• Title/Summary/Keyword: Block Motion Estimation

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Modified Overlapped Block-based Motion Estimation Algorithm (개선된 중첩 블록기반 움직임 추정 알고리즘)

  • Kwak, Tong-Ill;Kim, Beom-Yong;Yun, Jong-Ho;Cho, Hwa-Hyun;Choi, Myung-Ryul
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.271-272
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    • 2007
  • In this paper, we propose a modified overlapped block-based motion estimation(MOBME) algorithm for a frame rate up conversion. The proposed method performs motion estimation based on the OBME and FSME. The proposed method shows better performance in estimating the true motion than the conventional method.

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Fast motion estimation and mode decision for variable block sizes motion compensation in H.264 (H.264의 가변 블록 움직임 보상을 위한 고속 움직임 벡터 탐색 및 모드 결정법)

  • 이제윤;최웅일;전병우;석민수
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.4
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    • pp.275-285
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    • 2003
  • The now video coding standard H.264 employs variable block size motion compensation, multiple references, and quarter-pel motion vector accuracy. These techniques are key features to accomplish higher coding gain, however, at the same time main factors that increase overall computational complexity. Therefore, in order to apply H.264 to many applications, key techniques are requested to improve their speed. For this reason, we propose a fast motion estimation which is suited for variable block size motion communication. In addition, we propose a fast mode decision method to choose the best mode at early stage. Experimental results show the reduction of the number of SAT SATD calculations by a factor of 4.5 and 2.6 times respectively, when we compare the proposed fast motion estimation and the conventional MVFAS $T^{[8-10]}$. Besides, the number of RDcost computations is reduced by about 45%. Therefore, the proposed methods reduces significantly its computational complexity without noticeable coding loss.

Camera Motion Detection Using Estimation of Motion Vector's Angle (모션 벡터의 각도 성분 추정을 통한 카메라 움직임 검출)

  • Kim, Jae Ho;Lee, Jang Hoon;Jang, Soeun
    • Journal of Korea Multimedia Society
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    • v.21 no.9
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    • pp.1052-1061
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    • 2018
  • In this paper, we propose a new algorithm that is robust against the effects of objects that are relatively unaffected by camera motion and can accurately detect camera motion even in high resolution images. First, for more accurate camera motion detection, a global motion filter based on entropy of a motion vector is used to distinguish the background and the object. A block matching algorithm is used to find exact motion vectors. In addition, a matched filter with the angle of the ideal motion vector of each block is used. Motion vectors including 4 kinds of diagonal direction, zoom in, and zoom out are added additionally. The experiment shows that the precision, recall, and accuracy of camera motion detection compared to the recent results is improved by 12.5%, 8.6% and 9.5%, respectively.

Fast Motion Estimation Algorithm via Minimum Error for Each Step (단계별 최소에러를 통한 고속 움직임 예측 알고리즘)

  • Kim, Jong Nam
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1531-1536
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    • 2016
  • In this paper, we propose a fast motion estimation algorithm which is important in performance of video encoding. Even though so many fast algorithms for motion estimation have been published due to its tremendous computational amount of for full search algorithm, efforts for reducing computations in motion estimation still remain. In the paper, we propose an algorithm that reduces unnecessary computations only, while keeping prediction quality the same as that of the full search. The proposed algorithm does not calculate block matching error for each candidate at once to find motion vectors but divides the calculation procedure into several steps and calculates partial sum of block errors. By doing that, we can estimate the minimum error point early and get the enhancement of calculation speed by reducing unnecessary computations. The proposed algorithm uses smaller computations than conventional fast search algorithms with the same prediction quality as full search.

Fast Motion Estimation with Adaptive Search Range Adjustment using Motion Activities of Temporal and Spatial Neighbor Blocks (시·공간적 주변 블록들의 움직임을 이용하여 적응적으로 탐색 범위 조절을 하는 고속 움직임 추정)

  • Lee, Sang-Hak
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.4
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    • pp.372-378
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    • 2010
  • This paper propose the fast motion estimation algorithm with adaptive search range adjustment using motion activities of temporal and spatial neighbor blocks. The existing fast motion estimation algorithms with adaptive search range adjustment use the maximum motion vector of all blocks in the reference frame. So these algorithms may not control a optimum search range for slow moving block in current frame. The proposed algorithm use the maximum motion vector of neighbor blocks in the reference frame to control a optimum search range for slow moving block. So the proposed algorithm can reduce computation time for motion estimation. The experiment results show that the proposed algorithm can reduce the number of search points about 15% more than Simple Dynamic Search Range(SDSR) algorithm while maintaining almost the same bit-rate and motion estimation error.

A Fast Sub-pel Motion Estimation Scheme using a Parabolic SAD Model

  • Ahn, Sang-Soo;Lee, Bum-Shik;Kim, Mun-Churl;Park, Chang-Seob;Hahm, Sang-Jin;Cho, In-Jun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.321-325
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    • 2009
  • Sub-pel level motion estimation contributes to significant increase in R-D performance for H.264|MPEG 4 Part 10 AVC. However, several supplements, such as interpolation, block matching, and Hadamard transform which entails large computational complexity of encoding process, are essential to find best matching block in sub-pel level motion estimation and compensation. In this paper, a fast motion estimation scheme in sub-pel accuracy is proposed based on a parabolic model of SAD to avoid such computational complexity. In the proposed scheme, motion estimation (ME) is only performed in integer-pel levels and the following sub-pel level motion vectors are found from the parametric SAD model for which the model parameters are estimated from the SAD values obtained in the integer-pel levels. Fall-back check is performed to ensure the validity of the parabolic SAD model with the estimated parameters. The experiment result shows that the proposed scheme can reduce the motion estimation time up to about 30% of the total ME times in average with negligible amount of PSNR drops (0.14dB in maximum) and bit increments (2.54%in maximum).

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Joint Overlapped Block Motion Compensation Using Eight-Neighbor Block Motion Vectors for Frame Rate Up-Conversion

  • Li, Ran;Wu, Minghu;Gan, Zongliang;Cui, Ziguan;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.10
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    • pp.2448-2463
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    • 2013
  • The traditional block-based motion compensation methods in frame rate up-conversion (FRUC) only use a single uniquely motion vector field. However, there will always be some mistakes in the motion vector field whether the advanced motion estimation (ME) and motion vector analysis (MA) algorithms are performed or not. Once the motion vector field has many mistakes, the quality of the interpolated frame is severely affected. In order to solve the problem, this paper proposes a novel joint overlapped block motion compensation method (8J-OBMC) which adopts motion vectors of the interpolated block and its 8-neighbor blocks to jointly interpolate the target block. Since the smoothness of motion filed makes the motion vectors of 8-neighbor blocks around the interpolated block quite close to the true motion vector of the interpolated block, the proposed compensation algorithm has the better fault-tolerant capability than traditional ones. Besides, the annoying blocking artifacts can also be effectively suppressed by using overlapped blocks. Experimental results show that the proposed method is not only robust to motion vectors estimated wrongly, but also can to reduce blocking artifacts in comparison with existing popular compensation methods.

A 4-way Pipelined Processing Architecture for Three-Step Search Block Matching Algorithm (3 단계 블록 매칭 알고리즘을 위한 4-경로 파이프라인 처리)

  • Jung, Sung-Tae;Lee, Sang-Seol;Nam, Kung-Moon
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1170-1182
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    • 2004
  • A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we have developed memory partitioning method to access pixel data from 4 subregions concurrently without memory conflict. The architecture has been designed and simulated with C language and VHDL. Experimental results show that the proposed architecture achieves a high performance for real time motion estimation.

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A Study on the New BC-ABBM Motion Estimation Algorithm for Low Bit Rate Video Coding (저 전송률 비디오 압축을 위한 새로운 BC-ABBM 움직임 추정 알고리즘에 관한 연구)

  • 이완범;김환용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7C
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    • pp.946-953
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    • 2004
  • Fast search and conventional boolean matching motion estimation algorithms reduce computational complexity and data processing time but this algorithms have disadvantages that is difficult of implementation of hardware because of high control overhead and that is less performance than Full search Algorithm(FA). This paper present new all binary block matching algorithm, called Bit Converted All Binary Block Matching(BC-ABBM). Proposed algorithm have performance closed to the FA by boolean only block matching that may be very efficiently implemented in hardware for low bit rate video communication. Simulation results show that the PSNR of the proposed algorithm is about 0.04dB loss than FA but is about 0.6 ∼ 1.4dB gain than fast search algorithm and conventional boolean matching algorithm.

An improved block matching algorithm for fast motion estimation (고속 움직임 추정을 위한 개선된 블록 정합 방식)

  • 문용호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5C
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    • pp.539-547
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    • 2003
  • According to the PDE scheme, it is desirable to make the value of SAD to be rapidly increased in motion estimation. In this paper, we propose a new block matching algorithm based on the combination of a new scan and search order. In the proposed scan order, a current block is divided by the frequency that is estimated by summing the difference between the mean and the values of the pixels. And then the calculation of SAD is performed from the highest frequency area. In the proposed search order based on DC difference between the current and the candidate block, candidate blocks with low DC are early checked in motion estimation. Simulation results show that the proposed method achieves about 6% computational gain compared with the conventional methods.