• Title/Summary/Keyword: Applying Contents

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The Effects of Simulation Practice Education Applying Problem-based Learning on Problem Solving Ability, Critical Thinking and Learning Satisfaction of Nursing Students (문제중심학습을 적용한 시뮬레이션 학습이 간호학생의 문제해결능력, 비판적사고, 학습만족도에 미치는 효과)

  • Kim, Ji-Suk;Kim, Young-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.203-212
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    • 2016
  • The purpose of this study was to determine the effects of simulation practice education applying problem-based learning on problem-solving ability, critical thinking disposition, and learning satisfaction of nursing students. 63 nursing students taking the practice subject for integrated simulation at U University in K region were asked to complete a self-administered questionnaire to collect data before and after the simulation practice. The simulation practice education applying problem-based learning was effective in improving problem-solving ability and learning satisfaction significantly and positive correlation was found among problem-solving ability, critical thinking disposition, and learning satisfaction; that is, the better problem-solving ability, the higher level of critical thinking disposition and learning satisfaction. While the results of this study conducted in nursing students at a single university cannot be generalized, it was confirmed that simulation practice education applying problem-based learning was an effective teaching method in improving problem-solving ability and learning satisfaction of nursing students. It is therefore necessary to give simulation practice education applying problem-based learning on a systematic and continuous basis with the objective of improving problem-solving ability and learning satisfaction and promoting critical thinking disposition.

A Study on the Technical Contents for BIM Design Support (BIM 설계지원 기술콘텐츠 구축에 관한 연구)

  • Cho, Hyunjung;Jang, Jinseok;Kim, Yeonsoo
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.2
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    • pp.114-123
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    • 2015
  • The BIM libraries and technical contents in order to develop common technical standards that reflect the contents for a BIM design support should be based. It is essential to redress the technological burden on design office requirements. The technical contents consisted of Material Information, Standard Details and Cost Information are made by system of standard classification. By connecting BIM libraries with each of information including the contents, it derives the consistent BIM data application through the integrated model. In addition, we look forward to introducing and applying BIM more easily through securing common technical contents which remove the pressure of engineering developments of each individual architectural design office and prevent overlapping investments.

Effects of Implementation and Application of Realistic Digital Contents

  • Han, Ji-Woo
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.147-152
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    • 2019
  • This study aims to explore the understanding of and the interest in realistic digital contents and examine their effectiveness, by implementing and applying VR around the science subject in middle schools. It organized each group of two for cooperative activities, in order to implement VR for 52 middle school students located at Y-county, who understood study contents and agreed to participate in the study. Then, it implemented and applied realistic digital contents regarding a change in the science geosphere and many kinds of forces, by extracting and designing them. As they implemented and applied VR around contents interest in science subject. VR assisted lessons made statistically significant differences in understanding and effectiveness of realistic digital contents. It will provide basic data used to cultivate future talents who can prepare for a change in the educational paradigms along with the fourth industrial revolution and adapt to the future knowledge-based society.

Development of the Public Practice Center's teaching-learning model by applying Blended Learning Strategies (Blended Learning 전략을 적용한 공동실습소 교수-학습 모형 개발)

  • Bae, Dong-Yoon;Lee, Byung-Wook;Ahn, Kwang-Sik;Choi, Won-Sik
    • 대한공업교육학회지
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    • v.30 no.1
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    • pp.19-36
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    • 2005
  • The purpose of this study is to develop the Public Practice Center's teaching-learning model by applying blended learning strategies which is complementary to the expected problems such as expansion of the educational object and diversity of the curriculum to maximize the educational effect and to analyze activation types of the Practical Practice Center to expand the Public Practice Center's function and role by studying the document. Blended Learning Strategies are established in consideration of the following eight (8) factors ; learning environment, learning purpose, learning contents, learning time, learning place, learning type, learning media, type of interaction. It is redesigned and amended to the KEDI's individual confirmation instruction model for skill learning (1975) which is considered to be effective in the filed of education by applying features, educational contents of the Public Practice Center's teaching and merit of Blended Learning Strategies simultaneous. This model is composed of six (6) steps as shown below; 1. Understanding on the purpose and orientation 2. Observation for demonstration of fundamental skill 3. Ex on-line learning 4. Acquirement of element skill 5. Confirmation for acquirement of fundamental skill 6. After on-line learning. Further to this, this model is designed so that the above eight factors will be applied to the students effectively and the merit of e-learning and off-line practice will be mixed to the learner's expectation and satisfaction.

The Design for the Web Based Cluster System Accounting applying SEED (SEED를 이용한 Web기반 클러스터시스템 어카운팅 설계)

  • 오충식
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.113-119
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    • 2003
  • Both the highly developed computing environment and the rapid increase of the internet users enable the present web based cluster system accounting service to help many users access to numerous data at high speed. However, the information security of users and data is also as important as the convenience of the systematic environment. Especially, the significance of damage to the individuals and organizations resulted from the data outflow, hacking and malicious coding has risen up to one of the most essential problems in the internet service business. In this study, I suggest a more safe web based cluster system accounting service solution applying SEED, the Korean Telecommunications Technology Association (TTA) standard encryption algorithm.

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Applying Clinical Judgment Rubric for Evaluation of Simulation Practice for Nursing Students : A Non-Randomized Controlled Trial

  • Kim, Hyun-Ju
    • International Journal of Contents
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    • v.14 no.2
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    • pp.35-40
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    • 2018
  • The purpose of this study is to investigate the effects of debriefing using Lasater's Clinical Judgment Rubric to study nursing students' academic self-efficacy, clinical performance, and clinical judgment. The experiment group was subjected to debriefing by applying the Clinical Judgment Rubric, while general debriefing was applied to the control group. The results of the study are as follows: Clinical judgment scores were improved after debriefing for both groups, significantly higher for students in the experimental group compared to the control group. However, there was no significant difference between the two groups in academic self-efficacy or clinical performance. In conclusion, the debriefing based on the Clinical Judgment Rubric used in this study proved to be effective in improving the clinical judgment of nursing students.

A Study on Virtual Reality Contents Application in Broadcasting: Focused on KBS 3D History Documentary

  • Jang, Hae Rang;Park, Sung Hwan;Kwon, Soon Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.2
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    • pp.31-37
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    • 2016
  • History documentaries in Korea have developed various forms of production techniques to overcome the limits of insufficient historical records and videos, and dramatic elements that make the viewers immersed. Through diverse production techniques, history documentaries can maximize the factuality, vividness, and informativeness, allowing the viewers to understand and share the historical events. This paper analyzed the "immersion and experience" techniques of the programs that have been the main turning points of the history documentary so far and produced and realized the virtual reality through utilizing "Uigwe", a 3D history documentary broadcasted on KBS which showed the possibility of applying the virtual reality technique as a new broadcasting contents format.

The Decision of Order Priority of HUD Contents for Public Transit (대중교통 HUD 콘텐츠 우선순위 결정에 관한 연구)

  • Park, Bumjin;Kang, Weoneui;Kim, Taehyeong
    • International Journal of Highway Engineering
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    • v.15 no.1
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    • pp.135-141
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    • 2013
  • PURPOSES: In this study, as part of an effort to develop HUD for public transit, it is proposed that the decision of order priority of contents which will be disposed to bus drivers through HUD for public transit using AHP(Analytic Hierarchy Process) technique. METHODS: In AHP analysis method brainstorming, factor analysis, hierarchical structuring, and weighting analysis were performed by applying a classical analysis method. RESULTS: By the result of analysis it is shown that unlike car drivers, bus drivers prefer information related to bus intervals, bus stop, and door open and close to information related to vehicle running. Also, bus stop information and bus interval information were ranked as first and second place in order priority of HUD contents for public transit by experts. CONCLUSIONS: This method of selecting order priority of HUD contents for public transit can provide a basic foundation for selecting order priority of traffic information contents as well as other HUD contents.

Construction Project-Based Material for Learning Visual Basic Using Flash and Photoshop (플래시와 포토샵을 이용한 비주얼베이직 학습을 위한 프로젝트 기반 교육컨텐츠)

  • Kim Min-Jung;Park Doo-Soon
    • Journal of Korea Multimedia Society
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    • v.9 no.3
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    • pp.353-359
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    • 2006
  • For answering a given condition of education which tries groping various instruction way of learner-leading, project-based instruction is noticed that inducing motive and interest of study by learner maker the effect of teaming, instruction way of owner-leading which solve by themselves. In this thesis, it develops education contents for applying project-based instruction to visualbasic course. Using FLASH MX and PHOTOSHOP 6.0 program which became known web production means, in distinction from the instruction contents which is a freeze-frame, it makes prossible interaction between computer and learner, induce interest and concentration of learner. In result of applying this, it appears real effect to the learning effect.

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A Method of Sensory Effect Metadata Generation Based on User Feedback Information (사용자 피드백 정보 기반 실감효과 메타데이터 생성 방법)

  • Kim, Cheol Min;Heo, Yong Soo;Kim, Eun Seok
    • Journal of Korea Multimedia Society
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    • v.21 no.7
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    • pp.802-812
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    • 2018
  • Recently, there are several active and vibrant studies on Realistic Media that try to provide the immersion and the presence by adding sensory effects to video. Because existing sensory effects on Realistic Media are produced through experts and automation programs on sensory effects, there is a limit to fill up the gap of user satisfaction which comes from the diversity of cybernauts. In this paper, we propose a method to improve the satisfaction with sensory effects by collecting and analyzing user's response information, and applying the result to the attributes of sensory effects. The proposed method allows you to produce the Sensory Effect Metadata effectively by analyzing users' biometric data and subjective satisfaction with realistic media experience, measuring the weighted value to revise the effects, and applying to the attribute of sensory effect. The experimental result shows that the proposed method improves the satisfaction with realistic content by generating the revised Sensory Effect Metadata in response to user's experiential feedback information.