• 제목/요약/키워드: Art-Tech

검색결과 96건 처리시간 0.024초

Study as to Formative Characteristics of High Tech Furniture Design -Laying Stress on Correlation between Technology Art and Furniture Design-

  • Kim, Kyoung-Soo
    • 한국가구학회지
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    • 제19권6호
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    • pp.439-446
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    • 2008
  • High Tech Design manner is a design concept that had been constantly discussed in constitution process of the West art history and modem ideology and had been experimented in industry, having started from futurism and structuralism in the early 20th century through Kinetic Art & Technology Art and up to now. High Tech Design had a great influence also on Post Modernism and more important is that this manner of design will be existing continually in the future too. From the modem times when machine civilization started, the artist and designers expressed a utopia will showing the future world with help of High Tech Design and modem people are realizing technology images as a utopia, in the space and material presented by this high tech design. And this utopia imply the images of dynamic power, speed making a voyage in universe, dream of future, hope, mass production, earth's environment, wealth etc. High Tech furniture was lightly designed by using thin steel wire, structure stressing the metallic characteristic and tempered glass, and it was used for presenting a convenient interior space visually, and with that it can make a unified sense in High Tech interior space, and a contrary effect compared with minimal space. High Tech Design equipped with glass and metal materials looking inappropriate for our interior space due to their sharp and cold image has been regularly used as living furniture, not only decoration function, and then there must be reasons for that. This study intends to research how High Tech Design has been changed and developed in the design history & West art history from the early 20th century, and to present it's value of development as data orienting, namely a direction for the industry of the next-generation and furniture design.

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2D 이미지의 윤곽선 인식을 통한 2.5D 급속 정밀부조시스템 (2.5D Quick Turnaround Engraving System through Recognition of Boundary Curves in 2D Images)

  • 신동수;정성종
    • 한국생산제조학회지
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    • 제20권4호
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    • pp.369-375
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    • 2011
  • Design is important in the IT, digital appliance, and auto industries. Aesthetic and art images are being applied for better quality of the products. Most image patterns are complex and much lead-time is required to implement them to the product design process. A precise reverse engineering method generating 2.5D engraving models from 2D artistic images is proposed through the image processing, NURBS interpolation and 2.5D reconstruction methods. To generate 2.5D TechArt models from the art images, boundary points of the images are extracted by using the adaptive median filter and the novel MBF (modified boundary follower) algorithm. Accurate NURBS interpolation of the points generates TechArt CAD models. Performance of the developed system has been confirmed through the quick turnaround 2.5D engraving simulation linked with the commercial CAD/CAM system.

현대 패션에 나타난 하이터치(High Touch)에 관한 연구 (A Study of the High Touch in Contemporary Fashion)

  • 김보영;금기숙
    • 복식
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    • 제58권4호
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    • pp.72-85
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    • 2008
  • With the new millennium setting in, our society is plowing its way through more drastically changing currents than ever. Nowadays, many people believe that high tech such as the Internet, digital civilization, the IT revolution, bio-industry, and the genome project, that has brought humans material prosperity, is the right change in direction. However, the more we adopt high tech into our lives, the more we desire high touch in order to achieve a balance. In other words, we need something to act as a ballast to stabilize our minds. As such, the more high tech develops, the more individuals miss and search for tools that appeal to their emotions. Because of this, although high touch is an opposite concept to high tech, it coexists with high tech, and it is defined as "human contact of high sensitivity that stimulates the emotion of humans". High Touch, a term which originated from "High Tech, High Touch", a book written by American futurist John Naisbitt, refers to human contact that makes human life richer, forminga deep impression on individuals and providing comfort. As such, high touch, which is gaining significant attention in modern society, is a phenomenon occurring throughout politics, society, culture, art, and religion, together with high tech. Through high touch, modern people must realize how to understand and accept a modern society that is dominated by the age of technology and in which direction they should head. Under this background, this study has the following objectives: to interpret the concept of high touch in the age of high tech in association with formative art and fashion, and through various media examine the desire for expression that may stimulate emotion in modern people, which is required by the high tech-prevalent modern society. It further analyzes how high touch is reflected in modern fashion and presents the direction future fashion should head in.

3D Trick Art Museum of development scheme

  • Kim, Seong-muk;Park, Ki-ung;Lee, Jeong-min;Lee, Jae-won
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2014년도 춘계 종합학술대회 논문집
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    • pp.479-480
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    • 2014
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Media Art: Art+Tech convergence

  • 김동호
    • 한국통신학회:학술대회논문집
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    • 한국통신학회 2006년도 하계종합학술발표회 논문 초록집
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    • pp.167-183
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    • 2006
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Thermo-oxidation behaviour of organic matrix composite materials at high temperatures

  • Cinquin, Jacques;Colin, Xavier;Fayolle, Bruno;Mille, Marion;Terekhina, Svetlana;Chocinski-Arnault, Laurence;Gigliotti, Marco;Grandidier, Jean-Claude;Lafarie-Frenot, Marie-Christine;Minervino, Matteo;Cluzel, Christophe;Daghia, Federica;Ladeveze, Pierre;Zhang, Fangzouh
    • Advances in aircraft and spacecraft science
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    • 제3권2호
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    • pp.171-195
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    • 2016
  • The present paper is a review of the main activities carried out within the context of the COMPTINN' program, a joint research project founded by a FUI program (Fonds $Unifi{\acute{e}}s$ $Interminist{\acute{e}}riels$) in which four research teams focused on the thermo-oxidation behaviour of HTS-TACTIX carbon-epoxy composite at 'high' temperatures ($120^{\circ}C-180^{\circ}C$). The scientific aim of the COMPTINN' program was to better identify, with a multi-scale approach, the link between the physico-chemical mechanisms involved in thermo-oxidation phenomena, and to provide theoretical and numerical tools for predicting the mechanical behaviour of aged composite materials including damage onset and development.

플라스틱 가구디자인의 로우테크(low-tech) 기법에 관한 연구 -플라스틱 디자인 수공예적 방법의 가구디자이너를 중심으로- (A Study on the Low-Tech Plastic Furniture Design - Focusing on the Furniture Designers of Handicraft Methods of Plastic Design -)

  • 강현대;김승원
    • 한국가구학회지
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    • 제26권1호
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    • pp.1-11
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    • 2015
  • This study shows how the plastic furniture design has developed in general and by contemporary auteurist designers. Plastic furniture design began with Mies van der Rohe's chairs produced with compression moldings, and was later successfully commercialized by Knoll and Herman Miller. Plastic undoubtedly played a significant role in giving modern furniture design its current status with its suitability for efficient mass-production. However, the expectations consumers have for designers have extended by the widespread internet accessibility along with the higher standards of the well-developed design industry, and now mass-production is no more the only key to appealing to those in need. Based on the information gathered from the process above, analyses were done on the works of various design artists in the current industry, which leads to certain suggestions that would help bring the plastic furniture design to the next level as a whole.

현대 디스플레이의 미학적 해석 - 미술사조와 디스플레이의 병렬 계보를 방법으로 - (Aesthetic interpretation of modern display)

  • 임진이;임종훈
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.220-227
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    • 2001
  • Display and art have different purposes. But they share a common mean, so-called artistic experience. These two formative business that seeks the profit as a commercial design, it has some relationship with art in the aspect of socialization of pursuit of aesthetics. Although the historical status and directivity of display have not been established systemiically yet, and aesthetic expansion of displace is uncertain it would be effective that the present and future of display art is connected with art history in the view of dynamic state of art history. In this thesis, the issues such as what is the relationship between display and art history or whether display can be mentioned as a formative art were analyzed by matching them with the trends in art history like naturalism, high tech, minimalists and so on. Modern display is a commercial design that can be developed in various ways and that is related to the as development of art history.

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쥬얼리 CAD & CAM에 의한 아르데코 장신구의 모델링에 관한 연구 (The ornament modeling of art deco style by the jewelry CAD & CAM)

  • 김은주;김판채
    • 한국결정성장학회지
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    • 제17권1호
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    • pp.41-45
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    • 2007
  • Art Deco는 예술적 부활을 상징하며, Modeling Tech의 개발에 적합한 Style이었다. 산업적으로 CAD & CAM Software의 도입에 의한 자동화의 실현은 안전한 결과물을 얻을 수 있도록 하였다. 이 논문에서는 최근, 기계화 경향의 선진화로써 발전된 Mode를 응용하여 조명하였다. 이러한 CAD & CAM에 의한 입체형상과 TECH를 직접 실행하여, 작품의 도면과 3D MODELING/DATA를 제시하면서 Jewelry Design의 발전 방향을 논하였다.