• 제목/요약/키워드: Artistic Communication

검색결과 142건 처리시간 0.018초

Research on the impact of digital media art on tourism cultural communication

  • Sun, Xiangbo;Hong, Chang-kee
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.70-78
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    • 2023
  • Culture is the soul of tourism, and communication is the key to the inheritance and development of tourism culture. Therefore, culture and communication are essential for the development of tourism. Digital media art is a new form of art that combines technical, artistic, and media-oriented elements. Its artistic expression and crossover communication capabilities drive its usage in cultural tourism communication. This paper examines the influence of digital media art on tourism culture communication and development by elucidating the concept and characteristics of tourism culture communication and digital media art, applying the theoretical knowledge of communication, and deriving the specific characteristics of digital media art on tourism culture in terms of the transmission-reception relationship, content, medium, and effect. The role and value of digital media art in disseminating and developing tourism culture are discussed. We aim to provide valuable insights for the dissemination of tourism culture.

예술적 개입을 통한 건축표피의 그래픽 특성 연구 (A Study on the Characteristics of Graphics on Architectural Surfaces through Artistic Intervention)

  • 문은미
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.119-127
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    • 2010
  • This study investigates the examples of artistic intervention especially on the surface of architecture as a meeting place of art and architecture. Artistic intervention demonstrates the possibilities for the meaningful integration of arts into architectural spaces. This study summarizes the characteristics of artistic intervention on the surfaces of architectures as follow; first, the artistic intervention is applied to the broad ranges of designs including public art, architectural design and sign design that establish identities and unique characters to the spaces. Second, the artistic intervention on the surfaces is conducted by the participation of the various fields of artists, i.e. painters, installation artists, graphic designers and landscape designers. The artistic intervention is also conducted by individual collaboration between artists and architects as well as by the forms of public art of art-in-architecture program. Third, the artistic intervention on the surfaces is expressed using the complex combination of images, colors, patterns, and texts. They are applied to enhance the aesthetic and symbolic characters of buildings in public arts, to improve the visual characters of architectural design with graphics, colors, and patterns, as well as to increase communication skills and cognitive effects of sign design with letters and colors on walls and floor surfaces. Fourth, the artistic intervention is also applied on the surfaces to encourage people to communicate historic and symbolic meanings related to the locations and functions. Thus, graphics on the architectural surfaces could provide a public space, with which people could share common feeling on public arts. As a conclusion, the study finds that artistic intervention either as artworks or as elements of architectural design can not only enhance the aesthetic quality of architectural space but also expand the techniques of design representation. In addition, the artistic intervention can contribute to create a new realm of design where artists and architects work together to enrich our surroundings.

텍스트, 이미지, 동영상 UCC 채택에 영향을 미치는 요인에 관한 연구 (Investigating Factors Affecting Text, Image, and Video UCC Adoption)

  • 장병희;이양환
    • 한국언론정보학보
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    • 제48권
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    • pp.280-305
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    • 2009
  • 최근 UCC 채택과 이용에 대한 연구가 많이 진행되고 있으나 수용자의 능동성이라는 UCC의 가장 큰 특징을 구체적으로 개념화하여 측정한 연구는 많지 않다. 이 연구는 수용자의 능동적 참여를 구체적으로 개념화한 후 기존 연구의 틀과 통합하여 UCC의 채택과 이용에 영향을 미치는 요인을 분석함으로써 UCC 연구의 이론적 확장을 시도하였다. 기존의 개혁확산이론과 확장된 기술수용모델에 자기표현(self-expression)과 창조적인 예술활동(artistic activity)과 관련한 변인들을 추가적으로 포함시켜 대학생들의 텍스트, 이미지, 그리고 동영상 UCC 채택에 관한 영향요인을 분석했다. 회귀분석과 경로분석을 통해서 기존 연구들에서 제시된 변인들의 유의미성과 함께, 현실에서 자신의 표현에 서투른 사람들일수록 UCC에 대한 호의적 태도를 형성하기 쉽고, 자기표현이라는 행위가 옳고 더 많은 자유가 보장되어야 한다는 강한 신념이 자유로운 의사표현의 장인 UCC에 대한 호의적인 태도로 연결되고 있음을 알 수 있었다. 또한, 예술활동에 관심이 많은 사람일수록 UCC 제작 활동에 더 활발히 참여하고, 본인의 예술적 재능이나 예술활동에 자신이 있는 사람이 UCC 제작에 참여할 가능성이 크다는 사실 역시 확인할 수 있었다.

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배리어 프리 문화예술 콘텐츠 애플리케이션에 관한 연구 (A Study on Barrier-Free Culture and Art Content Applications)

  • 정혜경;고장혁
    • 반도체디스플레이기술학회지
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    • 제21권1호
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    • pp.56-61
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    • 2022
  • The purpose of this study is to provide a cultural and artistic content guide service that can provide customized guides according to the disability status of the disabled who consume cultural and artistic contents. It is designed to provide a more individualized service through user input of disability information including the type and degree of disability of the disabled, the type of cultural and artistic content desired by the disabled, and information on the cultural and artistic level of the disabled. In addition, it is not limited by time and place, and it has the distinction of providing appreciation of cultural and artistic contents and commentary information of the corresponding cultural and artistic contents in various ways on the application. In particular, to provide cultural and artistic contents differently by identifying the type or degree of disability of the user, or to provide cultural and artistic contents with different expertise in consideration of the user's cultural level and taste, and to improve the cultural level. The most special feature is that it provides recommended content in consideration of the difficulty of art content. User analysis was conducted through in-depth interviews and persona techniques. As a result of the analysis, the needs for the enjoyment of culture and arts are also increasing among the disabled, while the services that reflect those needs are very insufficient. Therefore, all interviewees stated that they are willing to actively utilize these services if they are released. In the future, it is necessary to increase the accessibility of the disabled to culture and arts by developing various services using new ICT technologies.

A Research of Ink and Wash Elements on the 3D Animation Film <Deep Sea>

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.82-87
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    • 2023
  • <Deep Sea> is an 3D animated film that stands out for its exceptional special effects and distinctive artistic style. The film employs a multitude of dazzling and vibrant ink particles, creating a strong sense of three-dimensionality and weightlessness, while simultaneously portraying a dreamlike and elegant representation of a deep sea ink painting. Furthermore, through the utilization of fragmented stream of consciousness narrative technique, the film establishes a unique artistic effect infused with a Chinese atmosphere. This paper by analyzing the unique particle ink art style and color and stream of consciousness narrative methods in film, this paper discusses the innovative art style generated by traditional ink art style combined with three-dimensional technology, and the integration of traditional ink art ideas and artistic conception in animated films. The objective is to cultivate a new ink art style and prove the importance of traditional cultural expression in animated films, while providing new perspectives for the future application of traditional art in animation.

Operating Mode and Management System of Dance Troupes from the Perspective of Cultural and Artistic Management

  • Wu, Bo;Jin, Shanyue
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.1-7
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    • 2021
  • In the study, the operating mode and management system of dance troupes are aimed to analyze from the perspective of cultural and artistic management. The study focuses the Shanxi Huajin Dance Troup using case study method and provide a theoretical and practical reference for other literary communication forms in the literary industry. At the same time, the study provides a useful reference for how the cultural industry, with theatrical troupes as the main body, can operate and manage better in a "self-sufficient" market environment.

예술과 과학 기술의 융합을 통한 자기력기반 이미지 왜곡의 예술적 감성표현과 사용자 몰입 (Artistic Emotional expression of Image distortion based on the magnetic force and user Immersion Through the Convergence of Art and Science Technology)

  • 김경남;이면재
    • 디지털융복합연구
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    • 제13권8호
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    • pp.457-463
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    • 2015
  • 이미지 왜곡 분야는 공학 및 예술 분야에서 다양하게 연구, 응용되어져 왔다. 본 연구는 이미지 왜곡에 관한 공학기술을 이용하여 예술적 감성을 표현하기 위한 연구이다. 이를 위해 먼저, 이미지 왜곡의 예술적 표현에 대한 미학적 해석을 살펴본다. 또한 자기력을 이용한 이미지 왜곡이 예술적 표현방법이 될 수 있으며, 사용자 몰입요소를 포함하고 있음을 설명한다. 그리고 실제 Unity3D 엔진을 이용하여 구현을 보여줌으로써 자기력 기반의 이미지 왜곡이 예술적 표현의 이미지 왜곡으로 사용될 수 있는 가능성을 보여준다. 본 연구는 과학기술과 예술의 융합을 통한 창조적인 감성콘텐츠의 제작과 개발에 도움을 줄 수 있다.

건축 표피디자인의 인터렉티브 아트적 표현연구 (A Study on Interactive Artistic Characteristics of Architecture Surface Design)

  • 이경화
    • 한국디지털건축인테리어학회논문집
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    • 제8권2호
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    • pp.39-46
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    • 2008
  • Current architecture can receive support of and command various ways of expression by more advanced technology of the present time, this means the formation of changeable external design of building, and has the tendency to be interactive non-rheological shape. Accordingly surface of building is decorated not only by the basic function and the expression of information, but also by complex narrative image structure or text, so far as recognizes human as the subject of communication, and is trying the artistic expression interacting with the general public. In various expressive tendency of current architecture surface design, such an approach from a view of an interactive art trying the communication between architecture, art, and human has the meaning of suggesting the direction of directing emotional architecture giving a present to the morderners who are growing more and more an earnest desire for experiencing culture and art in their daily life.

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A Study on the Artistic Representation of the Cellular-Phone Addiction and the Personal Data Leakage of Modern Society

  • Lee, Joohun;Baek, Jiseon
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권2호
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    • pp.65-72
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    • 2015
  • Although the development of digital technology and network has brought great convenience in modern lives, amongst the aggravated complexity in the contemporary society, modern minds who have failed to create genuine relationships undergo a sense of alienation and solitude that may appear as a type of social pathology called cellular-phone addiction. Also, while the emergence of the information age seemingly brings about benefits including diverse acquisition regarding knowledge and broader communication, underneath exists side effects involving leakage of private information. Especially, being excessively addicted to relationship network may induce one to become insensitive towards leakage of private information without recognizing, and thereby instigating yet another social problem. Media art is very practical in terms of suggesting a critical perspective concerning social phenomena and elevating them into a work of art by rendering them artistically. Particularly, when social problems of the modern days are expressed through digital technology, media art provides the audience with a foundation that will enable them to sympathize without hostility. This dissertation calls attention to the contemporary problems regarding cellular-phone addiction and possible hazards of information leakage based on media art, while at the same time proposing the production process of a media art work that attempts to raise awareness and sympathy on such social issues.

뇌기반 예술교육 융합연구의 현황 - 애니메이션 드로잉 교육을 위한 기초연구 (Status of Brain-based Artistic Education Fusion Study - Basic Study for Animation Drawing Education)

  • 이선주;박성원
    • 만화애니메이션 연구
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    • 통권36호
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    • pp.237-257
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    • 2014
  • 본 연구는 다분야간의 학제적 융합연구를 진행하는 과정으로 뇌기반 학습 원리와 이미지 창작의 뇌과학적 기제를 고려한 예술교육의 선행 연구현황을 알아보는 과정이다. 최근에 이르러 각 분야의 교육방법을 타 분야와의 웅합적 연구 활동으로 생산해 내는 것이 트렌드로 부상하고 있고, 이에 힘입어 뇌기반 교육 융합연구의 결과들이 각 분야마다 발표되고 있다. 음악, 미술, 무용과 같은 예술 분야 또한 해당된다. 즉, 창작과 학습이 이루어지는 동안 뇌의 작동원리를 이해하고 해당 기능을 발달시킬 수 있는 여러 원리를 교수법으로 적용하면 예술적 수행 능력과 창의성이 효율적으로 신장된다는 관점이다. 애니메이션 드로잉은 단순히 사물을 똑같이 그리는 소묘적 관점에서 벗어나 움직임의 요소를 직감적으로 인식하고 대상과의 소통을 통해 연출할 수 있어야 하기에 형태구현의 인지적 관점 뿐만 아니라 고차원적 인지감각의 요소, 소통의 방법까지를 포함한 체계적인 교육방법을 개발할 필요성이 요구된다. 이에 본 연구는 애니메이션 드로잉의 전문적인 특성을 고려한 교육모형을 설계하기 위해 뇌기반 원리를 적용한 예술교육에 대한 문헌 연구결과를 제시한다. 이에 뇌기반 예술교육의 적용사례를 해외의 흐름과 국내의 흐름을 추출 분석하였다. 또한 뇌기반 원리를 적용한 미술교육연구의 사례와 드로잉관련 교육의 사례의 연구결과를 분석하였다. 분석된 결과에 따르면 드로잉관련 뇌기반 학습은 우뇌 트레이닝을 통한 관찰력과 집중력, 이미지표현과 관계된 창의력, 긍정정서의 변화에 증진 효과를 공통적으로 드러났다. 그 외에도 뇌파훈련을 통한 해외의 학습적용 사례가 있었는데 타이밍능력과 예술표현력은 HRV 훈련과 SMR, 베타1, 알파/세타파를 강화하는 뉴로피드백 훈련으로 증진 효과를 보았으며, 느린 뇌파 뉴로피드백 훈련이 스트레스를 극복하고 창의적 미술 수행능력을 향상시키는데 큰 기여를 하고 있음을 제시하고 있다. 이 연구결과가 의미하는 것은 뉴로피드백 훈련이 실험실 범위를 벗어난 예술적 실교육의 환경에서도 성공적으로 적용될 수 있다는 것을 보여준 사례라는 점에서 의미가 크지만 기계를 사용해야하는 것은 교수법으로 적용하기엔 한계가 있음이 드러남으로 인해 추후 애니메이션 드로잉 교육법에 뇌기반 학습원리를 적용, 설계하기위한 분석적 토대를 마련하기에 의의가 있다 하겠다.