• Title/Summary/Keyword: Body Movement

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A Study on the Variation of the Upper Body Surface according to Arm-movements for Middle Elementary Schoolboys (학령중기 남아의 상지동작에 따른 상반신 체표변화 연구)

  • Kim, Mi-Young;Yeo, Hye-Rin;Kwon, Young-Suk
    • Fashion & Textile Research Journal
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    • v.4 no.2
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    • pp.137-144
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    • 2002
  • This study was to provide the fundamental data for a scientific and rational clothing construction by investigating the variation of the upper body surface with the use of the method of Surgical tape. The subject were 3 middle elementary schoolboys classified standard somatotype, and arm-movements were consisted of 6 types. The statistical analyses used in this study were mean, standard deviation and the ANOVA and LSD procedure. Shoulder point was moved to be the inside or upside and the shape of the armhole-line was differently changed as the arm-movement become larger. By moving to upside of the anterior armpit point, posterior armpit point and armpit point, the increase of the side seam length and the ascent of the line of width between armpits were distinct. And by arm-movements, in the items of horizontal, front neck base girth, back upper bust girth, back bust girth and back waist girth were increased and the other standard lines were apt to be decreased. In the items of vertical, all standard lines of front side and side seam length showed increased, back waist length and back length showed decreased. The variation of armhole was indefinite. In the rate of the variation, the shoulder length showed the maximum rate of contraction by 41.3%, decreasing 3.7 cm in $180^{\circ}$ degrees, and the side seam length showed the maximum rate of expansion by 60.6%, increasing 8.97 cm in the same degrees.

An Exploration on the Piezoelectric Energy Harvesting Clothes based on the Motion Analysis of the Extremities (인체의 사지 동작 분석에 기반한 압전 에너지 수확 의류의 탐색적 연구)

  • Park, Seon-Hyung;Cho, Hyun-Seung;Yang, Jin-Hee;Yun, Dae-Yeon;Yun, Kwang-Seok;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.16 no.1
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    • pp.85-94
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    • 2013
  • Recently, researches of piezoelectric energy harvesting were tried and in this study, a piezoelectric energy harvesting clothes was developed. First, piezoelectric energy harvesting zone on the extremities were drawn by 3D motion capturing and as a result, the hip, the elbow, and the knee were determined. A new structure of piezoelectric harvester was developed for appling to clothes. Because it needed to be flexible and sensitive for human body, the 2 layer stacked structure was proposed. A prototype of seamless garment was designed for a harvesting clothes because it needed to be body-tight and not to restrict the movement. High peak-to-peak voltages were acquired from the energy harvesting clothes.

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Comparisons of Gait Pattern, Muscle Activity and Balance Index according to Obesity in Female College Student (여대생의 비만에 따른 보행패턴, 근활성도 및 균형지수의 비교)

  • Kim, Chan-Kyu;Lee, Byung-Hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.259-266
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    • 2015
  • The purpose of this study in obesity gait and to present relevant evidence for the prevention of musculoskeletal disorders to serve as clinical data were performed. 40 female college student body healthy, normal-weight group(n=20) and obesity group(n=20) after classification the gait pattern(smartstep), the balance index (biodex balance SD), muscle activity (surface EMG) to measure quantitatively were compared. Obesity group compared to normal-weight group, the body weight due to pressure and overcoming the load, weight gain due to the unbalance in the body by increasing the ankle joint movement by walking activity of the muscles that act on the ankle movement increases the more you know could. Therefore, in order to prevent musculoskeletal disorders in obese not to and continued strengthening of the muscles and the gait training, balance training is needed.

Clothing Preference Analysis of Elderly Women for ZIGTECHnology Clothing Development

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.89-98
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    • 2020
  • This study applied the Q methodology to analyze the subjective evaluation and recognition patterns of elderly women's clothing preferences. For the type 1, knitted materials and natural materials were preferred, and pastel colors were preferred. The type 2 preferred pants that cover the body shape, look young, and have good simple activity. The type 3 was a type in which the waist was treated with a rubber band, the clothes were comfortable to wear and the loose style was preferred. The type 4 was simple and prefers a style with a raised neck and no fasteners, and a clothes that was comfortable to wear. Type 5 was a type that prefers a style that looks important and colorful and youthful in design or color. In order to develop ZIGTECHnology apparel for older women, it is necessary to develop a design that can look aesthetically beautiful while covering the body shapes such as bending of the back and bending of the waist by reflecting the preferences of the older women. It is considered that it is necessary to develop clothing that takes into consideration movement functionality without obstacles to movements in consideration of changes in behavior and movement of hands.

A Study on Data Movement Method between For for Cloud Computing (클라우드를 위한 포그 간의 데이터 이동 기법에 관한 연구)

  • Hwang, Chi-Gon;Yoon, Chang-Pyo;Lee, Hae-Jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.294-296
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    • 2017
  • Cloud computing is a computing technique that uploads all the data from a cloud node to a cloud server and provides it to users as a service. This is difficult to provide services in real time depending on the network conditions. This is because it is necessary to download information to the remote site through the network, not the local area, and to download additional services to provide services in the cloud. So fog computing has been proposed as an alternative. In this paper, we propose an efficient data exchange technique between cloud, fog and user. The proposed fog provides services to users and collects and processes data. The cloud is responsible for the flow of data exchange and control between the fog. We propose a standard method for data exchange. The application for this is to process and service the information generated by the BAN (Body Area Network) in the fog, and the cloud serves as a mediator. This can resolve data heterogeneity between devices or services and provide efficient data movement.

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Analysis on the Flexibility and Muscle Function in Young Adults Using Indoor Horseback Riding Machine (실내용 승마운동기를 이용한 젊은 성인남녀의 유연성 및 근기능 분석)

  • Kang, S.R.;Kim, U.R.;Jeong, G.Y.;Moon, D.A.;Kwon, T.K.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.7 no.1
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    • pp.1-11
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    • 2013
  • The purpose of this study was to investigate the analysis on exercise effect of basic physical fitness, flexibility and muscle function using electric horseback riding machine. Subjects were ten males and ten females who were 20th aged young adults. They exercised every 45-min a day. Horse riding exercise has progressed 3-days a week till 4-weeks. We measured contents of basic physical fitness, flexibility and joint torque in lumbar. The results showed that contents of human body effect were higher than before exercise. We thought that stimulated by 3-D movement in horseback riding exercise instrument could be activated joints and muscles with the unused generally This continuous movement could reduce tonus of muscle and relax stiff muscles. horseback riding have significant effect with whole body exercise, also it could provide efficient exercise for the elder and disabled person.

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Development of an intuitive motion-based drone controller (직관적 제어가 가능한 드론과 컨트롤러 개발)

  • Seok, Jung-Hwan;Han, Jung-Hee;Baek, Jun-Hyuk;Chang, Won-Joo;Kim, Huhn
    • Design & Manufacturing
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    • v.11 no.3
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    • pp.41-45
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    • 2017
  • Drones can be manipulated in a variety of ways. One of the most common controller is joystick method. But joystick controller uses both hands and takes a long time to learn. Particularly, in the case of 8-character flight, it is necessary to use both front and rear flight (pitch), left and right flight (Roll), and body rotation (Yaw). Joystick controller has limitations to intuitively control it. In particular, when the main body rotates, the viewpoint of the forward direction is changed between the drones and the user, thereby causing a mental rotation problem in which the user must control the rotating state of the drones. Therefore, we developed a motion matching controller that matches the motion of the drones and the controller. That is, the movement of the drone and the movement of the controller are the same. In this study, we used a gyro sensor and an acceleration sensor to map the controller's forward / backward, left / right and body rotation movements to drone's forward / backward, left / right, and rotational flight motion. The motor output is controlled by the throttle dial at the center of the controller. As the motions coincide with each other, it is expected that the first drone operator will be able to control more intuitively than the joystick manipulator with less learning.

Development and Evaluation of the V-Catch Vision System

  • Kim, Dong Keun;Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.45-52
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    • 2022
  • A tangible sports game is an exercise game that uses sensors or cameras to track the user's body movements and to feel a sense of reality. Recently, VR indoor sports room systems installed to utilize tangible sports game for physical activity in schools. However, these systems primarily use screen-touch user interaction. In this research, we developed a V-Catch Vision system that uses AI image recognition technology to enable tracking of user movements in three-dimensional space rather than two-dimensional wall touch interaction. We also conducted a usability evaluation experiment to investigate the exercise effects of this system. We tried to evaluate quantitative exercise effects by measuring blood oxygen saturation level, the real-time ECG heart rate variability, and user body movement and angle change of Kinect skeleton. The experiment result showed that there was a statistically significant increase in heart rate and an increase in the amount of body movement when using the V-Catch Vision system. In the subjective evaluation, most subjects found the exercise using this system fun and satisfactory.

Prediction Model for the Risk of Scapular Winging in Young Women Based on the Decision Tree

  • Gwak, Gyeong-tae;Ahn, Sun-hee;Kim, Jun-hee;Weon, Young-soo;Kwon, Oh-yun
    • Physical Therapy Korea
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    • v.27 no.2
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    • pp.140-148
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    • 2020
  • Background: Scapular winging (SW) could be caused by tightness or weakness of the periscapular muscles. Although data mining techniques are useful in classifying or predicting risk of musculoskeletal disorder, predictive models for risk of musculoskeletal disorder using the results of clinical test or quantitative data are scarce. Objects: This study aimed to (1) investigate the difference between young women with and without SW, (2) establish a predictive model for presence of SW, and (3) determine the cutoff value of each variable for predicting the risk of SW using the decision tree method. Methods: Fifty young female subjects participated in this study. To classify the presence of SW as the outcome variable, scapular protractor strength, elbow flexor strength, shoulder internal rotation, and whether the scapula is in the dominant or nondominant side were determined. Results: The classification tree selected scapular protractor strength, shoulder internal rotation range of motion, and whether the scapula is in the dominant or nondominant side as predictor variables. The classification tree model correctly classified 78.79% (p = 0.02) of the training data set. The accuracy obtained by the classification tree on the test data set was 82.35% (p = 0.04). Conclusion: The classification tree showed acceptable accuracy (82.35%) and high specificity (95.65%) but low sensitivity (54.55%). Based on the predictive model in this study, we suggested that 20% of body weight in scapular protractor strength is a meaningful cutoff value for presence of SW.

The Biomechanical Analysis of a One-Legged Jump in Traditional Korean Dance According to Breathing Method (호흡 방법에 따른 한국무용 외발뛰기 동작의 운동역학적 분석)

  • An, Ju-Yeun;Yi, Kyung-Ock
    • Korean Journal of Applied Biomechanics
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    • v.25 no.2
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    • pp.199-206
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    • 2015
  • Objective : The purpose of this study was to conduct a biomechanical analysis of a one-legged jump in a traditional Korean dance (Wae Bal Ddwigi) according to breathing method. Method : Participants for this study were 10 dancers with experience for at least 10 years in traditional Korean dance. Independent variables for this test were two different types of breathing methods. Dependent variables were ground reaction force and lower extremity kinematic variables. The jumping movement was divided into three separate stages, take off, flight, and landing. The subjects were asked a questionnaire regarding the degree of impact force and stability of landing posture after the experiment. The Kistler Force Plate (9281B, Switzerland) was used to measure ground reaction force. A digital camera was used to look into angles of each joint of the lower part of body. SPSS was used for statistical analysis via the dependent t-test(p<.05). Results : There were significant differences in jumping according to breathing method. The inhalation & exhalation method yielded significantly longer flight times combined with greater ground reaction force. The breath-holding method required more core flexion during landing, increasing movement at the hips and shoulders. Conclusion : Consequently, there was more flexion at the knee to compensate for this movement. As a result, landing time was significantly higher for breath-holding.