• Title/Summary/Keyword: Broadcast transmission

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Network-Adaptive Transport Error Control for Reliable Wireless Media Transmission (신뢰성 있는 무선 미디어 전송을 위한 네트워크 적응형 전송오류 제어)

  • Lee Chul-Ho;Choi Jeong-Yong;Kwon Young-Woo;Kim Jongwon;Shin Jitae;Jeon Dong-San;Kim Jae-Gon
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.548-556
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    • 2005
  • In wireless network environments, wireless channels are characterized by time-varying fading and interference conditions, which may lead to burst packet corruptions and delay variation. This can cause severe quality degradation of streaming media. To guarantee successful transmission of media over the hostile wireless networks, where channel conditions are highly fluctuating, a flexible and network-adaptive transport method is required. Thus, we propose a network-adaptive transport error control consisting of packet-level interleaved FEC and delay-constrained ARQ, which acts as an application-level transport method of streaming media to alleviate burst packet losses while adapting to the changing channel condition in wireless networks. The performances of the proposed network-adaptive transport error control, general error control schemes, and hybrid schemes are evaluated by a developed simulator at the transport-level and video quality of streaming media. Simulation results show that the proposed mechanism provides the best overall performance among compared other schemes in terms of the transport-level performance of error control and the performance of video quality for streaming media.

A Study on Terrestrial UHDTV Broadcasting and Construction of Direct Reception Environment by DVB-T2 (DVB-T2기반으로 지상파 UHDTV방송과 직접수신환경 구축 연구)

  • Park, Sung-Kyu;Jo, Young-Joon;Kim, Dong-Woo;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.572-588
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    • 2013
  • In this paper, 4K-UHDTV or 8K-UHDTV and UHD-3DTV that the next generation broadcasting implementation and the possibility of direct receiving environment construction is analyzed on the terrestrial broadcasting. Particularly, we investigated the possibility by analyzing the previous and related works with regard to UHDTV transmission by DVB-T2 that is one of the best commercialized transmission mode. In order that the UHDTV broadcasting succeeds once again after completion of digital terrestrial switch over at the end of 2012, the ultra high resolution image transfer is important. However, the direct, the indoor and ubiquitous receiving environment is important in not only TV but also the personal type multimedia terminal in the sense of UHDTV service penetration. Therefore, in this paper, by using SFN and high error-correcting mode in DVB-T2 standard, the efficient frequency utilization and effective reception environment construction is illustrated. Particularly, SFN network constitution by 2 mutually different frequencies including the VHF bandwidth and UHF band, and etc. is shown. And the method that builds the free wireless receive environment by using SFN low power radio repeater and for home use gap filler is proposed. And the effect and frequency amount required are presented, when UHDTV broadcasting use 10MHz bandwidth.

Content Insertion Technology using Mobile MMT with CMAF (CMAF 기반 Mobile MMT를 활용한 콘텐츠 삽입 기술)

  • Kim, Junsik;Park, Sunghwan;Kim, Doohwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.560-568
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    • 2020
  • In recent years, as network technology develops, the usage of streaming services by users is increasing. However, the complexity of streaming services is also increasing due to various terminal environments. Even when streaming the same content, it is necessary to re-encode the content according to the type of service. In order to solve the complexity and latency of the streaming service, Moving Picture Experts Group (MPEG) has standardized the Common Media Application Format (CMAF). In addition, as content transmission using a communication network becomes possible, the Republic of Korea's Ultra High Definition (UHD) broadcasting standard has been enacted as a hybrid standard using a broadcasting network and a communication network. The hybrid service enables various services such as transmitting additional information of contents or providing user-customized contents through a communication network. The Republic of Korea's UHD transmission standard utilizes MPEG Media Transport (MMT), and Mobile MMT is an extension of MMT to provide mobile network-specific functions. This paper proposes a method of inserting CMAF contents suitable for various streaming services using signaling messages of MMT and Mobile MMT. In addition, this paper proposes a model for content insertion system in heterogeneous network environment using broadcasting and communication networks, and verifies the validity of the proposed technology by checking the result of content insertion.

Channel estimation scheme of terrestrial DTV transmission employing unique-word based SC-FDE (Unique-word 채용한 SC-FDE 기반 지상파 DTV 전송의 채널 추정 기법)

  • Shin, Dong-Chul;Kim, Jae-Kil;Ahn, Jae-Min
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.207-215
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    • 2011
  • A signal passed through multi-path channel suffers ISI(Inter-Symbol Interference) and severe distortions caused by channel delay spread and noise components at the SC-FDE(Single Carrier with Frequency Domain Equalizer) transmission. Conventional UW(Unique-Word) based SC-FDE iterative channel estimation improves channel estimation performance by smoothing estimated CIR(Channel Impulse Response) of the noise components outside the channel length at time domain and restoring the broken cyclic property through UW reconstruction. In this paper, we propose channel estimation scheme through noise suppression within channel length. To suppress the noise, we estimate noise standard deviation as estimated CIR of the noise components outside the channel length and make criteria of the noise standard deviation gain that doesn't affect the original signal samples. When estimated CIR samples within channel length are less than the criteria value using the noise standard deviation and gain, the noise components are removed. Simulation results show that the proposed channel estimation scheme brings good channel MSE(Mean Square Error) and good BER(Bit Error Rate) performance.

Region Selective Transmission Method of MMT based 3D Point Cloud Content (MMT 기반 3차원 포인트 클라우드 콘텐츠의 영역 선별적 전송 방안)

  • Kim, Doohwan;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.25-35
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    • 2020
  • Recently, the development of image processing technology, as well as hardware performance, has been continuing the research on 3D point processing technology that provides users with free viewing angle and stereoscopic effect in various fields. Point cloud technology, which is a type of representation of 3D point, has attracted attention in various fields because it can acquired/expressed point precisely. However, since Hundreds of thousands, millions of point are required to represent one 3D point cloud content, there is a disadvantage that a larger amount of storage space is required than a conventional 2D content. For this reason, the MPEG (Moving Picture Experts Group), an international standardization organization, is continuing to research how to efficiently compress, store, and transmit 3D point cloud content to users. In this paper, a V-PCC bitstream generated by a V-PCC (Video-based Point Cloud Compression) encoder proposed by the MPEG-I (Immersive) group is composed of an MPU (Media Processing Unit) defined by the MMT. In addition, by extending the signaling message defined in the MMT standard, a parameter for a segmented transmission method of the 3D point cloud content by area and quality parameters considering the characteristic of the 3D point cloud content, so that the quality parameters can be selectively determined according to the user's request. Finally, in this paper, we verify the result through design/implementation of the verification platform based on the proposed technology.

Scalable Video Coding using Super-Resolution based on Convolutional Neural Networks for Video Transmission over Very Narrow-Bandwidth Networks (초협대역 비디오 전송을 위한 심층 신경망 기반 초해상화를 이용한 스케일러블 비디오 코딩)

  • Kim, Dae-Eun;Ki, Sehwan;Kim, Munchurl;Jun, Ki Nam;Baek, Seung Ho;Kim, Dong Hyun;Choi, Jeung Won
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.132-141
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    • 2019
  • The necessity of transmitting video data over a narrow-bandwidth exists steadily despite that video service over broadband is common. In this paper, we propose a scalable video coding framework for low-resolution video transmission over a very narrow-bandwidth network by super-resolution of decoded frames of a base layer using a convolutional neural network based super resolution technique to improve the coding efficiency by using it as a prediction for the enhancement layer. In contrast to the conventional scalable high efficiency video coding (SHVC) standard, in which upscaling is performed with a fixed filter, we propose a scalable video coding framework that replaces the existing fixed up-scaling filter by using the trained convolutional neural network for super-resolution. For this, we proposed a neural network structure with skip connection and residual learning technique and trained it according to the application scenario of the video coding framework. For the application scenario where a video whose resolution is $352{\times}288$ and frame rate is 8fps is encoded at 110kbps, the quality of the proposed scalable video coding framework is higher than that of the SHVC framework.

Group-based Adaptive Rendering for 6DoF Immersive Video Streaming (6DoF 몰입형 비디오 스트리밍을 위한 그룹 분할 기반 적응적 렌더링 기법)

  • Lee, Soonbin;Jeong, Jong-Beom;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.216-227
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    • 2022
  • The MPEG-I (Immersive) group is working on a standardization project for immersive video that provides 6 degrees of freedom (6DoF). The MPEG Immersion Video (MIV) standard technology is intended to provide limited 6DoF based on depth map-based image rendering (DIBR) technique. Many efficient coding methods have been suggested for MIV, but efficient transmission strategies have received little attention in MPEG-I. This paper proposes group-based adaptive rendering method for immersive video streaming. Each group can be transmitted independently using group-based encoding, enabling adaptive transmission depending on the user's viewport. In the rendering process, the proposed method derives weights of group for view synthesis and allocate high quality bitstream according to a given viewport. The proposed method is implemented through the Test Model for Immersive Video (TMIV) test model. The proposed method demonstrates 17.0% Bjontegaard-delta rate (BD-rate) savings on the peak signalto-noise ratio (PSNR) and 14.6% on the Immersive Video PSNR(IV-PSNR) in terms of various end-to-end evaluation metrics in the experiment.

Superposition Coding Multiplexing for Fading Broadcast Channels with Rate Constraints (전송률 제한을 둔 페이딩 방송채널을 위한 중첩코딩 다중화)

  • Lee, Min;Oh, Seong-Keun;Jeong, Byung-Jang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11A
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    • pp.1072-1078
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    • 2008
  • In this paper, we propose an efficient superposition coding multiplexing(SCM) method based on power allocation in descending order for fading broadcast channels in which per-user minimum and maximum rate constraints are considered in order to maximize the transmission effectiveness. It consists of three steps as follows. In the first step, a user group is selected to maximize the number of users with whom a transmitter can communicate instantaneously. In the second step, per-user power allocation for each user is done in descending order of transmit power by determining a maximum allowable interference power from all subsequent interfering users in order to guarantee its corresponding minimum rate, and then a residual power is calculated. The final step is performed if some power remains even after the second step. In this step, additional power allocation is performed up to the maximum transmit power to provide the maximum rate to the corresponding user, again in ascending order, starting from the last user in descending order. But, this method does not require power reallocation to subsequent users because tentative power allocation in the second step has been performed in descending order to guarantee the minimum rate for each user, taking into account the maximum allowable interference power from all the subsequent users. Therefore, the proposed method gets more efficient in term of computational complexity when per-user minimum as well as maximum rate constraints exist, especially as the number of users increases.

Design of MPEG-2 Transport Stream specification for stereoscopic video broadcasting service (스테레오스코픽 비디오 방송 서비스를 위한 MPEG-2 전송스트림 구성 방안)

  • Park, Heung-Sik;Kim, Kyu-Heon;Lee, Gun-Hee;Yun, Kug-Jin;Suh, Doug-Young;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.769-782
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    • 2009
  • Stereoscopic video service is one of the most widely adopted technologies for 3-Dimensional technology. However, the stereoscopic video service has not been penetrated into the market since there does not exist a proper transmission method even though the conventional MPEG-2 Transport Stream (TS) has support for broadcast service of mono-scopic video contents. This is partly because the MPEG-2 TS does not support displaying a stereoscopic video content which consists of several composition types widely used in the market. This paper proposes the new MPEG-2 TS specification suitable for transmitting and displaying stereoscopic video contents. In order to show feasibility of the proposal, this paper describes an end-to-end system which is implemented with consideration of the method how to multiplex and de-multiplex stereoscopic video contents as well as keeping backward compatibility with the traditional MPEG-2 TS.

Improved Tree-Based ${\mu}TESLA$ Broadcast Authentication Protocol Based on XOR Chain for Data-Loss Tolerant and Gigh-Efficiency (데이터 손실에 강하고 효율적 연산을 지원하는 XOR 체인을 이용한 트리기반 ${\mu}TESLA$ 프로토콜 개선)

  • Yeo, Don-Gu;Jang, Jae-Hoon;Choi, Hyun-Woo;Youm, Heung-Youl
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.20 no.2
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    • pp.43-55
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    • 2010
  • ${\mu}TESLA$ broadcast authentication protocol have been developed by many researchers for providing authenticated broadcasting message between receiver and sender in sensor networks. Those cause authentication delay Tree-based ${\mu}TESLA$[3] solves the problem of authentication delay. But, it has new problems from Merkel hash tree certificate structure. Such as an increase in quantity of data transmission and computation according to the number of sender or parameter of ${\mu}TESLA$ chain. ${\mu}TPCT$-based ${\mu}TESLA$[4] has an advantages, such as a fixed computation cost by altered Low-level Merkel has tree to hash chain. However, it only use the sequential values of Hash chain to authenticate ${\mu}TESLA$ parameters. So, It can't ensure the success of authentication in lossy sensor network. This paper is to propose the improved method for Tree-based ${\mu}TESLA$ by using XOR-based chain. The proposed scheme provide advantages such as a fixed computation cost with ${\mu}$TPCT-based ${\mu}TESLA$ and a message loss-tolerant with Tree-based ${\mu}TESLA$.