• Title/Summary/Keyword: Block media communication

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Design of Block Codes for Distributed Learning in VR/AR Transmission

  • Seo-Hee Hwang;Si-Yeon Pak;Jin-Ho Chung;Daehwan Kim;Yongwan Kim
    • Journal of information and communication convergence engineering
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    • v.21 no.4
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    • pp.300-305
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    • 2023
  • Audience reactions in response to remote virtual performances must be compressed before being transmitted to the server. The server, which aggregates these data for group insights, requires a distribution code for the transfer. Recently, distributed learning algorithms such as federated learning have gained attention as alternatives that satisfy both the information security and efficiency requirements. In distributed learning, no individual user has access to complete information, and the objective is to achieve a learning effect similar to that achieved with the entire information. It is therefore important to distribute interdependent information among users and subsequently aggregate this information following training. In this paper, we present a new extension technique for minimal code that allows a new minimal code with a different length and Hamming weight to be generated through the product of any vector and a given minimal code. Thus, the proposed technique can generate minimal codes with previously unknown parameters. We also present a scenario wherein these combined methods can be applied.

A Study on Lambertian Color Segmentation and Canny Edge Detection Algorithms for Automatic Display Detection in CamCom (저속 카메라 통신용 자동 디스플레이 검출을 위한 Lambertian 색상 분할 및 Canny Edge Detection 알고리즘 연구)

  • Han, Jungdo;Said, Ngumanov;Vadim, Li;Cha, Jaesang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.5
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    • pp.615-622
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    • 2018
  • Recent advancements in camera communication (CamCom) technology using visible light exploited to use display as an luminance source to modulate the data for visible light data communication. The existing display-CamCom techniques uses the selected region of interest based camera capturing approach to detect and decode the 2D color coded data on display screen. This is not effective way to do communicate when the user on mobility. This paper propose the automatic display detection using Lambertian color segmentation combined with canny edge detection algorithms for CamCom in order to avoid manual region of interest selection to establish communication link between display and camera. The automatic display detection methods fails using conventional edge detection algorithms when content changes dynamically in displays. In order to solve this problem lambertian color segmentation combined with canny edge detection algorithms are proposed to detect display automatically. This research analysed different algorithms on display edge recognition and measured the performance on rendering dynamically changing content with color code on display. The display detection rate is achieved around 96% using this proposed solutions.

Fast Block Mode Decision of Spatial Enhancement Layer using Interlayer Motion Vector Estimation in Scalable Video Coding (스케일러블 비디오 부호화에서 공간 계층간 움직임 벡터 예측를 이용한 고속 모드 결정)

  • Lee, Bum-Shik;Kim, Mun-Chul;Hahm, Sang-Jin;Lee, Keun-Sik;Park, Chang-Seob
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2007.02a
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    • pp.13-17
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    • 2007
  • 스케일러블 비디오 코딩(SVC, Scalable Video Coding)은 MPEG(Moving Picture Expert Group)과 VCEG (Video Coding Expert Group)의 JVT(Joint VIdeo Team)에 의해 현재 표준화 되고 있는 새로운 압축 표준 기술이며 시간, 공간 및 화질의 스케일러빌리티를 지원하기 위해 계층 구조를 가지고 있다. 공간적 스케일러빌리티를 위해 기본 계층으로부터 텍스처, 움직임 그리고 잔차신호 정보를 예측하여 사용한다. 그러나 고효율의 압축효과를 얻기 위해 기존의 방식에서는 기본계층에서 얻은 세가지 정보이외에 현재 향상 계층에서 자체적으로 얻은 부호화 정보를 비교하여 최소의 RD(Rate Distortion) 비용을 가지는 정보를 이용하여 부호화 하도록 되어 있다. 하지만 이러한 방식은 향상 계층에서 인터 모드 결정 시 $16\times16,\;16\times8,\;8\times16,\;8\times8,\;4\times4,\;4\times8,\;4\times4$ 블록 모드에 대한 움직임 벡터 예측 및 보상 과정을 거쳐야 하기 때문에 향상 계층에서의 부호화 복잡도는 기본 계층에 비해 상당히 증가하게 된다. 본 논문에서는 기본계층에서 예측한 움직임 벡터 정보를 이용하여 항상 계층에서 모드 결정을 고속화하는 방법에 대해 소개한다. 제안된 방법은 기본 계층에서 예측한 블록모드 중에서 큰 블록인 $16\times16$ 블록에서 움직임 벡터가 (0, 0) 일 경우에 대하여 향상 계층에서는 $16\times16$매크로 블록에 대해서만 움직임 예측 및 보상을 수행함으로써 향상 계층에서 움직임 모드 결정을 조기에 완료하게 된다. 이것은 하위 공간 계층에서 예측한 움직임 벡터 정보가 아주 작을 때는 큰 블록 크기로 모드로 결정되는 일반적인 원리를 이용한 것이고 이 제안 방법을 이용하였을 경우 향상계층에의 모드 결정과정을 고속화함으로써 전체 스케일러빌 비디오 부호하기의 연산량 및 복잡도를 최대 70%까지 감소 시켰다. 그러나 연산량 감소에 따른 비트율의 증가와 화질 열화는 각각 최대 1.32%와 최대 0.11dB로 무시할 수 있을 정도로 작음을 확인 하였다.

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Fast Intermode Decision for Scalable Video Coding using Statistical Hypothesis Testing (스케일러블 비디오 부호화에서 통계적 가설 검증 기법을 이용한 고속 화면간 모드 결정)

  • Lee, Bum-Shik;Hahm, Sang-Jin;Kim, Byung-Sun;Lee, Keun-Sik;Park, Keun-Soo;Kim, Mun-Churl
    • Journal of Broadcast Engineering
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    • v.12 no.3
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    • pp.250-265
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    • 2007
  • In this paper, a fast intermode decision scheme is introduced by efficiently performing the mode decision using statistical hypothesis testing for hierarchical B-picture coding of SVC, in which much computational power is expensed for combined variable block sizes and hierarchical B-pictures. The hypothesis testing in the proposed method is performed on $16{\times}16\;and\;8{\times}8$ blocks to have early termination for RD computation of all possible modes. The early termination in intermode decision is performed by comparing the pixel values of current blocks and corresponding motion-compensated blocks. The proposed scheme exhibits effective early termination behavior in intermode decision and leads to a significant reduction up to 69% in computational complexity with slight increment in bit amounts. The degradation of visual quality turns out to be negligible in terms of PSNR values.

Performance Evaluation and Analysis of NVM Storage for Ultra-Light Internet of Things (초경량 사물인터넷을 위한 비휘발성램 스토리지 성능평가 및 분석)

  • Lee, Eunji;Yoo, Seunghoon;Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.181-186
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    • 2015
  • With the rapid growth of semiconductor technologies, small-sized devices with powerful computing abilities are becoming a reality. As this environment has a limit on power supply, NVM storage that has a high density and low power consumption is preferred to HDD or SSD. However, legacy software layers optimized for HDDs should be revisited. Specifically, as storage performance approaches DRAM performance, existing I/O mechanisms and software configurations should be reassessed. This paper explores the challenges and implications of using NVM storage with a broad range of experiments. We measure the performance of a system with NVM storage emulated by DRAM with proper timing parameters and compare it with that of HDD storage environments under various configurations. Our experimental results show that even with storage as fast as DRAM, the performance gain is not large for read operations as current I/O mechanisms do a good job hiding the slow performance of HDD. To assess the potential benefit of fast storage media, we change various I/O configurations and perform experiments to quantify the effects of existing I/O mechanisms such as buffer caching, read-ahead, synchronous I/O, direct I/O, block I/O, and byte-addressable I/O on systems with NVM storage.

Performance Evaluation of Octonion Space-Time Coded Physical Layer Security in MIMO Systems (MIMO 시스템에서 옥토니언 시공간 부호를 이용한 물리계층 보안에 대한 성능 분석)

  • Young Ju Kim;BeomGeun Kwak;Seulmin Lim;Cheon Deok Jin
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.145-148
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    • 2023
  • Open-loop Octonion space-time block code for 4 transmit antenna system is considered and random phases are applied to 4 transmit antennas for physical layer security. When an illegal hacker estimates the random phases of 1 through 4 transmit antennas with maximum likelihood (ML), this letter analyzes the bit error rate (BER) performances versus signal-to-noise ratio (SNR). And the Octonion code in the literature[1] does not have full orthogonality so, this letter employs the perfect orthogonal Octonion code. When the hacker knows that the random phases are 2-PSK constellations and he should estimate all the 4 random phases, the hacking is impossible until 100dB. When the hacker possibly know that some of the random phases, bit error rate goes down to 10-3 so, the transmit message could be hacked.

A Study on Efficient Tamper Detection of Digital Image (디지털 영상의 효율적인 변형 검출에 관한 연구)

  • Woo, Chan-Il;Lee, Seung-Dae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.196-201
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    • 2016
  • Digital watermarking is a technique used to hide information within digital media. Digital watermarking techniques can be classified as either robust watermarking or fragile watermarking. Robust watermarking techniques are generally used for the purpose of copyright protection. In addition, fragile watermarking techniques are used for the authentication and integrity verification of a digital image. Therefore, fragile watermarks should be easily breakable for trivial tampering of a watermarked image. This paper proposes an efficient fragile watermarking method for image tamper detection in the spatial domain. In the proposed method, a hash code and symmetric key encryption algorithm are used. The proposed method of inserting a watermark by dividing the original image into many blocks of small sizes is not weak against attacks, such as cut and paste. The proposed method can detect the manipulated parts of a watermarked image without testing the entire block of the image.

Ensemble Machine Learning Model Based YouTube Spam Comment Detection (앙상블 머신러닝 모델 기반 유튜브 스팸 댓글 탐지)

  • Jeong, Min Chul;Lee, Jihyeon;Oh, Hayoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.576-583
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    • 2020
  • This paper proposes a technique to determine the spam comments on YouTube, which have recently seen tremendous growth. On YouTube, the spammers appeared to promote their channels or videos in popular videos or leave comments unrelated to the video, as it is possible to monetize through advertising. YouTube is running and operating its own spam blocking system, but still has failed to block them properly and efficiently. Therefore, we examined related studies on YouTube spam comment screening and conducted classification experiments with six different machine learning techniques (Decision tree, Logistic regression, Bernoulli Naive Bayes, Random Forest, Support vector machine with linear kernel, Support vector machine with Gaussian kernel) and ensemble model combining these techniques in the comment data from popular music videos - Psy, Katy Perry, LMFAO, Eminem and Shakira.

A Study on the Effective Countermeasure of SPAM : Focused on Policy Suggestion (불법스팸 방지를 위한 개선방안 : 정책적 제안을 중심으로)

  • Sohn, Jong-Mo;Lim, Hyo-Chang
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.37-47
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    • 2021
  • Today, people share information and communicate with others using various information and communication media such as e-mail, smartphones, SNS, etc. However, it is being used in malicious attacks to send a large amount of illegal spam or to use it for fraud by using illegally collected personal information and devices that are vulnerable to security. Illegal spam, smishing, and fraudulent mail(SCAM) cause a lot of direct and indirect damage to companies and users, including not only social costs such as mental fatigue, but also unnecessary consumption of IT infrastructure resources and economic losses. Although there are regulations related to spam, violators of the law are still on the rise by circumventing the law, and victims are constantly occurring, so it is necessary to review what the problem is. This study examined domestic and foreign spam-related regulations and spam-related response activities, identified problems, and suggested improvement countermeasures. Through this study, it was intended to suggest directions for improving spam-related systems in order to block illegal spam and prevent fraudulent damage.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.