• Title/Summary/Keyword: Basic computation

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A Solution Method of a Three-Player Game for Application to an Electric Power Market (전력시장 해석을 위한 3연 참여 게임의 해법 연구)

  • 이광호
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.52 no.6
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    • pp.347-353
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    • 2003
  • In models of imperfect competition of deregulated electricity markets, the key task is to find the Nash equilibrium(NE). The approaches for finding the NE have had two major bottlenecks: computation of mixed strategy equilibrium and treatment of multi-player games. This paper proposes a payoff matrix approach that resolves these bottlenecks. The proposed method can efficiently find a mixed strategy equilibrium in a multi-player game. The formulation of the m condition for a three-player game is introduced and a basic computation scheme of solving nonlinear equalities and checking inequalities is proposed. In order to relieve the inevitable burden of searching the subspace of payoffs, several techniques are adopted in this paper. Two example application problems arising from electricity markets and involving a Cournot and a Bertrand model, respectively, are investigated for verifying the proposed method.

KAIST ARM의 고속동작제어를 위한 하드웨어 좌표변환기의 개발

  • 박서욱;오준호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.04a
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    • pp.127-132
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    • 1992
  • To relize the future intelligent robot the development of a special-purpose processor for a coordinate transformation is evidently challenging task. In this case the complexity of a hardware architecture strongly depends on the adopted algorithm. In this paper we have used an inverse kinemetics algorithm based on incremental unit computation method. This method considers the 3-axis articulated robot as the combination of two types of a 2-axis robot: polar robot and 2-axis planar articulated one. For each robot incremental units in the joint and Cartesian spaces are defined. With this approach the calculation of the inverse Jacobian matrix can be realized through a simple combinational logic gate. Futhermore, the incremental computation of the DDA integrator can be used to solve the direct kinematics. We have also designed a hardware architecture to implement the proposed algorithm. The architecture consists of serveral simple unitsl. The operative unit comprises several basic operators and simple data path with a small bit-length. The hardware architecture is realized byusing the EPLD. For the straight-line motion of the KAIST arm we have obtained maximum end effector's speed of 12.6 m/sec by adopting system clock of 8 MHz.

Finite Element Analysis of Contact Behaviors of Rubber Lip Seals (고무립시일의 접촉거동에 관한 유한요소해석)

  • 김청균
    • Tribology and Lubricants
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    • v.10 no.4
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    • pp.82-88
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    • 1994
  • This paper deals with a FEM computation as well as measurement of the contact force and distribution of the temperature in rubber lip seals when the sealing interference between the rotating shaft and the lip edge is present. The study of the contact forces and distributions of the temperature and the sealing contact stress has always been one of the basic steps in the process of designing a lip seal. The calculated FEM results indicate that as the sealing interference increases, the contact force moderately increases compared with decreased sealing interference at the seal lip edge and radically increases the contacting width. And the FEM computation of oontact forces including nonlinear problems has been compared with experimental measurements with good agreement. The frictional heat does not dissipate promptly in the rubber seal lip and tends to accumulate at the contacting lip edge especially.

An Analysis on the Affects of Friction Material and Force of Manual Transmission Synchronizer Ring (수동 변속기용 동기기구의 마찰력과 마찰재의 영향 분석)

  • Cho Yong-Ee;Yoon Jung-Hyun;You Kwang-Suk
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.15 no.2
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    • pp.44-50
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    • 2006
  • A driver's feelings of transmission serve as a basis to judge not only the transmission but also the entire automobile that he or she drives. The importance of transmission feelings is increasing daily because of driver's desire for increased torque and other improved functions. In order to accommodate such desire of drivers, new friction materials have been developed. The study in this report compared the affects of such materials and the force for transmission theoretically and empirically. By doing so, the study attempted to establish basic references for computation of capacity and other factors to be determined at the time of design of synchronizer system.

A Field Study attention: The Population Density in Resident Area and Evacuation Regulation on Sale Facility(II) (대형 판매시설물의 피난안전규정을 위한 재실자 밀도에 관한 현장조사 연구(II))

  • Lee, Sang-Hee;Seo, Dong-Goo;Hwang, Eun-Kyung;Hwang, Keum-Sook;Kwon, Young-Jin
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2008.04a
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    • pp.273-276
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    • 2008
  • As the rapid and various changing of social aspects, the structures are getting bigger, higher and more complex. The importance of evacuation is on the rise as increased using frequency of multiplex sale facility and it's high population density. According to the result of a survey with 4 domestic wholesales mart's population density, the average and maximum was 0.41(人/$m^2$) and 0.46(人/$m^2$). considering evacuation dangerousness, the maximum value will be suitable for computation of evacuation capacity and this will be submitted as a basic data for computation of evacuation capacity.

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Framework for Innovative Mechanical Design Using Simulated Emergent Evolution (창발적 기계설계를 위한 컴퓨터기반 프레임워크)

  • Lee, In-Ho;Cha, Ju-Heon;Kim, Jae-Jeong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.4
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    • pp.701-710
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    • 2002
  • The framework, described in this paper, involves artificial evolutionary systems that re -produce aimed solutions through a simulated Darwinian evolution process. Through this process the framework designs structures of machines innovatively and emergently especially in the stages of conceptual and basic design. Since the framework simulates the evolution of nature, it inevitably involves processes that converse the natural evolution to the artificial evolution. For the conversion, based on several methods as the building block modeling, Artificial Life, evolutionary computation and the law of natural selection, we propose a series of processes that consists of modeling, evaluation, selection, evolution etc. We have demonstrated the implementation of the framework with the design of multi-step gear systems.

A Study on Computation of Optimal Basic Load of Rifle and Firearm Using Arena (ARENA를 이용한 최적 기본 휴대량 산정에 관한 연구)

  • Park, Ji-Won;Lee, Jae-Yeong;Park, Jung-Kap
    • Journal of the military operations research society of Korea
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    • v.34 no.2
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    • pp.1-26
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    • 2008
  • This study presents a new estimation of optimal amount of B/L for infantry rifles and artillery weapons which are currently using in Korean Army. To do that, we analyzed current concept of B/L and methodologies used to compute B/L before, and re-calculate optimal amount of B/L to solve some problems founded. We also applied ARENA simulation model to propose estimated values of optimal B/L. The proposed optimal B/L will certainly help to improve efficiency for wartime readiness in the future.

An Algorithm for Support Vector Machines with a Reject Option Using Bundle Method

  • Choi, Ho-Sik;Kim, Yong-Dai;Han, Sang-Tae;Kang, Hyun-Cheol
    • Communications for Statistical Applications and Methods
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    • v.16 no.6
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    • pp.997-1004
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    • 2009
  • A standard approach is to classify all of future observations. In some cases, however, it would be desirable to defer a decision in particular for observations which are hard to classify. That is, it would be better to take more advanced tests rather than to make a decision right away. This motivates a classifier with a reject option that reports a warning for those observations that are hard to classify. In this paper, we present the method which gives efficient computation with a reject option. Some numerical results show strong potential of the propose method.

An Analysis on the Effects of Basic Computational Skills Using G-Learning Contents (기초셈하기 G-러닝 콘텐츠의 효과성 분석)

  • Park, Mangoo;Kim, Eunhye;Whang, Sungwhan;Lee, Donghee
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.225-243
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    • 2013
  • This study was to analyze the effects of basic computational abilities using G-learning contents, which was developed for mathematically slow learners. The participant students were 146 mathematically slow learners in grade 3-6 in Seoul. The researchers analyzed the difference between pre and post test scores to check their effectiveness. Also, teachers and parents as well as students responded survey items to check dispositions and satisfactions towards the program. The research results showed that the application of the G-learning contents on basic computation areas was effective to develop students' basic computational skills. In addition, students also showed that they were satisfied studying basic computations with the G-learning contents. They had increased beliefs about and decreased difficulties in mathematics. Parents and teachers also had satisfactions in using the G-learning programs in spite of some negative effects such as errors in the contents, use of computers, and concentration on the game itself. For the improvement of G-learning contents, we need to keep studying on G-learning contents with wide range of areas and long term studies.

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Computer Vision System using the mechanisms of human visual attention (인간의 시각적 주의 능력을 이용한 컴퓨터 시각 시스템)

  • 최경주;이일병
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.239-242
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    • 2001
  • As systems for real time computer vision are confronted with prodigious amounts of visual information, it has become a priority to locate and analyze just that information essential to the task at hand, while ignoring the vast flow of irrelevant detail. A method of achieving this is to using human visual attention mechanism. In this paper, short review of human visual attention mechanisms and some computation models of visual attention were shown. This paper can be used as the basic data for researches on development of visual attention system that can perform various complex tasks more efficiently.

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