• Title/Summary/Keyword: Block-based Image Compression

Search Result 179, Processing Time 0.029 seconds

A Past Elimination Algorithm of Impossible Candidate Vectors Using Matching Scan Method in Motion Estimation of Full Search (전영역 탐색 방식의 움직임 예측에서 매칭 스캔 방법을 이용한 불가능한 후보 벡터의 고속 제거 알고리즘)

  • Kim Jone-Nam
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.8
    • /
    • pp.1080-1087
    • /
    • 2005
  • Significant computations for full search (FS) motion estimation have been a big obstacle in real-time video coding and recent MPEG-4 AVC (advanced video coding) standard requires much more computations than conventional MPEG-2 for motion estimation. To reduce an amount of computation of full search (FS) algorithm for fast motion estimation, we propose a new and fast matching algorithm without any degradation of predicted images like the conventional FS. The computational reduction without any degradation in predicted image comes from fast elimination of impossible candidate motion vectors. We obtain faster elimination of inappropriate motion vectors using efficient matching units from localization of complex area in image data and dithering order based matching scan. Our algorithm reduces about $30\%$ of computations for block matching error compared with the conventional partial distortion elimination (PDE) algorithm, and our algorithm will be useful in real-time video coding applications using MPEG-4 AVC or MPEG-2.

  • PDF

Object-based Stereo Sequence Coding using Disparity and Motion Vector Relationship (변이-움직임 벡터의 상관관계를 이용한 객체기반 스테레오 동영상 부호화)

  • 박찬희;손광훈
    • Journal of Broadcast Engineering
    • /
    • v.7 no.3
    • /
    • pp.238-247
    • /
    • 2002
  • In this paper, we propose an object-based stereo sequence compression technique using disparity-motion vector relationship. The proposed method uses the coherence of motion vectors and disparity vectors in the left and right Image sequences. After two motion vectors and one disparity vector ate computed using FBMA(Fixed Block Matching Algorithm), the disparity vector of the current stereoscopic pall is computed by disparity-motion vector relationship with vectors which are previously estimated. Moreover, a vector regularization technique is applied in order to obtain reliable vectors. For an object-based coding. the object is defined and coded in terms of layers of VOP such as in MPEG-4. we present a method using disparity and motion vector relationship for extending two-frame compensation into three-frame compensation method for prediction coding of B-VOP. The proposed algorithm shows a high performance when comparing with a conventional method.

Adaptive Block Recovery Based on Subband Energy and DC Value in Wavelet Domain (웨이블릿 부대역의 에너지와 DC 값에 근거한 적응적 블록 복구)

  • Hyun, Seung-Hwa;Eom, Il-Kyu;Kim, Yoo-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.5 s.305
    • /
    • pp.95-102
    • /
    • 2005
  • When images compressed with block-based compression techniques are transmitted over a noisy channel, unexpected block losses occur. In this paper, we present a post-processing-based block recovery scheme using Haar wavelet features. No consideration of the edge-direction, when recover the lost blocks, can cause block-blurring effects. The proposed directional recovery method in this paper is effective for the strong edge because exploit the varying neighboring blocks adaptively according to the edges and the directional information in the image. First, the adaptive selection of neighbor blocks is performed based on the energy of wavelet subbands (EWS) and difference of DC values (DDC). The lost blocks are recovered by the linear interpolation in the spatial domain using selected blocks. The method using only EWS performs well for horizontal and vertical edges, but not as well for diagonal edges. Conversely, only using DDC performs well diagonal edges with the exception of line- or roof-type edge profiles. Therefore, we combined EWS and DDC for better results. The proposed methods out performed the previous methods using fixed blocks.

Image Compression Using Edge Map And Multi-Sided Side Match Finite-State Vector Quantization (윤곽선 맵과 다중 면 사이드 매치 유한상태 벡터 양자화를 이용한 영상 압축)

  • Cho, Seong-Hwan;Kim, Eung-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.8 no.6
    • /
    • pp.1419-1427
    • /
    • 2007
  • In this paper, we propose an algorithm which implements a multi-sided side match finite-state vector quantization(MSMVQ). After extracting the edge information from an image and classifying the image into edge blocks or non-edge blocks, we construct an edge map. We subdivide edge blocks into sixteen classes using discrete cosine transform(DCT) AC coefficients. Based on edge map information, a state codebook is made from the master codebook, and side match calculation is done for two-sided or three-sided current block of image. For reducing transmitted bits, a decision is made whether or not to encode the non-edge blocks among the pre-coded blocks by using the master codebook. Also for reducing allocation bits of codeword indices to decoder, a variable length coder is used. Considering the comparison with side match finite-state vector quantization(SMVQ) and two-sided SMVQ(TSMVQ) algorithm about Zelda, Lenna, Bridge and Peppers image, the new algorithm shows better picture quality than SMVQ and TSMVQ respectively.

  • PDF

Reference Frame Memory Compression Using Selective Processing Unit Merging Method (선택적 수행블록 병합을 이용한 참조 영상 메모리 압축 기법)

  • Hong, Soon-Gi;Choe, Yoon-Sik;Kim, Yong-Goo
    • Journal of Broadcast Engineering
    • /
    • v.16 no.2
    • /
    • pp.339-349
    • /
    • 2011
  • IBDI (Internal Bit Depth Increase) is able to significantly improve the coding efficiency of high definition video compression by increasing the bit depth (or precision) of internal arithmetic operation. However the scheme also increases required internal memory for storing decoded reference frames and this can be significant for higher definition of video contents. So, the reference frame memory compression method is proposed to reduce such internal memory requirement. The reference memory compression is performed on 4x4 block called the processing unit to compress the decoded image using the correlation of nearby pixel values. This method has successively reduced the reference frame memory while preserving the coding efficiency of IBDI. However, additional information of each processing unit has to be stored also in internal memory, the amount of additional information could be a limitation of the effectiveness of memory compression scheme. To relax this limitation of previous memory compression scheme, we propose a selective merging-based reference frame memory compression algorithm, dramatically reducing the amount of additional information. Simulation results show that the proposed algorithm provides much smaller overhead than that of the previous algorithm while keeping the coding efficiency of IBDI.

Digital Cage Watermarking using Human Visual System and Discrete Cosine Transform (인지 시각시스템 및 이산코사인변환을 이용한 디지털 이미지 워터마킹)

  • 변성철;김종남;안병하
    • Journal of KIISE:Information Networking
    • /
    • v.30 no.1
    • /
    • pp.17-23
    • /
    • 2003
  • In this Paper. we Propose a digital watermarking scheme for digital images based on a perceptual model, the frequency masking, texture making, and luminance masking Properties of the human visual system(HVS), which have been developed in the context of image compression. We embed two types of watermark, one is pseudo random(PN) sequences, the other is a logo image. To embed the watermarks, original images are decomposed into $8\times8$ blocks, and the discrete cosine transform(DCT) is carried out for each block. Watermarks are casted in the low frequency components of DCT coefficients. The perceptual model adjusts adaptively scaling factors embedding watermarks according to the local image properties. Experimental results show that the proposed scheme presents better results than that of non-perceptual watermarking methods for image qualify without loss of robustness.

Hardware Design of Efficient SAO for High Performance In-loop filters (고성능 루프내 필터를 위한 효율적인 SAO 하드웨어 설계)

  • Park, Seungyong;Ryoo, Kwangki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.543-545
    • /
    • 2017
  • This paper describes the SAO hardware architecture design for high performance in-loop filters. SAO is an inner module of in-loop filter, which compensates for information loss caused by block-based image compression and quantization. However, HEVC's SAO requires a high computation time because it performs pixel-unit operations. Therefore, the SAO hardware architecture proposed in this paper is based on a $4{\times}4$ block operation and a 2-stage pipeline structure for high-speed operation. The information generation and offset computation structure for SAO computation is designed in a parallel structure to minimize computation time. The proposed hardware architecture was designed with Verilog HDL and synthesized with TSMC chip process 130nm and 65nm cell library. The proposed hardware design achieved a maximum frequency of 476MHz yielding 163k gates and 312.5MHz yielding 193.6k gates on the 130nm and 65nm processes respectively.

  • PDF

Design and Implementation of Efficient Decoder for Fractal-based Compressed Image (효율적 프랙탈 영상 압축 복호기의 설계 및 구현)

  • Kim, Chun-Ho;Kim Lee-Sup
    • Journal of the Korean Institute of Telematics and Electronics C
    • /
    • v.36C no.12
    • /
    • pp.11-19
    • /
    • 1999
  • Fractal image compression algorithm has been studied mostly not in the view of hardware but software. However, a general processor by software can't decode fractal compressed images in real-time. Therefore, it is necessary that we develop a fast dedicated hardware. However, design examples of dedicated hardware are very rare. In this paper, we designed a quadtree fractal-based compressed image decoder which can decode $256{\times}256$ gray-scale images in real-time and used two power-down methods. The first is a hardware-optimized simple post-processing, whose role is to remove block effect appeared after reconstruction, and which is easier to be implemented in hardware than non-2' exponents weighted average method used in conventional software implementation, lessens costs, and accelerates post-processing speed by about 69%. Therefore, we can expect that the method dissipates low power and low energy. The second is to design a power dissipation in the multiplier can be reduced by about 28% with respect to a general array multiplier which is known efficient for low power design in the size of 8 bits or smaller. Using the above two power-down methods, we designed decoder's core block in 3.3V, 1 poly 3 metal, $0.6{\mu}m$ CMOS technology.

  • PDF

Automatic Edge Class Formulation for Classified Vector Quantization

  • Jung, jae-Young
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.4 no.2
    • /
    • pp.57-61
    • /
    • 1999
  • In the field of image compression, Classified Vector Quantization(CVQ) reveals attractive characteristics for preserving perceptual features, such as edges. However, the classification scheme is not generalized to effectively reconstruct different kinds of edge patterns in the original CVQ that predefines several linear-type edge classes: vortical edge horizontal edge diagonal edge classes. In this paper, we propose a new classification scheme, especially for edge blocks based on the similarity measure for edge patterns. An edge block is transformed to a feature vector that describes the detailed shape of the edge pattern The classes for edges are formulated automatically from the training images to result in the generalization of various shapes of edge patterns. The experimental results show the generated linear/nonlinear types of edge classes. The integrity of all the edges is faithfully preserved in the reconstructed image based on the various type of edge codebooks generated at 0.6875bpp.

  • PDF

Temporal Prediction Structure and Motion Estimation Method based on the Characteristic of the Motion Vectors (시간적 예측 구조와 움직임 벡터의 특성을 이용한 움직임 추정 기법)

  • Yoon, Hyo Sun;Kim, Mi Young
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.10
    • /
    • pp.1205-1215
    • /
    • 2015
  • Efficient multi-view coding techniques are needed to reduce the complexity of multi-view video which increases in proportion to the number of cameras. To reduce the complexity and maintain image quality and bit-rates, an motion estimation method and temporal prediction structure are proposed in this paper. The proposed motion estimation method exploits the characteristic of motion vector distribution and the motion direction and motion size of the block to place search points and decide the search patten adaptively. And the proposed prediction structure divides every GOP to decide the maximum index of hierarchical B layer and the number of pictures of each B layer. Experiment results show that the complexity reduction of the proposed temporal prediction structure and motion estimation method over hierarchical B pictures prediction structure and TZ search method which are used in JMVC(Joint Multi-view Video Coding) reference model can be up to 45∼70% while maintaining similar video quality and bit rates.