• Title/Summary/Keyword: Blueprint

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A Study on Applying Design Thinking to Serious Game for Sexual violence prevention (디자인씽킹을 적용한 성폭력예방 기능성 게임)

  • Jung, Hea-In;Yang, Yong-Chil
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.319-327
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    • 2017
  • This study was conducted with preliminary to develop the game contents for designing of sexual violence prevention serious game for school teachers. It is proposed to use of sexual violence prevention serious game with the analysis of the audience and a new approach. For this purpose, Gordon method and Service Blueprint method were applied in design thinking. The results from analyzing the audiences were to reflect the components of corresponding with the goal of the serious game, and interest and motivation for continuing education. Also, it was proposed to give the certificate of education participation to teachers attended in the serious game in-service education.

Ceiling-Based Localization of Indoor Robots Using Ceiling-Looking 2D-LiDAR Rotation Module (천장지향 2D-LiDAR 회전 모듈을 이용한 실내 주행 로봇의 천장 기반 위치 추정)

  • An, Jae Won;Ko, Yun-Ho
    • Journal of Korea Multimedia Society
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    • v.22 no.7
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    • pp.780-789
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    • 2019
  • In this paper, we propose a new indoor localization method for indoor mobile robots using LiDAR. The indoor mobile robots operating in limited areas usually require high-precision localization to provide high level services. The performance of the widely used localization methods based on radio waves or computer vision are highly dependent on their usage environment. Therefore, the reproducibility of the localization is insufficient to provide high level services. To overcome this problem, we propose a new localization method based on the comparison between ceiling shape information obtained from LiDAR measurement and the blueprint. Specifically, the method includes a reliable segmentation method to classify point clouds into connected planes, an effective comparison method to estimate position by matching 3D point clouds and 2D blueprint information. Since the ceiling shape information is rarely changed, the proposed localization method is robust to its usage environment. Simulation results prove that the position error of the proposed localization method is less than 10 cm.

The Distribution of Research Framework on Exsheetlink Module Development for Accounting Education

  • Nor Sa'adah, JAMALUDDIN;Rohaila, YUSOF;Noor Lela, AHMAD
    • Journal of Distribution Science
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    • v.21 no.2
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    • pp.45-52
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    • 2023
  • Purpose: The Malaysia Education Blueprint is primarily concerned with the transformation of students' minds through the curriculum offered at the school level (2013-2025). Diversity in the application of teaching and learning methods is one means of achieving the transformation of students' minds through the Secondary School Standard Curriculum. Consequently, the production of ExSheetLink's Module for Accounting Education is the primary outcome of this study, which had three objectives: the need for ExSheetLink's Module in the process of producing financial statements for Accounting Students in secondary school to the Accounting Teacher; and the design of ExSheetLink's Module that meets the entire process in the production of financial statements for Accounting Students in secondary school based on the Documents Curriculum and the Accounting Students' needs. Research design, data and methodology: This study outlines the research framework for module development in accordance with the Design and Development Research Method, which combines multiple research techniques (Mixed Method). Results: The development of ExSheetLink's Module is completed and can be used for the level of effectiveness purposes. Conclusion: The transformation of Accounting Students' minds is a success thanks to the ExSheetLink Module. Researchers also suggested that all Malaysian Secondary School accounting students test the ExSheetLink Module.

A study on the typology of PSS applied with blueprint (블루프린트를 활용한 PSS 유형 분류에 관한 연구)

  • Kim, eok
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.333-334
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    • 2015
  • 최근 시장 환경이 제품을 판매하여 이익을 추구하던 것에서 제품의 사용을 파는 쪽으로 빠르게 변하고 있으나, 이에 대한 대책없이 기본적인 PSS 유형분류도 제대로 이루어지지 않고 있는 상황이다. 이 연구에서는 소비자 행동 싸이클에 기반한 새로운 PSS 블루프린트를 제안하고 이에 따라 PSS 유형을 새롭게 분류하였다. 이 블루프린트는 고객의 행동 관점에서 제품과 서비스의 기능을 분석하고 표현하기 때문에 제품과 서비스가 융합된 디자인을 하는데 보다 효과적일 것으로 기대된다.

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Discussion on Development of Tour Recreation and Resort in Kunming City

  • Zhang, Ying
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.208-212
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    • 2001
  • Based on the theory of characteristics and sustainable development in Kunming city, this article analyses and evaluates the development of urban tour recreation and resort in Kunming and puts forward viewpoints and blueprint for its future development in terms of culture, history; Nationality, folks-custom; three-benefit of society, environment and economy; and the urban ecology and green plants (landscape) etc.

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The Blueprint Innovation : Korea Way for Goal Driven Innovation

  • Shin, Wan-Seon;Yu, Jin-Sung
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2006.04a
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    • pp.191-195
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    • 2006
  • 본 논문은 '블루프린트 혁신' 개념을 소개한다. 목표 가시화를 통해서 혁신의 성과와 몰입력을 극대화시키는 혁신방식을 정리한 것으로서 새로운 혁신개념을 정립하는 것을 목적으로 한다. 여기서는 블루프린트 혁신의 개념, 비전경영과의 차이점, BPI의 전개방식 등을 사례를 통해서 제시한다.

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A Study on the method of extract 2D blueprint data from 3D scanner output. (3D 스캐닝 결과물에서 2D 도면 데이터로 추출 및 변환하는 방법에 대한 연구)

  • Kim, Seong-Uk;Kim, Byeong-Uk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.629-630
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    • 2019
  • Canny Edge Detection Algorithm 을 이용하여 3D 스캐너로 생성된 입체 데이터에서 2D 도면 데이터로 추출 및 변환 하는 방법을 제안한다.

Plans for 3D printers Diffusion -Focusing on production figures- (3D프린터 활성화를 위한 방안 -피규어 제작을 중심으로-)

  • Lee, Chang-Jo;Sohn, Jong-Nam
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.335-341
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    • 2014
  • Due to the expiration of the 3D printer's patent, the articles covering the market activation and bright prospects for the future industry are being released. What are the requirements for the 3D printer to become popular like a general printer? To get the answer, on-line survey was performed for the activation of 3D printer. As a result, tit is observed that he public prefers creative printer and figure, and prefers to use through pay or free download rather than designing digital blueprint, which is output data. For the activation and popularization of 3D printer, figure is familiar to the public who are frequently exposed to image media contents, and it also has motivation factor to use and purchase 3D printer. For distribution of digital blueprint of figure content, the preparation of related law and regulation and activation of online market would be of help for activation of 3D printer.

The development of the electromagnetic field analysis program using auto-input method of images and drawing (영상 및 도면의 자동 입력 방식에 의한 전자장 해석 프로그램 개발)

  • Wee, Sang-Bong;Kim, Ki-Beom
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.92-96
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    • 2011
  • If blueprint of analysis objects is not exist or this blueprint complexes, previous prediction techniques for product design have a problem that do not identify the exact physical characteristics. Even if target for analysing exists, transforming into a format that is supported by the program is a troublesome. To solve these problems, this thesis explains method for easily inputting design drawing and reducing the time of product design. In determining the physical characteristics of the target, method using color information is applied with electromagnetic analysis software to enable the analysis without relation to input type. Methods using color information to identify physical characteristic include some procedures. The first step is to number each of the colors, these colors number information includes material eigenvalues corresponding to the color. Next step analysis electromagnetic phenomena according with color information.

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Research on Application of Service Design Methodology in IOT Environment

  • Kim, Byung-Taek;Cho, Yun-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.3
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    • pp.53-60
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    • 2017
  • The purpose of this study is to provide empirical and quantitative analysis on user's perceived privacy, security, and user satisfaction when providing visualization information about objects and service provider behaviors that users can not perceive in internet service process. Through previous research, we have examined the importance of privacy and security factors as a key factor to be considered for the characteristics of the Internet of things and the Internet of things. In addition, service blueprint, which is one of the service design methodologies to examine the flow of service usage in providing Internet service of things, was examined. In the flow of things internet service utilization, it is found that the things that are out of the user's cognitive area and the behavior of the service provider take up a large part. Therefore, the hypothesis that the trust of the Internet service security and the satisfaction of the user experience can be improved by providing the security visualization information about the behavior of the object and the invisible service provider in the non-contact aspect of the user and the object. In order to verify the hypothesis, we conducted experiments and questionnaires on the use of virtual objects' internet environment and conducted statistical analysis based on them. As a result, it was analyzed that visual information feedback on non - contact and invisible objects and service provider's behaviors had a positive effect on user's perceived privacy, security, and satisfaction. In addition, we conclude that it can be used as a service design evaluation tool to eliminate psychological anxiety about security and to improve satisfaction in internet service design. We hope that this research will be a great help for the research on application method of service design method in Internet environment of objects.