• Title/Summary/Keyword: Bandwidth Control

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Design of Broad Bandwidth Dipole Antenna with CMM Feeding Probe Structure (CMM 급전 구조를 가지는 광대역 다이폴 안테나의 설계)

  • Lee, Ji-Chul;Min, Kyeong-Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.9
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    • pp.1030-1036
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    • 2010
  • This paper proposes a simulation design for feeding probe with the CMM(Cylindrical Magneto Material) structure for broad bandwidth of a dipole type antenna. In order to ensure low frequency bandwidth, the magnetic material with high relative permeability was considered in design calculation. It was confirmed that the broad bandwidth was independent on the relative permeability value and depended on the control of distance($r_m$) between magnetic material and feeding probe, and of magnetic material thickness($t_m$). Furthermore, an antenna size with the CMM was miniaturized about 18 % comparison with its size without the CMM.

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

OFPT: OpenFlow based Parallel Transport in Datacenters

  • Liu, Bo;XU, Bo;Hu, Chao;Hu, Hui;Chen, Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.4787-4807
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    • 2016
  • Although the dense interconnection datacenter networks (DCNs) (e.g. FatTree) provide multiple paths and high bisection bandwidth for each server pair, the single-path TCP (SPT) and ECMP which are widely used currently neither achieve high bandwidth utilization nor have good load balancing. Due to only one available transmission path, SPT cannot make full use of all available bandwidth, while ECMP's random hashing results in many collisions. In this paper, we present OFPT, an OpenFlow based Parallel Transport framework, which integrates precise routing and scheduling for better load balancing and higher network throughput. By adopting OpenFlow based centralized control mechanism, OFPT computes the optimal path and bandwidth provision for each flow according to the global network view. To guarantee high throughput, OFPT dynamically schedules flows with Seamless Flow Migration Mechanism (SFMM), which can avoid packet loss in flow rerouting. Finally, we test OFPT on Mininet and implement it in a real testbed. The experimental results show that the average network throughput in OFPT is up to 97.5% of bisection bandwidth, which is higher than ECMP by 36%. Besides, OFPT decreases the average flow completion time (AFCT) and achieves better scalability.

Study on Satellite Vibration Control Using Adaptive Algorithm

  • Oh, Choong-Seok;Oh, Se-Boung;Bang, Hyo-Choong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2120-2125
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    • 2005
  • The principal idea of vibration isolation is to filter out the response of the system over the corner frequency. The isolation objectives are to transmit the attitude control torque within the bandwidth of the attitude control system and to filter all the high frequency components coming from vibration equipment above the bandwidth. However, when a reaction wheels or control momentum gyros control spacecraft attitude, vibration inevitably occurs and degrades the performance of sensitive devices. Therefore, vibration should be controlled or isolated for missions such as Earth observing, broadcasting and telecommunication between antenna and ground stations. For space applications, technicians designing controller have to consider a periodic vibration and disturbance to ensure system performance and robustness completing various missions. In general, past research isolating vibration commonly used 6 degree order freedom isolators such as Stewart and Mallock platforms. In this study, the vibration isolation device has 3 degree order freedom, one translational and two rotational motions. The origin of the coordinate is located at the center-of-gravity of the upper plane. In this paper, adaptive notch filter finds the disturbance frequency and the reference signal in filtered-x least mean square is generated by the notch frequency. The design parameters of the notch filter are updated continuously using recursive least square algorithm. Therefore, the adaptive filtered-x least mean square algorithm is applied to the vibration suppressing experiment without reference sensor. This paper shows the experimental results of an active vibration control using an adaptive filtered-x least mean squares algorithm.

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Sensorless Control of Non-salient Permanent Magnet Synchronous Motor Drives using Rotor Position Tracking PI Controller

  • Lee Jong-Kun;Seok Jul-Ki
    • KIEE International Transaction on Electrical Machinery and Energy Conversion Systems
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    • v.5B no.2
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    • pp.189-195
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    • 2005
  • This paper presents a new velocity estimation strategy for a non-salient permanent magnet synchronous motor drive without high frequency signal injection or special PWM pattern. This approach is based on the d-axis current regulator output voltage of the drive system, which contains the rotor position error information. The rotor velocity can be estimated through a rotor position tracking PI controller that controls the position error at zero. For zero and low speed operation, the PI gain of the rotor position tracking controller has a variable structure according to the estimated rotor velocity. Then, at zero speed, the rotor position and velocity have sluggish dynamics because the varying gains are very low in this region. In order to boost the bandwidth of the PI controller during zero speed, the loop recovery technique is applied to the control system. The PI tuning formulas are also derived by analyzing this control system by frequency domain specifications such as phase margin and bandwidth assignment.

Layered Media Data Transmission Mechanism Of Considering Adaptive Dynamic QoS Control (동적 QoS 적응을 고려한 계층적 미디어 데이터의 전송 기법)

  • 나윤주;이승하;박준호;남지승;마평수
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.97-100
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    • 2001
  • A common network such as internet does not provide a guaranteed network bandwidth to accommodate multimedia service in a reliable fashion. In this paper, we propose a new rate control mechanism for multimedia service on the internet which is adaptive to the dynamic QoS in real-time. Also we adapt an QoS monitoring module and real-time transmission control module to adapt dynamic network bandwidth. To do this, we used layer attribution of media data and also considered loss rate and buffer threshold in receiver side for measurement of dynamic QoS.

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Design of a Dual-Drive Mechanism for Precision Gantry

  • Park, Heung-Keun;Kim, Sung-Soo;Park, Jin-Moo;Daehie Hong;Cho, Tae-Yeon
    • Journal of Mechanical Science and Technology
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    • v.16 no.12
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    • pp.1664-1672
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    • 2002
  • Gantry mechanisms have been widely used for precision manufacturing and material handling in electronics, nuclear, and automotive industries. Dual-drive servo mechanism is a way to increase control bandwidth, in which two primary axes aligned in parallel are synchronously driven by identical servo motors. With this mechanism, a flexible coupling (compliance mechanism) is often introduced in order to avoid the damage by the servo mismatch between the primary drives located at each side of gantry. This paper describes the design guidelines of the dual-drive servo mechanism with focus on its dynamic characteristics and control ramifications. That is, the effect on the system bandwidth which is critical on the system performance, the errors and torques exerted on guide ways in case of servo mismatch, the vibration characteristics concerned with dynamic error and settling time, and the driving force required at each axis for control are thoroughly investigated.

Performance Analysis and Experiment of Network Architecture for Distributed Control System

  • Lee, Sung-Woo;Gwak, Kwi ?Yil;Song, Seong-Il;Park, Doo-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.334-337
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    • 2005
  • This paper describes the implementation of DCS communication network that provides high bandwidth and reliability. The network for DCS in this paper adopts the Reflective Memory (RM) architecture and Fast Ethernet physical media that have 100Mbps bandwidth. Also, this network uses Ring Enhancement Device (RED) which was invented to reduce the time delay of each node. The DCS network that is introduced in this paper is named as ERCNet(Ethernet based Real-time Control Network). This paper describes the architecture and working algorithms of ERCNet and performs numerical analysis. In addition, the performance of ERCNet is evaluated by experiment using the developed ERCNet network.

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An Improved Priority Application for Humanoid Robot in the Controller Area Network(CAN) (CAN내장 휴머노이드 로봇에 대한 진보된 우선순위 적용)

  • Ku Ja-bong;Huh Uk-youl;Kim Jin-geol;Kim Byung-yoon
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.10
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    • pp.714-719
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    • 2004
  • The Controller Area Network (CAN) is being widely used in real-time control applications such as automobiles, aircraft, and automated factories. Unfortunately, CAN, in its current form, is not able to either share out the system bandwidth among the different devices fairly or to grant an upper bound on the transmission times experienced by the nodes connected to the communication medium as it happens, for instance, in the token-based networks. In this paper. we present the message scheduling for CAN, based on the distributed control scheme to integrate actuators and sensors in a humanoid robot. Besides introducing the new algorism, this paper also presents some performance figures obtained using a specially developed software simulator, while the behavior of the new algorism is compared with the traditional CAN systems, in order to see how effective they are.

The effects of target and missile dynamics on the optimal coriolis acceleration compensation (미사일 및 표적 운동을 고려한 시선지령유도에서의 코리올리 가속도 보상)

  • 류동영;탁민제;엄태윤;송택렬
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.596-600
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    • 1992
  • In CLOS guidance, feedback compensation of the Coriolis acceleration is used to reduce miss distance. This paper presents the effects of the bandwidth of target and missile on the optimal Coriolis acceleration compensation. A state space formulation of CLOS guidance is used to implement CLOS guidance in feedback form. And the LQR control method is applied to find the optimal feedback gain. From the analysis of the Riccati equations of the optimal control, the following facts are observed: When the target is agile, the optimal gain is reduced, since the compensation becomes ineffective. The missile bandwidth also affects the Coriolis accleration compensation. Narrower missile requires more compensation for the Coriolis acceleration.

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