• 제목/요약/키워드: Brand Experience Space

검색결과 59건 처리시간 0.023초

마케팅 전략을 기본으로 한 실내공간의 브랜드화에 관한 연구 - Spa와 Cosmetic을 중심으로 - (A Study on Brand of Interior space on the Basis of Marketing Strategy - Focused on the Spa and Cosmetic -)

  • 김현정;안희영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.248-254
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    • 2007
  • A center of economy, during last 50 years, has been transferred from production into consumption and a new consumption culture has been made by changing from reasonable trend into subjective and psychological trend. In the past, an interest of consumers was to possess things, however, in present, an interest of them is mental value and satisfaction to experience various cultures, to focus value and meaning human's life, and to realize desires. According to this trend, society's interest on interior design has continuously increased. Social phenomenon to make a serious consideration of design management and value is rushing with various brands on the basis of marketing strategy. In this kind of era, interior designers also should try to make interior design area brand through long, objective and systematic marketing plan. Therefore, this research shows differentiation strategy to make interior design brand on the basis of marketing strategy with theoretical background through literature study, and presents an example of spa and cosmetic beauty salon - current new consumption culture - on the basis of marketing strategy.

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럭셔리 패션 브랜드 가상패션쇼 경험에 대한 탐색적 연구 (An Exploratory Study on Experience of Luxury Brand Virtual Fashion Show)

  • 정효조;고은주
    • 패션비즈니스
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    • 제27권2호
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    • pp.70-87
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    • 2023
  • Today, VR, AR, and MR technologies that travel between real world and virtual world are rapidly developing. These technologies are adopted in luxury fashion brands for virtual fashion shows and runways, virtual retail shops and virtual fitting services. Despite its growth potential and social importance, virtual fashion space has been studies insufficiently. Therefore, this study aimed to examine the consumer experience on the virtual fashion space types, components of virtual fashion space, perceived value, and continuous usage intention. Prada, one of the most active luxury fashion brands in the VR field, was selected as the stimulus for an in-depth interview. Participants experienced virtual fashion show space through VR device (Oculus Quest 2 from Meta) before responding to the questions about their experience. Results showed that material space was more like virtual whereas perceptual space felt like reality. Participants could imagine about more virtual image from material space and more real image from perceptual space elements. Moreover, perceptual space enhanced the immersion, presence, and interactivity compared to material space. Most participants perceived that the virtual fashion show was useful and playful, leading to the continuous usage intention. It implies that improvements for some technical limitation from VR device and virtual contents can provide quality consumer experience in the future. Based on results of this study, fashion companies can establish useful marketing strategies for consumers' immersive and playful experiences when introducing virtual fashion space.

체험 마케팅 도구로서의 공간 디자인 과정 및 전략에 관한 연구 - 헤르죠그 디모론의 도쿄 프라다 매장을 중심으로 - (A Study on Space Design Process and Strategy as Experiential Marketing Tool - Focused on Tokyo Prada by Herzog De Moron -)

  • 전유창;김승욱
    • 한국실내디자인학회논문집
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    • 제18권4호
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    • pp.51-60
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    • 2009
  • In consumer space, architecture is experiencing the rise of architectural design that reflects the experience of the customer. As a result, the shape and space in architecture have overcome their basic functional aspirations, thus fulfilling the aesthetic desires driven by human sensibility. This has led to overcome the primary internal condition of sales of industrial establishments and made possible its role as a marketing tool through the improvement of the brand image and in charge of indirect sales. This research will be based on the Prada Tokyo Epee Center's architectural process, designed by Herzog De Moron, focusing on the relationship between the space design process and strategy and experimental marketing aiming towards the architect's intention and goal in relation to perceptive communication. This paper will thus look into how experiential marketing strategies, prominent in marketing, are being shown in comsumer spaceas design elements. It will further investigate into how design elements is being used as a tool for product sales and brand image reconstruction. In conclusion, authors discuss importance of experimental marketing tool in the current consumer society and role of contemporary architects who need to consider design that does not only satisfy their customers but further stimulates their desires.

럭셔리 패션 브랜드의 플래그쉽 스토어에 나타난 예술화 (Artification in Flagship Stores of Luxury Fashion Brands)

  • 황진주;임은혁
    • 한국의류산업학회지
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    • 제22권4호
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    • pp.413-431
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    • 2020
  • Luxury fashion brands have begun to aggressively introduce art to justify inherent values such as tradition, craftsmanship, and exclusivity that make it difficult for luxury brands to uphold awe-inspiring atmosphere. Artification refers to a process in which non-artistic factors are transformed into art or artistic category under the influence of artistic thoughts or actions. In addition, the consumption space provided by brands have become important as the importance of substantial shopping experience has increased. Especially, since the artification is actively utilized in flagship stores in the communication interface with consumers. This study uses a literature review and case studies to typify and derive the meaning of the method for artification at a flagship store that effectively conveys brand identity and value. The types of artification at a luxury fashion brand flagship store are divided into pursuing brand permanency and maintaining brand exclusivity that also provides a new value of permanency like a work of art to a luxury fashion brand. Basic values, such as scarcity are declining, reviving and justifying the value threatened by the popularization of luxury.

모스키노의 패션 세계에 반영된 창조적 유머 (A study of creative humor represented in Moschino's works)

  • 김선영
    • 복식문화연구
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    • 제23권4호
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    • pp.628-643
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    • 2015
  • This study is to assist in developing creative designs based on the humor available in the fashion world of Moschino. For the research method, this writing examined literature on humor and Moschino's fashion world and analyzed Moschino's fashion collection, show window, Maison Moschino, and collaborative products to conduct an empirical analysis of humor shown to the fashion media. The research results are as follows. The humor in Moschino's fashion appeared in the form of surrealistic humor with the depaysement technique, deconstructive wit in clothing, such as distortion, change, or exaggeration, and textual humor, including brand symbols, logos, and graffiti. Collection pieces indicated the brand's confirmative identity based on humor with the surrealistic depaysement technique and deconstructive wit through irregular phenomena, such as change, distortion, exaggeration, and illusion in clothing form. Additionally, such attributes added to Moschino's wit and humor in decorative costume components as graphic images, graffiti, and brand symbols, including smile, love, and reversal. The show window display delivered surprises and smiles through the production of surrealistic space borrowed from various objects. In particular, performance with surrealistic images helped to show the characteristics of parodic humor. Maison Moschino was a surrealistic space for the concept of the fairy tale and for practical experience, thus working as a communication channel for humor and emotion. Collaborative products also clearly reflected the identity of the designer's own humor, which showed scarcity value as well as differentiation.

주얼리 브랜드의 메타버스 마케팅 사례 연구 (A Case Study on Metaverse Marketing of Jewelry Brand)

  • 강혜림
    • 디지털융복합연구
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    • 제20권1호
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    • pp.285-291
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    • 2022
  • 본 연구는 주얼리 브랜드를 중심으로 메타버스를 활용한 마케팅에 관한 사례를 분석하고, 메타버스 마케팅의 새로운 방향성을 모색함에 목적이 있다. 메타버스 로드맵 2.0에 대한 IT 기술적 유형과 변화를 조명하고 이를 마케팅 전략에 융합하여 분석하였다. 이러한 마케팅 전략을 바탕으로 주얼리 브랜드의 메타버스 마케팅 사례를 비교 연구하여 시사점을 도출하였다. 그 결과 성공적인 메타버스 마케팅은 가상화 공간에서 개인화된 경험을 제공하고, 고객 여정에 대한 분석이 수반되어야 한다는 점을 글로벌 브랜드의 사례에서 확인할 수 있었다. 향후 연구 방향으로, 마케팅의 투자자본수익률(ROI)에 대한 심도 있는 보완 연구를 통해 궁극적으로 주얼리 브랜드의 경쟁력을 높이는 데 기여하고자 한다.

메를로-퐁티 현상학으로 본 부석사 공간 연구 (A Study on Space of Pu Sok Sa through Merleau-Ponty's Phenomenology)

  • 정기태;이찬
    • 한국실내디자인학회논문집
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    • 제21권3호
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    • pp.154-162
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    • 2012
  • As media technology has made rapid progress, cultures in the world have spread fast. In addition, Korea wave spreading toward the world is taking shape as a brand that represents essential Koreanness. Such tendency has led attempts to seek Koreanness in the field of space design. The desire to escape from the absence of humanity that is based on mechanistic nature view has led a variety of ideas and concepts on space. In particular, concept of phenomenological space centering on human body has been emphasized. Merleau-Ponty found concept of phenomenological space that emphasizes awareness through experience of human body. In this thesis, orientation as situation, temporality as body, depth as consciousness, and correlational orientation which are key concepts of Merleau-Ponty's phenomenology were covered. Such concepts were used in analyzing the characteristics of Buseoksa Temple to present essential Koreanness.

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Space Identity를 위한 기업 상업공간 파사드 디자인 연구 (The Design Research on Facade in Corporate Commercial Space Identity)

  • 황보현욱
    • 디자인학연구
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    • 제19권1호
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    • pp.39-48
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    • 2006
  • 현재 마케팅 환경은 과거의 가격 위주 전략의 제품판매 시대를 지나 상품, 기업, 브랜드 이미지를 통한 감성마케팅 시대로 접어들었다. 특히 고객의 직접 대면 장소인 기업 상업 공간 Space Identity는 직접 체험, 감각적 자극, 즉시 만족, 사회적 관계 형성을 할 수 있는 중요한 전략 요소임에도 불구하고 대부분의 국내 기업이 CI 기본 시각 시스템을 그대로 대입하는 2차원적 디자인 고려에만 머무르고 있으며 상업공간의 다양한 기능성, 컨셉, 상품과 고객 만족에 대한 고려는 부족한 것이 현실이다. 특히 공간과 고객의 최초 대면 접점인 파사드는 시각적 정보전달, 물리적 경계 역할과 더불어 내외부 공간의 연결성을 통해 공간의 컨셉과 기업과 상품 이미지, 정보 전달 및 고객 유입 정도를 결정하는 중요한 요소이다. 본 연구는 판매, 서비스, 홍보 등이 중심이 된 기업의 상업공간 파사드를 통해 상업 공간 전반에 적용된 Space Identity 적용 사례를 조사하여 상업 공간의 기능에 따른 상품, 고객 유입을 위한 이론 연구 바탕을 마련하고, 이론적 배경과 사례에서 지적된 문제점 개선을 위한 발전된 디자인을 위한 제안을 한다.

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현대 패션 전시의 유형별 연출 기법과 특성 연구 (A Study on Display Techniques and Characteristics of Contemporary Fashion Exhibitions)

  • 정다운;하지수
    • 한국의류학회지
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    • 제42권5호
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    • pp.823-838
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    • 2018
  • The article surveys the technique and characteristics of contemporary fashion exhibitions in terms of fashion museography and fashion curation. The article reviewed both a literature study on the history of fashion exhibition focused on the display technique as well as a case study of domestic and international contemporary fashion exhibitions. The results of the article is as follows. Fashion brand exhibitions are about building competitive business advantage by planning differentiated contents. It gives viewers a brand fantasy and increases brand loyalty. This type mainly displays the latest collections on the commercial purpose as well as uses diverse mediums and high technology to make a spectacular space that provides an immersive experience to the viewer. Second, the museum fashion exhibition focuses on the roles of fashion in terms of social, cultural and artistic aspects that also focus on public education. The presentation technique emphasizes careful collection conservation rather than celebrate fashion business. The article is to encourage a further scholar discourse of fashion curatorial practice and theory.

백화점 쇼핑경험 가치가 브랜드자산 및 점포충성도에 미치는 영향 (The Shopping Experience Values at Department Stores and Their Effects on the Brand Asset and the Store Loyalty)

  • 김준회
    • 디지털융복합연구
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    • 제12권2호
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    • pp.151-162
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    • 2014
  • 1990년대 중반 국내 유통시장 개방 이후 우리나라 소매업의 가장 큰 변화중의 하나는 외국계 할인점의 등장과 백화점의 급성장이라 할 수 있다. 할인점과 백화점은 우리나라 소매시장의 주류를 이루어온 재래시장이나 슈퍼마켓 중심으로 형성되어 온 유통산업구조 변화를 가지고 왔다. 소매업이 단순히 물건을 구매하는 장소개념에서 즐거움, 행복등 다양한 가치를 제공하는 공간으로 변하고 있다. 따라서 본 연구의 목적은 이론적 실증적 연구를 통해 백화점 쇼핑경험가치가 백화점 브랜드나 이미지에 그리고 충성도에 미치는 영향관계를 파악하는데 있다. 특히 독립변수인 쇼핑 경험가치를 심미성, 유희성, 소비자이익, 서비스 우수성으로 구분하여 내생변수인 브랜드인지도, 브랜드이미지와 최종변수인 점포충성도에 유의적인 영향관계가 있는지를 검증하였다. 국내에 거주하면서 백화점 이용경험이 있는 소비자들을 대상으로 252명을 설문 조사하여, 235명을 분석에 사용하였다. 실증분석은 SPSS 17.0K와 AMOS 17.0을 이용하여 공분산 구조분석을 실시하였다. 그 결과 쇼핑 경험가치중에서 소비자 이익을 제외한 변수에서 인지도와 이미지에 정의 영향관계가 있을 뿐만 아니라, 점포 충성도에 정의 영향을 미치는 것으로 나타났다. 따라서 이 연구를 통해서 백화점 고객들은 단순히 상품을 구매하기 위해서 백화점을 이용하는 것이 아니라, 즐거움과 행복이라는 가치를 얻기 위해서 백화점을 이용하고, 어떤 측면에서 이런 면들이 백화점 이미지나 인지도, 충성도에 더 큰 영향을 준다고 할 수가 있다.