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Device-to-Device assisted user clustering for Multiple Access in MIMO WLAN

  • Hongyi, Zhao;Weimin, Wu;li, Lu;Yingzhuang, Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.2972-2991
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    • 2016
  • WLAN is the best choice in the place where complex network is hard to set up. Intelligent terminals are more and more assembled in some areas now. However, according to IEEE 802.11n/802.11ac, the access-point (AP) can only serve one user at a single frequency channel. The spectrum efficiency urgently needs to be improved. In theory, AP with multi-antenna can serve multiple users if these users do not interfere with each other. In this paper, we propose a user clustering scheme that could achieve multi-user selection through the mutual cooperation among users. We focus on two points, one is to achieve multi-user communication with multiple antennas technique at a single frequency channel, and the other one is to use a way of distributed users' collaboration to determine the multi-user selection for user clustering. Firstly, we use the CSMA/CA protocol to select the first user, and then we set this user as a source node using users' cooperation to search other proper users. With the help of the users' broadcast cooperation, we can search and select other appropriate user (while the number of access users is limited by the number of antennas in AP) to access AP with the first user simultaneously. In the network node searching, we propose a maximum degree energy routing searching algorithm, which uses the shortest time and traverses as many users as possible. We carried out the necessary analysis and simulation to prove the feasibility of the scheme. We hope this work may provide a new idea for the solution of the multiple access problem.

Development of Artificial Intelligence Janggi Game based on Machine Learning Algorithm (기계학습 알고리즘 기반의 인공지능 장기 게임 개발)

  • Jang, Myeonggyu;Kim, Youngho;Min, Dongyeop;Park, Kihyeon;Lee, Seungsoo;Woo, Chongwoo
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.137-148
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    • 2017
  • Researches on the Artificial Intelligence has been explosively activated in various fields since the advent of AlphaGo. Particularly, researchers on the application of multi-layer neural network such as deep learning, and various machine learning algorithms are being focused actively. In this paper, we described a development of an artificial intelligence Janggi game based on reinforcement learning algorithm and MCTS (Monte Carlo Tree Search) algorithm with accumulated game data. The previous artificial intelligence games are mostly developed based on mini-max algorithm, which depends only on the results of the tree search algorithms. They cannot use of the real data from the games experts, nor cannot enhance the performance by learning. In this paper, we suggest our approach to overcome those limitations as follows. First, we collects Janggi expert's game data, which can reflect abundant real game results. Second, we create a graph structure by using the game data, which can remove redundant movement. And third, we apply the reinforcement learning algorithm and MCTS algorithm to select the best next move. In addition, the learned graph is stored by object serialization method to provide continuity of the game. The experiment of this study is done with two different types as follows. First, our system is confronted with other AI based system that is currently being served on the internet. Second, our system confronted with some Janggi experts who have winning records of more than 50%. Experimental results show that the rate of our system is significantly higher.

Improved Social Network Analysis Method in SNS (SNS에서의 개선된 소셜 네트워크 분석 방법)

  • Sohn, Jong-Soo;Cho, Soo-Whan;Kwon, Kyung-Lag;Chung, In-Jeong
    • Journal of Intelligence and Information Systems
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    • v.18 no.4
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    • pp.117-127
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    • 2012
  • Due to the recent expansion of the Web 2.0 -based services, along with the widespread of smartphones, online social network services are being popularized among users. Online social network services are the online community services which enable users to communicate each other, share information and expand human relationships. In the social network services, each relation between users is represented by a graph consisting of nodes and links. As the users of online social network services are increasing rapidly, the SNS are actively utilized in enterprise marketing, analysis of social phenomenon and so on. Social Network Analysis (SNA) is the systematic way to analyze social relationships among the members of the social network using the network theory. In general social network theory consists of nodes and arcs, and it is often depicted in a social network diagram. In a social network diagram, nodes represent individual actors within the network and arcs represent relationships between the nodes. With SNA, we can measure relationships among the people such as degree of intimacy, intensity of connection and classification of the groups. Ever since Social Networking Services (SNS) have drawn increasing attention from millions of users, numerous researches have made to analyze their user relationships and messages. There are typical representative SNA methods: degree centrality, betweenness centrality and closeness centrality. In the degree of centrality analysis, the shortest path between nodes is not considered. However, it is used as a crucial factor in betweenness centrality, closeness centrality and other SNA methods. In previous researches in SNA, the computation time was not too expensive since the size of social network was small. Unfortunately, most SNA methods require significant time to process relevant data, and it makes difficult to apply the ever increasing SNS data in social network studies. For instance, if the number of nodes in online social network is n, the maximum number of link in social network is n(n-1)/2. It means that it is too expensive to analyze the social network, for example, if the number of nodes is 10,000 the number of links is 49,995,000. Therefore, we propose a heuristic-based method for finding the shortest path among users in the SNS user graph. Through the shortest path finding method, we will show how efficient our proposed approach may be by conducting betweenness centrality analysis and closeness centrality analysis, both of which are widely used in social network studies. Moreover, we devised an enhanced method with addition of best-first-search method and preprocessing step for the reduction of computation time and rapid search of the shortest paths in a huge size of online social network. Best-first-search method finds the shortest path heuristically, which generalizes human experiences. As large number of links is shared by only a few nodes in online social networks, most nods have relatively few connections. As a result, a node with multiple connections functions as a hub node. When searching for a particular node, looking for users with numerous links instead of searching all users indiscriminately has a better chance of finding the desired node more quickly. In this paper, we employ the degree of user node vn as heuristic evaluation function in a graph G = (N, E), where N is a set of vertices, and E is a set of links between two different nodes. As the heuristic evaluation function is used, the worst case could happen when the target node is situated in the bottom of skewed tree. In order to remove such a target node, the preprocessing step is conducted. Next, we find the shortest path between two nodes in social network efficiently and then analyze the social network. For the verification of the proposed method, we crawled 160,000 people from online and then constructed social network. Then we compared with previous methods, which are best-first-search and breath-first-search, in time for searching and analyzing. The suggested method takes 240 seconds to search nodes where breath-first-search based method takes 1,781 seconds (7.4 times faster). Moreover, for social network analysis, the suggested method is 6.8 times and 1.8 times faster than betweenness centrality analysis and closeness centrality analysis, respectively. The proposed method in this paper shows the possibility to analyze a large size of social network with the better performance in time. As a result, our method would improve the efficiency of social network analysis, making it particularly useful in studying social trends or phenomena.

Parameter search methodology of support vector machines for improving performance (속도 향상을 위한 서포트 벡터 머신의 파라미터 탐색 방법론)

  • Lee, Sung-Bo;Kim, Jae-young;Kim, Cheol-Hong;Kim, Jong-Myon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.329-337
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    • 2017
  • This paper proposes a search method that explores parameters C and σ values of support vector machines (SVM) to improve performance while maintaining search accuracy. A traditional grid search method requires tremendous computational times because it searches all available combinations of C and σ values to find optimal combinations which provide the best performance of SVM. To address this issue, this paper proposes a deep search method that reduces computational time. In the first stage, it divides C-σ- accurate metrics into four regions, searches a median value of each region, and then selects a point of the highest accurate value as a start point. In the second stage, the selected start points are re-divided into four regions, and then the highest accurate point is assigned as a new search point. In the third stage, after eight points near the search point. are explored and the highest accurate value is assigned as a new search point, corresponding points are divided into four parts and it calculates an accurate value. In the last stage, it is continued until an accurate metric value is the highest compared to the neighborhood point values. If it is not satisfied, it is repeated from the second stage with the input level value. Experimental results using normal and defect bearings show that the proposed deep search algorithm outperforms the conventional algorithms in terms of performance and search time.

Design and Implementation of HoleInOne Metasearch System (HoleInOne 메타검색 시스템의 설계 및 구현)

  • 김현주;배종민
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.360-373
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    • 2003
  • The Meta Search system proposed in this paper is operated based on relevance distribution Infer mation(RDI). It first evaluates the sources applicable to the search, and then selects the most appropriate source. According to the evaluation of the sources, it discreetly collects the documents from the concerned sources and classifies them into a useful order based on the RDI, which is an evaluation score of the sources. The documents are classified into order and presented to the user as a single search result. For this Purpose, this study presents evaluation factor models to present the RDI between the query, and source, and proposes a method for drawing out the RDI based on the evaluation factors. The system for selecting the most appropriate sources according to the query has been developed based on an algorithm that selects the best source. Finally, after searching the documents suitable for query from extracted sources, we present a Meta Search system, HoleInOne, that ranks and merges them.

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Modified Speeded Up Robust Features(SURF) for Performance Enhancement of Mobile Visual Search System (모바일 시각 검색 시스템의 성능 향상을 위하여 개선된 Speeded Up Robust Features(SURF) 알고리듬)

  • Seo, Jung-Jin;Yoona, Kyoung-Ro
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.388-399
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    • 2012
  • In the paper, we propose enhanced feature extraction and matching methods for a mobile environment based on modified SURF. We propose three methods to reduce the computational complexity in a mobile environment. The first is to reduce the dimensions of the SURF descriptor. We compare the performance of existing 64-dimensional SURF with several other dimensional SURFs. The second is to improve the performance using the sign of the trace of the Hessian matrix. In other words, feature points are considered as matched if they have the same sign for the trace of the Hessian matrix, otherwise considered not matched. The last one is to find the best distance-ratio which is used to determine the matching points. We find the best distance-ratio through experiments, and it gives the relatively high accuracy. Finally, existing system which is based on normal SURF method is compared with our proposed system which is based on these three proposed methods. We present that our proposed system shows reduced response time while preserving reasonably good matching accuracy.

Ranking Quality Evaluation of PageRank Variations (PageRank 변형 알고리즘들 간의 순위 품질 평가)

  • Pham, Minh-Duc;Heo, Jun-Seok;Lee, Jeong-Hoon;Whang, Kyu-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.5
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    • pp.14-28
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    • 2009
  • The PageRank algorithm is an important component for ranking Web pages in Google and other search engines. While many improvements for the original PageRank algorithm have been proposed, it is unclear which variations (and their combinations) provide the "best" ranked results. In this paper, we evaluate the ranking quality of the well-known variations of the original PageRank algorithm and their combinations. In order to do this, we first classify the variations into link-based approaches, which exploit the link structure of the Web, and knowledge-based approaches, which exploit the semantics of the Web. We then propose algorithms that combine the ranking algorithms in these two approaches and implement both the variations and their combinations. For our evaluation, we perform extensive experiments using a real data set of one million Web pages. Through the experiments, we find the algorithms that provide the best ranked results from either the variations or their combinations.

Real-Time Face Detection by Estimating the Eye Region Using Neural Network (신경망 기반 눈 영역 추정에 의한 실시간 얼굴 검출 기법)

  • 김주섭;김재희
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.21-24
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    • 2001
  • In this paper, we present a fast face detection algorithm by estimating the eye region using neural network. To implement a real time face detection system, it is necessary to reduce search space. We limit the search space just to a few pairs of eye candidates. For the selection of them, we first isolate possible eye regions in the fast and robust way by modified histogram equalization. The eye candidates are paired to form an eye pair and each of the eye pair is estimated how close it is to a true eye pair in two aspects : One is how similar the two eye candidates are in shape and the other is how close each of them is to a true eye image A multi-layer perceptron neural network is used to find the eye candidate region's closeness to the true eye image. Just a few best candidates are then verified by eigenfaces. The experimental results show that this approach is fast and reliable. We achieved 94% detection rate with average 0.1 sec Processing time in Pentium III PC in the experiment on 424 gray scale images from MIT, Yale, and Yonsei databases.

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A k-Tree-Based Resource (CU/PE) Allocation for Reconfigurable MSIMD/MIMD Multi-Dimensional Mesh-Connected Architectures

  • Srisawat, Jeeraporn;Surakampontorn, Wanlop;Atexandridis, Kikitas A.
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.58-61
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    • 2002
  • In this paper, we present a new generalized k-Tree-based (CU/PE) allocation model to perform dynamic resource (CU/PE) allocation/deallocation decision for the reconfigurable MSIMD/MIMD multi-dimensional (k-D) mesh-connected architectures. Those reconfigurable multi-SIMD/MIMD systems allow dynamic modes of executing tasks, which are SIMD and MIMD. The MIMD task requires only the free sub-system; however the SIMD task needs not only the free sub-system but also the corresponding free CU. In our new k-Tree-based (CU/PE) allocation model, we introduce two best-fit heuristics for the CU allocation decision: 1) the CU depth first search (CU-DFS) in O(kN$_{f}$ ) time and 2) the CU adjacent search (CU-AS) in O(k2$^{k}$ ) time. By the simulation study, the system performance of these two CU allocation strategies was also investigated. Our simulation results showed that the CU-AS and CU-DFS strategies performed the same system performance when applied for the reconfigurable MSIMD/MIMD 2-D and 3-D mesh-connected architectures.

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A Study on Algorithm of Pulmonary Blood Vessel Search Using Pyramid Images and Fuzzy Theory (피라미드 영상과 퍼지 이론을 이용한 흉부 혈관 성분의 검출에 관한 연구)

  • Hwang, Jun-Heoun;Im, Jung-Gi;Han, Man-Cheong;Min, Byoung-Goo
    • Proceedings of the KOSOMBE Conference
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    • v.1990 no.11
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    • pp.11-14
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    • 1990
  • The detection of pulmonary blood vessels is very difficult owing to their complex tree structures and different widths. In this paper, We propose a new detection algorithm. The motivation of this algorithm is that Han is the best detector. So, this algorithm is developed to imitate the human searching process. To realize it, the algorithm consist of two components. One is Pyramid Images whose one pixel is median value of four pixels of the previous low level. Searching gradually from high level to low level, We concentrate on global and main information of structure at the first. Then based on it, We search the detailed data in low level. The other is fuzzy logic which makes it easy to convert searching process expressed as human language into numeric multi_value. This algorithm showes speedy and robust results. But the more study on both human searching process and the detection of small part is needed.

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