• Title/Summary/Keyword: Auditory Sensation

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A Study on the Multi-sensory Preferences and Image Influences of Outdoor Leisure Spaces (옥외여가공간의 다중감각 선호 및 이미지 영향력 연구)

  • Yun Hee-Jeong;Im Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.3 s.116
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    • pp.23-31
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    • 2006
  • Multi-sensory design results from sensory design paradigm and image centricism, which stimulates 5 sensation; visual, auditory, haptic, smell and taste sensation when we experience environment. This is helpful for designing outdoor space considering integrated sensation not only visual and auditory sensation as well as for improving visitor's satisfaction. Therefore, this study mainly intended to analyse the multi-sensory preference and the image influence of outdoor leisure space. For these purpose, this study selected 3 leisure spaces around Seoul city; Gwan-ak mountain(the type oriented natural resource), Insa-dong(the type oriented cultural resource) and Seoul land as theme park(the type oriented facility) and a survey was performed with a total of 204 visitors at the above spaces in winter and summer. The results of this study indicate that visual sensation was evaluated most high at 3 outdoor leisure spaces in both winter and summer. Visitors at Gwan-ak mountain and Seoul land prefer visual and haptic sensation, but visitors at Insa-dong prefer visual and haptic sensation in summer, visual and taste sensation in winter. Above all, this study led the designer to consider diverse sensation to access leisure space, especially haptic sense, which can be an effective design strategy to satisfy visitors.

Diagnosis and Evaluation of Humanities Therapy: The Phonetic Analysis of Speech Rates and Fundamental Frequency According to Preferred Sensation Type (인문치료의 진단 및 평가: 감각유형에 따른 말속도와 기본주파수의 실험음성학적 분석)

  • Lee, Chan-Jong;Heo, Yun-Ju
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.231-237
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    • 2011
  • The purpose of this study is to examine the correlation between the preferred sensation type and speech sounds, especially on $F_0$ and the speech rates. Data for the sensation types and speech sounds were collected from 36 undergraduate and graduate students (17 male, 19 female). Subjects were asked to read a given text (400 syllables), describe a drawing, and give answers to some questions. We measured speakers' $F_0$ and speech rates. The results show that type V (Visual) has the correlation with the speech rates when type D (Digital) was ruled out, and type A (Auditory) has the correlation with the speech rates when type D was included. Furthermore, the analysis of the mean values of V, A, K (Visual, Auditory, Kinethetic) indicates that type V is characterized with faster speech rates and higher $F_0$ in all parts except for interview and the same is true for that of V, A, K, D (Visual, Auditory, Kinethetic, Digital) in all parts. In conclusion, this study proved that the preferred sensation type has the correlation with $F_0$ and speech rates. Based on the results of this study, $F_0$ and speech rates can be used to analyze the sensation types for individualized education as well as consultation. In addition, this study has great significance in that it lays a foundation for the study on the correlation between a preferred sensation type and speech sounds.

Modeling of the Time-frequency Auditory Perception Characteristics Using Continuous Wavelet Transform (연속 웨이브렛 변환을 이용한 청각계의 시간-주파수 인지 특성 모델링)

  • 이상권;박기성;서진성
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.8
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    • pp.81-87
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    • 2001
  • The human auditory system is appropriate for the "constant Q"system. The STFT (Short Time Fourier Transform) is not suitable for the auditory perception model since it has constant bandwidth. In this paper, the CWT (continuous wavelet transform) is employed for the auditory filter model. In the CWT, the frequency resolution can be adjusted for auditory sensation models. The proposed CWT is applied to the modeling of the JNVF. In addition, other signal processing methods such as STFT, VER-FFT and VFR-STFT are discussed. Among these methods, the model of JNVF (Just Noticeable Variation in Frequency) by using the CWT fits in with the JNVF of auditory model although it requires quite a long time.

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Difference Limen for Just Noticeable Change of Booming Sensation in Frequency (차량 부밍소음의 청감 변화 인지를 위한 주파수 역치)

  • Shin, Sung-Hwan;Ih, Jeong-Guon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.621-624
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    • 2005
  • Among many auditory feelings for the vehicle interior noise, booming is considered as the most important nuisance to the passenger and developer. Because the main source of booming noise is a power train system including engine, in general, it consists of tonal components related to fundamental engine rotation and its harmonics including the firing frequency. Therefore, it is demanded to extract the effective tonal components only by using pitch extraction algorithm based on the place theory enable to find aurally relevant tonal components. However, there is a difference between booming sensation and pitch perception according to frequency change of tonal component. In this study, subjective listening test using a tracking method was performed to find the difference limen for just noticeable change of booming sensation in frequency. 20 Koreans and 10 Japanese were participated in this test and the results obtained from Koreans and Japanese were compared with each other. Finally, 5Hz was determined as the difference limen for just noticeable change of booming sensation in frequency, and by applying this value to booming analysis using pitch concept, it was confirmed that the degree of prediction of booming sensation was improved.

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A study on optimal design of tele-existence system (원격 현장 제어시스템의 최적 설계에 관한 연구)

  • 이창훈;도미선;박민용;이상배
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.222-225
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    • 1989
  • A method is proposed to design a mobile tele-existence system, which can be remotely driven with the auditory and visual sensation of presence. The system consists of mobile robot with camera and two microphones. The effectiveness of the proposed system was evaluated by navigation experiments of the tele-robot through an obstructed space.

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Auditory Sensation by the Inserted "Electronic Cochlea" in the Cases of the Experim entally Destroyed Receptor Organ of Corti of the Cat (와우 수용기 모세포를 파괴한 가묘의 "전기와우" 삽입에 의한 "청각감")

  • 장인원;김성남;양한모;정규화;최윤호;정종진;조용범;국태진;이정헌
    • Proceedings of the KOR-BRONCHOESO Conference
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    • 1979.05a
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    • pp.4.3-4
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    • 1979
  • In the cases of the experimentally destroyed receptor organ of the Corti of the cats, "electric cochlea" were inserted near the auditory neuron through the Scala tympani as an input of the inner device, and outer device is placed near the receiver of the audiometer. During exposing noise through the outer device, kymographic record were obtained as following: 1) Correlation between increasing intensity and amplitude showed parallel responses 2) The auricular reflex by repeated stimulation of the sound showed considerable increase at first, and decrease respectively. 3) In this experimental animals, absolutely non-responsed period, relatively non-responsed period and responsed period were observed. 4) Above mentioned reflex indicate that "Auditory sensation" can be induced by inserted "Electric cochlea" in the cases of the experimentally destroyed receptor organ of Corti of the cats.

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A Study on Tactile Sensation Application for Computer Game and Virtual Reality (컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.646-654
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    • 2002
  • The human sense of touch provides us with an important source of information about our surroundings. Because of its unique position at interface between our bodies and the out world, touch sensation supplies sensory data which helps us manipulate and recognize objects and warn of harmful situation. But tactile sensation was recognized less important than visual sense and auditory sense but it plays an important immersing role in virtual reality and computer game. Tactile sensation can be used to influence to objects according to power and supplied sensory feedback to the player in a virtual environment. This paper investigated the characteristics of tactile sensation of human being and proposed method of sturdy using force sensing sensor, simple force modeling and data structure form for virtual reality and computer game. As a result, force distribution, depth, center point can be calculated using sensor output and this information is very effective to specific position for actions and reactions. This study can used as basic information for tactile sensation and it's application in computer game and virtual realty.

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The Effect of Auditory Cue on Searching Task of Songs (소리의 청각적 정보가 곡 탐색에 미치는 영향)

  • Ryu, Hyung-Su;Kim, Jong-Wan;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.535-540
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    • 2007
  • 최근 음악을 재생할 수 있는 다양한 소형기기들의 발전이 이루어지고 있다. 휴대용 음향기기에서 곡을 탐색할 경우, 곡 탐색 습관의 특성상 눈으로 확인하지 않고 손을 사용한 촉각적 피드백만을 이용하는 것이 대부분이다. 또한 곡 탐색 과제는 청각적인 표적을 찾는 것임에 반하여, 지금까지 청각적인 단서에 대한 연구의 대부분은 시각적인 표적을 찾는 것에 집중되어 있었다. 본 연구에서는 청각적인 표적을 탐색하는데 있어 청각적 위치 단서가 미치는 영향을 알아보고자 하였다. 주어진 곡 리스트를 암기한 후, 화면에 제시되는 표적 곡을 탐색하는데 있어 청각적인 위치 단서가 있는 좌우 조건, 가운데 조건, 그리고 무음 조건의 경우에 따른 곡 탐색의 정확률과 반응 시간을 측정하였다. 과제는 정상과 오류 두 가지 유형으로 구성되었다. 결과는 청각적인 위치 정보가 포함된 좌우 조건이 정상 과제와 오류 과제에 있어서 가운데 조건과 무음 조건에 비하여 모두 유의미하게 짧은 반응 시간을 보였다. 본 실험 결과는 휴대용 음향기기뿐만 아니라 위성항법장치(GPS), 가상환경(Virtual Environment) 등과 같이 청각적인 표적을 찾아야 하는 과제를 포함하는 환경에도 적용될 수 있을 것이다.

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Development of exoskeletal type tendon driven haptic device (텐던 구동방식의 장착형 역/촉감 제시기구의 개발에 관한 연구)

  • 이규훈;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1285-1288
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    • 1997
  • The basic technology of virtual reality can be described as the cognition of the condition change in virtual world by stimulating the visual, auditory, kinesthetic and tactile sensation. Among these, the kinesthetic and tactile sensation is one of the most important things to recognize the interaction. In this paper, it is addressed the haptic device which help the human feel the sense of the operator, and is designed in modular type to expand for five fingers later. the haptic device is driven by tendon and ultrasonic motors located in the wrist part. Each joint is actuated by coupled tendons and adopts more actrator by one than the number of the joints, called 'N+1 type'. The haptic device adopts metamorphic 4-bar linkage structure and the length of linkages, shape and the location of joint displacement sensor are optimized through the analysis.

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