• Title/Summary/Keyword: Balance skill

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The Roles of the Exchange Rate and Labor Skill Composition on Vietnam's Trade Balance Vis-à-Vis Main Trading Partners (베트남 무역수지에서 환율 및 노동숙련도 간의 상관관계분석: 주요 무역 상대국 중심으로)

  • Tan, Yan;Uprasen, Utai
    • International Area Studies Review
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    • v.22 no.3
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    • pp.85-119
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    • 2018
  • This paper investigates the effects of exchange rate and labor skill composition on Vietnam's trade balance with her twenty main trading partners. Using balanced panel data from 2000 to 2016, the authors analyze Vietnam's total trade balance and the trade balance which is disaggregated based on labor skill sophistication. Three main findings are presented. Firstly, exchange rate has a positive effect on Vietnam's trade balance, but the small value of estimated coefficient indicates that its effect is limited. Secondly, Vietnam's trade balance of the high labor-skill produced and medium-skill white collar labor-produced goods is worsened when VND (Vietnamese Dong) depreciates. Thirdly, moving up the labor skill ladder and promoting the none-price competitiveness of the high labor-skill produced and medium-skilled white collar labor-produced goods can improve Vietnam's total trade balance, while promoting the low-skill labor-produced and medium-skill blue collar-labor produced goods can no longer contribute to Vietnam's total trade balance.

The Effect of Multi-Sensory Stimulation Training on Cognitive Function and Balance Skill of the Community Resident Elderly (다감각 자극훈련이 노인의 인지기능 및 균형능력에 미치는 영향)

  • Choi, Ji-Hyon;Yoo, Doo-Han
    • The Journal of Korean society of community based occupational therapy
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    • v.6 no.2
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    • pp.1-10
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    • 2016
  • Objective : The purpose of this study was to examine the effect of multi-sensory stimulation training on cognitive function and balance skill of the community resident elderly. Methods : 10 participants who is over aged 65 years carry out multisensory stimulation training program for 12weeks, once a week for 60minutes. The multisensory stimulation training program is consisted of total 12 topic based on body schema, gross muscle and tactile stimulation. The result was measured using Mini-Mental State Examination-Korean and Berg Balance Scale to evaluate before and after of cognitive function and balance skill. And after intervention, the satisfaction of the program was investigated. Wilcoxon matched-pair signed rank test was used to compare pre- post difference of cognitive function and balance skill. Results : There was significant difference in cognitive function and balance skill(p<.05) and the satisfaction is positive at the end of the program. Conclusion : The multisensory stimulation training program has positive effects on cognitive function and balance skill for elderly. And the satisfaction is positive at the end of the program. The multisensory stimulation training program can enhance the satisfaction to elderly in the aging society. So, additional studies is needed for efficient use.

Measurement Method of User's Gameplay Skill Level in a Computer Game (컴퓨터게임에서 유저의 게임플레이 숙련도 측정 방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.23-34
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    • 2012
  • Computer games should keep user's immersion for fun. Flow can be occured on the balance of user's game skill level and the difficulty level of the challenges by an immersion theory. Computer games can make automatic control of the challenge difficulty level but user's game skill makes difficult to know instantly its level on gameplay because the skill is decided by game goals, user tendency, or user experience. In this paper, we proposed a method of measurement of user's gameplay skill level that we can know the skill level instantly on gameplay. The proposed methods require to be implemented in the stages of the design and implementation of the computer game to be used. Computer games can keep continuously the balance of user's game skill level and the difficulty level of the challenges in order to occur flow immersion by using the proposed measurement method and automatic control methods of the difficulty of game challenges.

Flow and Learning Emotions in Computer Education: An Empirical Survey

  • Wang, Chih-Chien;Wang, Kai-Li;Chen, Chien-Chang;Yang, Yann-Jy
    • Journal of Information Technology Applications and Management
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    • v.21 no.3
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    • pp.53-64
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    • 2014
  • It is important to keep learners' feeling positive during learning to enhance learning performance. According to flow theory,challenge-skill balance is a precondition for flow experience: Learners feel anxiety when the challenge of learning is higher than their ability, feel boredom when the challenge of learning is lower than learners' ability, and engage in flow status when the challenge of learning matches the learners' ability. However, the current empirical study reveals that emotions related to enjoyment may appear when the learners' skill is equal to or higher than the learning challenge. Nevertheless, boredom emotion may appear when learners perceive the courses are difficult but unimportant. These empirical survey results revealed the necessary of rethinking the appearance of boredom and enjoyment emotions in computer education.

The Comparisons of Vestibular Function and static Balance Skill between Normal and Hearing-Impaired Children (정상 아동과 청각장애 아동의 전정기능과 정적균형수행력 비교)

  • Lee Seung-Min;Kwon Young-Shil;Kim Sang-Soo;Kim Jin-Sang
    • The Journal of Korean Physical Therapy
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    • v.11 no.2
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    • pp.29-36
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    • 1999
  • This study was carried out to compare the rotation between vestibular function and balance skills in normal and hearing-impaired children. The subjects were 20 normal children (8-10 years) and 20 bearing-impaired children (8-10 years). The SCPNT was used to assess vestibular function, then, one leg stance test was used to compare static balance skill of normal and hearing-impaired children according to existence of visual input and sex. The results were as follows: 1. In SCPNT, normal md hearing-impaired children showed statistical significance in all left-sided and right-sided rotations(p<.01), and the vestibular function responses of hearing-impaired children wore normal $20\%$, abnormal $45\%$, absent $35\%$. 2. To compare balance skills between normal and hearing-impaired according to eye open and eye close, one-leg stance Oat showed statistical significance in eye open(p<.05), but did not show statistical significance in eye close(p>.05). 3. SCPNT, ene-leg stance test did not show statistical significance according to sex(p>.05).

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Analysis of the Research Trend of Artistic Gymnastics on the Sports Biomechanics (기계체조의 운동역학적 연구동향 분석)

  • Han, Yoon-Soo;Kwon, Oh-Seok
    • Korean Journal of Applied Biomechanics
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    • v.17 no.2
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    • pp.93-101
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    • 2007
  • The purpose of this study was to analyze the research trends of artistic gymnastics on the kinetics. This study analyzed the 76 published papers in the Journal of Korean Alliance for Health, Physical Education, Recreation & Dance and Korean Journal of Sport Biomechanics between 1995 and 2006. Papers were split into two groups for analysis, 1995-1999 and 2000-2006, and classified according to research methods, areas, and main topics. Conclusions are as follow. First, method of research were kinematical research(80.3%), kinetic(17.1%), and EMG research(2.6%). Second, areas of research were hi-bar(31.6%), vault(23.7%), parallel bars(21.1%), floor exercise(13.2%), rings(3.9%), balance beam(3.9%), uneven bars(2.6%). Last, main topic of research were focused on vault Tsukahara skill(13.9%), hi-bar flight skill(11.4%), parallel bars support skill(10.1%), hi-bar dismount skill(8.9%), floor exercise salto skill(8.9%).

The effect on Grip Strength of Grasping Reflex Skill Training of 4 Case Children with Spastic Cerebral Palsied (경직형 뇌성마비아의 장악력에 파지기능 훈련이 미치는 영향(4례 증례보고))

  • Kim, Jeong-Ja;Oh, Myung-Hwa;Kim, Eun-Jung
    • The Journal of Korean Physical Therapy
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    • v.20 no.2
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    • pp.49-55
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    • 2008
  • Purpose: The purpose of this study is to find the effect of grip strength of the grasping reflex skill training of 4 case children with spastic cerebral palsy. Smedley hand dynamometer(JAMAR, USA) was used for measuring grip strength. Methods: Smedley hand dynamometer(JAMAR, USA) was used for measuring grip strength. Cases were chosen mild, moderate and severe spastic cerebral palsy with sitting balance and perception. To achieve that purpose, this training program was carried out 5 times a week for 4 weeks with 4 children. The performance of grasping reflex skill training and grip strength was evaluated each other. Results: Both hands were investigated with grasping reflex skill test and grip strength in two week intervals. In the dominant or nondominant hand, the more improvement of grasping reflex skill test is high, the more that of grip strength is high. Conclusion: The result were as follows that. The grasping reflex skill training was effective in grip strength.

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Relationship between Flow and Participation Degree of Ground, Water, Air Leisure Sports-based Tourism Activities (지상, 수상, 항공 레저스포츠 관광활동 참여정도와 몰입의 관계)

  • Lee, Mun-Jea;Hwang, Sun-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.488-497
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    • 2013
  • The purpose of the study was to investigate the relationship between the degree of participation and flow for participants in ground, water, and air leisure sports-based tourism activities. A total of 437 participants' data was employed for the analyses (one-way ANOVA and multiple regression analysis) using SPSS Win 18.0 program. Main findings are as follows; First, there were differences in clear goals, transformation of time, loss of self-consciousness, challenge-skill balance, autotelic experience, unambiguous feedback, and sense of control out of flow dimensions based on types of leisure sports-based tourism activities. Second, participation period and frequence had positive effects on flow. Specifically, period had an influence on challenge-skill balance. clear goals: frequence had an effect on challenge-skill balance, transformation of time, clear goals, autotelic experience, unambiguous feedback, and sense of control: intensity had an influence on transformation of time and autotelic experience.

Concurrent Validity of the Functional Gait Assessment, Berg Balance Scale, and Timed Up and Go Test in Patients With Stroke (뇌졸중 환자에 대한 기능적 보행평가, 버그 균형척도, 일어나 걸어가기 검사의 동시 타당도)

  • Won, Jong-Im;Kim, Ki-Song
    • Physical Therapy Korea
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    • v.18 no.2
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    • pp.43-51
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    • 2011
  • Balance is a complex motor skill that depends on interactions between multiple sensorimotor processes and environmental and functional contexts. Many rehabilitation specialists believe that balance assessment under multitask conditions may be a more sensitive indicator of balance problems and falls than balance assessment in a single-task context. Functional Gait Assessment has many tasks that allow for testing under multitask conditions. The purpose of this study was to determine the concurrent validity between the Functional Gait Assessment (FGA), Berg Balance Scale (BBS), and Timed "Up & Go" Test (TUG) in patients with stroke. One hundred and five participants with at least 3 months post stroke and able to walk at least 6 m with or without a mono cane, participated in this study. Concurrent validity between the FGA, BBS, and TUG was assessed using Spearman rank order correlation. The FGA correlated with the BBS (r=.80, p<.01) and TUG (r=-.77, p<.01). The good and moderate correlation between the FGA, BBS, and TUG establishes the concurrent validity of the FGA in patients with stroke. These measures provide clinicians with valuable information about patients' functional balance capabilities.

The Relationship Between Sensory Organization and Balance in Patients With Hemiplegia (편마비 환자의 균형 기능과 감각조직화)

  • Kim, Jong-Man;Lee, Jeong-Weon;Yi, Chung-Hwi;Roh, Jung-Suk
    • Physical Therapy Korea
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    • v.4 no.3
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    • pp.61-69
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    • 1997
  • The ability to maintain an upright position during quiet standing is a useful motor skill. The Sensory Organization Test (SOT) is a timed balance test that evaluates somatosensory, visual, and vestibular function for maintenance of upright posture. The Fugl-Meyer Sensorimotor Assessment (FMSA) balance subscale is the functional status assessment that indicates amount of assistance needed during various balance tasks. Functional Independence Measure (FIM) is the functional status assessment tool and FIM can be used clinically as an outcome measure. The purpose of this study was to see if the SOT can be used as a evaluation tool to measure hemiplegic patients' balance ability. Thirty-six patients with hemiplegia participated in this study. SOT scores were significantly correlated with FMSA balance scores and FIM scores(p<0.05). However correlation coefficients were not so high (r=0.60, and r=0.51, respectively). Therefore, further study is needed to verify the SOT's usefulness when physical therapists are evaluating for hemiplegic patients' balance ability.

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