• Title/Summary/Keyword: Block erection simulation

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A Study on the Generation of the Production Material Information of a Building Block and the Simulation of the Block Erection (선체 블록의 물량 정보 생성 및 블록 탑재 시뮬레이션에 관한 연구)

  • Lee K.Y.;Roh M.I.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.2
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    • pp.115-127
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    • 2006
  • At the initial design stage, the generation process of the production material information of a building block and the simulation process of the block erection, which are required to perform the production planning and scheduling, have been manually performed by using 2D drawings, data of parent ships, and design experiences. To make these processes automatic, the accurate generation method of the production material information and the convenient simulation method of the block erection using the 3D CAD model, which was generated from the initial hull structural design system early developed by us, were proposed in this study. For this, a 3D CAD model for a whole hull structure was generated first, and the block division method for dividing the 3D CAD model into several building blocks was proposed. The generation method of the production material information for calculating the weight, center of gravity, painting area, joint length, etc. of a building block was proposed as well. Moreover, the simulation method of the block erection was proposed. Finally, to evaluate the efficiency of the proposed methods for the generation of the production material information and the simulation of the block erection, these methods were applied to corresponding processes of a deadweight 300,000 ton VLCC (Very Large Crude oil Carrier). As a result, it was shown that the production material information of a building block can be accurately generated and the block erection can be conveniently simulated in the initial design stage.

Generation of the Production Material Information of a Building Block and the Simulation of the Block Erection Based on the Initial Hull Structural Model (초기 신체 구조 모델을 기반으로 한 신체 블록의 물량 정보 생성 및 블록 탑재 시물레이션)

  • Roh, Myung-Il;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.1 s.145
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    • pp.103-118
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    • 2006
  • At the initial design stage, the generation process of the production material information of a building block and the simulation process of the block erection, which are required to perform the production planning and scheduling, have been manually performed using 2D drawings, based on the data of parent ships, and subjective intuition from past experience. To make these processes automatic, the accurate generation method of the production material information and the convenient simulation method of the block erection based on the initial hull structural model(3D CAD model), were developed in this study. Here, the initial hull' structural model was generated from the initial hull structural CAD system early developed by us. To evaluate the developed methods. these methods were applied to corresponding processes of a deadweight 300,OOOton VLCC. As a result. it was shown that the production material information of a building block can be accurately generated and the block erection can be conveniently simulated in the initial design stage.

A Study on the Erection Process Modeling and Simulation considering Variability (변동성을 고려한 탑재프로세스 모델링과 시뮬레이션에 관한 연구)

  • Lim, Hyunkyu;Lee, Yonggil;Kim, Byungchul;Woo, Jonghun
    • Journal of the Society of Naval Architects of Korea
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    • v.53 no.2
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    • pp.101-107
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    • 2016
  • Generally, the shipbuilding industry has finite resources and limited workspace. Due to finite resources, limited workspace and state of block preparation, erection process in shipbuilding industry is frequently delayed than erection process scheduling which is planned at long-term plan stage. In this study, considering variability of block reserve ratio, the degree of delay in real erection process is measured and compared to scheduling which is planned at long-term plan stage in shipbuilding industry including finite capacity and variative lead time. Also, the erection process scheduling which has minimum lead time can be checked through simulation. The results of this study could be improved the accuracy of erection process scheduling by checking the main event compliance ratio by block reserve ratio and calculating the optimum erection pitch for the main event compliance.

Block Erection Simulation in Shipbuilding Using the Open Dynamics Module and Graphics Module (범용 동역학 모듈과 가시화 모듈을 이용한 조선 블록 탑재 시뮬레이션)

  • Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.2
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    • pp.69-76
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    • 2009
  • The development of a simulation system requires many sub modules such as a dynamic module, a visualization module, etc. If a different freeware is used for each sub modules, it is hard to develop the simulation system by incorporating them because they use their own data structures. To solve this problem, a high-level data structure, called Dynamics Scene Graph Data structure (DSGD) is proposed, by wrapping data structures of two freeware; an Open Dynamics Engine (ODE) for the dynamic module and an Open Scene Graph (OSG) for the visualization module. Finally, to evaluate the applicability of the proposed data structure, it is applied to the block erection simulation in shipbuilding. The result shows that it can be used for developing the simulation system.

Combined discrete event and discrete time simulation framework for the improvement of shipbuilding process planning (조선 공정 계획의 수립 완성도 향상을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 프레임워크)

  • Cha, Ju-Hwan;Roh, Myung-Il;Bang, Kyung-Woon;Lee, Kyu-Yeul
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.71-80
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    • 2008
  • In this study, a simulation framework, which can support developing various simulation systems for the improvement of process planning in shipbuilding such as the block erection, the block turn-over, and so on, is proposed. In addition, a simulation kernel, which is a key component of the simulation framework, is implemented according to the concept of the combined discrete event and discrete time simulation. To evaluate the efficiency and applicability of the proposed simulation framework, it is applied to the block erection process in shipbuilding. The result shows that the proposed simulation framework can provide the consistent, integrated development environment for a simulation system, as compared with existing studies and commercial simulation systems.

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Block Erection Simulation Using the Integrated System of Combined Discrete Event and Discrete Time Simulation Kernel (이산 사건 및 이산 시간 혼합형 시뮬레이션 커널의 통합 시스템을 이용한 블록 탑재 시뮬레이션)

  • Cha, Ju-Hwan;Roh, Myung-Il;Cho, Doo-Yeoun;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.46 no.3
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    • pp.303-312
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    • 2009
  • Recently, requests for the accurate process planning using modeling and simulation technique are increasing in many engineering fields including shipbuilding industry. In this study, Combined DEVS(Discrete EVent System specification) and DTSS(Discrete Time System Specification) simulation kernel is developed, and an integration strategy of dynamics simulation module and graphics module is also implemented. To evaluate the efficiency and applicability of the simulation kernel and integration strategy, these are applied to the block erection simulation of offshore structures.

Dynamic Simulation of a Shipbuilding Erection Crane based on Wire Rope Dynamics (Wire Rope Dynamics 기반의 조선용 탑재 크레인 동역학 시뮬레이션)

  • Cha, Ju-Hwan;Ku, Nam-Kug;Roh, Myung-Il;Lee, Kyu-Yeul
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.2
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    • pp.119-127
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    • 2012
  • A wire rope is comprised of several metal wires which are wound together like a helix and it can resist relatively large axial loads, as compared with bending and torsional loads. A shipbuilding crane for erection such as a floating crane, a gantry crane, and a crawler crane hoists up and down heavy blocks by using these wire ropes. Thus, it is necessary to find dynamic properties of a wire rope in order to safely lift the blocks using the crane. In this study, a formula for calculating the tension and torsional moment acting on wire ropes of the crane was derived based on the existing study, and then dynamic simulation of the crane was performed based on the formula. The result shows that the dynamic simulation can be applied to find the safe method for block erection of shipyards.

Point Cloud-Based Spatial Environment Development for Near Real-Time Erection Simulation in Shipyards

  • Yeon-Jun Kim;SeungYeol Wang;Jaewon Jang;Bon-Yeong Park;Dong-Kun Lee;Daekyun Oh
    • Journal of Ocean Engineering and Technology
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    • v.37 no.6
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    • pp.247-255
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    • 2023
  • Interference and collisions often occur in the loading process at shipyards. Existing simulation methods focus primarily on resource processes and schedules, and there is a lack of real-time reflection in the complex and highly variable loading process. This study aims to develop a spatial environment incorporating real-time product data, such as hulls, and confirms its effectiveness by simulating various construction scenarios. As a method, a near real-time spatial environment based on broadband laser scanning was established, with the situation of loading heavy cargo assumed when converting an existing ship into an LNG dual-fuel propulsion ship. A case study simulation of near-real-time cargo loading processes was then conducted using Unity 3D to confirm the interference and collision risks within the spatial environment. The results indicated that interference occurred in structures previously not identified in the design data, and a collision occurred during the loading object erection phase. The simulation confirmed that the identification of interference and collision risks during the erection phase highlights the need for a relocation or removal process of potential hazards before erection takes place. An improved erection simulation that integrates near real-time data could effectively prevent interference and collision risks.

Erection Simulation Considering Interaction between a Floating Crane and a Heavy Cargo (해상크레인과 대형 중량물의 상호 작용을 고려한 탑재 시뮬레이션)

  • Cha, Ju-Hwan;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.1
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    • pp.70-83
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    • 2010
  • Recently, floating cranes are mainly used to erect heavy blocks or cargos for constructing ships in many shipyards. It is important to estimate the dynamic motion of the heavy cargo suspended by a floating crane and the tension of the wire ropes between the floating crane and the heavy cargo. In this paper, the coupled dynamic equations of motion are set up for considering the 6 degree-of-freedom floating crane and the 6-degrees-of-freedom heavy cargo based on multibody system dynamics. Depending on the cargo weight, the motion of the floating crane would be changed to nonlinear state. The nonlinear terms in the equation of motion are considered. In addition, the nonlinear hydrostatic force, the linear hydrodynamic force, wire rope force, mooring force and gravity force are considered as the external forces. As the result of this paper, we analyze the engineering effect for erecting the heavy cargo by using the floating crane.