• Title/Summary/Keyword: Asymmetric weight-bearing

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A Study on the Physical Behavior and the Applicability of Rock Anchorage System of a Suspension Bridge in Domestic Island (현수교 지중정착식 앵커리지의 거동특성과 국내 도서지역에서의 적용성에 대한 연구)

  • Yang, Euikyu;Choi, Youngseok;Choi, Kyungseob;Kim, Daehak;Jeon, Yongjun
    • Journal of the Korean Geotechnical Society
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    • v.37 no.2
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    • pp.33-48
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    • 2021
  • The rock anchorage of a suspension bridge is an outstanding anchorage type from environmental and economical perspective, although it should be applied when the bearing foundation is fresh enough to resist large cable loads. In practice, geotechnical engineers have encountered difficulties in designing the anchorage structure due to the fact that the physical behaviors of rocks against cable loads have not yet been fully proved and its design method was not established yet. In this study, model tests and numerical studies were performed to evaluate the behavior of the rock anchorage system planned under hard rock layers in domestic islands, and results suggest that the shape of asymmetric rock wedges can resist the tension loads with self weight and shear resistance. Additionally, real scale trial tests were carried out to verify the accuracy of an inclined drilling penetrating hard rock layers to install tendon to the bearing plate.

Effects of game-based balance training with constraint-induced movement therapy on lower extremity function and balance confidence levels in women with total knee replacement

  • Choi, Ho-Suk;Shin, Won-Seob
    • Physical Therapy Rehabilitation Science
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    • v.8 no.1
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    • pp.8-14
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    • 2019
  • Objective: Degenerative knee arthritis is the most common disease that occurs in older people. Constriction-induced movement therapy (CIMT) has been reported to be as an effective treatment for the impairments, such as asymmetric weight-bearing and reduced balance that occurs after receiving a total knee replacement (TKR). Game-based rehabilitation training for persons with TKR is interesting and provides a variety of feedback. Design: Randomized controlled trial. Methods: Thirty-six subjects with TKR were randomly assigned to either the CIMT game training (n=12), general game training (n=12), or the control (n=12) group. Each group underwent twelve sessions (30 min/d, 3 d/wk for 4 weeks). In the CIMT game training group, the application of CIMT adjusted the weight of the pressure delivered from the two boards used in Wii games. In the general game training group, the game was played without adjusting the weight of pressure. The game training used the Wii Fit's Ski Slalom application. Subjects were assessed with the Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC) and the Activities-specific Balance Confidence (ABC) Scale. Results: All three groups showed significant improvements in pain, stiffness and physical function, total WOMAC scores, and ABC scores after the intervention (p<0.05). Significant differences were observed in physical function, total WOMAC scores, and ABC scores of the CIMT game training group compared with the other groups (p<0.05). Conclusions: The CIMT game training and general game training exhibited improvements on stiffness, but the CIMT game training exhibited a larger effect on lower extremity function and balance confidence levels.