• Title/Summary/Keyword: Broadcast Design

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Design and Evaluation of an Early Intelligent Alert Broadcasting Algorithm for VANETs (차량 네트워크를 위한 조기 지능형 경보 방송 알고리즘의 설계 및 평가)

  • Lee, Young-Ha;Kim, Sung-Tae;Kim, Guk-Boh
    • Journal of Internet Computing and Services
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    • v.13 no.4
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    • pp.95-102
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    • 2012
  • The development of applications for vehicular ad hoc networks (VANETs) has very specific and clear goals such as providing intellectual safe transport systems. An emergency warning technic for public safety is one of the applications which requires an intelligent broadcast mechanism to transmit warning messages quickly and efficiently against the time restriction. The broadcast storm problem causing several packet collisions and extra delay has to be considered to design a broadcast protocol for VANETs, when multiple nodes attempt transmission simultaneously at the access control layer. In this paper, we propose an early intelligent alert broadcasting (EI-CAST) algorithm to resolve effectively the broadcast storm problem and meet time-critical requirement. The proposed algorithm uses not only the early alert technic on the basis of time to collision (TTC) but also the intelligent broadcasting technic on the basis of fuzzy logic, and the performance of the proposed algorithm was compared and evaluated through simulation with the existing broadcasting algorithms. It was demonstrated that the proposed algorithm shows a vehicle can receive the alert message before a collision and have no packet collision when the distance of alert region is less than 4 km.

The Effect of Live Broadcast of Fresh Food on Customer's Purchasing Intention

  • Young-Geun PARK;Dai-Hwan MIN;Hanjin LEE
    • The Journal of Industrial Distribution & Business
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    • v.14 no.9
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    • pp.31-39
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    • 2023
  • Purpose: Social media's increasing adoption and the development of digital technology have completely changed how businesses interact with their clients. The current study is to examine the impact of live broadcasts on consumers' perceptions and actions across a range of fresh food goods. Research design, data and methodology: The scrutiny relies on the existing peer-reviewed literature, which may prevent a comprehensive evaluation of some recent advancements in the subject. Despite these caveats, the outcomes of this scrutiny are anticipated to contribute significantly to our understanding of the effect of live broadcast marketing on consumers' propensity to make purchases. Results: Previous literature review clearly states that 'Live Broadcast of Fresh Food' to attract relevant customers should be followed: (1) Increased Product Transparency and Trust, (2) Enhanced Customer Engagement, (3) Impact on Customer's Perception of Product Quality, and (4) sense of urgency and scarcity. Conclusions: All in all, the study's advice for firms in the food industry to improve their marketing efforts through live broadcasts have important practical ramifications. Promoting openness and trust in the production process and with the audience boosts a brand's reliability. Customers are more likely to participate and feel more connected to a brand.

A Simulation Framework for Wireless Compressed Data Broadcast

  • Seokjin Im
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.315-322
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    • 2023
  • Intelligent IoT environments that accommodate a very large number of clients require technologies that provide secure information service regardless of the number of clients. Wireless data broadcast is an information service technique that ensures scalability to deliver data to all clients simultaneously regardless of the number of clients. In wireless data broadcasting, clients access the wireless channel linearly to explore the data, so the access time of clients is greatly affected by the broadcast cycle. Data compression-based data broadcasting can reduce the broadcast cycle and thus reduce client access time. Therefore, a simulation framework that can evaluate the performance of data broadcasting by applying different data compression algorithms is essential and important. In this paper, we propose a simulation framework to evaluate the performance of data broadcasting that can adopt data compression. We design the framework that enables to apply different data compression algorithms according to the data characteristics. In addition to evaluating the performance according to the data, the proposed framework can also evaluate the performance according to the data scheduling technique and the kind of queries the client wants to process. We implement the proposed framework and evaluate the performance of data broadcasting using the framework applying data compression algorithms to demonstrate the performances of data compression broadcasting.

Virtual view synthesis using unsupervised learning depth estimation model (비지도 학습 깊이 예측 모델을 이용한 가상시점 합성)

  • Song, Min-Ki;Yang, Ji-Hee;Hwang, Dong-Ho;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.155-157
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    • 2019
  • 본 논문에서는 기존의 DERS, VSRS를 이용한 가상시점 합성이 가지고 있는 문제점을 해결하기 위해 비지도 학습 방식의 학습 모델을 이용하여 가상시점 합성에 적용하는 방식을 제안한다. 제안한 방식에서는 기존의 DERS와 달리 Disparity의 탐색범위를 지정하지 않고 Depth의 예측이 가능하며 단안의 영상에서 Depth를 예측하기 때문에 가상시점 합성 시 더 넓은 시점을 합성 할 수 있다. 또한 기존 방식은 Depth와 합성 영상을 각각 처리해야하지만 제안하는 방식은 한 번에 작업이 이루어지며, GPU를 기반으로 구현하였기 때문에 기존의 합성 방식 보다 처리 속도가 우수하다.

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A Design of High Throughput 512-point FFT Processor (고성능 512-point FFT 프로세서의 설계)

  • 김선호;김정우;오길남;김기철
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.11b
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    • pp.255-260
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    • 1999
  • This paper shows the design of a high throughput 512-point FFT processor. The performance target of the 512-point FFT processor is to achieve data symbol rate required for OFDM systems. The memory requirement of the 512-point FFT processor is minimized by adopting shuffle memory system. The hardware cost of the 512-point in processor is further reduced by using a complex multiplier with a new strength reduction method.

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Analysis of Cognitive Psychology Creates in Sound Design Structure (영상음향의 구조가 수용자 감응도에 미치는 영향)

  • Yoo, Whoi-Jong;Moon, Nam-Mee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2007.02a
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    • pp.35-40
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    • 2007
  • 본 논문에서는 사운드디자이너가 주어진 영상조건 속에서 음원(sound source)을 어떻게 구성하고, 디자인하고, 믹싱하는가 에 따라 수용자의 그 감응도(감정적변화:sympathy response)와 인지도(이해와 기억도:acknowl-edgment)가 달라질 수 있는가를 분석하고자 한 것이다. 그 방법으로 영상음향의 구조에서 음악, 음향, 대사의 상호크기, 연결, 편집, 강조, 등을 달리한 영상 내에서 사운드디자인과 믹싱을 달리하여 실험하였으며 주관적평가방법과 뇌파변화측정방법 2가지로 하여 비교, 평가 분석하고자 했다. 사운드의 디자인구조가 수용자에게 미치는 영향도를 알아보는 이러한 연구는 영화, 방송 등 미디어사운드에서 사운드디자인 구조를 어떻게 만들어야 하는가? 에 대한 방법론적 정리에 기여할 것으로 기대된다.

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A Method of Immersive Media Display using Multi-Gesture Recognition (멀티 제스처 인식을 이용한 실감 미디어 표출 기법)

  • Yang, Ji-hee;Kim, Young-ae;Park, Goo-man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.19-22
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    • 2016
  • 최근 다양한 실감 미디어 기술과 표출 방법이 제시되고 있다. 특히 개인 방송에서 제작자 및 사용자에게 편리성을 제공하고 시청자의 실감성 체험을 극대화할 필요가 있다. 이에 따라 본 논문에서는 멀티 제스처가 필요한 실감 미디어를 멀티 디스플레이, 시점 선택, 3차원 객체 복원으로 정의하였다. 또한 사용자 및 제작자의 편리성을 위해 필요한 제스처에 대한 종류를 분석하였으며, 사용자의 다양한 제스처를 인식하고 실감 콘텐츠를 표출하도록 시스템을 구성하였다.

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High Performance De-interlacing Algorithm Based on Region Adaptive Interpolation Filter

  • Yang, Yang;Chen, Xiangdong;Wang, Jin;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.200-203
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    • 2011
  • In order to convert interlaced video into progressive scanning format, this paper proposed a high performance de-interlacing algorithm based on region adaptive interpolation filter design. Specifically, usage of the 6-tap filter is only for the most complex region, but for the smooth and regular edge region, much more correlated filter such as 2-tap or 4-tap filter should be used instead. According to the experimental results, the proposed algorithm has achieved noticeably good performance.

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A Study on the Design of Wideband Antenn as using U-Slot Patches (U-Slot 패치를 이용한 광대역 안테나의 설계에 관한 연구)

  • Kim Won-Bae
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.180-185
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    • 2005
  • Microstrip antennas generally have a lot of advantages that are thin profile, lightweight, low cost, and conformability to a shaped surface application with integrated circuitry. In addition to military applications, they have become attractive candidates in a variety of commercial applications such as mobile satellite communications, the direct broadcast system (DBS), global positioning system (GPS), and remote sensing. Recently, many of the researches have been achieved for improving the impedance bandwidth of microstrip antennas. The basic form of the microstrip antenna, consisting of a conducting patch printed on a grounded substrate, has an impedance bandwidth of $1\~2\%$. For improvement of narrow bandwidth of microstrip patch, we were designed U-slot microstrip patch antenna in this paper. This antenna had wide bandwidth for all personal communication services (PCS) and IMT-2000. For the design of U-slot microstrip patch antenna using a finite difference time domain(FDTD) method. This numerical method could get the frequency property of U-slot patch antenna and the electromagnetic fields of slots.

Design of Immersive virtual contents using 360 degree camera and Virtual Reality (360도 카메라와 가상현실을 활용한 실감형 가상 여행 콘텐츠 설계)

  • Kim, Min-Jeong;Yun, Jang-Sung;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.126-128
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    • 2016
  • 최근 VR은 다양한 장르에 콘텐츠를 융합함으로써 사용자에게 공간의 제약 없이 현장감 제공이 가능해짐에 따라 관심을 받기 시작했다. 또한 실감 콘텐츠 기술 확보가 가능해짐에 따라 다양한 사용자 체험형 콘텐츠 개발도 가능해지고 있다. 하지만 국내에서 VR산업은 게임분야를 제외하고 활용정도가 낮다. 이에 본 논문에서는 실감형 가상 여행 콘텐츠를 제작하여 HMD에 디스플레이하는 방법을 제안 및 구현한다. 360도 영상과 VR로 표출했기 때문에 개인방송 여행 콘텐츠에서 사용자에게 현지에서 직접 경험하는 듯한 몰입감과 현장감을 제공하고, 사용자 인터페이스를 접목하여 양방향 통신이 가능하도록 설계하여 콘텐츠를 체험하는데 편리성을 극대화하였다.

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