• 제목/요약/키워드: Application design

검색결과 14,655건 처리시간 0.035초

랜드스케이프 요소를 활용한 실내공간디자인 연출유형에 관한 연구 (A Study on the application types of landscape elements in interior space design)

  • 우지연
    • 한국실내디자인학회논문집
    • /
    • 제15권2호
    • /
    • pp.48-55
    • /
    • 2006
  • As environmentally friendly life styles become more popular these days, the landscape elements like plants, water, stone etc. which used be considered as just simple interior props, now become the main design concept that decides the whole image of space. The purpose of this thesis is to study the various understandings and approaches on the applications of the landscape elements which are known as the most friendly and positive ways to approach the senses of users, among any other methods and techniques for environmentally friendly elements. The application types of landscape elements in interior space design are as follows; (1) incorporate the surrounding landscape elements. Keeping existing landscape elements, incorporate them into interior elements of beauty; (2) install a transition space with landscape elements; (3) green interior planes ;(4) use landscape as the main design concept; (5) use landscape as decoration elements. Many of landscape spaces incorporated into the interior are often built in a hurry and in low qualities without much consideration of the users and the space. This study intends to set a standard for the application of landscape elements in space design, after collecting various cases that applied the landscape elements in interior space, by categorizing the successful and effective applications into applicable patterns.

주거단지 커뮤니티 시설에 대한 유니버설 디자인 적용성에 관한 연구 (A Study on The Universal Design Application of Community Facilities in Housing Complexes)

  • 김나연;김정현;이효창;홍동진;하미경
    • 한국실내디자인학회논문집
    • /
    • 제16권6호
    • /
    • pp.96-105
    • /
    • 2007
  • Residents of apartment complex make various attempts for their community. However, a community space in current apartment complex is planned uniformly without consideration of residents' diversity and the physical aid environment for aged people, children and the handicapped is in limited supply. Community spaces in apartment complexes satisfy various residents but need further study about this. The purpose of this study intends to evaluate the applicability of Universal design of community in apartment complex. Research was done examining 12 different apartment complexes in Seoul, which were all built after the year 2002. Researched community spaces were the senior citizen's center an indoor exercise area and a preschool which were evaluated and measured by passage areas, ramps, stairways and entrances. As a result, the study found that application of Universal design of community spaces in apartment complexes were evaluated relatively low. The environment of community space in apartment complex is not considered the blind, deaf, disabled, children and aged people because the application of these categories doesn't be enforced a law. Hence, Universal design regulations and design guidelines were established to satisfy residents of apartment complex.

가상현실 기반 메이커 교육 프로그램 설계원리 개발 및 적용 : 시뮬레이션 앱 구현을 중심으로 (Developing and Applying Design Principles for Maker Programs Using Virtual Reality : Focusing on the Development of Simulation Application)

  • 박태정
    • 한국IT서비스학회지
    • /
    • 제19권6호
    • /
    • pp.161-175
    • /
    • 2020
  • The current study aimed to develop the design principles for maker programs using virtual reality and apply them in developing a simulation mobile application. First, through collecting and analyzing the relevant studies and cases eight design principles with four components were derived. Then, these initial design components and principles were revised and improved in accordance with evaluations of an expert panel composed of three professors/researchers, two teachers, and two IT industrial experts. Based on the revised design principles, a VR simulation app for maker education was developed and evaluated on whether the principles were properly applied to the app development by the expert panel. The finalized eight design principles, as a research outcome, can contribute to the design and development of various types of educational programs that can replace the actual making experience even in educational fields where it is difficult to build maker spaces or provide materials and equipment. In the near future, empirical studies are expected to develop customized maker programs considering the characteristics, levels, and needs of students and verify their educational effectiveness.

E-Satisfaction and E-Loyalty of Online Marketplace Mobile Applications: An Empirical Channel Study in Indonesia

  • LOE, Kevin;TASIA, Aniq;INDRA, Ricardo;MANI, La
    • 유통과학연구
    • /
    • 제20권9호
    • /
    • pp.61-71
    • /
    • 2022
  • Purpose: This study analyzes the effects of variables affecting e-satisfaction and e-loyalty in e-commerce. Research design, data, and methodology: A survey was conducted to 384 Indonesia online shopping mobile application users. The questionnaire construct was designed based on several independent variables, such as application attractiveness, application functionality, and customer service on e-satisfaction and e-loyalty. E-satisfaction was positioned as an intervening variable to determine the effect on e-loyalty. Results: Application attractiveness, application functionality, and customer service shown positive effect on e-satisfaction in online shopping mobile application. At the same time, e-satisfaction also affected e-loyalty significantly as referred in previous studies. However, application attractiveness, while showed positive effect on e-satisfaction, in contrary with previous study does not showed very significant effect. Conclusion: Application functionality significantly influences users satisfaction compared to application attractiveness. E-satisfaction mediates as a factor between visual design, information access, and transaction in online shopping mobile application, which stimulates user loyalty. The study findings' can be a reference for companies to create and maintain users' satisfaction and loyalty via different aspects of mobile application. Further research should be conducted on other field of study as the industry has different aspects that affects user loyalty.

국내외 선박/해양 분야 VR 현황과 Ship Navigation VR에 관한 기초 연구 (A Basic Research on the VR Application in Naval Architecture and Ocean Eng. and Ship Navigation VR)

  • 이재환;박병재
    • 한국해양공학회:학술대회논문집
    • /
    • 한국해양공학회 2003년도 추계학술대회 논문집
    • /
    • pp.272-276
    • /
    • 2003
  • In this paper, current application of VR in naval architecture and ocean eng. Design is surveyed and VR process is implemented in ship navigation system. So far, very sophisticated VR applications have announced but not published yet. The reason not published may be that the application is for the navy ship of which the information could not be opened to the public. Also there is another area implementing Simulation Based Design, i..e., visualization of the integration process from initial design to the manufacturing. Herein, the tendency of VR in this area is surveyed, so the international application of VR is introduced. Trough the analysis the most appropriate applicability of VR in this area can be distinguished. And to show the application, ship navigation VR is programmed using OpenGL graphics software.

  • PDF

농촌지역 아파트 공사 설계VE의 공간별 적용방법 분석 연구 (A study of analysis about application of design value engineering in the rural apartment building)

  • 민경석
    • 한국농촌건축학회논문집
    • /
    • 제8권1호
    • /
    • pp.17-24
    • /
    • 2006
  • The purpose of this study is to provide the systematic report and analysis about Apartment VE application in Design Phase. In this study, the method of VE application is classified into foure groups-changing materials, changing a method of construction, acceptance of new technology, and use of new device. The facts found in this study can be summarized as follows. Application rate of VE is highest in building circumference parts. The main reason would be that there are many applicable factors according to locations, types of work, etc. Parking lots also show similar results with the same reason. It means there are a lot of possibility to adapt value engineering in these steps during the work. So far application of value engineering has been so limited that just small changes of process or method have been tried. One reason is the lack of challenging and the other is some characteristics of construction work which is very difficult to fix after completion. In the future, it would be more efficient to apply new technology and new device in construction work. Though these attempts have been ignored in Korea so far, there are still lots of possibilities to be developed in value engineering.

  • PDF

소셜네트워크서비스(SNS)를 활용한 학교건축의 사용자 참여디자인 방법론 연구 (A Study on the User Participatory Design Methodology using Social Network Service for School Facilities)

  • 조창희;이화룡
    • 교육시설 논문지
    • /
    • 제23권2호
    • /
    • pp.3-10
    • /
    • 2016
  • The purpose of user participatory design is to project the images and demands of all the users of a school in person through their direct and active participation. Also, user participatory design is supposed to reduce the role of professionals who have led design to date and to expand the role of users and participants; thereby improving design quality in school construction. The study propose design realization methods using design camp courses and SNS based user participatory workshops. And The study propose on-offline based method and tool which are able to reflect diverse situations and purposes. Finally, the study proposed an application scenario for applying the above proposed methods efficiently in user participatory design. For the application scenario, the study proposed an SNS-based user participatory design method as the most appropriate for Korea.

Visual Basic과 UML을 사용한 애플리케이션 개발시의 핵심적 단계: 주문처리 업무를 중심으로 (Critical Steps in Building Applications with Visual Basic and UML: Focusing on Order Processing Application)

  • 한용호
    • 산업공학
    • /
    • 제16권2호
    • /
    • pp.268-279
    • /
    • 2003
  • This paper presents critical steps in building client/server application with UML and Visual Basic, which are derived from the implementation case of a typical order processing system. To begin with, we briefly review the software architecture, the diagrams and the object-oriened building process in the UML. In the inception phase, it is critical to define the project charter, to draw use case diagrams, and to construct a preliminary architecture of the application. In the elaboration phase, it is critical to identify classes to be displayed in the class diagram, to develop user interface prototypes for each use case, to construct sequence diagram for each use case, and finally to design an implementation architecture. Steps to construct implementation architecture are given. In the construction phase, it is critical to design both the database and components. Steps to design these components are described in detail. Additionally the way to create the Internet interface is suggested.

플랜트에서 가치공학 개념을 적용한 대관경 배관두께 선정에 관한 연구 (Selection of the Large Diameter Pipe Wall Thickness by Value Engineering for a Plant)

  • 최가영;유호선;문승재
    • 플랜트 저널
    • /
    • 제7권3호
    • /
    • pp.65-73
    • /
    • 2011
  • This research has suggested a method to select pipe wall thickness by application of the value engineering to reduce the cost and quantity that are major part of construction materials. This research shows that the application of value engineering reduces the cost of piping materials by optimizing pipe wall thickness while maintaining process flow date of design pressure and design temperature. Based on this knowledge, the application of the value engineering will lead to the cost reduction and quantity reduction by effective selection of pipe wall thickness. The application of the value engineering will help the EPC companies to win a contract in the overseas plant market.

  • PDF

VANETs에서의 어플리케이션 개발을 위한 분산 구조 설계 (Design of Generalized Distributed Architecture for Applications Development in VANETs)

  • 타미나 카니즈;이미정
    • 한국정보과학회:학술대회논문집
    • /
    • 한국정보과학회 2010년도 한국컴퓨터종합학술대회논문집 Vol.37 No.1(D)
    • /
    • pp.190-195
    • /
    • 2010
  • Vehicular ad hoc networks (VANETs) have a number of interesting applications to preserve road safety, notify users about changed road/traffic condition, handling post accident hazards and moreover service oriented applications to make the travel convenient to the drivers. Use of common information format for diverse applications enables the application developers to easily design flexible information dissemination system for new applications or add new features to existing application. This paper introduces a common information format for various applications in VANETs. The main goal of the paper is to design generalized distributed architectures for vehicular networks, which considers diverse application development scenarios and uses common information format. The proposed architectures enable the application developers to flexibly disseminate information to affected or interested user. In this paper, we have given a detail description of each component of the architectures and how they communicate with each other. In future, we will implement the proposed architecture using suitable simulator.

  • PDF