• 제목/요약/키워드: Attire

검색결과 144건 처리시간 0.024초

미국 레스토랑 서버들의 아시아 고객인식에 대한 연구: 외모적 관점에서 (A Study of Restaurant Servers' Perceptions of Asian Customers in the U.S.: From the Perspective of Physical Appearance)

  • 배금광;김대영
    • 한국조리학회지
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    • 제19권5호
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    • pp.146-157
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    • 2013
  • 본 연구의 주목적은 미국 레스토랑 서버들의 아시아 고객들에 대한 인식을 조사하는데 있다. 서버들의 팁에 대한 기대수준과 양질의 서비스를 주고자 하는 의도를 세 개의 외모적 특징들 (성별, 의복, 비만)을 포함하고 있는 8개의 이미지를 활용하여 측정하였다. 8개의 각기 다른 조합으로 만들어진 조건들을 비교하기 위해서 반복측정 분산분석을 이용하였으며 그 결과, 미국 서버들의 아시아 고객들에 대한 팁의 기대수준과 양질의 서비스를 주려고 하는 의도는 고객의 외모적 특성에 따라 다르게 나타났으며, 의복과 성별의 상호작용에도 영향을 주었다. 이 연구결과는 고객의 외모적 차이에 상관없이 균등한 서비스를 제공할 수 있는 가이드라인 제작에 기초자료로 활용될 것으로 사료된다.

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파워드레싱(Power Dressing)에 대한 사회문화적 연구 (A Study on Power Dressing in Socio-culture)

  • 정미혜
    • 한국의상디자인학회지
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    • 제15권1호
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    • pp.31-45
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    • 2013
  • Fashion appears as a similar sense of form in a regularly cyclical way. The part highlighted in the female body also becomes that way. The social and cultural problem of fashion is also a matter about the selection of a wearer on how to wear in what environment. Power dressing means an attire that makes you feel dignity, intelligence or power and an attire that is needed to succeed in the business society. It is based on the fact that women started wearing tailored suits that were regarded as the exclusive item of men as the women's social activity was actively progressing. The purpose of the study is to analyze the problem of styles in the social and cultural perspectives. The power dressing was repeatedly appeared in 1930s, 1980s and 2000s. Therefore, this study collected photo data and literature documents to analyze and compare shoulders represented during these three periods, and to examine what social cultural environment was operated for each period and how the designers of each period expressed with clothes. Power dressing is characterized by the use of shoulder pad for the first time for 1930s, the extended shoulder for 1980s and the design the extended shoulder with the more decorative method for 2000s. Power dressing has been utilized as women's gain and improvement of social status, flaunting of economical status and a symbol of individuality and identity.

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의복충동구매행동에 대한 점포내구매상황과 감정적 요인의 영향 -소규모 디자이너 부띠끄를 증심으로- (The Effects of Purchasing Situations and Affective Factors on Impulsive Buying Behavior in Boutiques)

  • 박은주;정영옥
    • 한국의류학회지
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    • 제26권3_4호
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    • pp.379-389
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    • 2002
  • The purposes of this study were 1) to examine the conceptual structure of purchasing situations and affective states, 2) and to fine out the relationships among impulsive buying behavior, purchasing situations, and affective states in boutiques. The questionnaire was completed by 345 boutiques customers in Busan. Demographics showed that the customers were higher educated and had higher incomes than the average consumer in Busan. Data were analysed by factor analysis, and t-test. First, the purchasing situation perceived by boutiques customers consisted of five factors; Crowding, Atmosphere/service, Exhausting/salesman's attire, Display, and Price. The affective states related to the impulsive buying behavior in boutiques composed of three factors; Pleasant, Unpleasant, and Insecure. Second, the impulsive buyer perceived Exhausting/salesman's attire and the pleasant affection in stores higher than the unimpulsive buyer, and the unimpulsive buyer made higher scores than the impulsive buyer in the situation of C개wding, Atmophere/service, and the Unpleasant affection at boutiques. The results showed that impulsive buyer was influenced by purchasing situations and affective states in stores. They provided informations about impulsive buying useful to consumer behavior researchers and retailers related to boutiques.

타퀴이 부스탄 부조에 묘사된 사산조 복식연구 (A Study on Sasanian Costume Depicted on Rock Reliefs at Taq-I Bustan)

  • 장영수
    • 패션비즈니스
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    • 제27권2호
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    • pp.1-25
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    • 2023
  • Taq-i Bustan rock reliefs are relatively well preserved among Sassanid relics. They are considered concrete and empirically important materials for studying Sassanian culture. In these rock reliefs, inauguration of various kings and hunting scenes are depicted. Thus, kings' attire and life of the court could be discerned according to eras. The purpose of this study was to investigate Sassanian clothing styles of various social positions by analyzing their clothing depicted in rock reliefs and to improve comprehension of the culture of the Sassanian Dynasty. Methodically, literature studies and artifacts were analyzed in parallel. Data of these two insources were consolidated for comparison. Results of this study are as follows. Since the Sassanian Dynasty succeeded the Parthian Dynasty, the Parthian style of clothing pieces such as tunic and trousers appeared in their attire. Basic types of tunics and trousers did not vary according to social status or age. However, details showed differences in those aspects. In the early Sassanian Dynasty, the dressing style of Rome was adopted. Styles of tunic and trousers featured draperies with many wrinkles and shoes were worn instead of boots. Trousers were tied with laces at ankles and laces were decorated with round clasps, imitating the style used by Kushan kings to the east of Sasanians. External cultural elements were also present in costumes of the Sassanian Dynasty, which played a bridging role for cultural exchanges between Eastern and Western civilizations at the gateway of the Silk Road.

대한제국 황실 복식을 활용한 어린이 체험용 복식 개발 (Development of Costumes for Children's Experience Using Imperial Attire of the Daehan Empire)

  • 김순영;김주리;장윤정
    • 한국의류학회지
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    • 제47권5호
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    • pp.907-928
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    • 2023
  • This study selects imperial clothing items for experiential learning for children aged 5 to 7, presents the pattern design process for each, and proposes a production process. We chose costume items with evident characteristics and specific uses, ensuring they did not overlap. The selection considered the need for representative imperial clothing and the diversity of children's experiences. Ultimately, we produced four costumes : emperor, empress, prince, and princess. In terms of shape, color, material, and pattern, by referring to relics and photographic materials, we developed the costume for experience to emphasize the traditional beauty of the imperial costume of the Korean Empire. Moreover, we enhanced the convenience and efficiency of the clothing for children by developing sizes and details that considered various physique conditions.

드롭숄더 슬리브의 어깨각도 변화에 따른 패턴 연구 (Study of Patterns According to Changes in Shoulder Angle in Drop Shoulder Sleeves)

  • 이하은;이은혜;최정욱
    • 한국의상디자인학회지
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    • 제26권2호
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    • pp.15-32
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    • 2024
  • Modern fashion manifests in forms that mirror the diverse lifestyles and personalities of consumers. It transcends mere aesthetic designs and embodyies practicality. There is a preference for comfortable, highly functional attire, leaning towards easy wear. Casual wear, in particular, embraces a sense of freedom not found in standard business attire. It seeks a comfortable, natural silhouette through tactile fabrics rather than sportswear. Loose, drop shoulder sleeves enhance comfort and mobility and often become key elements in casual wear designs. Given that clothing must balance aesthetics with functionality, especially across various activities, it is natural to prioritize functional design. Research on patterns suited for dynamic conditions is imperative. The rise of drop shoulder styles necessitates the development of corresponding sleeve patterns. It is crucial to differentiate pattern drafting methods due to the resulting silhouette variations. This study aims to categorize drop shoulder pattern drafting techniques based on shoulder extension and angle dimensions. Each method will be examined, and drop shoulder sleeve patterns and wear forms will be studied using a 3D virtual system. This research holds significance in providing valuable insights and foundational data for designing diverse drop shoulder sleeve patterns, contributing to their practical development and advancement.

OLED 기반 스마트 발광 안전복 개발 연구 (Research on Development of OLED-based Smart Luminescent Safety Clothing)

  • 김수지;유기완;조석호
    • 한국의류산업학회지
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    • 제26권2호
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    • pp.218-226
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    • 2024
  • In recent times, many accidents have occurred due to challenges in accurately identifying the location of workers, posing a significant societal concern demanding resolution. Therefore, it is essential to develop smart luminescent safety attire to enhance worker visibility in dim environments, thereby curbing accidents. In this study, we propose the utilization of textile-based OLED devices in creating smart luminescent safety clothing, aiming to augment the discernibility of workers over extended distances in low-luminance environments. In view of this, we engineered an attachable textile-based OLED module that balances high luminous efficiency with wearer comfort. Subsequently, a prototype smart luminescent safety clothing was demonstrated, and a performance evaluation was conducted to determine whether any discomfort occurred on wearing it. The fabricated OLED luminous module exhibited high luminance, thus validating the feasibility of creating smart luminescent attire with adequate brightness. Furthermore, there was no significant wearing stress observed, even after wearing it for more than 8 hours, and there was no impediment to various work-related movements. Through this research, we successfully demonstrated OLED based on smart luminescent safety clothing, which has the potential for wide-ranging applications across various industries and occupations, and is expected to play a crucial role in averting safety incidents.

현대 장묘문화 변화에 적합한 수의 제작에 관한 연구 (A Study on Desirable Shroud Construction in Modern Funeral Culture)

  • 이봉이;송정아
    • 한국의류산업학회지
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    • 제9권1호
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    • pp.24-34
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    • 2007
  • The shroud of the Chosun dynasty period originally meant the new start in the next world. Its basic principle was to wear the best clothes or wedding garments during one's life. The white hemp cloth-shroud worn during this time was formed after the 20th century. In the beginning it started simply by imitating the shroud of the common people. However recently many aspects of the trade have deteriorated by the commercialism of the shroud traders. So this study focuses on the way of keeping traditions and making the shroud desirable. First, the shroud was made of the best materials such as silk, hemp cloth, ramie cloth and cotton cloth in the past. A thought that the shroud material must be white hemp cloth is the result from misunderstanding of the traditional shroud of the Chosun dynasty period. We can produce beautiful shrouds using natural materials without losing dignity and at diverse prices. Second, the shroud was produced not only to keep the dignity of a dead person but also to avoid wasting the original cloth. Third, The shroud has pursued diversity in classifying the traditional style or the basic style. It is possible to select the shroud flexibly according to one's sense of values or the way the tomb was made. These days, the Korean full-dress attire and Wonsam (Korean woman's ceremonial clothes) are the standardized form of the ready-made shroud. The man's Korean full-dress attire on sale is sewn in the wrong way and its shape looks more like the Wonsam. I offer diverse shrouds of the Chosun dynasty period, for example, the official uniform, hemp cloth upper garment, men's black upper garment, Korean full-dress attire, Korean overcoat, Wonsam, the long hood worn by a Korean woman and a woman's long upper garment, so that we can see the Korean originality and beauty through the different types of shrouds. Also, I adjusted a number of items, undergarments and other articles according to the price. As mentioned before this study helps to portray a desirable understanding of the culture of the shroud. So I corrected many problems of the present shroud and propose a new type of shroud based on tradition. Furthermore, I recommend a way of making use of the Hanbok which the man wears during his life, at the wedding ceremony or a his 60th birthday without buying a new shroud.

치과환자의 치과위생사 복장에 대한 선호도 연구 (A Study on the Dental Patient's Preference of Dental Hygienists' Attire)

  • 유미선;이지연
    • 치위생과학회지
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    • 제4권2호
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    • pp.49-53
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    • 2004
  • 환자들의 치과 치료시 심리적으로 안정이 되고 편안하게 보일 수 있는 복장을 제시하고 치과위생사의 이미지 향상을 위해 치과에 내원한 성인환자 486명을 대상으로 2003년 1월 20일부터 2월 20일까지 자기기입식에 의한 설문조사를 실시하였으며 그 결과는 다음과 같다. 1. 선호하는 의복형태에 대해 39.1%의 환자들이 투피스치마를 가장 선호하였고 일반적 특성에 따른 의복형태 분석결과 성별에서 유의한 차이가 나타났다(p<0.01). 2. 의복색상에 대해 36.2%의 환자들이 분홍색 계열을 선호하였다. 3. 선호하는 신발은 44.2%의 환자들이 샌들을 가장 선호하였고 일반적 특성에 따른 분석결과 연령(p<0.01), 성별(p<0.05)에서 유의한 차이가 나타났다. 4. 머리스타일은 환자들의 43.6%가 뒤로 묶은 머리를 가장 선호하였고 일반적 특성에 따른 분석결과 연령(p<0.05), 성별(p<0.01)에서 유의한 차이가 나타났다. 5. 선호하는 화장정도는 45.9%의 환자들이 전체화장을 가장 선호했으며 일반적 특성에 따른 분석결과 성별(p<0.01)에서 유의한 차이가 나타났다. 6. 치과위생사 표시방법으로 환자들의 60.7%가 명찰을 가장 선호하였고 일반적 특성에 따른 분석결과 연령(p<0.05)에서 유의한 차이가 나타났다. 7. 자신이 선호하는 복장에 대해 75.9%의 환자들이 자신에게 안정을 준다고 하였다.

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온라인 스타일링 게임 컨텐츠의 패션과 사용자 반응 - 한국전통복식 분석 - (Fashion style and user response to interactive online dressing games - Analysis of Korean traditional attire -)

  • 최영현;이규혜
    • 복식문화연구
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    • 제28권4호
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    • pp.420-428
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    • 2020
  • This study analyzed the expression of hanbok in online fashion styling games, and examined the main themes of and user reactions to hanbok fashion styling games through semantic network analysis and sentiment analysis. KrKwic, Textom, and NodeXL were used for data collection and analysis. The findings of the study are as follows: First, depending on the designer's expressive method, hanbok fashion styling games provide typical traditional hanbok, modern hanbok, and dress-like fusion hanbok, demonstrating contents with various themes for different sexes, classes, and situations. Second, as a result of analyzing the themes of hanbok-related styling game contents, it turned out that the main themes are tradition, color, historical drama, fusion hanbok, holiday, and love. Most of them produce modernized hanbok that reflect the situation and utility rather than strictly traditional ones. Third, as a result of analyzing user reviews of hanbok styling game contents, positive factors mostly turned out to be the satisfaction of the hanbok contents, with the users also showing positive intent to wear hanbok. Through this, it was found out that hanboks portrayed in game contents could potentially cause the user's positive intent to wear hanbok. Negative factors turned out to be the discordance between the intrinsic image of hanbok and the game character's image.