• Title/Summary/Keyword: Billboard

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Implementation of Selective Mapping Billboard for Production of Image-based 3D Virtual Reality (실사기반의 3차원 가상현실 제작을 위한 선택적 맵핑 방식의 빌보드 구현)

  • Ahn, Eun-Young;Kim, Jae-Won
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.601-608
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    • 2010
  • This investigation proposes a new method to overcome disadvantages of panorama VR that is oriented toward spacial information and Object VR that is oriented toward object itself and consequently to make 3D virtual reality (VR) contents efficiently by using image based approach. 3D VR contents provide satisfactory qualities to users but 3D modeling is complex and elaborative and requires high cost. So, this paper aims at reducing tremendous efforts for making 3D VR by substituting 3D modeling with 'advanced Billboard'(we call it Smart Billboard). Smart Billboard has a mechanism for selecting an adequate mapping image that is observable at each user viewpoint and carry on texture mapping into the Billboard. And it is validated with the practical embodiments of a virtual museum in which the exhibitions are prepared by Smart Billboard.

Vehicle Detection and Tracking using Billboard Sweep Stereo Matching Algorithm (빌보드 스윕 스테레오 시차정합 알고리즘을 이용한 차량 검출 및 추적)

  • Park, Min Woo;Won, Kwang Hee;Jung, Soon Ki
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.764-781
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    • 2013
  • In this paper, we propose a highly precise vehicle detection method with low false alarm using billboard sweep stereo matching and multi-stage hypothesis generation. First, we capture stereo images from cameras established in front of the vehicle and obtain the disparity map in which the regions of ground plane or background are removed using billboard sweep stereo matching algorithm. And then, we perform the vehicle detection and tracking on the labeled disparity map. The vehicle detection and tracking consists of three steps. In the learning step, the SVM(support vector machine) classifier is obtained using the features extracted from the gabor filter. The second step is the vehicle detection which performs the sobel edge detection in the image of the left camera and extracts candidates of the vehicle using edge image and billboard sweep stereo disparity map. The final step is the vehicle tracking using template matching in the next frame. Removal process of the tracking regions improves the system performance in the candidate region of the vehicle on the succeeding frames.

Analysis of the Global Fandom and Success Factors of BTS (방탄소년단(BTS)의 글로벌 팬덤과 성공요인 분석)

  • Yoon, Yeo-Kwang
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.13-25
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    • 2019
  • Since reaching the top in the Billboard Main Album Chart 'Billboard 200' with Love Yourself: Tear in May of 2018, BTS once again took first place after just three months in the 'Billboard 200'(September 3, 2018) with the repackaged album Love Yourself: Answer. It opened the doors to the 'Hallyu 4.0' by conquering the main Billboard Chart with a song sung in Korean. BTS rose to the top on the 'Billboard 200' twice, thus being recognized globally for their musical talent(song, dance, promotion, etc.), and took their place in the mainstream music market of the world. BTS moved away from intuitive interaction such as mysticism, abnormality, irregularity, etc. but instead created their own world(BTS Universe) with fans around the world through two-directional communication such as consensus, sharing and co-existence. They are recognized as artists that went beyond being an idol group that simply released a few hit songs that had now elevated popular music to a new form of art. In result, they retained a highly loyal global fan base(A.R.M.Y.) and they are continuously creating good influence with them. This study analyzed the success factors of BTS using the S-M-C-R-E model as follows. ① Sender: BTS'7-person 7-colors fantasy and 'All-in-one storytelling' strategy of producer Bang Shi-hyuk ② Message: Create global consensus of 'you' rather than 'me' ③ Channel: Created real-time common grounds with global fans through social network platforms such as Youtube, Facebook and Instagram ④ Receiver: Formed highly loyal global fandom(A.R.M.Y.) that extends outside of Korea and Asia ⑤ Effect: Created additional economic value and spread good influence

A Study on the formation of culture for humor billboard - Focus on humor billboard of China, Korea, USA - (옥외 유머광고 표현과 유형에 관한 문화간 비교연구 - 중·한·미 삼국의 옥외유머광고 표현유형을 중심으로 -)

  • Zang, Ting Ting;Choi, Eunyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.313-314
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    • 2012
  • 유머의 표현기법을 적용한 옥외광고는 소비자에게 유머를 유발시켜 즐거움과 웃음을 전달하는 효과를 가지고 있으며 전달하고자하는 메시지를 쉽게 이해시키고 연상되어 기억에오래 남는 효과를 준다. 또한 판매를 촉진하고, 정보를 정확하게 전달하는 기능 이외 대중에게 친밀감을 조성하고 사람들에게 정신적 즐거움을 통해 긴장을 해소시켜 주고 심리적 부담을 덜어주는 사회문화적 기능의 역할을 한다. 본 연구에서는, 공간의 활용과 큰 스케일에 따른 강력한 임팩트를 주는 옥외광고를 중심으로 유머표현방법을 사용한 중국 미국 한국의 사례를 유형별과 국가별로 비교 분석하고 중국의 사례에서 나타난 문제점과 가이드라인을 제시하고자 한다.

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Developing Upcycled DIY Kit Made from Subway Billboard Material (지하철 광고판을 활용한 업사이클링 DIY의생활소품 키트 개발)

  • Kang, Bo Kyung;Lee, Yhe-Young
    • Journal of Korean Home Economics Education Association
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    • v.32 no.1
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    • pp.1-14
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    • 2020
  • The main purpose of this research was to develop upcycled DIY kits made from subway billboard material to make living products. This study was conducted based on the following four stages of design process: research and analyses, DIY kits' design direction establishment, completion of DIY kits, and implementation and evaluation. Through this study, we developed DIY kits for pouches, tissue cases and pencil cases. In the implementation and evaluating stage, we chose to make pouches because it includes zipper attachment process. Implementation was conducted by recruiting four high school students and four female adults. As a result, we found the following: First, the participants were able to make pouches in less than an hour. Second, pouch making has a moderate degree of difficulty. Third, video instructions should be slowed down. Forth, materials need to be improved. Fifth, environmental awareness was improved by using unfamiliar subway billboard materials. The upcycled DIY kits, developed as a result of this study, can be used as eco-friendly education sources for secondary school students as well as for adults' healing hobby.

Realtime Fire Simulation and Rendering on Mobile Environment (모바일 환경에서 불꽃의 실시간 시뮬레이션과 렌더링)

  • Woo, Sang-Hyuk;Jo, Mi-Ri-Na;Park, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.934-943
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    • 2007
  • This paper presents a real-time fire simulation on the mobile phone using stable fluid animation techniques. Stable and fast fluid simulation methods are developed in PC and console games, but fluid simulation and interactive fluid models require too much system resources for applying on mobile environment. We studied and implemented physics-based models for fluids like fire and smoke effects using billboard and stable fluids simulation method on mobile 3D system. The mobile platform of our system is WIPI, which is the standard mobile platform in Korea, also we adopted NF3D API for our 3D programming API. We implemented real-time fire simulation and added it in mobile 3D game, "Rupee Story".

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Wind load characteristics of large billboard structures with two-plate and three-plate configurations

  • Wang, Dahai;Chen, Xinzhong;Li, Jie;Cheng, Hao
    • Wind and Structures
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    • v.22 no.6
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    • pp.703-721
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    • 2016
  • This paper presents a wind tunnel study of wind loads of the large billboard structures with two-plate and three-plate configurations. Synchronous dynamic pressures on the surfaces of plates are measured, and the characteristics of local pressures, integrated forces on each individual plate and on the overall structures are investigated. The influences of wind direction and plate configuration on wind load characteristics, and the contributions of overall crosswind load and torque to the stress responses are examined. The results showed that the wind load characteristics of windward plate in both two- and three-plate configurations are very similar. The contribution of overall crosswind load makes the total resultant force from both alongwind and crosswind loads less sensitive to wind direction in the case of three-plate configuration. The overall torque is lower than the value specified in current codes and standards, and its contribution is less significant in both two-plate and three-plate configurations.

Development of the Full color LED displays using the control algorithm of histogram distribution (히스토그램 분포 제어가 가능한 풀칼라 LED 디스플레이장치 개발)

  • Ha, Young-Jae;Jin, Byung-Yun;Kim, Sun-Hyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1708-1714
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    • 2010
  • In this paper, the full color LED billboard or a general quality improvement methods of quality gamma correction, brightness, and brightness adjustment, etc., regardless of the overall color of images uniformly bright or dark have been taken care of. The video itself, but simply expressed as a uniform brightness of a certain size, how to adjust the brightness of input video signal does not reflect the characteristics of the entire screen with just a lighter or darker line is only feeling was brought. So, unlike conventional video transmission system with new LED display technology in the histogram analysis of image data is input by the input image data by determining the luminance values of the attributes are reflected, as appropriate based on the histogram of the distribution of brightness values By controlling the LED display is expressed in the uniform image can improve the brightness control, histogram distribution of the image as full color billboards driven processing technology is proposed.

Satellite Mobility Pattern Scheme for Centrical and Seamless Handover Management in LEO Satellite Networks

  • Tuysuz, Aysegul;Alagoz, Fatih
    • Journal of Communications and Networks
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    • v.8 no.4
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    • pp.451-460
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    • 2006
  • Since low earth orbit (LEO) satellite constellations have important advantages over geosynchronous earth orbit (GEO) systems such as low propagation delay, low power requirements, and more efficient spectrum allocation due to frequency reuse between satellites and spotbeams, they are considered to be used to complement the existing terrestrial fixed and wireless networks in the evolving global mobile network. However, one of the major problems with LEO satellites is their higher speed relative to the terrestrial mobile terminals, which move at lower speeds but at more random directions. Therefore, handover management in LEO satellite networks becomes a very challenging task for supporting global mobile communication. Efficient and accurate methods are needed for LEO satellite handovers between the moving footprints. In this paper, we propose a new seamless handover management scheme for LEO satellites (SeaHO-LEO), which utilizes the handover management schemes aiming at decreasing latency, data loss, and handover blocking probability. We also present another interesting handover management model called satellite mobility pattern based handover management in LEO satellites (PatHO-LEO) which takes mobility pattern of both satellites and mobile terminals into account to minimize the handover messaging traffic. This is achieved by the newly introduced billboard manager which is used for location updates of mobile users and satellites. The billboard manager makes the proposed handover model much more flexible and easier than the current solutions, since it is a central server and supports the management of the whole system. To show the performance of the proposed algorithms, we run an extensive set of simulations both for the proposed algorithms and well known handover management methods as a baseline model. The simulation results show that the proposed algorithms are very promising for seamless handover in LEO satellites.