• Title/Summary/Keyword: Application of Convergence Design

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A Study on Convergence Fashion Design Applied Wearable Technology -Focused on the Expression of the Light and Transformation- (웨어러블 테크놀로지를 적용한 융합 패션디자인 개발 연구 -빛과 형태변화 표현을 중심으로-)

  • Lee, Hyunseung;Lee, Jaejung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.4
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    • pp.709-721
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    • 2017
  • This study researches the application methods of Wearable Technology (WT) realizing the convergence of Design and Electronics that could broaden the fashion expression boundaries to correspond to current convergence trends. For this, students in the Department of Fashion design and the Department of Electronics conducted an oriented convergence-design-workshop. The initial step of the workshop, included a lecture on WT including existing cases and brainstorming. As a result, two types of concepts; 'Light' using the lighting technology and 'Complex' using transforming and lighting technologies together were generated. Designers created garments that did not externally expose digital devices and engineers then configured basic systems with the minimum size of the devices applying. At the development stage, designers constructed internal structures of garments which do not influence the comfort situation and activities of those wearing the garments. Engineers then adjusted and finished the fashion prototypes' whole WT systems drawing on designers' guidelines. As the result of this study's workshop, the fashion prototypes were extracted by collaboration according to WT concepts; therefore, there could be the promising potential to broaden fashion expression boundaries through the application of WT.

Design and Implementation of VR Game for Information Delivery Using Unity (Unity를 활용한 정보 전달 VR게임의 설계 및 구현)

  • Sim, Yeon-Ju;Kwon, Ji-Hyeon;Kim, Min-Ju;Park, keon-Kuk;Kim, Young-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.913-915
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    • 2018
  • 오늘날 다양한 VR(Virtual Reality) 기술의 발전으로 체감형, 몰입형 컨텐츠 시장이 급속도로 확대되고 있다. VR 기반 컨텐츠는 게임과 애니메이션, 영화와 같이 소비자에게 엔터테인먼트를 제공하는 목적으로 주로 활용되고 있다. 그러나 VR기술은 엔터테인먼트 뿐만 아니라 사용자에게 더욱 다양한 경험을 제공할 수 있다. 따라서 본 논문에서는 정보전달 위한 VR 게임을 설계 및 구현하고자 한다. 제안한 방법을 통해 미술관과 사적 건물 등과 같이 사용자에게 엔터테인먼트와 더불어 정보전달을 목적으로 하는 컨텐츠에 적용하여 활용할 수 있을 것이다.

System design for vehicle black box data integrity provision of cloud computing base (데이터 무결성 제공을 위한 클라우드 기반의 차량용 블랙박스 시스템 설계)

  • Kim, Bo-Kyung;Baek, Hye-Ran;Jo, Su-Bin;Jung, Sun-Jae;Choi, Young-jun;OH, Seok-Youn;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.640-643
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    • 2013
  • 차량용 블랙박스는 영상, 음성 및 자동차의 주행정보를 저장하는 매체로서 저장되는 데이터를 통해 차량 접촉사고 시 운전자의 과실여부를 판단할 수 있는 중요한 장치로 최근 자동차 시장에서 많은 주목을 받고 있다. 그러나 현재 차량용 블랙박스는 단순히 주행 데이터를 저장만 하고 있어 법적인 근거 자료로 활용되기 위해서는 데이터에 대한 무결성 보장을 제공하는 기능이 없는 상황이다. 블랙박스에 저장된 데이터는 공격자에 의해 위, 변조될 위험이 존재함으로 본 논문에서는 보다 안전한 환경에서의 무결성 보장을 위해 클라우드 컴퓨팅 환경에서의 무결성을 제공하는 시스템을 설계 한다.

A Case Study on Simplification Strategies of Logo Design from the Perspective of Gestalt Psychology

  • Cui Hongxiao;Zhang Qingfeng;Zhang Yu
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.205-214
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    • 2024
  • This paper delves into the application of Gestalt psychology principles in logo design. It analyzes how these principles refine design elements to bolster the efficiency and impact of visual communication. Drawing from Gestalt psychology perspectives, the theoretical foundations and application methods of logo design simplification strategies are discussed. Through the analysis of Gestalt psychology effects in various types and styles of logo designs, this study compares the applicability and differences of logo design simplification strategies under different cultural and social contexts. Furthermore, it evaluates their role and value in enhancing the innovativeness and communicative impact of logo designs. The findings suggest that strategies informed by Gestalt psychology significantly improve the organization rules within logo designs, such as the relationship between figure and ground, proximity, similarity, and continuity. Thereby they enhance perceptual clarity, cognitive load, and aesthetic satisfaction. Moreover, these strategies promote creative thinking and problem-solving abilities in logo design. The results indicate that simplified design methods not only enhance aesthetic appeal but also improve the adaptability and recognizability of logos across different media and environments. This approach aligns with the minimalist and flat design trends of today's information age, meeting the evolving needs and aesthetic preferences of consumers.

MetaData Configuration of Architecture Asset (아키텍처 자산의 메타데이터 구성)

  • Choi, Han-Yong
    • Journal of Convergence Society for SMB
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    • v.6 no.4
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    • pp.151-156
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    • 2016
  • It has been constantly demanding for effective way to improve software development productivity and automation. In this paper, we did research to configure the component assets to reuse design information from the design phase domains based on the DMI. It is necessary abstracted information architecture of an independent platform development environment to reuse design information on the design stage. Also, It should be based on a well-designed to support the design architecture of the application domain. Therefore, in this paper, I want to use the DMI architecture that can be represented by formal level of architectural design information platform and application domain area. It is able to decomposition architecture asset with the part design information from the design phase composition or a high level of abstraction on DMI. Therefore, the metadata structure of the asset architecture will support a structure which can reuse the structure-based design of the domain areas.

Bonding Mechine for Axiomatic Design (공리적 설계 방법에 의한 Bonding Mechine의 개념 설계)

  • Kim, Won-Jong;Hwang, Eun-Ha
    • Journal of the Korean Society of Industry Convergence
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    • v.17 no.4
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    • pp.194-202
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    • 2014
  • Bonding Machine is new concept of semi industry. In this study, bonding machine is designed with aximatic design, then manufactured based on it. Axiomatic design offers a scientific base for design in an efficient way. Many application of the independence axiom have been pulished, however, the information axiom has been mainly applied to FR - DP problems except for few case studies.

User Experience Analysis of a Shoe-mounted Gait Analysis Tracker (신발장착형 보행분석 트래커의 사용자경험 분석)

  • Kim, Siyeon;Jung, Dahee;Lee, Joo-Young;Kwon, Jihyun;Lim, Daeyoung;Jeong, Wonyoung
    • Fashion & Textile Research Journal
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    • v.23 no.3
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    • pp.390-405
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    • 2021
  • Gait analysis trackers have been developed to monitor daily gait patterns to improve users' running performance and reduce the risk of injuries. A variety of gait analysis trackers are available on the market(e.g., foot pods, insoles). Depending on the type of gait analysis tracker, users' discomfort or satisfaction as well as required properties may differ. Hence, the purpose of this study was to compare and analyze user experience of three different types of commercial shoe-mounted gait analysis trackers and their mobile applications in a laboratory environment using questionnaires based on actual experiences of each product. Ten males and ten females who regularly enjoy walking and running exercises participated in the experiment. After the participants set up the tracker and application themselves without support from researchers, ten to thirty minutes' exercise was permitted on each product. Following this, the participants answered questionnaires containing evaluation variables on the device and mobile application, as well as satisfaction, intention to use, recommendation, and purchase. In addition, they were asked questions about the attractive features and shortcomings of each device and application. The results showed that the PRO-SPECS® smart insole was preferred over the others for ease of use, perceived durability, psychological burden of the design, and usefulness of the information provided by the application. Along with the results of questionnaire, this study also discussed strategies and recommendations for future product design and development.

A Study on Information Structures of Design of News Application for Smart Devices (스마트 디바이스용 뉴스 애플리케이션 디자인의 정보구조 연구)

  • Lee, Kyuho;Lee, Yoojin;Park, Seungho
    • Design Convergence Study
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    • v.13 no.5
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    • pp.341-354
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    • 2014
  • The position of newspaper has been getting critical, since there are various new digital devices that can embody much information in only one device. Smart devices has risen the possible replacement of newspaper, while they are getting lighter and getting faster access to the information. However, there is lack of study on the application for smart devices, since it is at the early stage of development. In this study, the design method for the effective news application is considered by analyzing not only an external element, the layout design, but also an internal element, the content of it. Then, 20 domestic and foreign news applications were analyzed concentrating on the layout and the contents. Through the observation, I looked into what type of applications that can be deliver messages effectively. After the observation, participants are asked about their impressions and preferences of the applications. A news application for smart devices should not be just a mobile version of newspaper. If so, a news application never be able to leap over authority and popularity of the newspaper. So, it needs constant researches on an effective news application focused on the attribute of the smart devices to develop the news application for the devices.

Design and Implementation of Smart Phone Use Restriction Application Program based on Android (생산성 증대를 위한 안드로이드 기반 스마트폰 사용 제한 프로그램 설계 및 구현)

  • Seung, Teak-Young;Kang, Min-Jong;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.327-328
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    • 2014
  • 스마트폰, 태블릿 PC 등 모바일 기기의 급속한 보급 확대에 따라 모바일 앱 마켓 또한 급속도로 성장하고 있다. 현재, 다양한 종류의 앱들이 모바일 마켓을 통해 유통되고 있으며 그 중 생산성 증대와 관련된 일정관리, 노트, 문서 파일 뷰어 등은 다운로드 순위에서 항상 상위를 차지하고 있다. 따라서 본 논문에서는 일정관리를 위한 시간표 기능과 스마트 폰의 무음 처리 기능을 한데 결합하여 회의나 중요한 모임시 상황에 따른 적합한 수준의 스마트폰 작동 제한을 통해 생산성 증대를 꾀하는 자동 사용제한 어플리케이션을 설계하고 구현하였다.

A Study of Web Application Development Method for Secure Coding Approach Based on SDLC Steps (SDLC 설계절차에 기반한 웹 애플리케이션 시큐어코딩 접근방법 연구)

  • Noh, Si Choon
    • Convergence Security Journal
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    • v.12 no.6
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    • pp.93-99
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    • 2012
  • As the most common application development of software development time, error-free quality, adaptability to frequent maintenance, such as the need for large and complex software challenges have been raised. When developing web applications to respond to software reusability, reliability, scalability, simplicity, these quality issues do not take into account such aspects traditionally. In this situation, the traditional development methodology to solve the same quality because it has limited development of new methodologies is needed. Quality of applications the application logic, data, and architecture in the entire area as a separate methodology can achieve your goals if you do not respond. In this study secure coding, the big issue, web application factors to deal with security vulnerabilities, web application architecture, design procedure is proposed. This proposal is based on a series of ISO/IEC9000, a web application architecture design process.