• Title/Summary/Keyword: Behavior Recognition

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Recognition, Knowledge, and Behavior to Decrease Exposure toward Endocrine Disruptors in Dietary Life among Elementary School Students (식생활 관련 내분비계 장애물질에 대한 초등학생의 인식도, 지식 및 노출저감화 행동에 관한 연구)

  • Kim, Hyo-Chung;Kim, Mee-Ra
    • Korean journal of food and cookery science
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    • v.25 no.6
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    • pp.712-724
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    • 2009
  • The purpose of this study was to examine the degree of concern about endocrine disruptors, the degree of recognition about the risk of endocrine disruptors towards humans, the degree of worry about the risk of endocrine disruptors towards ones self or family, information-obtaining behavior regarding endocrine disruptors, the degree of knowledge and the degree of behavior to decrease exposure to endocrine disruptors, and the degree of an educational need for endocrine disruptors in the dietary life of elementary school students. The data were collected from 162 students in Seoul, Incheon, Daejeon, Daegu, Busan and Gwangju. Frequencies, Cronbach's alpha, t tests, analysis of variance, Duncan's multiple range tests and chi-square tests were conducted using SPSS V.14.0 for WINDOWS. The results of this study were as follows. The degree of concern about endocrine disruptors was not high. The respondents obtained most of their information regarding endocrine disruptors from TV/radio. Respondents had difficulty in acquiring and understanding the information. Both the degree of knowledge and the degree of behavior to decrease exposure were not high. The respondents showed a high degree of educational need for endocrine disruptors, the most important was methods to prevent damage from endocrine disruptors followed by risk of endocrine disruptors.

Real-world multimodal lifelog dataset for human behavior study

  • Chung, Seungeun;Jeong, Chi Yoon;Lim, Jeong Mook;Lim, Jiyoun;Noh, Kyoung Ju;Kim, Gague;Jeong, Hyuntae
    • ETRI Journal
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    • v.44 no.3
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    • pp.426-437
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    • 2022
  • To understand the multilateral characteristics of human behavior and physiological markers related to physical, emotional, and environmental states, extensive lifelog data collection in a real-world environment is essential. Here, we propose a data collection method using multimodal mobile sensing and present a long-term dataset from 22 subjects and 616 days of experimental sessions. The dataset contains over 10 000 hours of data, including physiological, data such as photoplethysmography, electrodermal activity, and skin temperature in addition to the multivariate behavioral data. Furthermore, it consists of 10 372 user labels with emotional states and 590 days of sleep quality data. To demonstrate feasibility, human activity recognition was applied on the sensor data using a convolutional neural network-based deep learning model with 92.78% recognition accuracy. From the activity recognition result, we extracted the daily behavior pattern and discovered five representative models by applying spectral clustering. This demonstrates that the dataset contributed toward understanding human behavior using multimodal data accumulated throughout daily lives under natural conditions.

The Online Game World as a Product and the Behavioral Characteristics of Online Game Consumers as Role Player (상품으로서의 온라인 게임 세계와 역할 놀이자로서의 온라인 게임 소비자의 행동특성)

  • 황상민;김지연;임정화
    • Science of Emotion and Sensibility
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    • v.7 no.3
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    • pp.37-50
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    • 2004
  • This study attempted to explore how online game is endowed new meaning and function and changed into totally different product in result by recognition and consuming behavior(game activity) of game users. The subjects of this study are famous Internet based online games called 'Lineage' and 'EverQuest'. These two online games are physically similar games. Both are MMORPG and community-based games. While Lineage became a cyber world as a part of the real world, EverQuest was a game product. This study explored the recognition of garners about game world and different consuming behavior pattern(game activity pattern) in game world made by different recognition of online game. The result from exploring the differences in the recognition of game world showed Lineage garners regarded Lineage world as another living space or a part of real world they can explore and express psychological need and self-identity or self-image and live through diverse activities. But EverQuest garners regarded EverQuest as a product for experience of fantasy world. The result from comparing the game consuming behaviors showed that different recognition of game world made the differences in the game consuming behavior. The results of the present study supported that the recognition of consumers about digital images or content poducts like online game can be different by the value and experience of consumer, and the different recognition make the different consuming behavior of similar or same products. The results supported that the meaning and value of digital images or digital content are endowed by consumers.

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The Influence of Infectious Disease Recognition and Perceived Risk of the COVID19 of Air Traveller on Risk reduction behavior and Tourist Destination Switching Intention (항공사 고객들의 코로나19의 감염병 인식과 지각된 위험이 위험감소행동과 관광지 전환의도에 미치는 영향)

  • Joo, Shin-Ok
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.250-263
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    • 2021
  • This study tries to understand the Infectious disease recognition and perceived risk of the COVID19 of air traveller on risk reduction behavior and tourist destination switching intention. The study method was to conduct a online survey research targeting air travelers with airline experience within a year. The empirical survey was conducted between Jun 2 and Jun 24, 2021, and 250 valid questionnaires were analyzed. data analysis was conducted using SPSS 20.0 and AMOS 23.0 the hypothesis was tested through structural equation modeling. First, Infectious disease recognition of the COVID19 has effect on perceived risk and risk reduction behavior. Second, perceived risk of the COVID19 has effects risk reduction behavior, but has no effect on tourist destination switching intention. Third, risk reduction behavior has effect on tourist destination switching intention. The findings has significant implications for infectious disease recognition and perceived risk of the COVID19, risk reduction behavior, tourist destination switching intention and academic researchers. This study has shown that infectious disease recognition of the COVID19 is critical for preventing the spread of infectious diseases.

A Study on the Delayed Factors in Evacuation Behavior in the Case of Fire Accidents in Highway Tunnels (고속도로 터널 내 화재사고 발생 시 대피행동 지연 요인에 관한 연구)

  • Jae-Hwan, Cho
    • Journal of the Korea Safety Management & Science
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    • v.24 no.4
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    • pp.143-148
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    • 2022
  • This paper attempted to analyze the correlation between the risk image of the evacuees in the tunnel and the variables that affect the evacuation behavior due to the closed feeling. As to whether there is a difference in the level of recognizing the tunnel risk image according to the distribution of jobs, the null hypothesis was rejected at the significance probability of 0.002, so it can be said that the level of recognition of the tunnel risk image varies depending on the job group. In the distribution difference between gender and tunnel risk image recognition level, the significance probability was 0.012, indicating that the null hypothesis was rejected, indicating that the tunnel risk recognition distribution according to gender was different. As a result of analyzing the distribution difference between the tunnel's closed feeling and the tunnel risk perception level, the significance probability was 0.001, and the null hypothesis was rejected, indicating that there was a difference in the tunnel risk image level.

A Study on Factors Affecting Chinese Users' Willing to Pay for Online Paid Knowledge Contents: Focusing on Theory of Planned Behavior (중국 온라인 유료 지식 콘텐츠 구매의도에 영향을 미치는 요인: 계획된 행동이론(TPB)중심으로)

  • Jing, Jia;Lu, Chen
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.151-162
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    • 2020
  • In this paper, a research model was designed to investigate the factors affecting the purpose intentions to the online paid knowledge contents in China. The research model includes the contents characteristics, recognition of copyright, recognition of paid, the theory of planned behavior factors. In this research, the data was collected by online survey, and in final analysis, 457 users' questionnaires were used. The empirical paper proves research hypothesis by using SPSS 25.0 and AMOS 23.0. The results of the study are as follows: the contents characteristics partially give positive effects to attitude. In addition, recognition of paid and planning behavior theory factors have positive effects to purpose intentions. This paper provides a useful scheme to promotion the purpose of purchase for paid online knowledge contents.

An Adaptive Classifier for 3-D Planar Object Recognition Based on Uncertainty of Features by Binocular Stereo Method (Binocular Stereo 방법에 의한 3차원 평면 물체의 특징값의 불확실성을 고려한 적응분류기)

  • 권중장;김성대
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.4
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    • pp.92-103
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    • 1993
  • In this paper, we propose an adaptive classifier based on uncertainty of features for 3D planar object recognition. First, we investigate the uncertainty of depth information and the feature values of 3D planar object by numerical method. And, we observed that the statistical behavior of feature is dependent on the position and orientation of objects. After that, the approximation of the statistical behavior is executed. Subsequently, the recognition procedure is executed by the adaptive classifier. By computer simulation, we confirmed that the proposed classifier is useful for 3D planar object recognition.

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Recognition and Purchasing Behavior about Environment-Friendly Agricultural Produce of Housewives (친환경농산물에 대한 주부들의 인식도 및 구매 행동)

  • Kim, Hyo-Chung;Lee, In-Sook;Kim, Mee-Ra
    • Journal of the East Asian Society of Dietary Life
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    • v.20 no.6
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    • pp.845-852
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    • 2010
  • This study examined the recognition and purchasing behavior about environment-friendly agricultural produce (EFAP) of housewives in Yeungnam area. The data were collected from 401 housewives by a self-administered questionnaire on April, 2010. Frequencies, t test, chi-square test, and logistic regression analysis were conducted by SPSS Windows V.17.0. The results of the survey were as follows: (1) the purchase group of EFAP showed higher degree of concern about health and recognition about EFAP than the non-purchase group, (2) knowledge scores about EFAP were very low for both the purchase and non-purchase groups, (3) levels of confidence in EFAP in the purchase group were higher than those in the non-purchase group, (4) the purchase group considered high price as the main distribution problem about EFAP, whereas the non-purchase group regarded low trust toward producers, and (5) monthly household income (below 2,000,000 won) and confidence in EFAP were the significant factors affecting EFAP.

Relationship between Health Behavior Factors and Bone Mineral Density among College Students in a Health-Related Department (일 대학 보건의료전공학생의 건강행위특성과 골밀도와의 관련성)

  • Cho, Kwang-Ho;Yim, So-Youn;Baik, Sung-Hee
    • Journal of Korean Public Health Nursing
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    • v.25 no.2
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    • pp.266-275
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    • 2011
  • Purpose: The study investigated the relationship of health behavior with bone mineral density (BMD) for college students. Methods: A descriptive study was done using a convenient sampling of college students (n=116) enrolled in a health-related department. Height, weight, body mass index (BMI), health behaviors recognition of subjective health, smoking, drinking, exercise, food habits, intake of calcium, and family history of fracture were measured. BMD was measured at the right forearm using Hologic lunar duel-energy X-ray absorptiometry. Data were analyzed using descriptive analysis, t-test, ANOVA and multiple linear regression. Results: The prevalence of osteopenia and osteoporosis was 41.4% and 22.4%, respectively. Significant relationships were observed between BMD of right forearm and gender, BMI, subjective health recognition, drinking, and exercise (p<.05). Results of linear regression after adjusted BMD were increased concerning subjective health recognition and regular exercise (p<.05). Conclusions: Subjective health recognition and exercise carries positive effects on BMD. We recommend for college students that healthy behaviors like proper weight, smoking cessation, regular exercise, regular food habits, and health awareness are helpful to BMD.

Study on Users' Perception of Digital Contents Traits and Intention (디지털콘텐츠 특성의 이용자 지각과 이용의도에 관한 연구)

  • Choi, Dong-Chun;Kim, Yong-Bum;Yoon, Ji-Eun
    • Proceedings of the Safety Management and Science Conference
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    • 2008.04a
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    • pp.157-179
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    • 2008
  • This study demonstrates some major traits of digital contents as information, playfulness, individuality, perceived recognition as perceived usefulness and perceived ease of use, relationship quality as satisfaction and commitment, user behavior as use intention. To make an empirical analysis the study, it is hypothesized that traits of digital contents and perceived recognition, traits of digital contents and relationship quality, perceived recognition and relationship quality, relationship quality and user behavior. Proposed theoretical model was based on TAM and was tested by the structure equation model for validity, credibility, goodness of fit. The major finding of this study can be summarized as follows, traits of digital contents are positively affected by perceived recognition, satisfaction in relationship quality and use intention via perceived recognition. Theoretical implication of this study are as follows. First, users wanted to choice only needed information. Second, users recognized digital contents as a part of life. So, user's ability is very important in this environment. According to this, business related with or interested in digital contents must have developed digital contents in variety aspect. Users must have concerned using digital contents, also.

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