rotation method which barely affect the performance of the HP signals. For the new scheme, we also propose a hardware-efficient ML (Maximum-Likelihood) detection algorithm that first decodes the HP signals by using a conventional HP receiver, and then simply decodes the precoded LP signals based on the pre-detected HP signals.

A Study on Modified Switching Filter Using Region Segmentation (영역 분할을 이용한 변형된 스위칭 필터에 관한 연구)

  • Kwon, Se-ik;Kim, Nam-ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.10
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    • pp.1284-1289
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    • 2016
  • Recently, digital image processing is applied a lot to the broadcasting, communication, computer graphic, and medical sectors. It generates noise when data is transmitted. There are many kinds of noises that add to the image such as salt and pepper noise, AWGN, and complex noise. Thus, this study divides the corrupted image into four4 areas and estimates the types of noises each pixel, and this study suggested a switching filter that separates the estimated into salt and pepper noise and AWGN. In the case that center pixel of local mask is corrupted by salt and pepper noise, it used a histogram probability weighting of subdivided area. Also, in case that it is corrupted by AWGN, algorithm that is applied to with different weights given for the distribution of each area with using subdivided area's distribution was suggested. For an objective comparison and conclusion, this study used PSNR and compared to existing methods.

A Two-Stage Bit Allocation Algorithm for MPEG-1 Audio Coding (MPEG-1 오디오 부호화를 위한 2단계 비트 할당 알고리듬)

  • 임창헌;천병훈
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.393-398
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    • 2002
  • The conventional bit allocation scheme for MPEG-1 audio encoding searches the subband with minimum MNR(mask-to-noise ratio) repetitively until its operation is completed, which occupies most of its total computational complexity. In this paper, as a computationally efficient approximation of it, we propose a new bit allocation scheme with a simple subband search and compare it with the existing schemes[1][2] in terms of the computational complexity and sound quality. For the performance comparison, we used the pop music signal contained in SQAM(sound quality assess material) CD from EBU. Simulation results show that the computational complexity of the proposed method is about 42% of that of the existing one in [1] and the sound quality difference in terms of MNR between the two schemes is within the 0.2 ㏈, for the case of using the layer II at the bit rate of 128 kbps.

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H.264 to MPEG-2 Transcoding considering Distance of Motion Vectors (움직임벡터의 거리를 고려한 H.264 to MPEG-2 Transcoding)

  • Son, Nam-Rye;Jung, Min-A;Lee, Sung-Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5C
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    • pp.454-463
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    • 2010
  • After the efficiency of H.264 video compression has been announced, it replaced MPEG-2 standard in several applications. So transcoding methods of MPEG-2 to H.264 have been studying because there are variety devices and contents followed by MPEG-2. Although H.264 supported various service such as IPTV, DMB, digital broadcasting etc, but users using MPEG-2 devices cannot accessible to them. This paper propose H.264 to MPEG-2 transcoding for users of MPEG-2 devices without displacement H.264. The proposed method predicted a motion vector for MPEG-2 encoder after it extracted from motion vectors of variable blocks in H.264 to improve processing time. Also it predicted a optimal motion vector using modified boundary matching algorithm after grasped a special character for boundary and background of object. The experimental results from proposed method show a considerable reduction in processing time, as much as 68% averagely, with a small objective quality reduction in PSNR.