• 제목/요약/키워드: Art Experience

검색결과 773건 처리시간 0.025초

Improving Creative Design Skills -The Effects of Past Experience on Apparel Design Education-

  • Lee, Yoon Kyung;DeLong, Marilyn
    • 한국의류학회지
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    • 제40권2호
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    • pp.397-408
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    • 2016
  • This study explores factors that influence the development of creative ideas among apparel design students. This research is to understand how past experience (especially in art and design), influences the development of creative ideas in apparel design. The interaction between two related elements of student experience and work process is explored. A design process model based on Wallas's (1926) creative problem-solving process and Koberg and Bagnall's (1974) design process was used in the context of a beginning-level apparel design course comprised of Korean and Chinese students at a university in Seoul, South Korea. The results show that students with past experience in art and/or design performed differently than inexperienced students when faced with the same stimulation. Significant differences were also observed between experienced and inexperienced students in the development of creative ideas.

The Key to The Future Development of Interactive Art - Virtual Reality Technology

  • Wang, Junyi;Wang, Yuanyuan;Zhang, Ning;Lee, Eung-Joo;Yabin, Li;Liao, Gang
    • Journal of Multimedia Information System
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    • 제5권4호
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    • pp.277-282
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    • 2018
  • Interactive art is an art form that closely links art creators and art participants. It has been doomed with advanced technology from the very beginning. Virtual Reality is a technology which born in the background of the maturity of computer technology. Its birth has brought immeasurable possibilities for interactive art, especially the interactivity and multi-sensory experience. This paper discusses the current development status of interactive art in the field of interactive art through the characteristics of virtual reality technology and the future development of this technology will bring to interactive art.

유방 절제술을 경험한 중년 여성의 체험연구 (A phenomenological perspective and discovery of meaning in mid-aged women중s experience of mastectomy)

  • 신경림
    • 대한간호학회지
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    • 제25권2호
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    • pp.295-315
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    • 1995
  • This qualitative nursing research used a hermeneutic phenomenological approach to discover meaning in mid - aged women's experience of mastectomy. The ultimate aim of the inquiry was to discover the essence of mid-aged women's experience and promote understanding. The study was guided by Van Manen's method for doing research. The method of inquiry included. turning to phenomenon of interest ; inquiring and investigating experience as it was lived rather than as conceptualized ; reflecting and analyzing essential themes which characterize phenomenon : and describing phenomenon through art of writing and rewriting. Multiple strategies for data collecting were needed : in depth face-to-face interview ; analysis of women's writings ; artistic works : and analysis of examples of phenomenon in art, litera lure, and drama. Although the experience was different for all of the women interviewd, essential themes of experience emerged : Self-discovering of vicious disease, Divining punishment-unfortunate women, loss of self though the scar, a night-mare, change of life values and attitudes, rediscovering living alone, living through with fearing of death. Findings from artistic and creative inquiry further validated findings and meaning descovered. The study illuminated meaning and simultaneously validated the phenomenological research process. Essential themes for understanding women's experience, implications for education, research, and practice, direction and need for continuing inquiry were identified.

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프랜차이즈 미용실에서의 체험마케팅이 브랜드 태도와 브랜드 충성도에 미치는 영향 (The Effect of Experience Marketing on Brand Attitude and Brand Loyalty of Beauty Salon Franchise Stores)

  • 임순녀;채희옥;전현진
    • 패션비즈니스
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    • 제18권5호
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    • pp.42-55
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    • 2014
  • This study examined the relative importance level of experience marketing on brand attitude and brand loyalty in beauty salon franchise stores, and attempted to raise the competitiveness of beauty salon services by presenting this elements as experience marketing strategy directions for beauty salon franchise store management. A questionnaire was used for this study on 350 adults residing in Gwangju Metropolitan City and SPSS 20.0 statistics package was used for analysis. In summary, the results of this study are as follows. First, five factors that make up experience marketing in beauty salon franchise stores were found. They were sensory marketing, relative marketing, emotional marketing, cognitive marketing and behavior marketing. Brand loyalty was categorized into the two factors, attitude loyalty and behavioral loyalty. Also, we found that experience marketing had a statistically positive impact on brand loyalty. Secondly, experience marketing of beauty salon franchise stores was found to have a statistically significant positive effect on brand attitude. Thirdly, we found that the brand attitude of beauty salon franchise stores had a statistically significant positive effect on brand loyalty.

EXPEDITION SILK ROAD: ART AND TRADE IN THE DUTCH GOLDEN AGE

  • SYNN, CHAEKI FREYA
    • Acta Via Serica
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    • 제2권1호
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    • pp.49-64
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    • 2017
  • During the seventeenth century, Amsterdam experienced unprecedented growth and affluence, and the city developed into the world's staple market playing an indispensable role in Silk Road trade. This era, which coincides with post-reformation Dutch society, also allowed artists to produce art works depicting objects from everyday life, moving away from the earlier religious subject matter. This paper intends to look into seventeenth century Dutch paintings from their social setting, especially focusing on the influence of the Silk Road in the art making process. The paper also looks into the Chinese side of Silk Road interaction and discusses how Chinese porcelain reflects cultural influence from the Dutch. The paper incorporates Silk Road as a methodology to discuss art works departing from earlier practices in art history. This approach allows us to understand art as a product of multi-disciplinary, multi-cultural experience. The methodology invites more discussion on numerous art forms which emerged along the Silk Road trading route to expand and explore the history of East-West cultural exchange.

현대 디스플레이의 미학적 해석 - 미술사조와 디스플레이의 병렬 계보를 방법으로 - (Aesthetic interpretation of modern display)

  • 임진이;임종훈
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.220-227
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    • 2001
  • Display and art have different purposes. But they share a common mean, so-called artistic experience. These two formative business that seeks the profit as a commercial design, it has some relationship with art in the aspect of socialization of pursuit of aesthetics. Although the historical status and directivity of display have not been established systemiically yet, and aesthetic expansion of displace is uncertain it would be effective that the present and future of display art is connected with art history in the view of dynamic state of art history. In this thesis, the issues such as what is the relationship between display and art history or whether display can be mentioned as a formative art were analyzed by matching them with the trends in art history like naturalism, high tech, minimalists and so on. Modern display is a commercial design that can be developed in various ways and that is related to the as development of art history.

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On the End and Core of Chinese Traditional Calligraphy Art

  • Zhang Yifan
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.178-185
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    • 2023
  • The Chinese calligraphy art, which still adheres to tradition, has fallen into the formalism deeper and deeper. The majority of studies on calligraphy still focus on the formal beauty and neglect the core spirit hidden behind the calligraphy art. The calligraphy art is an art defined by words. This definition is not only reflected in the form of the characters but also, and more importantly, in the meaning of the characters. It is not a form of writing, but a writing of lives, wills and feelings, a writing of the experience of daily life, and an improvised poetic writing. With the advent of the age of artificial intelligence, the Chinese traditional calligraphy art, which still adheres to the "supremacy of the brush and ink", has shown a sense of dystopia, and its end is inevitable. Only by truly understanding the core of the calligraphy art, by integrating it with contemporary daily life, and by focusing on the communication of ideas in calligraphy, will it be possible to obtain a new life.

상호작용성(Interactivity)과 리좀(Rhizome)적 작품체계: 디지털 이미지를 중심으로 (Interactivity and Rhizomatic Art Systems: Focusing on the Digital Images)

  • 박연숙
    • 미술이론과 현장
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    • 제9호
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    • pp.33-57
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    • 2010
  • Focused on the performance of interactivity in the appreciation of media art, this study is associated with the continually changed art texts and a participator's physical reactions to savor the art. Digital works of art emphasizing interactivity usually decentralize and disperse the responsibility and the central role for creating and producing the art works. Proper procedure of the work is generated by actions such as clicking the mouse, controlling the joy stick or actual movement of anticipators' bodies. The art works are influenced by participators' interactivity, which makes the leading roles and the responsibility for creating art scattered and divided. These features are similar with those of the 'Rhizome' which Gilles Deleuze(1925~1995) and Felix Guattari(1930~1992) have discussed. In their argument, 'Rhizome' is an interval or being 'between', which keeps changing. 'Rhizome' is a state in which the individual and the work of art never reach the conclusion, only a phenomenon of eternally altering. Like 'Rhizome', this sort of art work has the decentralized system, opens for several directions, and activates the system which is changeable as linked items increased or decreased. These works stimulate the individual to perform and act while appreciating the art piece. In terms of processing and preceeding, interactivity is the important equipment and catalyzer. Through these procedures, the pieces can be the 'floating work of art' combined and condensed with the whole participators' reactions. The 'floating work of art' is neither the expression of an individual nor that of one particular group. Multidimensional influence of the web is the web which is constantly reorganizing and producing in its connective state. This connective state is activated by interactivity. The Rhizomatic system embodies the floating work of art process. Due to each individual perceiving art in individualistic terms, there is no dominating powers or central points. I regard this art works possessing above traits as the work of art with Rhizomatic system. The work of art with the Rhizomatic system is embodied through interactivity and because physical action activates the process of appreciation, a participator can actually experience and practice the philosophy. Ultimately the Rhizomatic speculation occurs during the interactivity of appreciating the Rhizomatic art pieces. The Rhizomatic system penetrates into the intuitive area beyond our recognition and thoughts, as we are engaged in the connective process. With the methods and manners of interactive art, we can possibly reconsider the system as a tool in which the participator is directly able to link experience and theory to the philosophies of Deleuze and Guattari.

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학습자의 경영예술 창작 체험이 제품-서비스 혁신 아이디어 생성에 미치는 영향에 대한 현상학적 연구 (A Phenomenological Study Defining the Fundamentals between Artistic Stimulation and the Creation of a Product-Service Innovation Idea)

  • 윤아영;김효근;서현주
    • 지식경영연구
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    • 제20권2호
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    • pp.105-135
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    • 2019
  • This study investigates cognitive and emotional changes in individuals to clarify the principle between artistic stimulation and business innovation idea generation based on phenomenological research methodology. We conducted in-depth interviews with six participants who participated in the artistic creation program of business art, and derived meanings from their experience. As a result, we presented 4 essential categories, 8 main subjects, and 20 sub-subjects; 1) Optimizing rational and creative thinking, 2) Projecting oneself to the artist, finding balance, 3) Having room in mind to view the surroundings, finding insight into the world, 4) Eureka moment, crossing the boundary between business and art. We also found out participants of the program 1) Gradually expanded the criteria, 2) In chaotic directions, and 3) Leaded business creativity through from a non-form to reality throughout the project experience, The attempt to identify business phenomena by using phenomenological qualitative research methods had an academic significance regarding the unfamiliarity of the method in the business administration area. Moreover, this study broadened the possibility of promoting creativity by art in business areas. The study verified the categories and subjects of the business art, paving the way towards application in the real business situation.

미술관 전시에서의 사진 촬영이 체험 만족도에 미치는 영향 (A Study on the Effects of Selfie in the Museum Exhibition on Customer Experience Satisfaction)

  • 고정민;신한나;최지원
    • 예술경영연구
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    • 제49호
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    • pp.37-63
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    • 2019
  • 본 연구는 미술관 전시장 내에서 사진 촬영이 관람객 체험 만족도에 어떠한 영향을 미치는지를 파악하기 위한 목적을 가진다. 이를 위해 전시장을 방문한 관람객들을 대상으로 설문조사를 실시하였다. 셀피, 작품사진 촬영이 관람객의 체험 만족도에 긍정적으로 작용하는지를 알아보기 위해 일원분산분석을 하였고, 관여도 및 나르시시즘 성향에 따른 조절효과와 몰입의 매개효과를 검증하였다. 분석결과, 첫째, 사진 촬영과 만족도의 관계에서, 사진 촬영은 했지만 셀피 촬영을 하지 않은 집단은 전시장 내에서 사진과 셀피 촬영을 모두 하지 않은 집단에 비해 관람객의 만족도가 높게 나타났다. 이 결과는 작품에 대한 사진 촬영은 관람객들에게 체험을 통한 만족감을 주지만, 셀피 촬영을 한다고 해서 만족감에 긍정적으로 작용하는 것은 아니라는 것을 보여준다. 둘째, 몰입도는 전시장 내에서 사진과 셀피 촬영 유형과 관람객의 체험 만족도의 관계에서 매개역할을 할 것이라는 가설은 모두 기각되었다. 셋째, 전시장 내에서 사진 촬영은 했지만 셀피 촬영은 하지 않은 집단과 전시장 내에서 사진과 셀피 촬영을 모두 하지 않은 집단에 따른 체험 만족도 차이에서만 관여도의 정(+)의 조절효과가 나타났다. 이는 셀피를 찍는 관람객들은 미술에 대한 관여도에 따라 만족도가 영향을 받지 않는 것을 의미한다. 본 연구의 결과는 미술관의 전시장 내 사진 촬영의 허용에 대한 정책을 결정하는데 도움이 될 것으로 기대한다.