• Title/Summary/Keyword: Art contents

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Development of the Real-Time Reactive Particle Contents Induced by Compensation Mentality (보상심리로 유도된 상호작용에 의한 실시간 반응입자에 관한 콘텐츠 개발)

  • Park, Geotae;Kim, Jihyang;Kim, Youyoung;Choi, Yunyeon;Lyu, Jaeha;Kim, Sangwook
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.99-100
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    • 2016
  • 본 연구는 경제적 가치가 있는 돈, 상품 등을 입자로 대체하여, 관람객의 행동에 대해 보상을 제공하는 "3D interactive reward system"을 만들었다. 관람객의 움직임과 속도에 따라 보상물의 종류, 생성량을 변화시켜 보상심리를 자극함으로써 보다 관람객의 관심과 적극적인 참여를 유도하고 동시에 자연스럽게 가상의 Fuzzy현상을 체험하고 소통할 수 있도록 시도하였다.

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Work Implementation and Analysis for Playful Communication of Netart (넷아트의 유희적 소통을 위한 작품분석 및 구현)

  • Kim, Byeung-Won;Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.81-90
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    • 2008
  • The development of digital technologies has changed the paradigm of an information-oriented society. Accordingly, the media-art and the net-art using digital media have been developed more interactively. Under the this influence, various experimental works using digital media are being produced and having a try to combination of art and digital on the network. In this paper, we looked into the relation between characteristics and playful of the net-art and analized the relation among interactive, network characteristics and intuitive play implemented on the net-art. Based upon these analyses, we intend to offer new aesthetic experiences through playful expression for humorous emotion on a traditional character, Dokkaebi.

Spectators's Route Selection and Their Individual Participation in "Meta 4Saisons" as an Interactive Art Interface (인터랙티브 아트 인터페이스의 관람과 독자적 경험 - "Meta 4Saisons"을 중심으로 -)

  • Kim, Hee-Young
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.129-139
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    • 2007
  • The past interactive art was only attempted through interdisciplinary study of art and science. As it goes to the digital age, however, the artistic methods based on digital technology have been gradually increasing in combination with other media in various ways. This paper analyzes how spectators' individual selection of viewing-route increases the interaction between spectators and interactive art work by focusing on $\ulcorner$Meta 4Saisons$\lrcorner$. In the process of route selection, each spectator selects his/her own viewing-route almost different from the others', respectively. This individual viewing-route makes each spectator placed in a position of individual interaction, thus leading him/her to the experience of various feelings through the act of immersing in the interactive art interface.

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A Survey of Plagiarism Inspection Method for Efficient Protecting of Intellectual Properties and Proposal of Art works Plagiarism Inspection (지적재산권의 효율적 보호를 위한 표절 감정 기법의 고찰 및 예술품의 위작 감정 방법의 제안)

  • 조동욱
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.72-78
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    • 2003
  • In this paper, survey of technical methods for protecting intellectual properties and proposal of art works plagiarism detection are accomplished. For this, in this paper, a survey of technical methods for inspecting of program source code plagiarism, analysis of natural languages plagiarism types and existing inspection methods are accomplished Also, author verification system and plagiarism detection about ancient literatures or art works is proposed because of ancient literatures or art work are important in the aspect of cultural properties control, protecting of author's intellectual property and owner's property estimation.

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Interaction media art in city public space utilization example analysis (도시 공공 공간에서 인터랙티브 미디어 아트 활용 사례 분석)

  • Zhang, jun-ling;Kim, se-hwa
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.885-888
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    • 2007
  • As the development of the city, Emphasis the important characteristic of the such city which has the symbolic building and the diverse squares, In addition, Emphasis the Importance of the public art, Designated 9 examples which Media Artist and Design team who have the world famous, designed Interactive Media Art which applies flexibly in city public space. In view of these representation works, make the 7 Projects: Object, Interest enticement, Interactive, Place regional characteristic, Esthetics characteristic, Industry, Medium, Equipment as the datum, to analysis the Interactive media art characteristic of the modern public space.

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Role of Senior Program for Financial Independence in Culture and Art Facility (문화예술시설의 재정적 독립방안의 관점에서 시니어프로그램의 역할)

  • Ahn, Pilyun
    • Journal of Korean Society for Quality Management
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    • v.48 no.2
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    • pp.345-359
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    • 2020
  • Purpose: Financial independence of the museum is an urgent issue in Korea. In this paper, methodology to combine arts and culture facilities with senior society is investigated based on case study of various senior programs in other countries. Methods: In this paper, case study of various senior programs from cultural and arts facilities in other countries are investigated in the aspect of public nature and independent management. Based on the analysis of the case study, optimal methodology is derived. Results: Based on case study of various senior program in other countries, it is clear that art and cultural facilities play important roles in participating elderly people to various social activities through developing programs specialized for elderly people. Conclusion: From analysis of the case study, senior program from arts and culture facilities provides more familiar contents rather than professional contents. Also, they consider more on communication and cooperation with local society to develop the senior program, which fulfill both public nature and financial independence.

Research on the Application of Fractal Geometry in Digital Arts

  • Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.175-180
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    • 2023
  • Fractal geometry, a relatively new branch of mathematics, was first introduced by Benoit Mandelbrot in 1975. Since then, its applications have expanded into various fields of natural science. In fact, it has been recognized as one of the three significant scientific discoveries of the mid-20th century, along with the Dissipative System and Chaos Theory. With the help of fractal geometry, designers can create intricate and expressive artistic patterns, using the concept of self-similarity found in nature. The impact of fractal geometry on the digital art world is significant and its exploration could lead to new avenues for creativity and expression. This paper aims to explore and analyze the development and applications of fractal geometry in digital art design. It also aims to showcase the benefits of applying fractal geometry in art creation and paves the way for future research on sacred geometry.

A Study on the Ceramic Body and Art Glaze by Using Coal Ash (도예용 소지 및 유에 석탄재 적용 연구)

  • Ri, Se-W;Park, Sung;Chung, Yun-Joong
    • Journal of the Korean Ceramic Society
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    • v.46 no.6
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    • pp.548-553
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    • 2009
  • This study is on the application of ceramic body and art glaze by using coal ash according to each wt%. Body color was turned red and dark as increasing coal ash contents in the body and art glaze because of the effect of noncombustible carbon in $Fe_2O_3$ and coal ash. Not only pore and black core were generated but also absorptance and shrinkage were increased as increasing coal ash contents. The glaze of coal ash 20 wt% showed blue absorption band, turned red band as increasing coal ash contents, $Al_2O_3\;to\;SiO_2$ ratio got lower and became mat because glaze is estranged from $Al_2O_3\;to\;SiO_2$ mol ratio 1:10 of transparent glaze as increasing coal ash contents. Glaze showed unstable dissolving condition in the more coal ash contents.

Style of Retro Design Using Pop Art (팝아트를 활용한 레트로디자인 연구)

  • Yoo, Myung-Hwan
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.185-196
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    • 2011
  • This study is considered how retro design concepts that are used pop art can be expressed through overview of theories and cases, and suggested applying to retro design. As a result, we found first, concepts reflecting popular image, second, popular hero concepts simply represented pop art's feature. Third, there were no cases that are expressing the wounds made by political life. The most of cases expressed retro design with pop art representation techniques rather than reflecting of pop art's ideology or spirit. Pop art's retro design should be expressed as a modern style not only with reproduction of pop art, but also with designer's creativity and pop art's ideology and reinterpretation of formative meaning. Thus, it needs to set a concept by exploring of modern globalized mass media or daily life of people. Also, it should applying people's entertainment, spare time and fantasy to bright cheerful mood of pop art to express each area of design.

The Verification of the Effect of Developing the Art Education Program Through Natural Objects (유아를 위한 자연물 미술교육프로그램 개발 및 적용효과)

  • Son, Hae-Kyoung;Son, Eun-Kyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.108-129
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    • 2016
  • The purpose of this study was to develop a natural object configuration items of art education programs for children and hade verify compliance. To this end, through the literature review and analysis of previous research and the Delphi investigation of natural objects art activities were developed natural objects of art education programs. The program was applied consisting of a total of 24 times periods for 12 weeks to five year olds, represented through the art skills of children and nature-friendly attitude tests were proven the effectiveness of the program. The results showed that the natural objects of art education programs for children in the study developed effective representation in art and nature-friendly attitude, the ability of young children. This study natural objects for the art education in early childhood development programs could be provided as a basis to help plan and practice the art education activities utilize the natural objects of children in early childhood education.