• Title/Summary/Keyword: Augmented Reality Technology

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Study on the Content Development of Mobile AR_HMD through a Real Time 360 Image Processing. (360° 실시간 영상처리를 통한 모바일 AR_HMD 콘텐츠 개발을 위한 연구)

  • Lee, Changhyun;Kim, Youngseop;Kim, Yeonmin;Park, Inho;Choi, JaeHak;Lee, Yonghwan;Han, Woori
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.2
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    • pp.66-69
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    • 2016
  • Recently, augmented reality and virtual reality in the ICT sector have been highlighted. So also interested in related HMD areas to facilitate contact with the VR content is being attend. This paper proposes a method for implementing to the virtual reality through the mobile HMD device with the real time 360 image. This system is required the real time 360 image streaming server configuration and image processing for augmented reality and virtual reality. The configuration of the streaming server is configured the DB server to store images and the relay server that can relay images to other devices. Augmented image processing module is composed based on markerless tracking, and there are four modules that are recognition, tracking, detecting and learning module. Also, the purpose of this paper is shown the augmented 360 image processing through the Mobile HMD.

A Clothing Vending Machine using Augmented Reality Mirror (증강현실을 이용한 패션 자동판매기)

  • An, Myoung-Uk;Yang, Seungsin;Wi, DaeHyeon;Yoon, Gunwoo;Park, Daham
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.368-372
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    • 2009
  • Augmented reality is derived from virtual reality that provides combined images of what users are watching and what computers are producing to improve the understanding of reality. As an effective method of applying this augmented reality technology in clothes shopping, in this paper we suggested an automatic vending machine as a sales medium, to seek a commercial application method, and developed a prototype.

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The Study of Noise Reduction For Marking the Tag Clearly In Implementation of Augmented Reality (증강현실 구현에서 태그를 명확하게 하기 위한 잡음 제거에 관한 연구)

  • Lee, Gyeong-Ho;Kim, Young-Seop
    • Journal of the Semiconductor & Display Technology
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    • v.9 no.4
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    • pp.63-66
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    • 2010
  • Detecting marker coordinates is important in augmented reality system based on tag. If a marker is not detected, objects can't be augmented. In this paper, we propose a noise reduction method for augmented reality. Using a blue color space to HIS color transformation was performed on the binary. Erosion operator and the dilation operator of the binary images were performed. Experimental results show that proposed method produces a tag image recognizable in various light environments. And using the area of the rectangle, the labeling could be detected through the tag. Tag recognition rate is improved by removing noise.

Using Augmented Reality Programs For Children Proposed Research Model (증강현실을 이용한 아동교육프로그램 모델제안)

  • Kwon, Mi-Ran;Kim, Jung-Ihl
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.866-871
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    • 2012
  • Most of the computer to implement a Augmented reality 3-D, or a graphic or visual means through the virtual space. The participants in the Augmented reality immersive virtual reality and virtual reality, the process proceeds to change the world. In particular, the field of children's games and Augmented reality fits well with the technical characteristics of the children that may lead to more interesting and creative sector is pointing to. In this study, children's games in order to maximize learning effectiveness of board games and Augmented reality technology, take a look at the characteristics of the children's educational program is to propose a new model proposal.

Development Technology of Vision Based Augmented Reality for the Maintenance of Products (제품의 유지보수를 위한 시각 기반 증강현실 기술 개발)

  • Lee, Kyung-Ho;Lee, Jung-Min;Kim, Dong-Geun;Han, Yung-Su;Lee, Jea-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.4
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    • pp.265-272
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    • 2008
  • The flow of technology is going to human-oriented direction, from the time when the computer was first invented, to now where new computing environment using mobile and global network are everywhere. On that technology flow, ubiquitous is being suggested as new paradigm of computing environment. Augmented Reality is one of ubiquitous technologies that provide the interactions between human and computer. By adding computer-generated information to real information and their interaction, user can get the improved and more knowledgeable information about real world. The purpose of this paper is to show the possibility of applying vision based augmented reality to maintenance of product system.

Interaction-based mobile UI design utilizing Smart Media Augmented Reality (스마트 미디어 증강현실을 활용하는 인터랙션 기반의 모바일 UI 디자인)

  • Jung, Suk-Ho;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.311-316
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    • 2019
  • The mobile game environment is rapidly expanding with AR (augmented reality) technology along with artificial intelligence. In particular, AR (Augmented Reality) technology is a field of VR (Virtual Reality), which is a technology that shows a mixture of virtual information and images in a real environment. Recently, research on mobile UI design based on the interaction based on the augmented reality technology has become important at the point when various utilization methods are suggested based on understanding of contents. There are still some issues in terms of whether the consumer can utilize it in various ways, unlike the developed supply system. In this paper, we present an example of mobile UI design based on interaction based on smart media augmented reality through previous study and literature study of smart augmented reality to solve problem UI issues based on background theory.

Comparative Analysis of Visual Presentation and User Acceptability of Virtual/Augmented Reality Application for Architectural Design Review (설계검토를 위한 가상현실·증강현실 기술의 활용 효과 비교 분석)

  • Lee, Jin-Gang;Choi, Min-Ji;Lim, Yun-Ji;Seo, Joon-Oh
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.1-9
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    • 2019
  • Visualized information platforms through building information modeling (BIM) such as virtual reality (VR) and augmented reality (AR) improves the efficiency of architectural information exchange. Despite that, less effort has been directed to evaluate the effectiveness of different BIM visualization platforms for architectural design review. This study fills these gaps and compares three BIM visualization tools for reviewing diverse architectural review factors and technology acceptance degree. Three main BIM visualization tools, which are desktop-based, virtual reality-based and augmented reality-based, were employed and different architectural review factors and user's technology acceptance degree was measured. As a result, VR and AR environment showed better visual presentation than desktop environment during design review. In terms of the technology acceptance level, VR and AR environments have received higher ratings compared to desktop environments. The detailed findings provide guidelines for participants and researchers involved in design review process to selectively adopt VR and AR system to various architectural design review components.

Air Certificcation Proposal of Augmented Reality and Virtual Reality Technology (증강현실 및 가상현실 기술의 항공 인증 제안)

  • Choi, Jeong-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.285-289
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    • 2021
  • This paper identifies the development trend of aviation software certification regulation and introduces the certification regulation optimized for aviation for the application of augmented reality and virtual reality software to aviation maintenance industry. This regulation is expected to provide stability and reliability of augmented reality and virtual reality software applied to aviation maintenance industry by applying strict certification regulations to augmented reality and virtual reality software applied to aviation maintenance industry.We would like to present certification regulations that take into account problems that are difficult to define previously used DO-178B, and DO-178C.

A Study of Multimedia Exhibition based on Augmented (증강현실 기반의 멀티미디어 전시에 관한 연구)

  • Kim, Tae-Eun;Kim, Byoung-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.3
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    • pp.521-527
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    • 2012
  • Along with the development of technology, a variety of multimedia programs are presented in the exhibition. Mixed reality-based technology, such as augmented reality, is also being effectively introduced in the form of an interactive exhibition. In this process, the novelty and the splendor of technology and environment, in the display, can be turned into complex forms, which value is often unappreciated by attenders. The current study realizes the target of display-oriented exhibition environments for augmented reality, and explores the structure of display format, which can minimize the intervention of equipment. The study aims to discuss the structures of multimedia exhibition based on augmented reality and its characteristics.

A study on the Application of Augmented Reality Technology Exhibition Environment (증강현실 기술의 전시 환경의 응용에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.943-950
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    • 2015
  • In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.