• 제목/요약/키워드: Art Books

검색결과 201건 처리시간 0.026초

퍼스널 이미지 메이킹을 위한 패션 연출에 관한 연구 (A Study on the Fashion Styling for Personal Image Making)

  • 최영선;최현숙
    • 한국의류산업학회지
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    • 제9권1호
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    • pp.49-54
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    • 2007
  • In the 21th century, the age of image, people express and evaluate with images. Image is a symbol of a person or a thing. It simulates people's visual sense most quickly and precisely and is shared in the society. At the time, since it is acknowledged that there are few books available and lack of theoretical system with regard to image making, the purpose of this study was to get a theoretical access to image making by taking as an empirical case the case of Choi Byeongryeol, a candidate running for the congress in June 4, 1998 and combining it with theories of costume. Research methods employed here were to investigate the theoretical system of image making and fashion direction, and to analyze empirical cases. The boundary of the empirical case was limited to the candidate's fashion direction during the election period for 50 days from April 1998 to the election date June 4, 1998. The results of this study are as follows. First, personal image making aims at the establishment of one's own identity through building up an ideal image. Second, it is found that personal image making can make a complete image possible through fashion direction. Third, it is found that fashion direction functions as a symbol and communicative means with a result that the effect can penetrate to the society accurately and quickly. Fourth, it is found that fashion direction fit for a situation can enhance personal values and reinforce his or her competitive power to carry out the ultimate goals in the society. This study proved that fashion styling for personal image making expresses a person in a symbolic image, enhances his/her personal value in the society and, ultimately, contributes to the establishment of an individual's identity.

근대 초 네덜란드의 인쇄술과 미술의 융합: 루벤스와 보르흐트의 사례 (The Convergence of Fine Art and Printing Technology in the Early Modern Netherlands)

  • 정원
    • 디지털융복합연구
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    • 제18권5호
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    • pp.391-397
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    • 2020
  • 이 연구의 목적은 과거 서양에서 이루어졌던 예술과 기술, 과학의 융합 사례를 소개 하고 그 성공 요인을 점검하는데 있다. 연구에서는 16세기 네덜란드 안트베르펜에서 출판업을 수행했던 플랑탱 출판사가 화가들과의 협력 사례를 중심으로 분석한다. 플랑탱 출판사는 루벤스, 보르흐트 등의 화가들과 협력해 사업을 수행했고 결국 큰 성공을 거두었다. 이 협력 작업을 통해 화가들은 자신의 재능을 펼칠 새로운 매체를 발견하거나 아니면 그 재능의 가치를 높게 평가해주는 일자리를 확보할 수 있었다. 한편 출판업자는 혁신적인 기법을 도입하면서 경쟁사보다 수월하게 출판 시장을 점유해 나갈 수 있었다. 그리고 이러한 작업은 위대한 식물학 저술들의 출판이라는 결과도 낳았다. 17세기에 네덜란드가 식물학 연구의 중심지가 된 데는 정교한 삽화를 그려낸 화가와 그 지식을 효율적으로 구현해 낸 출판업자들의 숨은 노력이 있었다.

이토토요의 도서관 공간에 나타나는 창조적 인터페이스요소에 관한 연구 - 타마미술대학신도서관을 사례로 - (A Study on the Creative Interface Factors of Library Space on Ito Toyo - Focus on the Tama Art University New Libraries -)

  • 황미영
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.205-213
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    • 2010
  • The importance of communication which is oriented to interaction, fusion and connection is more increased in the post-information society. The information environment is already realized as interface to reach immediately and freely to the databased information and knowledge. The contemporary libraries execute very important roles as an intellectual infra of modern times to deliver the great human achievement and create new culture. In the mean time, the rapid information-oriented society and the development of digital technology bring out big change in the traditional dispatch and receipt method of information. For this reason, libraries as the community space of visitors integrates physical space - electronic space and reconstructs new temporary culture and value to build the new interface that connects human to human, human to space and human to information. On the premise of these awareness, this study analysis the creative interface factor of Tama Art University New Libraries in Ito Toyo in order to research the function and the application method of modern libraries. And the results are follows. 1)We can make sure the significance of communication and the integration consciousness between digital technology and analogue sensitivity that is the characteristic of the post-information society. 2)We can classify for the creative interface factors by the character as space factor(Arcade, Gallery, Lounge, AV Booth, Cafe), facility/equipment factor(Laboratory, Media, Bar, Info Shelf, Media Seat) and furniture factor(Carrel, Desk, Mag Table, XI Shelf). 3)We can see that these interface factors change the stream of library users and that the library is constructed for library users to create and discovery something easily from books and modern technologies. And we can realize also that these factors are creative installation to lead out naturally the latent liberty sense of users.

뉴트로 트렌드에 나타난 그래니 룩에 관한 특성 연구 -알레산드로 미켈레의 구찌 컬렉션을 중심으로- (Alessandro Michele's Gucci Collection: A Study of the Characteristics of Granny Look in the New-tro Trends)

  • 윤성아;간호섭
    • 패션비즈니스
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    • 제24권2호
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    • pp.32-43
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    • 2020
  • The purpose of this study is to analyze the granny look of the new-tro trend via Alessandro Michele's Gucci collection and to provide a reference standard for future design developments by identifying the representation of the granny look. To analyze the new-tro trend and the granny look, basic concepts were analyzed through aesthetic and art books and the photographic data were collected through Internet sites. A total of 186 fashion images were considered as granny look by five clothing experts. The images were subdivided into silhouettes and items, materials, patterns, and colors to analyze the modeling factors and identify the intrinsic inner meaning based on the theory of Nostalgia. The analysis showed that the silhouette was expressed naturally without exaggeration or shrinkage. The thermosetting materials included fur, velvet, knit and quilted materials, while the colors showed raw and faded shades based on the use of natural colors. The patterns were mostly natural, such as flowers, leaves, and stalks, which were aimed at nature. The inner meaning of the granny look is based on the theory of Nostalgia, primarily because it is an emotional fairy tale and second, it reflected the sessions of nature. Also, it is a reinterpretation of the narrative. In conclusion, the academic and fashion industries need to understand the various emerging trends in accordance with the social and cultural backgrounds to derive a positive benefit.

TV 사극 <이산>의 현대적 감각의 남자 궁중의상디자인 개발 (The Design Development of Man's Royal Costume in TV Historical Drama )

  • 이금희;이혜란
    • 복식문화연구
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    • 제17권6호
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    • pp.1112-1128
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    • 2009
  • The purpose of this study was to develop royal costume design with contemporary taste depending on the character of hero, Lee San, and time flow of TV historical drama and research design discrimination and creative expression. As study methods, the literature study using books and theses concerning costume, fine art, culture and history were used for theoretical background and the empirical study method manufacturing actual costume on the basis of literature and relic were used for dress manufacture. The design concept of costume was modern & chic & clean. The costume was designed through straight silhouette, clean & bright colors excluding prime colors, style transformed to permanent straight pleats on the basis of chulik, 100% silk material focusing on high quality and pattern & decoration of the age of Three Kingdoms. As results, the designs of princess' official rob, day dress and chulik, and emperor's official robe, chulik, military dress and chun-dam-bok were developed. The design discrimination depending on social status change. In the period of princess, black, white, silver and blue were used but in the period of emperor, red, gold and black were used. It was expressed through dragon pattern and extended length used in cloth. The design discrimination depending on character change was visualized through color. Although it is not consistent with historical investigation, contemporary fashion design elements were added to royal costume through color contrast of black & white, permanent straight pleats, velcore, wristlet, extended length and layered-look.

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인도 신체표현(āṅgika abhinaya)체계의 전통성과 정체성에 관한 고찰 - 『나띠야 샤스뜨라』의 규정을 중심으로 - (A Study on the Tradition and Identity of Bodily Expression System in India)

  • 허동성
    • 공연문화연구
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    • 제18호
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    • pp.223-255
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    • 2009
  • 이 글은 현전하는 인도 최초의 연극론서인 "나띠야 샤스뜨라"의 규정을 중심으로 인도의 전통연극과 무용에 계승되어 온 신체표현기법인 앙기까 아비나야의 전통성과 정체성을 고찰한다. 이를 위해 마르기와 데시, 나띠야다르미와 로까다르미의 양식구분 개념, 아비나야의 분류, 앙기까 아비나야의 의의와 중요성, 기원과 형성과정, 범주와 종류, 계통성과 지역적 차이를 살펴본다.

증강현실 기술을 활용한 어린이 감성지능교육의 콘텐츠 방향성 탐색 (Exploring the Content Direction of Children's Emotional Intelligence Education Using Augmented Reality Technology)

  • 황백민;정정호
    • 한국콘텐츠학회논문지
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    • 제22권6호
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    • pp.78-91
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    • 2022
  • 어린이 증강현실 교육 콘텐츠 개발에서 감성지능교육의 중요성은 간과되고 있다. 따라서 어린이 감성지능의 발달을 위해서는 심층적인 있는 연구가 필요하다. 본 연구는 이론적 고찰과 사례 분석을 통해 진행되었다. 본 논문의 제안은 2~7세 어린이용 증강현실 유형은 마킹 인식 기술을 갖춘 실내 활동에 적합하다. 정서에 대한 이해를 촉진하기 위해 대형 스크린을 선택하고, 학습내용은 이모티콘 인형 또는 이모티콘 도서를 권장한다. 7~11세 어린이는 비 마커 인식 기술 실내 활동에 적합하며 적극적인 조작으로 정서조절과 정서 인식을 유도할 수 있다. 학습 내용은 '입체미술 교수 콘텐츠' '온라인 클래식 뮤지컬'을 권장한다. 11세 이후 아동은 비마커 인식 기술 야외 활동에 적합하고 자연과 사회에 대한 상호작용을 통해 감성지능의 각 요소를 향상시킨다. 학습 내용은 '미술을 통한 숲 놀이 활동' 'EQ 연극놀이'를 권장한다. 본 논문을 통해 어린이 증강현실 감성지능 교육의 발전을 도모하고자 한다.

유영국(劉永國)의 초기 구성주의: <랩소디>(1937)에 나타난 유토피아니즘 (Yoo Young-kuk's Early Constructivism: Utopianism in (1937))

  • 유영아
    • 미술이론과 현장
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    • 제9호
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    • pp.93-121
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    • 2010
  • This study is about Yoo Young-kuk's early works which show constructivism, especially focus on his debut painting, for the 7th Dokuritsu Bijutsu Kyokai(獨立美術協會, the Independent Fine Arts Association) in Tokyo in 1937. The work was painted 2 years after he had started his study in Japan in 1935. It was the first painting that applied Constructivism. played an important role for Constructivism to be a leading art in his abstraction. After this picture, Yoo was soon devoted to the principles of Constructivism-- Faktura(material), Tektonika (tectonics), Tekhnika(technique), space, construction-- in his painterly reliefs. This article examined why Yoo concentrated on Constructivism for , what the characteristics were, and what influences were on other works from 1935 to 1949. In addition, I investigated in which period was painted and how Constructivism was spread in 1930s and early 1940s in chapter 2. I scrutinized Rhapsody in chapter 3. When Yoo created Japan was under the Fifteen Years War(1931-1945), and a major discourse was the Japanese Spirit at that time. It was connected with construction of an ideal nation which the Japanese ultra-national fascism pursued. This ideological pursuit was intended to unite the Japanese people for total war system and to restore a national dignity which had been fallen down due to Manchurian Incident(1931). Thus, on the hand, Kokusai Bunka Shinkokai(國際文化振興, The Society for International Cultural Relations) and the Nippon Kosaku Bunka Renmei(日本工作文化連盟, Japanese Werkbund) were supported financially by the Japanese government. On the other hand, the government enacted regulations to opposing parties which would distract Japanese people's unification. As for the Japanese art world, the merge of art groups was carried out through remodeling of Teikoku Bijutsuin(帝國美術院, The Imperial Fine Arts Academy) in 1935. This brought out continuous dispute and disorder. Young artists who felt difficulty of entering an entry of Imperial Fine Arts Exhibition repeatedly grouped and disbanded for small art groups to build their standing, which they pursued Surrealism and Abstract art. Among them Constructivism was considered as the latest trend and was popular in craft, design, architecture as well as fine arts. In the year before he painted , Avant-garde theatres including Constructivism theatre were introduced in a feature article of September, 1936 in Atelier, which was dealing with mainly avant-garde arts. Books related with Constructivism were translated into Japanese, and Gestaltung Education had become active since the publication of A Compendium of Gestaltung Education("構成敎育大系"(1934)), Salvador Dali(1904-1989) was also introduced, so Surrealism was drawn more attention by young artists. reflected popular trends. Yoo analyzed the Japanese avant-gardists' archaic taste in the Independent Art Association that he submitted his painting to. And then he entitled 'Rhapsody' which derives from Ancient Greek's epic poetry and deliberately set up images in a scene. In chapter 3, I examined a theme which was planned carefully by sorting favorite images from the Japanese Surrealism. was a result that Yoo Young-kuk observed objectively the phenomenon that young artists dreamt of Utopia or longed for Nostalgia passively and lethargically under wars. And then he otherized himself from that circumstance. First of all, for he used the typical icons of Japanese Surrealism such as the horizon, flowing clouds, and vast plain that were considered stereotypes of Arcadia. He, however distinguished himself form those Japanese Surrealists. He made his own vision about Utopia by referring Lyubov Popova(1889-1924)'s stage design. His objective point of view was expressed by positive and dynamic images of structure and human's actions. Constructivism which was attempted in had an effect on other early constructive works, and the principles of Constructivism were sought hard in reliefs, paintings, and photos.

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지역주민의 학교시설 이용현황에 관한 기초적 연구 - 대구광역시 수성구를 중심으로 - (A Study on the Offer present condition of School Facilities for Local Residents - Focused on Suseong Gu in Daegu City -)

  • 서희숙;이상홍
    • 교육시설
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    • 제13권3호
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    • pp.6-16
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    • 2006
  • The purpose of the study is on offer present condition of School Facilities for Local Residents in Daegu City. This study made progress within the scope of twenty-four public schools excepting one private school and five schools refused request. but opening present condition of the equipment was stopping in negative opening more than thing that is seen in present condition(to be a hall, a computer, swimming pool, physical education market, clearinghouse, art thread, library, language study thread) of two locals that show in old research. As result that diagnose this research, The school facilities open every schools excepting three schools could not open on account of establishment of sprinkler, residents protest about noise, small playground. The opening equipment was limited the playground, hall, basketball court, Badminton court, parking lot, classroom, library. And The use present condition was used by parking, walk, jogging and light exercise, basketball, badminton, state examination, sports meeting, books inspection, early stage soccer. When local residents require equipment use, it is not negative attitude in school but have active carriage. and Must consider plan that raise practical use degree so that can use school equipment.

콘텐츠의 융합요소 및 융합경로와 융합유형 분석 (An Analysis of the Convergence Factors, Convergence Passes, and Convergence Types in Content Industries)

  • 임명환;이중만
    • Journal of Information Technology Applications and Management
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    • 제20권3_spc호
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    • pp.295-314
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    • 2013
  • These days a great mix of traditional and digital contents such as movie, broadcasting, advertisement, e-books, music, game, animation, cartoon, character, knowledge information, and art performance are widely available. Many more are yet to come, with improved quality and added features. It is expected that all these contents will be evolved into a new breed of convergence content through the process of consolidation, expansion, integration, and recreation. Across the digital ecosystem, a new formula is being added to the industrial structure : 'Information/Content-Platform/Device-Goods/Service.' In the near future, as a result of technological innovation and convergence, the business sector will lose its boundaries as well, as businesses will be forced to look beyond the product itself and focus more on multi-functionality. Especially, in the era of creative economy, more policies need to be crafted in order to procure a new growth engine for the future with the agenda for convergence between humanities and technology. Therefore, the purpose of this paper is to analyze the concept, factors, elements, types, and cases of convergence, which are the essence of content convergence. This analysis, with its focus on the convergence process, will help identify the effects and limits of content convergence as well as the prospects for convergence contents in the smart ecosystem under the creative economic system.