• Title/Summary/Keyword: Binaural system and Virtual reality

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Cross-talk Cancellation Algorithm for 3D Sound Reproduction

  • Kim, Hyoun-Suk;Kim, Poong-Min;Kim, Hyun-Bin
    • ETRI Journal
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    • v.22 no.2
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    • pp.11-19
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    • 2000
  • If the right and left signals of a binaural sound recording are reproduced through loudspeakers instead of a headphone, they are inevitably mixed during their transmission to the ears of the listener. This degrades the desired realism in the sound reproduction system, which is commonly called 'cross-talk.' A 'cross-talk canceler' that filters binaural signals before they are sent to the sound sources is needed to prevent cross-talk. A cross-talk canceler equalizes the resulting sound around the listener's ears as if the original binaural signal sound is reproduced next to the ears of listener. A cross-talk canceler is also a solution to the problem-how binaural sound is distributed to more than 2 channels that drive sound sources. This paper presents an effective way of building a cross-talk canceler in which geometric information, including locations of the listener and multiple loudspeakers, is divided into angular information and distance information. The presented method makes a database in an off-line way using an adaptive filtering technique and Head Related Transfer Functions. Though the database is mainly concerned about the situation where loudspeakers are located on a standard radius from the listener, it can be used for general radius cases after a distance compensation process, which requires a small amount of computation. Issues related to inverting a system to build a cross-talk canceler are discussed and numerical results explaining the preferred configuration of a sound reproduction system for stereo loudspeakers are presented.

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The effect of head movement on HRTF in 3D sound system: Sensitivity analysis on Sphere HRTF (머리움직임이 입체음향 시스템의 머리전달함수에 미치는 영향: 구 머리전달함수의 민감도해석)

  • 김선민;박영진
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.353-358
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    • 2002
  • Human's vision is mostly confined to the area in the front and we, humans heavily depend on the sense of hearing to gather information in areas out of our sight. Thus, the virtual reality system consisting of the 3D sound effect gives the user a much better sense of reality than the system without the sound effect. Virtual 3D sound technology has mainly been researched with binaural system. The conventional binaural sound systems reproduce the desired sound at two arbitrary points using two channels in 3-D space. Head movement of listener might be change the nominal acoustic transfer function and deteriorate the performance of 3D sound system based on loudspeakers that needs a crosstalk canceller. In this paper, low kinds of sensitivity functions of sphere HRTF are derived to investigate the effect of head movement on HRTF in 3D sound system. Changes of HRTF caused by rotational and translational motion of head are obtained as we calculate the derivatives of HRTF with respect to angle and distance.

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Improvement of Head Related Transfer Function to Create Realistic 3D Sound (현실감있는 입체음향 생성을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.381-386
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    • 2008
  • Virtual 3D audio methods that create 3D sound effects are researched highly for multimedia devices using 2 speakers or headphone. The most typical method to create 3D effects is a technology through use of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it can decline some 3D effects by cone of confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio. In order to improve 3D sound, we calculate the excitation energy of each symmetric HRTF and extract the ratio of energy of each bark range. Informal listening tests show that the proposed method improves the front-bach sound localization characteristics much better than the conventional methods.

Research for Characteristics of Sound Localization at Monaural System Using Acoustic Energy (청각에너지를 이용한 모노럴 시스템에서의 음상 정위 특성 연구)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.181-189
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    • 2011
  • According to developments of digital signal processing, 3D sound come into focus on multimedia systems. Many studies on 3d sound have proposed lots of clues to create realistic sounds. But these clues are only focused on binaural systems which two ears are normal. If we make the 3d sound using those clues at monaural systems, the performance goes down dramatically. In order to use the clues for monaural systems, we have studies algorithms such as duplex theory. In duplex theory, the sounds that we listen are affected by human's body, pinna and shoulder. So, we can enhance sound localization performances using its characteristics. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio at monaural systems. To improve 3d sound, we calculate the excitation energy rates of each symmetric HRTF and extract the weights in each bark range. Finally, they are applied to emphasize the characteristics related to each direction. Informal listening tests show that the proposed method improves sound localization performances much better than the conventional methods.