• Title/Summary/Keyword: Basic SW Education

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A Case Study on the Effectiveness of Major-friendly Contents in Software Education for the Non-majors (비전공자 소프트웨어 교육에서 전공맞춤형 학습 콘텐츠의 효과에 관한 사례 연구)

  • Seo, Joo-Young;Shin, Seung-Hun
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.55-63
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    • 2020
  • Recently, there is a strong interest in SW basic education for non-major students in universities, but SW non-majors are having a hard time learning. This paper proposes a class operation method that utilizes customized contents reflecting the interests of non-majors, rather than using existing learning contents for SW majors. The proposed method is to improve the education effects by increasing the learning motivation of SW non-majors. The paper shows a case study of A university, which has operated non-major SW basic education for more than five years. The case study analyzed the change of class satisfaction of students of pre- and post- learning group that reformed major-friendly contents about the same curriculum. As a result, the students of social sciences are interested in learning contents using public data that can examine the social and cultural phenomena of the country, and humanities students are interested in text contents such as novels, history books, and SNS articles. In addition to the understanding of the lectures, the class satisfaction was also greatly improved, and it showed that the major-friendly contents is useful for SW basic education of non-majors.

A Analysis of SW Experience in AI Basic Liberal Arts Education (AI기초교양교육에서 SW경험에 따른 학습자 분석)

  • Oh, Kyungsun;Jang, Eunsill
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.769-778
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    • 2021
  • Humanity faces the 4th industrial revolution, many countries are providing systematic and continuous SW education to foster talent with AI capabilities. On the other hand, there are high concerns that the SW gap will widen and polarize as domestic reality does not provide systematic and continuous SW education to learners. Against this background, this study started to investigate the influence of learners' SW experience on SW education. As a result of the study targeting science and engineering students, the effect of SW experience on SW education was significant. With theses results, it is expected that various discussions will be actively conducted so that systematic and continuous SW education can be provided in elementary and secondary schools.

Analysis on the SW Education Teaching Efficacy of Elementary School Teachers Participating SW Education Basic Training (SW교육 기초 연수를 수강하는 초등학교 교사의 SW교육 교수효능감 분석)

  • Jeon, Yong-Ju
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.169-172
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    • 2018
  • 본 연구는 SW교육 기초연수를 수강하는 SW교육 초급교사의 SW교육 교수효능감을 측정하고, 그 현황을 파악하여 이를 바탕으로 수강자의 SW교육 교수효능감을 신장시킬 수 있는 연수를 기획 및 수행하는 기초자료를 마련하고자 수행되었다. 연구 결과 SW교육 기초연수에 참가한 교사의 SW교육 교수효능감 중에서 교사 자신의 교수능력에 대한 개인적 판단인 개인효능 영역에서 연령, SW교육 경험에 따라 큰 차이가 존재함을 확인할 수 있었다. 따라서 SW교육 기초연수에서 5년 미만의 저경력 또는 20년 이상의 고경력 교사와 SW교육 경험이 전혀 없는 교사의 개인효능을 향상할 수 있는 방법을 고민하고 이를 연수에 반영할 필요가 있다는 시사점을 도출하였다.

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Case Study on Global Software Education in Schools

  • Kil, Hyun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.151-160
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    • 2019
  • With the advent of the Fourth Industrial Revolution, software(SW) education has become a necessity, not a choice of those who live in the digital age. Recently, many countries around the world have been actively promoting software education based on Computational Thinking(CT) for K-12 students, so software education in schools has bigger meaning as basic literacy education of future digital generation rather than coding skills. However, the integration of software education as a formal curriculum in schools is still ongoing in even other countries. Korea is also pursuing software education, but it is in the beginning stage. Therefore, we need to study the cases of other countries that have already started software education at the national level. In this paper, we first investigate the software education cases of three countries, e.g., UK, France and China with a respect of background & educational objective, development stage, and curriculum and we suggest education policies that software education can settle in Korea schools to foster a creative talented people.

Effects of Storytelling Based Software Education on Computational Thinking (Storytelling기반 SW교육이 Computational Thinking에 미치는 영향)

  • Park, Jungho
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.57-68
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    • 2015
  • Since the entering SW-centered society in which people make the best use of SW in order to express their own personal ideas or to solve problems, the significance of SW education has been emphasized. It is generally known that storytelling provides motivational and contextual environments. This study conducted an experimental research to find out how Aesop's fables-applied SW educational program would influence computational thinking. Of these students who had participated in an SW educational camp on every Saturday for a total of 6 weeks, the experimental group learned on basic concepts of Scratch programming as working on Aesop's fables and they were led to diverse SW activities such as stories, games, simulations arts, and others. After that, the study carried out a comparison research in relation to the groups' SW concepts, SW implementation and attitudes toward SW education. The result shows that the experimental group came up with higher levels of SW concepts, implementation and positive attitude toward SW education.

The Flipped Learning-based SW-STEAM Education Program for Learning Motivation (학습동기 향상을 위한 플립러닝 기반 SW 융합 교육)

  • Song, Haenam;Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.325-333
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    • 2018
  • This study analyzes students' motivation for learning when applying SW-STEAM education using Flipped Learning. As a main content of the study, we developed a program that combines SW education with existing subjects and utilized flipped learning as a method. Elementary school students were given an education program. The data were collected through pre and post-test of learning motivation. As a result of analysis, the SW-STEAM program based on flipped learning has improved attention, relevance and confidence. We expect that the results of the SW-STEAM education program developed in this study and the learning motivation analysis will help in the direction of the SW-STEAM education and be useful as a basic resources for settling in class.

A Study on the Development of Software Education Program Based on Design Thinking for Nonmajors SW Basic Education (비전공자 SW기초 교육을 위한 디자인씽킹 기반의 SW교육 프로그램 개발 사례 연구)

  • Shin, HeeSeong;Suh, EungKyo;Oh, KyungSun;Chung, Haejin;Park, Sohyun
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.125-128
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    • 2018
  • 본 연구는 지능 정보화시대에서 요구하는 역량을 길러내기 위해 소프트웨어 교육 내용을 제안하는 데 그 목적이 있다. 특히 비전공자 대상의 SW 기초교육의 개선점을 제공하고자 한다. 연구 방법은 수도권 소재 D대학교 SW 기초교육의 사례 통해 핵심 역량을 신장하기 위한 디자인씽킹과 소프트웨어 교육을 접목하여 개발한 1단계 SW 기초교육 내용을 알아보았다. 연구 결과는 1단계 SW 기초교육은 SW 교육의 필요성을 인식할 충분한 기회를 제공하도록 한다. 그뿐만 아니라 팀 과제와 팀 활동을 통해 협업의 기회를 제공하고, 의사소통과 창의력이 향상되도록 한다. 본 연구의 시사점은 SW 기초교육에서 SW 교육의 필요성을 체득할 수 있는 활동의 기회를 제공하고, 컴퓨팅 사고뿐 아니라 미래핵심역량의 준비도 함께 되어야 함을 이야기하고 있다. 본 연구는 향후 체계화된 SW 기초교육의 밑거름이 될 것으로 기대한다.

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An Evaluation Method of Understanding SW Architectures in an Arduino-based SW Lecture for Non-major Undergraduates (비전공자 대상 아두이노 활용 SW 강좌에서 SW 구조 이해도 평가 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.17-23
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    • 2019
  • In applying SW education for non-major undergraduates, we applied the physical computing lesson using Arduino. There is a case in which the basic problem-solving process teaching method based on the computational thinking was proposed in the physical computing class using Arduino. However, in educating computational thinking process, it is necessary to evaluate and educate understanding of SW structures. After understanding SW structures, it is correct SW education flow to make creative outputs by applying computational thinking process. However, there is a lack of examples of how to evaluate understanding of SW structures in the class using Arduino. In this paper, we proposed a one - semester curriculum for lectures on SW education using Arduino for non-majors. In addition, we proposed and analyzed the evaluation method of the understanding of SW structures and the evaluation problems developed in this course.

Development of Basic Practice Cases for Recurrent Neural Networks (순환신경망 기초 실습 사례 개발)

  • Kyeong Hur
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.491-498
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    • 2022
  • In this paper, as a liberal arts course for non-major students, a case study of recurrent neural network SW practice, which is essential for designing a basic recurrent neural network subject curriculum, was developed. The developed SW practice case focused on understanding the operation principle of the recurrent neural network, and used a spreadsheet to check the entire visualized operation process. The developed recurrent neural network practice case consisted of creating supervised text completion training data, implementing the input layer, hidden layer, state layer (context node), and output layer in sequence, and testing the performance of the recurrent neural network on text data. The recurrent neural network practice case developed in this paper automatically completes words with various numbers of characters. Using the proposed recurrent neural network practice case, it is possible to create an artificial intelligence SW practice case that automatically completes by expanding the maximum number of characters constituting Korean or English words in various ways. Therefore, it can be said that the utilization of this case of basic practice of recurrent neural network is high.

A Case Study on Programming Learning of Non-SW Majors for SW Convergence Education (SW융합인재 양성을 위한 비전공자 프로그래밍 학습에 관한 사례 연구)

  • Seo, Jooyoung
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.123-132
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    • 2017
  • Recently, there has been a growing interest in SW education for non-SW major in order to nurture SW convergence talent. In Korea, it is a tendency to make SW mandatory for basic education to all students regardless of their major, starting with SW-oriented universities. Through a case study of programming lesson, the paper compared differences in academic achievements and difficulties of learning between SW majors and non-majors and between the humanities department and the science department. As a result, although there was no significant difference in academic achievement according to majors, the humanities department had more difficulty in implementing programs such as practices, assignments, and team project. Through the interview, lack of understanding about programming problem itself, lack of relationship with friend or tutor that can help assignments, and difficulty in learning motivation by piecemeal curriculum knowledge alone were the main causes. The results will be expected to propose the direction of SW education for non-SW majors.