• Title/Summary/Keyword: Binocular cues

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Three-dimensional Binocular Holographic Display Using Liquid Crystal Shutter

  • Kim, Hyun-Eui;Kim, Hee-Seung;Jeong, Kyeong-Min;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • v.15 no.4
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    • pp.345-351
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    • 2011
  • We present a novel approach to the holographic three-dimensional display using a liquid crystal shutter for binocular display applications. One of the difficult problems in implementing a binocular holographic three-dimensional display is the extremely narrow viewing angle. This problem is attributed to the spatial light modulator pixel number which restricts the maximum spatial bandwidth of the spatial light modulator. In our proposed method, a beam splitter and liquid crystal shutter are used to present two holograms of a three-dimensional scene to the corresponding eyes. The combination of holographic display and liquid crystal shutter can overcome the problem of the extremely narrow viewing angle, presenting threedimensional images to both eyes with correct accommodation depth cues.

Depth Perception using A Parallel-Axis Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.147-148
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    • 2010
  • Recently, advancement in the visual technology has lead to the further development of the three dimensional (3D) imaging systems. The visual perception to view a pair of images simultaneously, is a crucial factor to build a stereoscopic 3D image. In this paper, we present the depth cues between the intensities of the two images when viewing with both eyes. Due to this stereoscopic effect, objects at different distances from the eyes differ in their horizontal positions, giving the depth cue of horizontal disparity. By simple image processing technique, we also present the binocular disparity map between the two images. A median filter has been used to filter out all the noises occurring in the disparity map image.

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A New Depth and Disparity Visualization Algorithm for Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.645-650
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    • 2010
  • In this paper, we present the effect of binocular cues which plays crucial role for the visualization of a stereoscopic or 3D image. This study is useful in extracting depth and disparity information by image processing technique. A linear relation between the object distance and the image distance is presented to discuss the cause of cybersickness. In the experimental results, three dimensional view of the depth map between the 2D images is shown. A median filter is used to reduce the noises available in the disparity map image. After the median filter, two filter algorithms such as 'Gabor' filter and 'Canny' filter are tested for disparity visualization between two images. The 'Gabor' filter is to estimate the disparity by texture extraction and discrimination methods of the two images, and the 'Canny' filter is used to visualize the disparity by edge detection of the two color images obtained from stereoscopic cameras. The 'Canny' filter is better choice for estimating the disparity rather than the 'Gabor' filter because the 'Canny' filter is much more efficient than 'Gabor' filter in terms of detecting the edges. 'Canny' filter changes the color images directly into color edges without converting them into the grayscale. As a result, more clear edges of the stereo images as compared to the edge detection by 'Gabor' filter can be obtained. Since the main goal of the research is to estimate the horizontal disparity of all possible regions or edges of the images, thus the 'Canny' filter is proposed for decipherable visualization of the disparity.

Volumetric 3D Display System Based on Rotating Dot-Matrix LEDs

  • Lin, Yuanfang;Liu, Xu;Zhang, Xiaojie;Yao, Yi;Liu, Xiangdong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.440-441
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    • 2004
  • A volumetric three-dimensional (3D) display system was presented, which utilizes a rotating two-dimensional (2D) display panel of light emitting diodes (LEDs) to generate more than 10 million volume pixels (voxels) within a cylindrical volume of 165 mm in height and 292 mm in diameter. Due to persistence of vision, momentarily addressed voxel information is perceived and fused into a 3D image. Important cues for depth perception, such as binocular parallax, accommodation, convergence and motion parallax are satisfied automatically and naturally, thus it is suitable for individual or group viewing, without the need for any special visual aids.

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Relative Depth-Map Generation of Natural Scenes using Monocular Cues (단안단서를 이용한 자연영상의 상대적 깊이지도 생성)

  • Han Jong-Won;Jo Jin-Su;Lee Yill-Byung
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.367-369
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    • 2006
  • 사람은 일반적으로 깊이를 지각하는데 두 눈으로 들어오는 영상의 시차(binocular disparity)를 이용하며 6-15m 정도의 범위 내에서는 매우 뛰어난 깊이 판별 능력을 보인다. 그러나 사람은 하나의 눈만으로도 깊이를 지각하는데 별 어려움을 느끼지 못한다. 이것은 공간의 깊이 지각 단서로 양안단서안이 아니라 다양한 단안단서(monocular Cue)들이 함께 사용되기 때문이다. 본 논문에서는 사람이 공간 깊이정보 파악에 사용하는 것으로 알려진 여러 단안 단서들 중 영상의 채도(saturation) 정보와 디포커스(defocus) 정보, 기하학적 깊이(geometric depth) 정보에 기반을 둔 단안 영상에서의 상대적 깊이지도의 생성방법을 제안한다.

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Two Independent mechanisms for perception of motion in depth

  • Shioiri, Satoshi
    • Journal of the Optical Society of Korea
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    • v.4 no.1
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    • pp.25-29
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    • 2000
  • Two different binocular cues are known for detecting motion in depth. One is disparity change in time and the other is inter-ocular velocity difference. Shioiri, Saisho and Yaguchi (1999) demon-strated that motion in depth can be seen based solely on inter-ocular velocity differences as well as on the disparity change in time. They used conditions in which either cue was minimized and measured performance based on motion in depth, finding better performance than chance level when either velocity cue or the disparity cue was almost isolated. However, there may have been influences from the cue minimized in each condition, since it was practically impossible to isolate perfectly either cue. I re-analyzed their data to examine whether the performance in the condition with disparity change and that in the condition with inter-ocular velocity difference were correlated. The result showed the correlation is very low and therefore, we can conclude that the visual system has two different mechanisms for motion in depth.

Asymmetrical Role of Left and Right Eyes in 3-D Contents Production (3-D 영상 제작 시 고려돼야 할 좌우 눈의 비대칭적인 역할)

  • Lim, Jae-A;Nam, Jong-Ho
    • Journal of Broadcast Engineering
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    • v.19 no.4
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    • pp.478-490
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    • 2014
  • In order to make 3-D display technique a better tool to provide viewers with realistic stereoscopic experience, various researches have been done in the many relevant fields. This psychophysical study was designed to investigate whether there was any difference in the perceptual processing between a dominant and non-dominant eye when a 3-D cue was provided exclusively to only one eye. We measured the reaction time for detecting a depth change by providing the viewer's each eyes with differential 3-D stimuli, which have systematical patterns. We obtained that there was a consistent 3-D perceptual performance when the 3-D cue was provided to the viewers' left eye regardless of their eye dominance. The result suggests that it might be a better technique to arrange the camera for left eye to carry 3-D cues to get the viewer's consistent 3-D perception.

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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