• Title/Summary/Keyword: Artificial Intelligence Agent

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Crew Resource Management in Industry 4.0: Focusing on Human-Autonomy Teaming (4차 산업혁명 시대의 CRM: 인간과 자율 시스템의 협업 관점에서)

  • Yun, Sunny;Woo, Simon
    • Korean journal of aerospace and environmental medicine
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    • v.31 no.2
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    • pp.33-37
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    • 2021
  • In the era of the 4th industrial revolution, the aviation industry is also growing remarkably with the development of artificial intelligence and networks, so it is necessary to study a new concept of crew resource management (CRM), which is required in the process of operating state-of-the-art equipment. The automation system, which has been treated only as a tool, is changing its role as a decision-making agent with the development of artificial intelligence, and it is necessary to set clear standards for the role and responsibility in the safety-critical field. We present a new perspective on the automation system in the CRM program through the understanding of the autonomous system. In the future, autonomous system will develop as an agent for human pilots to cooperate, and accordingly, changes in role division and reorganization of regulations are required.

Agent Application for Intelligence Machine (지능 기계 개발을 위한 agent 의 활용)

  • Lim S.J.;Song J.Y.;Kim D.H.;Lee S.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1050-1053
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    • 2005
  • There is no agreed definition of intelligence. The ability to adapt to the environments is a kind of intelligence. Expert functionally recognize environment using their five senses, and acquire and memorize knowledge necessary for operating machines. Knowledge that they cannot acquire directly is acquired in indirect ways. The purpose of intelligence machines is applying to machines experts' knowledge acquisition process and their skills in operating machine. An agent is an autonomous process that recognizes external environment, exchanges knowledge with external machines and performs an autonomous decision-making function in order to achieve common goals. This paper describes agent application for intelligence machine.

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Univector Field Method based Multi-Agent Navigation for Pursuit Problem

  • Viet, Hoang Huu;An, Sang-Hyeok;Chung, Tae-Choong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.1
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    • pp.86-93
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    • 2012
  • This paper presents a new approach to solve the pursuit problem based on a univector field method. In our proposed method, a set of eight agents works together instantaneously to find suitable moving directions and follow the univector field to pursue and capture a prey agent by surrounding it from eight directions in an infinite grid-world. In addition, a set of strategies is proposed to make the pursuit problem more realistic in the real world environment. This is a general approach, and it can be extended for an environment that contains static or moving obstacles. Experimental results show that our proposed algorithm is effective for the pursuit problem.

Multi Agent Multi Action system for AI care service for elderly living alone based on radar sensor (레이더 센서 기반 독거노인 AI 돌봄 서비스를 위한 다중 에이전트 다중 액션 시스템)

  • Chae-Byeol Lee;Kwon-Taeg Choi;Jung-HO Ahn;Kyu-Chang Jang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.67-68
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    • 2023
  • 본 논문에서 제안한 Multi Agent Multi Action은 기존의 대화형 시스템 방식인 Single Agent Single Action 구조에 비해 확장성을 갖춘 대화 시스템을 구현하는 방식이다. 시스템을 여러 에이전트로 분할하고, 각 에이전트가 특정 액션에 대한 처리를 담당함으로써 보다 유연하고 효율적인 대화형 시스템을 구현할 수 있으며, 다양한 작업에 특화된 에이전트를 그룹화함으로써 작업의 효율성을 극대화하고, 사용자 경험을 향상 시킬 수 있다.

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A Study on Application of Reinforcement Learning Algorithm Using Pixel Data (픽셀 데이터를 이용한 강화 학습 알고리즘 적용에 관한 연구)

  • Moon, Saemaro;Choi, Yonglak
    • Journal of Information Technology Services
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    • v.15 no.4
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    • pp.85-95
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    • 2016
  • Recently, deep learning and machine learning have attracted considerable attention and many supporting frameworks appeared. In artificial intelligence field, a large body of research is underway to apply the relevant knowledge for complex problem-solving, necessitating the application of various learning algorithms and training methods to artificial intelligence systems. In addition, there is a dearth of performance evaluation of decision making agents. The decision making agent that can find optimal solutions by using reinforcement learning methods designed through this research can collect raw pixel data observed from dynamic environments and make decisions by itself based on the data. The decision making agent uses convolutional neural networks to classify situations it confronts, and the data observed from the environment undergoes preprocessing before being used. This research represents how the convolutional neural networks and the decision making agent are configured, analyzes learning performance through a value-based algorithm and a policy-based algorithm : a Deep Q-Networks and a Policy Gradient, sets forth their differences and demonstrates how the convolutional neural networks affect entire learning performance when using pixel data. This research is expected to contribute to the improvement of artificial intelligence systems which can efficiently find optimal solutions by using features extracted from raw pixel data.

Study of Deep Reinforcement Learning-Based Agents for Controlled Flight into Terrain (CFIT) Autonomous Avoidance (CFIT 자율 회피를 위한 심층강화학습 기반 에이전트 연구)

  • Lee, Yong Won;Yoo, Jae Leame
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.30 no.2
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    • pp.34-43
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    • 2022
  • In Efforts to prevent CFIT accidents so far, have been emphasizing various education measures to minimize the occurrence of human errors, as well as enforcement measures. However, current engineering measures remain in a system (TAWS) that gives warnings before colliding with ground or obstacles, and even actual automatic avoidance maneuvers are not implemented, which has limitations that cannot prevent accidents caused by human error. Currently, various attempts are being made to apply machine learning-based artificial intelligence agent technologies to the aviation safety field. In this paper, we propose a deep reinforcement learning-based artificial intelligence agent that can recognize CFIT situations and control aircraft to avoid them in the simulation environment. It also describes the composition of the learning environment, process, and results, and finally the experimental results using the learned agent. In the future, if the results of this study are expanded to learn the horizontal and vertical terrain radar detection information and camera image information of radar in addition to the terrain database, it is expected that it will become an agent capable of performing more robust CFIT autonomous avoidance.

Agent-Based Decision Support System for Intelligent Machine Tools (공작기계지능화를 위한 에이전트 기반 의사결정지원시스템)

  • Lee, Seung-Woo;Song, Jun-Yeob;Lee, Hwa-Ki;Kim, Sun-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.29 no.1
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    • pp.87-93
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    • 2006
  • In order to implement Artificial Intelligence, various technologies have been widely used. Artificial Intelligence are applied for many industrial products and machine tools are the center of manufacturing devices in intelligent manufacturing devices. The purpose of this paper is to present the design of Decision Support Agent that is applicable to machine tools. This system is that decision whether to act in accordance with machine status is support system. It communicates with other active agents such as sensory and dialogue agent. The proposed design of decision support agent facilitates the effective operation and control of machine tools and provides a systematic way to integrate the expert's knowledge that will implement Intelligent Machine Tools.

Measuring gameplay similarity between human and reinforcement learning artificial intelligence (사람과 강화학습 인공지능의 게임플레이 유사도 측정)

  • Heo, Min-Gu;Park, Chang-Hoon
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.63-74
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    • 2020
  • Recently, research on automating game tests using artificial intelligence agents instead of humans is attracting attention. This paper aims to collect play data from human and artificial intelligence and analyze their similarity as a preliminary study for game balancing automation. At this time, constraints were added at the learning stage in order to create artificial intelligence that can play similar to humans. Play datas obtained 14 people and 60 artificial intelligence by playing Flippy bird games 10 times each. The collected datas compared and analyzed for movement trajectory, action position, and dead position using the cosine similarity method. As a result of the analysis, an artificial intelligence agent with a similarity of 0.9 or more with humans was found.

Augmented Reality based Dynamic State Transition Algorithm using the 3-Axis Accelerometer Sensor (3축 가속도 센서를 이용한 증강현실 기반의 동적 상태변환 알고리즘)

  • Jang, Yu-Na;Park, Sung-Jun
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.86-93
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    • 2010
  • With the introduction of smart phones, the augmented reality became popular and is increasingly drawing attention. The augmented reality in the mobile devices is becoming an individual area to study. Many applications of the augmented reality have been studied, but there are just a few studies on its combination with artificial intelligence in games. In this study, an artificial intelligence algorithm was proposed, which dynamically converts the state of the 3D agent in the augmented reality environment using the 3-Axis acceleration sensor in the smart phone. To control the state of the agent to which the artificial intelligence is applied, users used to directly enter the data or use markers to detect them. The critical values, which were determined via test, were given to the acceleration sensor to ensure accurate state conversion. In this paper, makerless tracking technology was used to implement the augmented reality, and the state of the agent was dynamically converted using the 3-Axis acceleration seonsor.

A Study on the Construction Method of HS Item Classification Decision System Based on Artificial Intelligence

  • Choi, keong ju
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.165-172
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    • 2020
  • Industrial Revolution means the improvement of productivity through technological innovation and has been a driving force of the whole change of economic system and social structure as the characteristic of technology as the tool of this productivity has changed. Since the first industrial revolution of the 18th century, productivity efficiency has been advanced through three industrial revolutions so far, and this fourth industrial revolution is expected to bring about another revolution of production. In this study, the demand for the introduction of artificial intelligence(AI) technology has been increasing in various business fields due to the rapid development of ICT technology, and the classification of HS(harmonized commodity description and coding system) items has been decided using artificial intelligence technology, which is the core of the fourth industrial revolution. And it is enough to construct HS classification system based on AI technology using inference and deep learning. Performing the HS item classification is not an easy task. Implementation of item classification system using artificial intelligence technology to analyze information of HS item classification which is performed manually by the current person more accurately and without any mistake, And the customs administrations, customs offices, and customs agencies, it is expected to be highly utilized in the innovation of trade practice and the customs administration innovation FTA origin agent.