• Title/Summary/Keyword: BattleLab

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The LVC Linkage for the Interoperability of the Battle Lab (Battle Lab에서의 상호운용성을 위한 LVC 연동방안)

  • Yun, Keun-Ho;Shim, Shin-Woo;Lee, Dong-Joon
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.81-88
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    • 2012
  • In the M&S filed, The Battle Lab is available for acquisition, design, development tool, validation test, and training in the weapon system of development process. Recently, the Battle Lab in the military of Korea is still in an early stage, in spite of importance of battle lab construction. In the environment of network centric warfare, a practical use of the M&S which is connecting live, virtual and constructive model can be applied to all field of System Engineering process. It is necessary thar the Battle Lab is not restricted by time and space, and is possible for the technical implementation. In this paper, to guarantee the interoperability of live and virtual simulation, virtual simulators connect live simulators by using the tactical data link. To guarantee the interoperability of virtual and constructive simulation, both virtual simulators and constructive simulators use the RTI which is the standard tool of M&S. We propose the System that constructed the Air Defence Battle Lab. In case of the approach of target tracks, The Air Defence Battle Lab is the system for the engagement based on a command of an upper system in the engagement weapon system. Constructive simulators which are target track, missile, radar, and launcher simulator connect virtual simulators which are MCRC, battalion, and fire control center simulators using the RPR-FOM 1.0 that is a kind of RTI FOM. The interoperability of virtual simulators and live simulators can be guaranteed by the connection of the tactical data links which are Link-11B and ATDL-1.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

An Application of Quality Function Deployment on the Site Selection (입지선정에 있어 품질기능전개 방법론 적용)

  • Oh, Jin-Seok;Lee, Sang-Jin
    • Journal of the military operations research society of Korea
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    • v.36 no.1
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    • pp.65-76
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    • 2010
  • This study is to apply the Quality Function Deployment Methodology to select the Navy Battle Lab location among possible location sites. The Quality Function Deployment is known to be one of the good methodology in reflecting users' need. Thus the Navy Battle Lab location should b e selected on the basis of satisfying the Navy and ADD requirments. The data to be applied in QFD has been collected from the Navy users and ADD researchers. After carrying out QFD procedures, Jinhae was selected as the best site of the Navy Battle Lab.

Object Detection Performance Analysis between On-GPU and On-Board Analysis for Military Domain Images

  • Du-Hwan Hur;Dae-Hyeon Park;Deok-Woong Kim;Jae-Yong Baek;Jun-Hyeong Bak;Seung-Hwan Bae
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.8
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    • pp.157-164
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    • 2024
  • In this paper, we propose a discussion that the feasibility of deploying a deep learning-based detector on the resource-limited board. Although many studies evaluate the detector on machines with high-performed GPUs, evaluation on the board with limited computation resources is still insufficient. Therefore, in this work, we implement the deep-learning detectors and deploy them on the compact board by parsing and optimizing a detector. To figure out the performance of deep learning based detectors on limited resources, we monitor the performance of several detectors with different H/W resource. On COCO detection datasets, we compare and analyze the evaluation results of detection model in On-Board and the detection model in On-GPU in terms of several metrics with mAP, power consumption, and execution speed (FPS). To demonstrate the effect of applying our detector for the military area, we evaluate them on our dataset consisting of thermal images considering the flight battle scenarios. As a results, we investigate the strength of deep learning-based on-board detector, and show that deep learning-based vision models can contribute in the flight battle scenarios.

Real-Time Selection of Pulse Repetition Frequency (PRF) Set for a Triple 2-of-3 PRF Scheme

  • Kim, Tae-Hyung;Yi, Jae-Woong;Byun, Young-Jin
    • Journal of electromagnetic engineering and science
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    • v.13 no.3
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    • pp.186-188
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    • 2013
  • A triple 2-of-3 pulse repetition frequency (PRF) scheme is presented for medium PRF pulsed-Doppler airborne radars, and a real-time method is developed that searches for optimal or sub-optimal PRF sets according to momentary battle situations. The effectiveness of the real-time search method of PRF sets is demonstrated by the experimental results obtained using simulated data.

Distributed Air Defense Simulation Model and its Applications (방공교전모델(DADSim) 개발 및 활용사례)

  • 최상영;김의환
    • Journal of the military operations research society of Korea
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    • v.27 no.2
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    • pp.134-148
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    • 2001
  • In this paper, air-defense simulation model, called "DADSim", will be introduced. DADSim(Distributed Air Defense Simulation Model) was developed by Modeling&Simulation Lab of K.N.D.U.(Korea National Defence Univ) Weapon Systems Department. This model is an analysis-purpose model in the engagement-level. DADSim can simulate not only the global air-defense or Korean Peninsula but also the local air-defense or a battle field. DADSim uses the DTED(digital terrain elevation data) LeveII it for the representation of peninsula terrain characteristics. The weapon systems cooperated in the model are low/medium-range missile systems such as HAWK, NIKE, SAM. DADSim was designed in the way of object-oriented development method, implemented by C++ language. The simulation view is an event-sequenced object-orientation. For the convenience of input, output analysis, GUI(Graphic User Interface) of menu, window, dialog box, etc. are provided to the user, For the execution of DADSim, Silicon Graphic IRIX 6.3 or high version is required. DADSim can be used for the effectiveness analysis of­defence systems. Some illustrative examples will be shown in this paper.

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