• Title/Summary/Keyword: Auditory Elements

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Classification of fun elements in metaverse content (메타버스 콘텐츠의 재미 요소 분류)

  • Lee, Jun-Suk;Rhee, Dea-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1148-1157
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    • 2022
  • In 2019, COVID-19 changed many people's lives. Among them, metaverse supports non-face-to-face services through various methods, replacing daily tasks. This phenomenon was created and formed like a culture due to the prolonged COVID-19. In this paper, the fun elements used in the existing game were organized to find out the fun factors of the metaverse, and the items and contents were reclassified according to the metaverse with five experts. Classification was classified using reproducibility, sensory fun [graphic, auditory, text, manipulation, empathy, play, perspective], challenging fun [absorbedness, challenging, discovery, thrill, reward, problem-solving], imaginative fun [new story, love, freedom, agency, expectation, change], social fun[rules, competition, social behavior, status, cooperation, participation, exchange, belonging, currency transaction], interactive fun[decision making, communication sharing, hardware, empathy, nurturing, autonomy], realistic fun[sense of unity in reality, easy of learning, adaptation, intellectual problems solving, pattern recognition, sense of reality, community], and creative fun[application, creation, customizing, virtual world].

Target Speech Segregation Using Non-parametric Correlation Feature Extraction in CASA System (CASA 시스템의 비모수적 상관 특징 추출을 이용한 목적 음성 분리)

  • Choi, Tae-Woong;Kim, Soon-Hyub
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.1
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    • pp.79-85
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    • 2013
  • Feature extraction of CASA system uses time continuity and channel similarity and makes correlogram of auditory elements for the use. In case of using feature extraction with cross correlation coefficient for channel similarity, it has much computational complexity in order to display correlation quantitatively. Therefore, this paper suggests feature extraction method using non-parametric correlation coefficient in order to reduce computational complexity when extracting the feature and tests to segregate target speech by CASA system. As a result of measuring SNR (Signal to Noise Ratio) for the performance evaluation of target speech segregation, the proposed method shows a slight improvement of 0.14 dB on average over the conventional method.

Analysis of Physical Characteristics of Sound Environment and the Subjective Reactions in Hanok Complexes (한옥주거단지 소리환경의 물리적 특성과 주관반응의 관계 분석)

  • Shin, Yong-Gyu;Park, Hyeon-Ku;Kook, Chan;Kim, Sun-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.2
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    • pp.154-161
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    • 2014
  • Demands for Korean Traditional Residence Complexes as a more humane resident space have recently been increasing for the purposes of users' health and convenience, built with the purpose of reflecting various trends. This study is aimed at examining the physical characteristics of design in residence complexes by analyzing the physical characteristics of the sound environment as auditory elements of Hanok Complexes and the relationship between spatial and visual test values. The results were shown as follows: In subjective evaluation at Hanok, Natural sounds were recognized higher but artificial sounds were lower. According to the interrelationship analysis between subjective evaluation and physical measurement values, entrance (regular-StdDev), yard (regular-NbEm, friendly-G), waterside (regular-articulation index(rooms), StdDev, $L_{min}$, Rem), etc had been shown highly related.

The Using of Music for Psychological Expression in the Film 「Punch-Drunk Love」 (영화 「펀치 드렁크 러브(Punch-Drunk Love)」에서 심리표현을 위한 음악의 활용)

  • Ahn, Seongae;Lee, Seungyon-Seny
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.120-126
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    • 2018
  • The film is an audiovisual art and conveys stories using various audiovisual techniques. Among the auditory elements, music has a wide variety of expressive techniques, a wide range of applications, and is sometimes used as a proprietary tool to convey stories. This study examines the musical expression technique for expressing the psychology of the character in the film by using the movie "Punch Drunk Love" as a subject of study. We study the use of music used to reveal meaning that does not appear on the screen in the film story flow, which is a tool to create the hidden meaning of the person's inner psychology and situation. This provides an example and perspective of the contrast and symbolic expression of character psychology in film music.

Evaluation of Interior Sounds of High-speed Trains Considering the Condition of Tunnel Running (터널 주행을 고려한 고속열차의 실내소음 특성 평가)

  • Kim, Jae Ho;Kim, Ho Jun;Jeon, Jin Yong
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.3
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    • pp.253-260
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    • 2014
  • conducted. In-situ measurements were conducted to investigate the noise characteristics in high-speed trains such as KTX and KTX-Sancheon. Binaural microphones and spherical microphone were adopted to record and evaluate the spectral characteristics and noise incidence characteristics at the seats in the passenger cars. Environmental elements were also recorded during the noise measurements using a camcorder and GPS application. In addition, auditory tests were conducted to investigate annoyance of interior noise of high-speed trains. Based on the objective measure and subjective responses on interior noise, statistical analysis such as correlation and regression analyses were carried out. From the results perception models for evaluating the interior noise of high-speed train were derived.

An Study on the Sound Attenuation and the Improvement in Hearing Condition of Fire Alarm Device in Apartment Buildings (공동주택 화재 경보음 전달특성과 개선방안 고찰)

  • Lee, Min-Joo;Yoon, Myong-O;Kim, Myung-Jun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.6 s.111
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    • pp.593-601
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    • 2006
  • In many fire emergencies, the auditory fire alarm signals are very important to save the occupant's life. But as the sound insulation of building elements has been improved, it is more difficult for occupant to recognize the fire alarm signals when the audible fire alarm worked. This is the first study to show the sound attenuation of audible fire alarm device in apartments. We measured and analyzed the sound attenuation level in seven units. The result showed that it was not sufficient to detect the sound from the fire alarm device in bedrooms. Whether the fire alarm device worked or not, the differences of sound level in bedrooms were below 1$\sim$10 dBA. To give the minimum sound level 60 dBA in bedrooms, the proper sound levels from alarm device installed in livingrooms were suggested using computer simulation.

A Study of virtual experiential marketing factors in the Internet shopping mall (Focused on the Schmitt's experiential marketing factors) (인터넷쇼핑몰 가상체험마케팅 요소에 관한 연구 (Schmitt 체험마케팅 요소를 중심으로))

  • Youn, Soung-Jung
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.151-158
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    • 2012
  • This study aims to suggest ways of experiential marketing management plan that the virtual tour service in the internet shopping mall is as a agents and the role of the physical interface of the internet virtual experience. It is a empirical analysis to analyze the relationship among Schmitt's five experiential Marketing elements. By the result, the rankings for high impact experiential marketing feedback relationship of cognitive creativity, composition, relationship between social intimacy, behavioral lifestyle, providing a sense of the acoustic auditory effect, a sense of dimensional visual effects in order. This result means that the intimacy and creativity, giving feedback that the opinion of consumers actively prefer internet shopping mall. In addition, it means more visual rather than auditory experience to provide marketing services and provide the lifestyle behaviors that the customer want in the Internet shopping mall. It is needs to make virtual experiential marketing relationships, strengthen the recognition specificity of these results because of experiential marketing relationship's ultimate purpose is to make the relationship between brand and customer service satisfaction of the Internet shopping mall through strengthening the relationship.

A Study on Technical Elements for Vision Therapy based on VR HMD (VR HMD에서의 비전 테라피 활용을 위한 기술 요소 연구)

  • Choi, Sangmi;Kim, Jungho;Kwon, Soonchul;Lee, Seunghyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.161-168
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    • 2016
  • Thanks to mass production and provision of smartphones and the HMD (head mounted display), VR (virtual reality) is now being applied to various areas. The VR HMD is the interface equipment which allows users to have realistic experiences through human sensory organs such as vision and auditory sense. Since the majority of VR equipment is operated by the display for both eyes, 360-degree video content and the depth information, the VR mechanism is closely related to human senses, especially vision. Previous studies have focused on how to minimize negative impact such as motion sickness or visual fatigue. Little attention has been paid on research about the visual treatment. Therefore, the focus of this study is to develop technical elements for utilization of vision therapy with the VR HMD and explore possible areas to apply it. To this end, we analyzed the past case studies and technical elements to identify 16 areas for vision therapy. We also developed the optical parameters for utilization of the VR HMD visual targets. The result of this study is expected to be utilized for development of visual targets for vision therapy based on the VR HMD.

A Study on Tactile Visuality Using Sandpapers (연마지를 이용한 촉각적 시각에 관한 연구)

  • Lee, Eun-Suk;Kim, Ji-Sun;Oh, Han-Byeol;Baek, Jin-Young;Jun, Jae-Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.9
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    • pp.1424-1430
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    • 2017
  • Human senses have been studied widely. Many studied are being actively conducted to analyze correlations between two or more different senses. Among them, research on tactile visuality where a subject can indirectly experience visual sensation through tactile elements is also progressing in various fields. In this study, we analyzed color information by having subjects perceive sandpapers with different roughness through tactile sense, then having them choose a color that is reminiscent of the tactile sensation. Unlike existing tactile-visuality studies allowing the perception of indirect visual sense by using tactile sense, this study shows that it is possible to analyze with quantitative value by representing visual image perceived by tactile sense as a color. This study will contribute to emotional evaluation research that combines two or more of the senses felt by humans, and especially is considered to be useful as basic data when conducting research about tactile visuality or auditory tactile sense.

Partial Principal Component Elimination Method and Extended Temporal Decorrelation Method for the Exclusion of Spontaneous Neuromagnetic Fields in the Multichannel SQUID Magnetoencephalography

  • Kim, Kiwoon;Lee, Yong-Ho;Hyukchan Kwon;Kim, Jin-Mok;Kang, Chan-Seok;Kim, In-Seon;Park, Yong-Ki
    • Progress in Superconductivity
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    • v.4 no.2
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    • pp.114-120
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    • 2003
  • We employed a method eliminating a temporally partial principal component (PC) of multichannel-recorded neuromagnetic fields for excluding spatially correlated noises from event-evoked signals. The noises in magnetoencephalography (MEG) are considered to be mainly spontaneous neuromagnetic fields which are spatially correlated. In conventional MEG experiments, the amplitude of the spontaneous neuromagnetic field is much lager than that of the evoked signal and the synchronized characteristics of the correlated rhythmic noise makes it possible for us to extract the correlation noises from the evoked signal by means of the general PC analysis. However, the whole-time PC of the fields still contains a little projection component of the evoked signal and the elimination of the PC results in the distortion of the evoked signal. Especially, the distortion will not be negligible when the amplitude of the evoked signal is relatively large or when the evoked signals have a spatially-asymmetrical distribution which does not cancel out the corresponding elements of the covariance matrix. In the period of prestimulus, there are only the spontaneous fields and we can find the pure noise PC that is not including the evoked signal. Besides that, we propose a method, called the extended temporal decorrelation method (ETDM), to suppress the distortion of the noise PC from remanent evoked signal components. In this study, we applied the Partial Principal component elimination method (PPCE) and ETDM to simulated signals and the auditory evoked signals that had been obtained with our homemade 37-channel magnetometer-based SQUID system. We demonstrate here that PPCE and ETDM reduce the number of epochs required in averaging to about half of that required in conventional averaging.

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