• Title/Summary/Keyword: Behavior character

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Top-down Behavior Planning for Real-life Simulation

  • Wei, Song;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1714-1725
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    • 2007
  • This paper describes a top-down behavior planning framework in a simulation game from personality to real life action selection. The combined behavior creating system is formed by five levels of specification, which are personality definition, motivation extraction, emotion generation, decision making and action execution. Along with the data flowing process in our designed framework, NPC selects actions autonomously to adapt to the dynamic environment information resulting from active agents and human players. Furthermore, we illuminate applying Gaussian probabilistic distribution to realize character's behavior changeability like human performance. To elucidate the mechanism of the framework, we situated it in a restaurant simulation game.

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A Study on the Unstable behavior According to rise-span ratio of dome type space frame (돔형 공간 구조물의 Rise-span 비에 따른 불안정 거동 특성에 관한 연구)

  • Shon, Su-Deok;Kim, Seung-Deog;Kang, Moon-Myung
    • 한국공간정보시스템학회:학술대회논문집
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    • 2004.05a
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    • pp.75-82
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    • 2004
  • Many researcher's efforts have made a significant advancement of space frame structure with various portion, and it becomes the most outsanding one of space structures. However, with the characteristics of thin and long term of spacing, the unstable behavior of space structure is shown by initial imperfection, erection procedure or joint, especially space frame structure represents more. This kind of unstable problem could not be set up clearly and there is a huge difference between theory and experiment. Moreover, the discrete structure such as space frame has more complex solution, this it is not easy to derive the formulation of design about space structure. In this space frame structure, the character of rise-span ratio or load mode is represented by the instability of space frame structure with initial imperfection, and snap-through or bifurcation might be the main phenomenon. Therefore, in this study, space frame structure which has a lot of aesthetic effect and profitable for large space covering single layer is dealt. And because that the unstable behavior due to variation of inner force resistance in the elastic range is very important collapse mechanism, I would like to investigate unstable character as a nonlinear behavior with a geometric nonlinear. In order to study the instability. I derive tangent stiffness matrix using finite element method and with displacement incremental method perform nonlinear analysis of unit space structure, star dome and 3-ring star dome considering rise-span $ratio(\mu}$ and load $ratio(R_L)$ for analyzing unstable phenomenon.

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A Dynamic Utilization method of FSM for Adaptive NPC Generation (적응형 NPC 생성을 위한 FSM의 동적 활용 방안)

  • Yang, Jeong-Mo;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1258-1266
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    • 2008
  • Most game players obtain more satisfactions by interacting with human players that have fluxed behavior patterns, than with NPC(Non-Player Character)s that have fixed behavior patterns. Since it is impossible that game players always interact with human players, adaptive NPCs that can variously behave are required. In this paper, we present a method to create adaptive NPCs using a dynamic FSM(Finite State Machine). This method configures a dynamic FSM by using behavior information at behavior database, and repeatedly updates the dynamic FSM so that the dynamic FSM's total efficiency approaches to a given target efficiency. NPC adapts to game players through this process. For an experiment, we have implemented a 2D game with this strategy, and experimented with various target efficiencies. We show that a dynamic FSM's total efficiency approaches to target efficiency by updating a dynamic FSM several times over. It means that the adaptive NPC to be generated, adapts to game players.

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The Effects of Individual Character and Environmental Character of Adults with Intellectual Disability on Self-Determination - Focusing on Mediating Effect of Opportunity - (성인 지적장애인의 개별적 특성과 환경적 특성이 자기결정에 미치는 영향 - 기회제공의 매개효과를 중심으로 -)

  • Lee, Boksil
    • Korean Journal of Social Welfare
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    • v.65 no.2
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    • pp.5-28
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    • 2013
  • This study was to examine the effects of individual and environmental character among adults with intellectual disabilities on self-determination and to address issue of self determination in practical terms. This study was analyzed by the Structural Equations Models with 219 individuals with intellectual disabilities in residential home in the Metropolitan area, the Yeongnam area, the Honam area. The results showed that individual factors such as adaptive behavior and provider-user relationship recognition, and environmental factors such as institution size and institution location were directly affected to the self-determination of them. The opportunity was a full mediating effect in this process. In conclusion, this study stated how importance of the consumerism. Also it was suggested that some practical strategies to improve their self-determination in changing residential environment and support methods of the service in way to emphasis their opportunities.

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Pre-visualization of Interaction on Game Character's Quest Play : Towards of Narrative Structure (내러티브 구조 관점에서 본 게임 캐릭터의 퀘스트 플레이에 대한 인터랙션 사전 시각화)

  • Kim, Mi-Jin;Woo, Kim-Sang
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.3-11
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    • 2011
  • A game designer is the initial design of the quest based on narrative. It is important that to predict game character of play experience to establish these static content. This paper deal with player's affective interaction distinguishing among game characters are perform quest-play based on their characteristic status. To achieve this, First of all, previous studies regarding pre-visualization of narrative structure for other visual media are reviewed. Secondly, it is specified that quest-play experience and player's cognitive behavior. At last, these features of status by character were pre-visualized with QUG(Quest Unit Graph), which could be represented differences in precess of quest-play through analysis on world of warcarft game. Previous research is about of numerical balance in terms of character's achievement, whereas this study is meaningful that is proposed that visual model of quest-play interaction focused on narrative structure to predict game designer's architecture of quest experience.

The Effect of the Intergenerational Character Education Program for Young Children (세대통합 유아인성교육프로그램의 효과)

  • Lee, kyeong Min;Lee, Eun Hee
    • Korean Journal of Child Education & Care
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    • v.17 no.2
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    • pp.115-136
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    • 2017
  • The purpose of this study was to exam the effect of the intergenerational program of character education for young children. For this purpose, the intergenerational program of character education for young children were constructed and implemented based on the previous studies of intergenerational program and of character education linking with nuri-curriculum. The subjects of this study were 24 children aged 3 and 6 elderly people in their 70s. The findings of this study were as follows; First, the elderly-children intergenerational program show the positive effect in order of filial duty, public order, cooperation, consideration, respect and sharing. Second, there were the changes of behavior and attitude from the children toward the elderly.

Character Motion Generation and Control with Hierarchical Parametric Functions (계층적 매개함수를 이용한 캐릭터 동작 생성 및 제어)

  • Ok, Soo-Yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1193-1201
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    • 2008
  • In this paper, we propose a automated techniques for generating the gait animation of humanoid character model required in game applications. The proposed method can generate motion data of various styles with intuitive manipulation, and techniques for editing motion data are also proposed. In addition, we introduce an automated tool for gait animation of character model developed with the proposed method to verify the effectiveness of our method. The proposed method tan be successfully employed in motion authoring tools. In this paper, only the gait animation was considered. However, the proposed method can be applied to various motions and can be utilized as a motion engine that automatically generates proper motion according to the state of the character. The motion engine can express various behavior of the character without requiring motion data base which is usually employed in 3D online games.

Influence of Surface Morphology and Substrate on Thermal Stability and Desorption Behavior of Octanethiol Self-Assembled Monolayers

  • Ito, Eisuke;Gang, Hun-Gu;Ito, Hiromi;Hara, Masahiko;No, Jae-Geun
    • Proceedings of the Korean Vacuum Society Conference
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    • 2012.08a
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    • pp.219-219
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    • 2012
  • The formation and thermal desorption behaviors of octanethiol (OT) SAMs on single crystalline Au (111) and polycrystalline Au, Ag, and Cu substrates were examined by X-ray photoelectron microscopy (XPS), thermal desorption spectroscopy (TDS), and contact angle (CA) measurements. XPS and CA measurements revealed that the adsorption of octanethiol (OT) molecules on these metals led to the formation of chemisorbed self-assembled monolayers (SAMs). Three main desorption fragments for dioctyl disulfide (C8SSC8+, dimer), octanethiolate (C8S+), and octanethiol (C8SH+) were monitored using TDS to understand the effects of surface morphology and the nature of metal substrates on the thermal desorption behavior of alkanethiols. TDS measurements showed that a sharp dimer peak with a very strong intensity on single crystalline Au (111) surface was dominantly observed at 370 K, whereas a broad peak on the polycrystalline Au surface was observed at 405 K. On the other hand, desorption behaviors of octanethiolates and octanethiols were quite similar. We concluded that substrate morphology strongly affects the dimerization process of alkanethiolates on Au surfaces. We also found that desorption intensity of the dimer is in the order of Au>>Ag>Cu, suggesting that the dimerization process occurs efficiently when the sulfur-metal bond has a more covalent character (Au) rather than an ionic character (Ag and Cu).

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Effects of a short period nutrition education program on the dietary behavior and the dietary intake of female college students with the different adiposity index (단기간의 영양교육이 비만도가 다른 여대생들의 식생활 태도와 영양소 섭취에 미치는 영향)

  • Kwon, Jong-Sook
    • Journal of the Korean Society of Food Culture
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    • v.8 no.4
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    • pp.321-330
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    • 1993
  • Effects of a short-period nutrition education program on the dietary behavior and the dietary intake were investigated in sixty nine healthy female college students. Questionnaires for general health information, character type, dietary behavior and dietary intake were answered by the subjects. All the subjects were participated in the nutrition education program which was carried out twice during the study. Subjects were divided into three groups according to their adiposity indices (AI), which are low AI (33 subjects), normal AI (31), and high AI (5). In the normal and the high AI group, the nutrition education program appeared to influence the dietary behaviors of the subjects significantly. However the program did not significantly influence the dietary intake of three groups, except PUFA ratio. It appears that a longer-period nutrition education program is required for influencing both the dietary behavior and the dietary intake of the subjects.

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Effect of slip system transition on the deformation behavior of Mg-Al alloy: internal variable based approach (비탄성 변형 이론을 바탕으로 한 Mg-Al 합금의 슬립기구 천이 현상 해석)

  • Lee H. S.;Bang W.;Chang Y. W.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2004.05a
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    • pp.186-189
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    • 2004
  • Although magnesium has high potential for structural material due to the lightweight and high specific strength, the structural application has been limited by the low ductility at room temperature. The reason of the poor ductility is few activated slip systems of magnesium (HCP structure) during deformation. As temperature increases, however, additional non-basal slip systems are incorporated to exhibit higher ductility comparable to aluminum. In the present study, a series of tensile tests of Mg-Al alloy has been carried out to study deformation behavior with temperature variation. Analysis of load relaxation test results based on internal variable approach gave information about relationship between the micromechanical character and corresponding deformation behavior of magnesium. Especially, the material parameter, p representing dislocation permeability through barriers was altered from 0.1 to 0.15 as the non-basal slip systems were activated at high temperature.

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