• Title/Summary/Keyword: Behavior character

Search Result 428, Processing Time 0.028 seconds

A Analysis on the Relations among Characters shown in SBS Wednesday and Thursday Dramas -Focusing on the Greimas' Actantial Model- (SBS 수목드라마에서 나타난 등장인물 관계분석 -그레마스 행위소 모델 중심으로-)

  • Lim, Woon-Joo
    • Journal of Digital Convergence
    • /
    • v.13 no.1
    • /
    • pp.481-486
    • /
    • 2015
  • This study aimed to analyze how a variety of relations created by the actions of characters shown in SBS Wednesday and Thursday dramas are communicated by using Greimas' actantial model. This study analyzed the sparsity structure that the subject have in relations between the subject, and a desire structure that the subject have will appear if we look into the interactive and binding relation between the subject and the object in the process of solving those problems. In the relations between the subject and originator, the role of originator in the dramas was limited when his or her character is established as a poor character weaker than the subject and the one to be protected, whereas he or she was more authoritative than the subject in the structure that originator shares a role as an antagonist. Objectors shown in three works gave help to the solution of incident after all by turning coat as another cooperators of the subject and the object, showing a tendency to reach maturity rather than being unhappy.

Mossbauer Spectroscopic Study of La2-2xSr2xCu1-xFexO4-y(0≤x≤0.5) Solid-solution

  • Park, Jung-Chul;Byeon, Song-Ho;Kim, Don;Lee, Choong-Sub
    • Bulletin of the Korean Chemical Society
    • /
    • v.25 no.1
    • /
    • pp.97-100
    • /
    • 2004
  • Tetragonal $K_2NiF_4$-type $La_{2-2x}Sr_{2x}Cu_{1-x}Fe_xO_{4-y}$ solid-solution have been synthesized by citrate based sol-gel method. The valence state of iron was determined by Mossbauer spectroscopy and subsequent iodometric titration clearly showed that the copper ions in this solid-solution are in the mixed valence state Cu(II/III). When x ${\geq}$ 0.3, Fe(III) is competing with the mixture of Cu(II) and Cu(III) and $La_{2-2x}Sr_{2x}Cu_{1-x}Fe_xO_{4-y}$ exhibits a metallic character. No evidence for Cu(II)-O-Fe(IV) ${\leftrightarrow}$ Cu(III)-O-Fe(III) valence degeneracy was observed. In contrast, a small amount of Fe(IV) is observed with increasing x (x = 0.4 and 0.5), revealing a semiconducting behavior. These results suggest that the electronic interaction of Cu(III)-O-Fe(III) contributes greatly to the metallic character, while the electronic interaction of Cu(II)-O-Fe(IV) deteriorates the metallic character of $La_{2-2x}Sr_{2x}Cu_{1-x}Fe_xO_{4-y}$.

A Study on the TV Audition Show's Distortion of Reality with Sartre's Existentialism which shows Media Subjectivity and Ethicality (오디션 프로그램의 리얼리티 왜곡이 보여주는 미디어의 주관성과 윤리성)

  • Tu, Lingyao
    • Trans-
    • /
    • v.11
    • /
    • pp.1-35
    • /
    • 2021
  • This study looks to explore situations in which the authenticity of reality audition programs is inherently distorted by subjective intervention through a theoretical model of existentialism and case study of how it was practiced in an actual program. In detail, we examine the impact on the essence of human subjective intervention and the behavior by free will and use Sartre's existentialism a theoretical model and a Korean audition program series as the case for the study. We believe that the producers intended to narrow the audiences choices by creating a favorable environments for certain participants (trainees as they were called) to be recognized and liked by the voting audiences. We look to "subjectivity," the first principle of existentialism, people determine their essence through free will, and all actions in the production process are aimed at achieving that goal, which keeps the position balance of final debut group by creating the character image and personality through character making, storytelling and increasing or decrease the assigned air-time of each individuals.

Learning Multi-Character Competition in Markov Games (마르코프 게임 학습에 기초한 다수 캐릭터의 경쟁적 상호작용 애니메이션 합성)

  • Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
    • /
    • v.15 no.2
    • /
    • pp.9-17
    • /
    • 2009
  • Animating multiple characters to compete with each other is an important problem in computer games and animation films. However, it remains difficult to simulate strategic competition among characters because of its inherent complex decision process that should be able to cope with often unpredictable behavior of opponents. We adopt a reinforcement learning method in Markov games to action models built from captured motion data. This enables two characters to perform globally optimal counter-strategies with respect to each other. We also extend this method to simulate competition between two teams, each of which can consist of an arbitrary number of characters. We demonstrate the usefulness of our approach through various competitive scenarios, including playing-tag, keeping-distance, and shooting.

  • PDF

Fractal Deformation using Code and Displacement Vectors (코드와 변위 벡터를 이용한 프랙탈 변형)

  • Han, Yeong-Deok;Kim, Gi-Ok
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.12
    • /
    • pp.322-332
    • /
    • 2007
  • We consider a deformation method suitable for fractal. In IFS fractal, the position of a point is characterized by its code as well as by its coordinates. Code has a meaning of address for fractal. If we move a point by changing its code, the resulting movement shows fractal behavior. We propose three deformation methods based on code information. For the deformation vector of a point in fractal, 1) we use the vector of a given vector field at the point obtained by code transformation, 2) we use the vector constructed by adding predefined displacement vectors according to the code information of the point. Both methods show a fractal-like character as well as an ordinary continuous deformation character. Also, 3) we can deform fern-fractal more naturally by restricting its deforming region using code form.

The utilization of cooperative microteaching for pre-service mathematics teachers (중등수학 예비교사 교육에서 협동마이크로티칭의 활용 가능성 탐색)

  • Lee, BongJu;Yun, Yong Sik
    • The Mathematical Education
    • /
    • v.53 no.3
    • /
    • pp.399-412
    • /
    • 2014
  • The purpose of this article is to suggest using cooperative microteaching in pre-service mathematics teachers education based on their perceptions of it after actual application case. The background of this study is that cooperative learning came into the highlight as a good method to cultivate teachers' competencies for creativity and character education as well as students' creativity and character in the mathematics classroom. 20 pre-service mathematics teachers participated in their cooperative microteaching and 16 of them responded to the survey. The collected data showed that the merits of cooperative microteaching are to ease the burden of preparing for class, to discuss how to teach mathematics, to debate what lesson is better, to receive valuable feedback form their peer, and so on. Also, it provided them with the chance for self-improvement in that they kept to make up for the week points in their teaching behavior. Meanwhile, they wanted longer time to experience their teaching and their own lesson.

The Influence of Depression, Temperament and Character of Female Adolescents on Smoking Behavior (여자 고등학생의 우울, 기질 및 성격특성이 흡연에 미치는 영향)

  • Yi, Ggod-Me;Jeon, Kyung-Ja;Son, Shin-Young;So, Ae-Young
    • Research in Community and Public Health Nursing
    • /
    • v.18 no.3
    • /
    • pp.441-451
    • /
    • 2007
  • Purpose: The purpose of this study is to analyze the smoking behaviors and to identify the impacts of depression, temperament, and characteristic on smoking experience in the female adolescents. Methods: This study surveyed 691 highschool girls in the Gangwon area using self -administered questionnaires. Data were analyzed by SPSS 12.0. using Pearson correlation coefficient and multiple regression. Results: The smoking rate of the highschool girls was lower than that of the national average. Depression was observed to be seriously in the highschool girls. There were a positive correlations among smoking experience, the school records and novelty seeking and a negative correlation between smoking and cooperativeness. The significant predictors of smoking experience were the type of school, the satisfaction with school the school records, novelty seeking, reward dependence and cooperativeness. Conclusion: These results suggest that femalel adolescents who have the factors identified in this study are considered to have the potential for smoking. These results provide the basis for developing smoking prevention and cessation programs.

  • PDF

Effects of organic silicone additive material on physical and mechanical properties of mudstone

  • Chai, Zhaoyun;Kang, Tianhe;Chen, Weiyi
    • Geomechanics and Engineering
    • /
    • v.6 no.2
    • /
    • pp.139-151
    • /
    • 2014
  • Mudstone is a very common rock that, when in contact with water, can exhibit considerable volume change and breakdown. This behavior of mudstone is frequently encountered in geotechnical engineering and has a considerable influence on infrastructure stability. This is particularly important in the present work, which focuses on mitigating the harmful properties of mudstone. The samples studied are of Permian Age mudstone from Shandong Province, China. Modification tests using organic silicone additive material were carried out. The mechanisms of physical properties modification of mudstone were comparatively studied using corresponding test methods, and the modification mechanism of organic silicone additive material acting on mudstone was analyzed. The following conclusions were drawn. The surface texture and characters of mudstone changed dramatically, surface character turns from hydrophilic to hydrophobic after organic silicone additive material modification. The changes in the surface character indicate a reduction in the water sensitivity of mudstone. After modification, the shape of porosity and fracture of mudstone changed unremarkable, and the total and free expansion ratios decreased obviously, whereas the strength increased markedly.

Analysis of the change of the characters according to the change of the media -A Study on Composite Representation of Game Character in Sandboxed Indy Game (매체의 변화에 따른 캐릭터의 시대적 변화분석 -샌드박스형 인디 게임에 있어 게임 캐릭터 융복합적 표현법에 대한 고찰)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
    • /
    • v.17 no.6
    • /
    • pp.335-340
    • /
    • 2019
  • With the development of the media, pirate platforms and technologies are critical to the design of video content. Games based on online platforms and networking can help you develop games and expand your game as games are developed. Better yet. This paper is a major feature of the growth of the sandbox game that leads the game of InGame. Phenotypical 3D Dress Graphics You can study the usefulness of graphics based on doubles, the advantages of game characters, and space game graphics.

Tristram Shandy: A Sentimental Journey Riding a Hobbyhorse

  • Lee, Hye-Soo
    • English & American cultural studies
    • /
    • v.10 no.2
    • /
    • pp.209-230
    • /
    • 2010
  • This paper reads Tristram Shandy around the issue of hobbyhorse, Sterne's main contribution to novelistic techniques as well as his insightful understanding of the modern condition. First, Sterne represents his characters according to the principle of hobbyhorse, declaring "I will draw my uncle Toby's character from his HOBBY-HORSE." Gradually distancing himself from the Juvenalian satiric mode as well as Henry Fielding's grand narrative and Samuel Richardson's psychological realism, as is seen in the early episode of Yorick's death, Sterne suggests that the best way to represent his characters lies in describing their hobbyhorses. Sterne's foregrounding of hobbyhorse is linked with his embrace of madness as part of the modern identity. He accepts that hobbyhorse-riding, a quirky and mad habit of mind or behavior, is indispensable for some people, like Uncle Toby, to survive and get along with their otherwise unbearable lives. Uncle Toby's hobbyhorse of waging mock battles in the bowling green saves him from the perplexing real world of language and sexuality, while the fictionality of his hobbyhorsical world is exposed by Widow Wadman. Since a hobbyhorse is by definition a world of private pleasure and eccentricity, sentimentalism comes along to bridge the two virtually incommensurable hobbyhorsical world in place of linguistic communication. Yet if Tristram Shandy fully stages sentimentalism, a cardinal part of hobbyhorse riding, it also offers an awareness of it, which is a significant development in the cult of sentimentalism in the eighteenth century. Tristram Shandy performs a version of sentimental journey where each character rides his hobbyhorse and the reader is invited to ride his/her own hobbyhorse.