• 제목/요약/키워드: Art Museums

검색결과 184건 처리시간 0.025초

패션투어리즘에서의 패션박물관의 역할 (Roles of A Fashion Museum in Fashion Tourism)

  • 예민희;임은혁
    • 패션비즈니스
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    • 제23권2호
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    • pp.34-47
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    • 2019
  • Fashion can be regarded as an effective marketing tool for the promotion of urban tourism. Since fashion is attractive in itself, it can work as a resource which fascinates people and attracts many tourists to the city. This study examines fashion tourism based on the close relationship between fashion and tourism. This study focuses on analyzing the positive effect of the existence of a fashion museum on the advent of fashion tourism, in particular. A fashion museum can be classified in the same category as an art museum, whereby the museum exists as specializing in fashion and is considered a fashion brand museum. Thus, this study examines the current trends and characteristics of fashion museums and analyzes roles of fashion museums in fashion tourism by types, which are based on advanced researches of general tourism including trends in the fashion tourism industry. The results of this study are as follows: First, a fashion museum can help spread the word and educate tourists about fashion culture. Second, a fashion museum can increase the value of its brand by strengthening the city's identity. Lastly, the presence of a fashion museum would encourage tourists to spend more money in the city, which causes a ripple effect on the city's economy such as creating more jobs within the fashion.

RADIANCE 프로그램을 이용한 미술관 전시공간의 주광 환경 디자인 평가 (The Evaluation of Daylighting Performances in Museum Exhibition Spaces Using Computer Program RADIANCE)

  • 김창성;정승진
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.77-84
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    • 2009
  • Daylighting is one of the major elements in architectural design. It also plays an important role in the museums focused on displaying artistic works. Many architects have tried to predict daylighting performances in exhibition spaces during the design process of museums. The aims of this study are to present the design methods using the computer program RADIANCE that is available for the evaluations of daylighting performances in indoor space and to help architects design daylighting systems for better exhibition spaces of museums. For this study, Seoul Museum of Art was chosen and it was evaluated the recommended illuminance and the impacts of direct sunlight under the conditions of overcast sky and clear sky with sun. According to simulation results, they indicated that the alternative toplight system(sawtooth shape) was more effective for daylighting of exhibition spaces than the existing toplight system(pyramid shape) and this study showed a method to evaluate daylighting effects in exhibition spaces with various shapes of toplight systems.

현대예술과 패션의 미학적 개념 확장에 의한 예술로서의 패션 (Fashion as Art through the Expansion of Aesthetic Concept of Contemporary Art and Fashion)

  • 서승희;김영인
    • 한국의류학회지
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    • 제37권4호
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    • pp.577-589
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    • 2013
  • Fashion is traditionally perceived as a non-art in art philosophy; however, it is now being evaluated as art through the process of recognizing its cultural value and position. This study investigated the expanded concept of contemporary fashion in the same context of the expanded concept of contemporary art to present the possibility of fashion as art. This study enhances the artistic and cultural value, as well as the social function and position, of fashion by granting it the same status as art according to the concept of expanded contemporary art. For the research method, a literature review and a case analysis were conducted through specialty publications related to art history, aesthetics, and fashion in addition to regular publications, websites specializing in fashion, art museums and fashion style websites. The expanded aesthetic concept of contemporary art has embraced challenges to ideal beauty, production methods through interactivity, and expansion of art expression through mass media and industrial products. In the same context, the expanded aesthetic concept of contemporary fashion has established challenges to conventional beauty, the expansion of production methods, and the expansion and transfiguration of materials.

공공 문화공간의 유니버설디자인 적용 현황 연구 -부산시 박물관 및 미술관을 중심으로- (A Study on the Application of Universal Design in the Public Cultural Space -Focused on the Museums and Art Museums in Busan City-)

  • 왕단;윤지영;티엔휘;이지엔화
    • 한국콘텐츠학회논문지
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    • 제20권11호
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    • pp.58-76
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    • 2020
  • 본 연구는 문화공간 시설을 대상으로 유니버설디자인의 현황과 문제점을 파악하고자 한다. 아울러 부산의 대표적 문화공간인 부산 시립박물관과 부산 시립미술관 그리고 부산 현대미술관을 선정하여, 유니버설디자인의 적용 여부 및 현황을 파악하고 바람직한 개선사항을 도출하고자 한다. 연구 내용으로는 첫째, 문헌고찰을 통해서 유니버설디자인의 개념 및 평가요소 등에 대한 전반적인 연구를 진행하였다. 둘째, 선행연구 분석을 통해 유니버설디자인의 5가지 평가요소를 도출하였다. 셋째, 현장조사를 통해, 각 문화공간을 직접 방문하고 그 실태를 조사한 후, 유니버설디자인의 현황 및 문제점을 파악하였다. 문화공간별 세부평가항목 결과를 보게 되면 그 순위는 부산 현대미술관, 부산 시립박물관, 부산 시립미술관 순으로 나타났고, 위 세 가지 장소에서 문화공간의 유니버설디자인의 평균 적용성은 53.6%로 나타났다. 또한, 시설별 평균은 매개시설이 가장 좋은 평가를 보였으며 다음으로 내부시설, 위생시설, 기타시설, 안내시설의 순으로 나타났다. 앞으로 공공 문화시설에 대해 정기적으로 유니버설디자인에 관한 조사 및 관련 시설의 개조가 필요하다고 여겨진다.

미술콘텐츠 디지털화를 위한 데이터요소에 관한 연구 (A Study on Data Elements of Digital Contents in Art Documentation System)

  • 황동열
    • 한국비블리아학회지
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    • 제13권1호
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    • pp.93-113
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    • 2002
  • 미술사학자의 미술연구방법과 미술콘텐츠 활용의 이론적 검토를 통하여, 미술관도큐멘테이션 활동과 미술연구에서 공통적으로 추출되는 최적의 데이터요소를 규명하고, 미술콘텐츠의 디지털화에 필요한 데이터요소의 설정과 적정수준을 제시하였다.

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미술관 전시공간 형태의 변화에 따른 관람자의 작품 인지에 관한 연구 (A Study on the Public's Perception on Accordance with Change of Exhibition Space in an Art museum)

  • 이정아;문정묵
    • 한국실내디자인학회논문집
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    • 제17권1호
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    • pp.84-92
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    • 2008
  • In the Relationship between exhibition space and art work in museum, new paradigm has being presented from 1990' s as a turning point. Even if the formal exhibition space that emphasizes itself as a background has currently being continued, the informal exhibition space is coming to the new art museums, especially after 1990's. This study is to understand how the advent of informal form of space in an exhibition of art museum makes a new paradigm in the relation between the exhibition space and art work in conjunction with public's perception after 1990' s that is identified to the time of Pluralism. To do this, the study raised a question on how the public perceive the relation between space and art work through photographs that contain the information on relation between space and art work. And the questionnaire performed through the curators who are working for art museum, students who studies fine art, students who studies design and public who comes to art museum. After survey through this questionnaire, it is made clear that the informal form of space simply has played a role of background since the beginning of art museum. In other hands, the informal form of space that is mainly presented after 1990' s begins to interrupt the public's perception of art work, changing it's meaning through a spatiality.

한·일 뮤지엄 휴식공간에 관한 연구 (A Study on Museum's Rest Area in Korea and Japan)

  • 조슬아;고정민
    • 한국콘텐츠학회논문지
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    • 제16권6호
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    • pp.248-259
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    • 2016
  • 본 연구는 한국과 일본의 뮤지엄을 대상으로 관람객의 피로도를 감안한 뮤지엄 공간이 구성되었는지를 분석하고 이를 토대로 피로도 저감 방안을 제안하기 위한 것이다. 연구 대상으로는 국가를 대표하는 국공립 기관으로 한국의 국립현대미술관의 서울관, 국립중앙박물관과 한국과 지리적으로 인접하고 문화적 유사성이 높은 일본의 국립신미술관, 도쿄국립박물관을 선정했다. 연구방법은 1차 조사로 뮤지엄 평면도 분석과 2차 조사로 관람객 동선 추적 조사를 실시했다. 분석결과 관람동선 내 휴식공간이 있고, 휴식공간의 배치와 조망권이 좋은 곳은 도쿄국립박물관과 국립신미술관이며, 관람동선 내 휴식공간이 배치되어 있지만 동선상의 휴식공간의 배치와 조망권이 좋지 않은 곳으로는 국립중앙박물관이다. 마지막으로 국립현대미술관 서울관은 관람동선 외 휴식공간이 배치되어 있지 않으며, 휴식공간의 조망권도 좋지 않은 곳으로 분류되었다. 본 연구는 각 뮤지엄에서 조사된 결과를 바탕으로 뮤지엄 피로도를 완화해줄 수 있는 관람동선을 고려한 뮤지엄 공간계획과, 휴식공간의 공간요소에 적합한 공간배치와 시설계획을 하는데 도움을 줄 것으로 기대한다.

디자인 진흥 기관으로서의 디자인 박물관 (The Design Museum as a Promoter)

  • 최정아;김현중
    • 디자인학연구
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    • 제20권3호
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    • pp.269-278
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    • 2007
  • 1852년 영국 런던에 세계 최초의 디자인 박물관이 설립된 이후, 디자인 박물관의 상업화와 권력화에 대한 비판에도 불구하고 서구 디자인 선진국들은 디자인 박물관을 중심으로 디자인 산업을 보호하고 육성함으로써 디자인 정체성을 확립하고 그 우수성을 홍보하며 국가 경쟁력과 삶의 질을 향상시켜왔다. 21세기 문화 경제 시대를 맞아 고부가 가치를 창출하는 디자인의 중요성에 대한 인식이 높아짐에 따라 한국 디자인 발전을 주도할 디자인 박물관 설립에 대한 필요성이 제기되고 있다. 본 연구는 디자인 박물관 관련 연구가 미비한 현 상황에 한국 디자인 박물관 설립을 위한 기초연구로서, 시간축을 중심으로 수직적인 통시적 접근을 통해 해외 디자인 박물관이 디자인 발전을 위해 어떠한 역할을 수행하여 왔는지를 살펴보고, 수평적인 공시적 접근을 통해 현재 디자인 박물관이 성공적인 역할 수행을 위해 어떠한 활동을 하고 있는지를 알아봄으로서 한국 디자인 박물관의 역할과 방향을 제시하였다.

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Museum Gamification Design using Story Elements

  • Jeon, Se-Won;Ryu, Gihwan;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.25-32
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    • 2020
  • Currently, Korean museums use gamification in addition to various viewing methods, such as video and VR/AR. However, museums using museum gamification are still progressing to a special program level. The purpose of this paper is to make the contents of the museum easy to understand and to give the viewers fun. This paper goes beyond the existing museum gamification and proposes a museum story gamification that combines story elements with gamification. This proposal system collects information from each museum in cooperation with museums, art galleries, and exhibition halls and proceeds with related story games. Museum Story Gamification provides related stories according to the theme of the museum and allows viewers to select their own stories. Also, based on the story, you can directly select the difficulty level that suits you and play a personalized game. Unlike the general museum program, the methodology proposed in this paper allows visitors to experience the museum with various story contents. In addition, it will contribute to the development and implementation of programs with gamification in other tourism fields as well as museums.

인터넷마케팅차원에 있어서 한국과 해외의 Artmuseum의 홈페이지(GUI) 비교 분석 (A Comparative Analysis of Korean and Overseas Art Museum Homepage(GUI) in Internet Marketing)

  • 이우채
    • 통상정보연구
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    • 제10권1호
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    • pp.73-95
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    • 2008
  • The most important instrument to declare oneself publicly in cyberspace is to use a homepage or website. Nowadays most of Korean as well as overseas art museums have their own websites, through which they provide consumers with essential information and strive to declare themselves publicly in cyberspace. A homepage is composed of various components and the most crucial component is the interface. The objective of this paper is to present a proposal to help get a program for efficient website management and consumer satisfaction.

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