• Title/Summary/Keyword: Attributes for visualization

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A Method for Detection and Classification of Normal Server Activities and Attacks Composed of Similar Connection Patterns (종단간의 유사 연결 패턴을 갖는 정상 서버 활동과 공격의 구분 및 탐지 방법)

  • Chang, Beom-Hwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.6
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    • pp.1315-1324
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    • 2012
  • Security visualization is a form of the data visualization techniques in the field of network security by using security-related events so that it is quickly and easily to understand network traffic flow and security situation. In particular, the security visualization that detects the abnormal situation of network visualizing connections between two endpoints is a novel approach to detect unknown attack patterns and to reduce monitoring overhead in packets monitoring technique. However, the session-based visualization doesn't notice a difference between normal traffic and attacks that they are composed of similar connection pattern. Therefore, in this paper, we propose an efficient session-based visualization method for analyzing and detecting between normal server activities and attacks by using the IP address splitting and port attributes analysis. The proposed method can actually be used to detect and analyze the network security with the existing security tools because there is no dependence on other security monitoring methods. And also, it is helpful for network administrator to rapidly analyze the security status of managed network.

A Novel Cross Channel Self-Attention based Approach for Facial Attribute Editing

  • Xu, Meng;Jin, Rize;Lu, Liangfu;Chung, Tae-Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.2115-2127
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    • 2021
  • Although significant progress has been made in synthesizing visually realistic face images by Generative Adversarial Networks (GANs), there still lacks effective approaches to provide fine-grained control over the generation process for semantic facial attribute editing. In this work, we propose a novel cross channel self-attention based generative adversarial network (CCA-GAN), which weights the importance of multiple channels of features and archives pixel-level feature alignment and conversion, to reduce the impact on irrelevant attributes while editing the target attributes. Evaluation results show that CCA-GAN outperforms state-of-the-art models on the CelebA dataset, reducing Fréchet Inception Distance (FID) and Kernel Inception Distance (KID) by 15~28% and 25~100%, respectively. Furthermore, visualization of generated samples confirms the effect of disentanglement of the proposed model.

DESIGN AND IMPLEMENTATION OF FEATURE-BASED 3D GEO-SPATIAL RENDERING SYSTEM USING OPENGL API

  • Kim Seung-Yeb;Lee Kiwon
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.321-324
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    • 2005
  • In these days, the management and visualization of 3D geo-spatial information is regarded as one of an important issue in GiS and remote sensing fields. 3D GIS is considered with the database issues such as handling and managing of 3D geometry/topology attributes, whereas 3D visualization is basically concerned with 3D computer graphics. This study focused on the design and implementation for the OpenGL API-based rendering system for the complex types of 3D geo-spatial features. In this approach 3D features can be separately processed with the functions of authoring and manipulation of terrain segments, building segments, road segments, and other geo-based things with texture mapping. Using this implementation, it is possible to the generation of an integrated scene with these complex types of 3D features. This integrated rendering system based on the feature-based 3D-GIS model can be extended and effectively applied to urban environment analysis, 3D virtual simulation and fly-by navigation in urban planning. Furthermore, we expect that 3D-GIS visualization application based on OpenGL API can be easily extended into a real-time mobile 3D-GIS system, soon after the release of OpenGLIES which stands for OpenGL for embedded system, though this topic is beyond the scope of this implementation.

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DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.98-101
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    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

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Analyzing Optical Water Type Using Digital Visualization (광학적 수형의 디지털 시각화를 이용한 수색분석)

  • Sokjin Choi;Sungil Hwang
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.56 no.6
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    • pp.923-929
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    • 2023
  • This study investigated the optical characterization of water types based on Jerlov's classification, employing the CIE colorimetric system. Digital visualization techniques were applied to articulate watercolor manifestations intuitively. The L* luminance parameter exhibited a discernible reduction from optical water type I III and from type 1 to 9, registering a range between 66 and 84. Analysis of color attributes in each optical water type revealed that in the transition from type I to III, the color a* values spanned from -7.43 to -8.32, while color b* values ranged from -2.97 to -3.33. a* values for optical water types 1 to 9 varied between -6.28 and -10.50, with corresponding b* values ranging from -2.51 to -4.20. Consequently, optical water type I, IA, IB, II, and III were discretely categorized by independent color values, as were optical water types 1, 3, 5, 7, and 9. The digitized representation of watercolor in this inquiry facilitated comprehensive information asso,o;atopm. The study highlights limitations in Jerlov's classification for representing watercolors in different ocean conditions. It emphasized the need to collect color data from various marine areas and formulate a novel color standard or method for comparing colors.

A study on high dimensional large-scale data visualization (고차원 대용량 자료의 시각화에 대한 고찰)

  • Lee, Eun-Kyung;Hwang, Nayoung;Lee, Yoondong
    • The Korean Journal of Applied Statistics
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    • v.29 no.6
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    • pp.1061-1075
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    • 2016
  • In this paper, we discuss various methods to visualize high dimensional large-scale data and review some issues associated with visualizing this type of data. High-dimensional data can be presented in a 2-dimensional space with a few selected important variables. We can visualize more variables with various aesthetic attributes in graphics or use the projection pursuit method to find an interesting low-dimensional view. For large-scale data, we discuss jittering and alpha blending methods that solve any problem with overlapping points. We also review the R package tabplot, scagnostics, and other R packages for interactive web application with visualization.

Typhoon Simulation with GME Model (GME 모델을 이용한 태풍 모의)

  • Oh, Jai-Ho
    • Journal of the Korean Society of Visualization
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    • v.5 no.2
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    • pp.9-13
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    • 2007
  • Typhoon simulation based on dynamical forecasting results is demonstrated by utilizing geodesic model GME (operational global numerical weather prediction model of German Weather Service). It is based on uniform icosahedral-hexagonal grid. The GME gridpoint approach avoids the disadvantages of spectral technique as well as the pole problem in latitude-longitude grids and provides a data structure extremely well suited to high efficiency on distributed memory parallel computers. In this study we made an attempt to simulate typhoon 'NARI' that passed over the Korean Peninsula in 2007. GME has attributes of numerical weather prediction model and its high resolution can provide details on fine scale. High resolution of GME can play key role in the study of severe weather phenomenon such as typhoons. Simulation of future typhoon that is assumed to occur under the global warming situation shows that the life time of that typhoon will last for a longer time and the intensity will be extremely stronger.

Design and Implementation of Video File Structure Analysis Tool for Detecting Manipulated Video Contents

  • Choi, Yun-Seok
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.128-135
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    • 2018
  • The various video recording device, like car black box and cctv, are used currently and video contents are used as evidence of traffic accidents and scenes of crime. To verify integrity of video content, there are various study on manipulated video content analysis. Among these studies, a study based on analysis of video file structure and its variables needs a tool which can be used to analyze file structure and extract interested attributes. In this paper, we proposed design and implementation of an analyzing tool which visualizes video file structure and its attributes. The proposed tool use a model which reflects commonality of various video container format, so it is available to analyze video structure with regardless of the video file types. And the tool specifies interested file structure properties in XML and therefore we can change target properties easily without modification of the tool.

Partition and Caching Mechanism for GML Visualization on Mobile Device (모바일 디바이스에서 GML 가시화를 위한 분할 및 캐싱 기법)

  • Song, Eun-Ha;Park, Yong-Jin;Han, Won-Hee;Jeong, Young-Sik
    • Journal of Korea Multimedia Society
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    • v.11 no.7
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    • pp.1025-1034
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    • 2008
  • In this paper, we developed GridGML for efficiently supplying a GML and visualizing the map with partitioning map and caching method to a mobile device. In order to overcome the weighting of a file, which is the biggest weakness of a GML, GridGML extracts only the most necessary parts for the visualization of the map among GML attributes, and makes the file light as a class instance by applying an offset value. GridGML manages a partition based on the visualization area of a mobile device to visualize the map to a mobile device in real time, and transmits the partition area by serializing it for the benefit of transmission. Also, the received partition area is compounded in a mobile device and is visualized by being partitioned again as four visible areas based on the display of a mobile device. Then, the area is managed by applying a caching algorithm in consideration of repetitiveness for a received map for the efficient operation of resources. Also, in order to prevent the delay in transmission time as regards the instance density area of the map, an adaptive map partition mechanism is proposed for maintaining the transmission time uniformly.

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Sound Visualization based on Emotional Analysis of Musical Parameters (음악 구성요소의 감정 구조 분석에 기반 한 시각화 연구)

  • Kim, Hey-Ran;Song, Eun-Sung
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.104-112
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    • 2021
  • In this study, emotional analysis was conducted based on the basic attribute data of music and the emotional model in psychology, and the result was applied to the visualization rules in the formative arts. In the existing studies using musical parameter, there were many cases with more practical purposes to classify, search, and recommend music for people. In this study, the focus was on enabling sound data to be used as a material for creating artworks and used for aesthetic expression. In order to study the music visualization as an art form, a method that can include human emotions should be designed, which is the characteristics of the arts itself. Therefore, a well-structured basic classification of musical attributes and a classification system on emotions were provided. Also, through the shape, color, and animation of the visual elements, the visualization of the musical elements was performed by reflecting the subdivided input parameters based on emotions. This study can be used as basic data for artists who explore a field of music visualization, and the analysis method and work results for matching emotion-based music components and visualizations will be the basis for automated visualization by artificial intelligence in the future.