• Title/Summary/Keyword: Augmented video generation

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Virtual Contamination Lane Image and Video Generation Method for the Performance Evaluation of the Lane Departure Warning System (차선 이탈 경고 시스템의 성능 검증을 위한 가상의 오염 차선 이미지 및 비디오 생성 방법)

  • Kwak, Jae-Ho;Kim, Whoi-Yul
    • Transactions of the Korean Society of Automotive Engineers
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    • v.24 no.6
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    • pp.627-634
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    • 2016
  • In this paper, an augmented video generation method to evaluate the performance of lane departure warning system is proposed. In our system, the input is a video which have road scene with general clean lane, and the content of output video is the same but the lane is synthesized with contamination image. In order to synthesize the contamination lane image, two approaches were used. One is example-based image synthesis, and the other is background-based image synthesis. Example-based image synthesis is generated in the assumption of the situation that contamination is applied to the lane, and background-based image synthesis is for the situation that the lane is erased due to aging. In this paper, a new contamination pattern generation method using Gaussian function is also proposed in order to produce contamination with various shape and size. The contamination lane video can be generated by shifting synthesized image as lane movement amount obtained empirically. Our experiment showed that the similarity between the generated contamination lane image and real lane image is over 90 %. Futhermore, we can verify the reliability of the video generated from the proposed method through the analysis of the change of lane recognition rate. In other words, the recognition rate based on the video generated from the proposed method is very similar to that of the real contamination lane video.

Novel Hybrid Content Synchronization Scheme for Augmented Broadcasting Services

  • Kim, Soonchoul;Choi, Bumsuk;Jeong, Youngho;Hong, Jinwoo;Kim, Kyuheon
    • ETRI Journal
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    • v.36 no.5
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    • pp.791-798
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    • 2014
  • As a new hybrid broadcasting service, augmented broadcasting shows enhanced broadcasting content on a large TV screen, while augmented reality (AR) on a mobile device augments additional graphical content onto an input image from the device's own camera to provide useful and convenient information for users. A one-sided broadcasting service using AR has already been attempted in virtual advertisements during sport broadcasts. However, because its augmentation is preprocessed before the video image is transmitted, the viewer at home may have no influence on this formation; and no interaction for the user is possible unless the viewer has a direct connection to the content provider. Augmented broadcasting technology enables viewers to watch mixed broadcasting content only when they want such service and to watch original broadcasting content when they do not. To realize an augmented broadcasting service, the most important issue is to resolve the hybrid content synchronization over heterogeneous broadcast and broadband networks. This paper proposes a novel hybrid content synchronization scheme for an augmented broadcasting service and presents its implementation and results in a terrestrial DTV environment.

A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.

Database Generation and Management System for Small-pixelized Airborne Target Recognition (미소 픽셀을 갖는 비행 객체 인식을 위한 데이터베이스 구축 및 관리시스템 연구)

  • Lee, Hoseop;Shin, Heemin;Shim, David Hyunchul;Cho, Sungwook
    • Journal of Aerospace System Engineering
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    • v.16 no.5
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    • pp.70-77
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    • 2022
  • This paper proposes database generation and management system for small-pixelized airborne target recognition. The proposed system has five main features: 1) image extraction from in-flight test video frames, 2) automatic image archiving, 3) image data labeling and Meta data annotation, 4) virtual image data generation based on color channel convert conversion and seamless cloning and 5) HOG/LBP-based tiny-pixelized target augmented image data. The proposed framework is Python-based PyQt5 and has an interface that includes OpenCV. Using video files collected from flight tests, an image dataset for airborne target recognition on generates by using the proposed system and system input.

Facial Expression Recognition using 1D Transform Features and Hidden Markov Model

  • Jalal, Ahmad;Kamal, Shaharyar;Kim, Daijin
    • Journal of Electrical Engineering and Technology
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    • v.12 no.4
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    • pp.1657-1662
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    • 2017
  • Facial expression recognition systems using video devices have emerged as an important component of natural human-machine interfaces which contribute to various practical applications such as security systems, behavioral science and clinical practices. In this work, we present a new method to analyze, represent and recognize human facial expressions using a sequence of facial images. Under our proposed facial expression recognition framework, the overall procedure includes: accurate face detection to remove background and noise effects from the raw image sequences and align each image using vertex mask generation. Furthermore, these features are reduced by principal component analysis. Finally, these augmented features are trained and tested using Hidden Markov Model (HMM). The experimental evaluation demonstrated the proposed approach over two public datasets such as Cohn-Kanade and AT&T datasets of facial expression videos that achieved expression recognition results as 96.75% and 96.92%. Besides, the recognition results show the superiority of the proposed approach over the state of the art methods.

An Overview of Mobile Edge Computing: Architecture, Technology and Direction

  • Rasheed, Arslan;Chong, Peter Han Joo;Ho, Ivan Wang-Hei;Li, Xue Jun;Liu, William
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4849-4864
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    • 2019
  • Modern applications such as augmented reality, connected vehicles, video streaming and gaming have stringent requirements on latency, bandwidth and computation resources. The explosion in data generation by mobile devices has further exacerbated the situation. Mobile Edge Computing (MEC) is a recent addition to the edge computing paradigm that amalgamates the cloud computing capabilities with cellular communications. The concept of MEC is to relocate the cloud capabilities to the edge of the network for yielding ultra-low latency, high computation, high bandwidth, low burden on the core network, enhanced quality of experience (QoE), and efficient resource utilization. In this paper, we provide a comprehensive overview on different traits of MEC including its use cases, architecture, computation offloading, security, economic aspects, research challenges, and potential future directions.

Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.

A Case Study on Application of Realistic Content to Space Design (실감형콘텐츠의 공간디자인 적용사례연구)

  • Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.369-376
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    • 2017
  • In a digital multimedia environment with various experiences and communication, We live in an age where it is possible to experience from imagination to reality realizable by imagination. The remarkable technology based on ICT has been attracting attention as next generation video service technology from 3DTV, UHD TV, and hologram. These media, combined with space design, are able to offer us amazing and diverse experiences. In addition, now, there is a demand for more differentiated contents using human five senses recognition technology. We analyzed the application of realistic contents to space design. As a result, we have come to the conclusion that creative production which can express more fun and convenient will be an important issue.