• Title/Summary/Keyword: Binocular display

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Three-dimensional Binocular Holographic Display Using Liquid Crystal Shutter

  • Kim, Hyun-Eui;Kim, Hee-Seung;Jeong, Kyeong-Min;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • v.15 no.4
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    • pp.345-351
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    • 2011
  • We present a novel approach to the holographic three-dimensional display using a liquid crystal shutter for binocular display applications. One of the difficult problems in implementing a binocular holographic three-dimensional display is the extremely narrow viewing angle. This problem is attributed to the spatial light modulator pixel number which restricts the maximum spatial bandwidth of the spatial light modulator. In our proposed method, a beam splitter and liquid crystal shutter are used to present two holograms of a three-dimensional scene to the corresponding eyes. The combination of holographic display and liquid crystal shutter can overcome the problem of the extremely narrow viewing angle, presenting threedimensional images to both eyes with correct accommodation depth cues.

Determination of The Optimal Binocular Parallax Inducing The Least 3D Visual Fatigue

  • Li, Hyung-Chul O.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1092-1094
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    • 2009
  • The purpose of the research was to figure out the optimal binocular parallax inducing the least 3D visual fatigue. Subjective 3D visual fatigue was measured while the revolution depth and the average depth of an object were manipulated. The optimal binocular parallax was figured out by using data fitting method.

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Monocular 3D Vision Unit for Correct Depth Perception by Accommodation

  • Hosomi, Takashi;Sakamoto, Kunio;Nomura, Shusaku;Hirotomi, Tetsuya;Shiwaku, Kuninori;Hirakawa, Masahito
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1334-1337
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    • 2009
  • The human vision system has visual functions for viewing 3D images with a correct depth. These functions are called accommodation, vergence and binocular stereopsis. Most 3D display system utilizes binocular stereopsis. The authors have developed a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth.

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Dynamic Viewing-zone Switching for a Binocular Holographic Head-up Display with Low Interpupil Crosstalk and an Extended Eye-motion Box: Design Principles and Numerical Simulations

  • Soobin, Kim;Sehwan, Na;Wonwoo, Choi;Hwi, Kim
    • Current Optics and Photonics
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    • v.7 no.1
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    • pp.54-64
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    • 2023
  • This paper proposes dynamic viewing-zone switching for a binocular holographic three-dimensional display with low interpupil crosstalk and an extended eye-motion box. The optimal pupil geometry for reducing interpupil crosstalk is designed. It is shown that the eye-motion box can be extended by exploiting signal replication in the higher-order viewing zone. Design principles and numerical simulations for verification of the binocular holographic head-up display are presented.

Time Series Evaluation of Visual Fatigue and Depth Sensation Using a Stereoscopic Display

  • Kim, Sang-Hyun;Kishi, Shinsuke;Kawai, Takashi;Hatada, Toyohiko
    • Journal of Information Display
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    • v.10 no.4
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    • pp.188-194
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    • 2009
  • Conventional stereoscopic (3D) displays using binocular parallax generate unnatural conflicts between convergence and accommodation. These conflicts can affect the observer's ability to fuse binocular images and may cause visual fatigue. In this study, time series changes in visual fatigue and depth sensation when viewing stereoscopic images with changing parallax were examined. In particular, the physiological changes, including the subjective symptoms of visual fatigue, when viewing five parallax conditions, were examined. Then a comparative analysis of the 2D and 3D conditions was performed based on the visual function. To obtain data regarding the visual function, the time series changes in the spontaneous-blinking rate before and during the viewing of 3D images were measured. The time series change results suggest that 2D and 3D images cause significantly different types of visual fatigue over the range of binocular disparity.

System development of fatigue-less HMD system 3DDAC(3D Display with Accommodative Compensation): System implementation of Mk.4 in light-weight HMD

  • Toshiaki-SUGIHARA;Tsutomu-MIYASATO
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.51-54
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    • 1998
  • This paper describes the development of the 3DDAC mk.4 system, which is a brand new implementation on the research program. The 3DDAC is a fatigue-less stereoscopic display system that is provided with a compensating function of accommodation for binocular disparity 3D image representation. The mk.4 system also features a light-weight HMD style.

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Development of Training Instruments on Visual functions using HMD type Display and Investigation of its Demand

  • Lee, Seong Jae;Oh, Se Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.3
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    • pp.201-210
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    • 2018
  • We constructed 3-D images by HMD (Head Mount Display) type and polarization technique through which a training instrument of binocular function based on clinical vision therapy was developed and investigated its demand. To design the instrument that performs Test- Diagnosis - (Prescription) - Training - Treatment we provided a customized training method for the trainers using optical IT instruments of binocular test. Through the contents and the instruments of the vision therapy technology developed in this work we can replace the current vision test instruments to those costing 60% lower price in eye clinics and eye glasses shops. By replacing the existing vision test instruments it is possible to create a new market of the vision therapy in vision training instruments.

Analysis of errors on the depth perception through binocular disparity in integral imaging

  • Kim, Joo-Hwan;Kim, Yun-Hee;Lee, Byoung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1322-1325
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    • 2006
  • Integral imaging is a three-dimensional display method which has full parallax and continuous viewpoints. However, we found an error between the depth expressed by integral imaging and the depth perceived by the observer through binocular disparity. We analyze the depth perception errors of the threedimensional image constructed by integral imaging.

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Suppression of Discontinuity in the Pseudoscopic Region of Multiview 3D Displays

  • Lee, Jae-Yong;Miyashita, Tetsuya;Uchida, Tatsuo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1107-1111
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    • 2009
  • Flat panel multiview 3D displays developed in recent years have pseudoscopic regions that appear unnatural to viewers. We suggest a new method to suppress the pseudoscopic regions based on the visual characteristics of binocular rivalry. We confirm the validity of this method experimentally and show that the unnaturalness caused by pseudoscopic regions can be effectively suppressed.

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Development of a Calculating Program for the Prism Power Influencing to Binocular Vision according to Shift of Binocular Visual Points in the Distance Vision Spectacles (원용안경의 양안 주시점 이동에 따른 양안시에 미치는 프리즘 굴절력 산출 프로그램 개발)

  • Lee, Dong-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.3
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    • pp.257-262
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    • 2010
  • Purpose: Developing a calculating program for the prism power which influenced the binocular vision according to shifts of binocular visual points in the distance vision spectacles. Methods: By using the Delphi 6.0 programming language, we developed a calculating program of the relative binocular prism power according to the movements of binocular visual points in the distance vision spectacles, which was calculated by dragging the mouse along the traces of binocular visual points on the computer window. Results: We developed a calculating program for the relative binocular prism power according to the movements of binocular visual points in the distance vision spectacles. The user of the program could confirm the trace of visual points by allowing them to display the trace of binocular visual points on the computer screen with a mouse button. An application on confirming the variation of prism power by graphs in the program also allowed the user to use the program more conveniently. Conclusions: By using the developed program, the user could easily calculate the relative binocular prism power according to shifts of binocular visual points in the distance vision spectacles. We also found that the developed program helped the user to receive a lot of assistance in analyzing the asthenopia.