• Title/Summary/Keyword: Avoidance agents

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Multi-AUV Motion Planner with Collision-Map Considering Environmental Disturbances (수중 외란을 고려한 다중 자율 잠수정의 무충돌 주행 계획기의 개발)

  • Jung, Yeun-Soo;Ji, Sang-Joon;Ko, Woo-Hyun;Lee, Beom-Hee
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.323-326
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    • 2006
  • The operation planning of multi-AUV is considered as a very difficult task. This paper proposes the qualitative method about the operation plan of multi-agents. In order to achieve this goal, it applies an extension collision map method as a tool to avoide collision between multi AUVs. This tool has been developed for the purpose of collision forecasting and collision avoidance for the multi - agents system in a land where a control is much easier. This paper analyzes the avoidance value of maximum path of AUV in order to apply this to a water environment where a tidal, a wave and disturbances are common. And it suggests the method that the maximum path avoidance can be applied to the collision avoidance on the extension collision map. Finally, the result proves that multi AUVs effectively navigates to the goal point, avoiding the collision by the suggested method.

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Avoidance Behavior of Small Mobile Robots based on the Successive Q-Learning

  • Kim, Min-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.164.1-164
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    • 2001
  • Q-learning is a recent reinforcement learning algorithm that does not need a modeling of environment and it is a suitable approach to learn behaviors for autonomous agents. But when it is applied to multi-agent learning with many I/O states, it is usually too complex and slow. To overcome this problem in the multi-agent learning system, we propose the successive Q-learning algorithm. Successive Q-learning algorithm divides state-action pairs, which agents can have, into several Q-functions, so it can reduce complexity and calculation amounts. This algorithm is suitable for multi-agent learning in a dynamically changing environment. The proposed successive Q-learning algorithm is applied to the prey-predator problem with the one-prey and two-predators, and its effectiveness is verified from the efficient avoidance ability of the prey agent.

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On-line Motion Planner for Multi-Agents based on Real-Time Collision Prognosis

  • Ji, Sang-Hoon;Kim, Ji-Min;Lee, Beom-Hee
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.74-79
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    • 2005
  • In this paper, we propose a novel approach to decentralized motion planning and conflict-resolution for multiple mobile agents working in an environment with unexpected moving obstacles. Our proposed motion planner has two characteristics. One is a real-time collision prognosis based on modified collision map. Collision map is a famous centralized motion planner with low computation load, and the collision prognosis hands over these characteristics. And the collision prognosis is based on current robots status, maximum robot speeds, maximum robot accelerations, and path information produced from off-line path planning procedure, so it is applicable to motion planner for multiple agents in a dynamic environment. The other characteristic is that motion controller architecture is based on potential field method, which is capable of integrating robot guidance to the goals with collision avoidance. For the architecture, we define virtual obstacles making delay time for collision avoidance from the real-time collision prognosis. Finally the results obtained from realistic simulation of a multi-robot environment with unknown moving obstacles demonstrate safety and efficiency of the proposed method.

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Study of Deep Reinforcement Learning-Based Agents for Controlled Flight into Terrain (CFIT) Autonomous Avoidance (CFIT 자율 회피를 위한 심층강화학습 기반 에이전트 연구)

  • Lee, Yong Won;Yoo, Jae Leame
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.30 no.2
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    • pp.34-43
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    • 2022
  • In Efforts to prevent CFIT accidents so far, have been emphasizing various education measures to minimize the occurrence of human errors, as well as enforcement measures. However, current engineering measures remain in a system (TAWS) that gives warnings before colliding with ground or obstacles, and even actual automatic avoidance maneuvers are not implemented, which has limitations that cannot prevent accidents caused by human error. Currently, various attempts are being made to apply machine learning-based artificial intelligence agent technologies to the aviation safety field. In this paper, we propose a deep reinforcement learning-based artificial intelligence agent that can recognize CFIT situations and control aircraft to avoid them in the simulation environment. It also describes the composition of the learning environment, process, and results, and finally the experimental results using the learned agent. In the future, if the results of this study are expanded to learn the horizontal and vertical terrain radar detection information and camera image information of radar in addition to the terrain database, it is expected that it will become an agent capable of performing more robust CFIT autonomous avoidance.

Obstacle Detection using Laser Scanner and Vision System for Path Planning on Autonomous Mobile Agents (무인 이동 개체의 경로 생성을 위한 레이저 스캐너와 비전 시스템의 데이터 융합을 통한 장애물 감지)

  • Jeong, Jin-Gu;Hong, Suk-Kyo;Chwa, Dong-Kyoung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.7
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    • pp.1260-1272
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    • 2008
  • This paper proposes object detection algorithm using laser scanner and vision system for the path planning of autonomous mobile agents. As the scanner-based method can observe the obstacles in only two dimensions, it is hard to detect the shape and the number of obstacles. On the other hand, vision-based method is sensitive to the environment and has its difficulty in the accurate distance measurement. Thus, we combine these two methods based on K-means algorithm such that the obstacle avoidance and optimal path planning of autonomous mobile agents can be achieved.

Large-Scale Realtime Crowd Simulation Using Image-Based Affordance and Navigation Potential Fields (이미지 기반의 유도장과 항해장을 활용한 실시간 대규모 군중 시뮬레이션)

  • Ok, Soo-Yol
    • Journal of Korea Multimedia Society
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    • v.17 no.9
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    • pp.1104-1114
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    • 2014
  • In large-scale crowd simulations, it is very important for the decision-making system of manipulating interactive behaviors to minimize the computational cost for controlling realistic behaviors such as collision avoidance. In this paper, we propose a large-scale realtime crowd simulation method using the affordance and navigation potential fields such as attractive and repulsive forces of electromagnetic fields. In particular, the model that we propose locally handles the realistic interactions between agents, and thus radically reduces the cost of expensive computation on interactions which has been the most problematic in crowd simulation. Our method is widely applicable to the expression and analysis of various crowd behaviors that are needed in behavior control in computer games, crowd scenes in movies, emergent behaviors of evacuation, etc.

Human Hierarchical Behavior Based Mobile Agent Control in Intelligent Space with Distributed Sensors (분산형 센서로 구현된 지능화 공간을 위한 계층적 행위기반의 이동에이젼트 제어)

  • Jin Tae-Seok;Hashimoto Hideki
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.984-990
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    • 2005
  • The aim of this paper is to investigate a control framework for mobile robots, operating in shared environment with humans. The Intelligent Space (iSpace) can sense the whole space and evaluate the situations in the space by distributing sensors. The mobile agents serve the inhabitants in the space utilizes the evaluated information by iSpace. The iSpace evaluates the situations in the space and learns the walking behavior of the inhabitants. The human intelligence manifests in the space as a behavior, as a response to the situation in the space. The iSpace learns the behavior and applies to mobile agent motion planning and control. This paper introduces the application of fuzzy-neural network to describe the obstacle avoidance behavior teamed from humans. Simulation results are introduced to demonstrate the efficiency of this method.

Development of Cost-effective Mosquito Repellent and Distribution Method by Extracting Patchouli Oil

  • KWON, Woo-Taeg;KWON, Lee-Seung;YOO, Ho-Gil;LEE, Woo-Sik
    • The Journal of Industrial Distribution & Business
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    • v.10 no.12
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    • pp.15-23
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    • 2019
  • Purpose : We will develop the distribution method of wide oil extract technology to develop repellent using this technology and study mosquito repellent persistence. Research design, data and methodology : A positive control group containing purified water, ethanol and picaridin was prepared, and the experimental control group was prepared in the same proportion as the positive control group, and 0.6% of broad oil was added. The results were summarized using the calculation method according to the avoidance effect and statistically tested by t-test using the excel statistics program. Results : Experiments on skin surface area and voice control of participants showed that men had 8.9% wider skin surface area than women, and voice control tests showed that women were bitten by mosquitoes five times more than men. Both the positive and the experimental control groups had a valid duration of up to three hours, but from the time of five hours, the positive control group had 77% and the experimental control had 90%, indicating a difference of 14.4% over the positive control group. Conclusions : The mosquito repellents developed in this study on the basis of safety and continuity are cost-effective in terms of mosquito repellent, and in addition fragrance, odor removal, perfume, ink, skin care and massage effect.

Analysis of suitable evacuation routes through multi-agent system simulation within buildings

  • Castillo Osorio, Ever Enrique;Seo, Min Song;Yoo, Hwan Hee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.5
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    • pp.265-278
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    • 2021
  • When a dangerous event arises for people inside a building and an immediate evacuation is required, it is important that suitable routes have been previously defined. These situations can happen especially when buildings are crowded, making the occupants have a very high vulnerability and can be trapped if they do not evacuate quickly and safely. However, in most cases, routes are considered based just on their proximity or short distance to the exit areas, and evacuation simulations that include more variables are not performed. This work aims to propose a methodology for building's indoor evacuation activities under the premise of processing simulation scenarios in multi-agent environments. In the methodology, importance indexes of simplified and validated geometry data from a BIM (Building Information Modeling) are considered as heuristic input data in a proposed algorithm. The algorithm is based on AP-Theta* pathfinding and collision avoidance machine learning techniques. It also includes conditioning variables such as the number of people, speed of movement as well as reaction ability of the agents that influence the evacuation times. Moreover, collision avoidance is applied between people or with objects along the route. The simulations using the proposed algorithm are tested in NetLogo for diverse scenarios, showing feasible evacuation routes and calculating evacuation times in a multi-agent environment. The experimental results are obtained by applying the method in a study case and demonstrate the level of effectiveness of the algorithm, and the influence of the conditioning variables analyzed together when performing safe evacuation routes.

Antiamnesic potentials of Foeniculum vulgare Linn. in mice

  • Joshi, Hanumanthachar;Parle, Milind
    • Advances in Traditional Medicine
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    • v.7 no.2
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    • pp.182-190
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    • 2007
  • Alzheimer's disease is a neurodegenerative disorder associated with a decline in cognitive abilities. Dementia is one of the aged related mental problems and a characteristic symptom of Alzheimer's disease. Nootropic agents like piracetam and cholinesterase inhibitors like $Donepezil^{\circledR}$ are used in situations where there is organic disorder in learning abilities, but the resulting side-effects associated with these agents have limited their utility. Foeniculum (F.) vulgare Linn. is widely used in Indian traditional systems of medicines and also as a house remedy for nervous debility. The present work was undertaken to assess the potential of F. vulgare as a nootropic and anti-cholinesterase agent in mice. Exteroceptive behavioral models such as Elevated plus maze and Passive avoidance paradigm were employed to assess short term and long term memory in mice. To delineate the possible mechanism through which F. vulgare elicits the anti-amnesic effects, its influence on central cholinergic activity was studied by estimating the whole brain acetylcholinesterase activity. Pretreatment of methanolic extract of fruits of F. vulgare Linn. for 8 successive days, ameliorated the amnesic effect of scopolamine (0.4 mg/kg) and aging induced memory deficits in mice. F. vulgare extract significantly decreased transfer latencies of young mice and aged mice, increased step down latency and exhibited significant anti-acetyl cholinesterase effects, when compared to piracetam, scopolamine and control groups of mice. F. vulgare might prove to be a useful memory restorative agent in the treatment of dementia seen in the elderly.