• Title/Summary/Keyword: AppOS

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The Development and Validation of a Mobile-based English Speaking Test Convergence Model (모바일 영어말하기평가 융합 시스템 모형 타당도 검사)

  • Kim, Jungtae
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.25-31
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    • 2016
  • In the study, a convergence model of a mobile-based English speaking test was developed. Based on the needs analysis from Korean college students, a speaking test App for iOS and Android mobile devices was developed and its test validity was examined. To develop the test, test items, scoring features and scales were developed. The result of the needs analysis survey showed that 69 out of 87 (79.3%) owned Android phones whereas only 17 (19.5%) held iPhones. Based on the result, an English speaking test App was developed. The technologies used for the test included HTML5, the Javasciript bridge technology, Node and Express, and Mongo DB. In the experiment, five examinees took the test. The test validity was obtained in that all the functions of the test were successfully operated and some feedback was gathered.

Suggestion of Selecting features and learning models for Android-based App Malware Detection (안드로이드 기반 앱 악성코드 탐지를 위한 Feature 선정 및 학습모델 제안)

  • Bae, Se-jin;Rhee, Jung-soo;Baik, Nam-kyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.377-380
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    • 2022
  • An application called an app can be downloaded and used on mobile devices. Among them, Android-based apps have the disadvantage of being implemented on an open source basis and can be exploited by anyone, but unlike iOS, which discloses only a small part of the source code, Android is implemented as an open source, so it can analyze the code. However, since anyone can participate in changing the source code of open source-based Android apps, the number of malicious codes increases and types are bound to vary. Malicious codes that increase exponentially in a short period of time are difficult for humans to detect one by one, so it is efficient to use a technique to detect malicious codes using AI. Most of the existing malicious app detection methods are to extract Features and detect malicious apps. Therefore, three ways to select the optimal feature to be used for learning after feature extraction are proposed. Finally, in the step of modeling with optimal features, ensemble techniques are used in addition to a single model. Ensemble techniques have already shown results beyond the performance of a single model, as has been shown in several studies. Therefore, this paper presents a plan to select the optimal feature and implement a learning model for Android app-based malicious code detection.

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Development of App Game Engine For Mobile OS Cross-Platform Support (모바일 OS 크로스 플랫폼 지원을 위한 앱 게임 엔진 구축)

  • Kim, MinHo;Jung, KyoungJin;An, DongUn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.325-327
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    • 2014
  • 애플의 iOS가 처음 출시되고 앱 마켓이 공급자와 소비자 모두에게 각광을 받으며 성공하자 구글에서도 Android를 내세워 구글 마켓을 오픈하였고 결국 다양한 종류, 높은 품질의 애플리케이션들이 사용자들에게 공급되게 되었다. 언제 어디서나 스마트 폰을 통해 고품질의 다양한 앱을 이용할 수 있다는 점이 부각되어 각 마켓의 다운로드 횟수가 급증하는 등 폭발적인 앱 시장을 이룩하게 되었다. 하지만 개발자의 입장에서는 같은 솔루션을 개발할 때 모든 플랫폼을 지원하기 위해 각각의 OS에 맞게 따로 개발하기 때문에 오히려 전체 개발기간이 늦어지는 요소가 되었다. 이런 비효율적인 개발 기간을 단축하기 위해 상용엔진을 구매하여 적용하는 경우가 있지만 영세한 규모의 프로젝트 팀에서 적용하기에는 무리가 있으며 엔진 자체를 배우거나 개발하려는 앱을 위한 커스터마이징하는 기간 역시 짧지 않아 좋은 선택이 될 수 없다. 이에 본 논문에서는 모바일 OS 크로스 플랫폼 지원이 가능한 게임 엔진을 구축하기 위한 방법을 설명하고 이를 활용하여 개발된 프로젝트를 테스트하여 초당 54~61frame 이라는 그래픽 출력 속도를 보임으로써 해당 엔진의 활용 가능성을 증명하였다.

Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
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    • v.21
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    • pp.31-43
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    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.

Design MetaModel for MCF (Mobile Cross Framework) Based MDA (MDA기반 모바일 크로스 프레임워크를 위한 메타모델 설계)

  • Song, Yujin;Han, Deoksoo;Lee, Eunjoo
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.292-298
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    • 2019
  • Mobile-based software development methodology has been vigorously researched from using object-oriented development methodology and component-based development methodology previous structural developing methodology. There are two types of OS in mobile platform which are android and iOS. There is a problem that the application to be developed is developed depending on the device type. To resolve this problem, first, the system structure and design method should be managed effectively. Second, a basic design guide that can be commonly adapted to the each project is required. In this paper, we define a mobile cross platform meta model based on MDA-development methodology, focusing on reusability, portability and interoperability about non - dependent part of the mobile platform. If the proposed meta-model is applied to manage the related information and all the types of Mobile-Apps become available through independent mobile app development process, henceforward, it will be much of help establishing formulaic mobile-app developmental methodology.

Smart mobile support for HTML5-based real-time Community Case Management System Development (스마트 모바일 지원을 위한 HTML5 기반의 사례관리 실시간 커뮤니티 시스템 개발)

  • Lee, Bong Soo;Kim, Bong Han;Oh, Dong Sik
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.289-294
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    • 2012
  • In this paper, we take advantage of the characteristics of mobile smartphones can be serviced without the constraints of time and space, and Study was developed by a variety of mobile services were done in a traditional offline can be implemented in real-time Case Management Community. To this end, in addition to general PC/laptop, smart mobile until the configuration interface provide the same environment for HTML5 Web Switching and Optimal Network on the same device-specific browser Size to the implementation of the next generation of Web standards, HTML5-based integrated case management Web and Mobile Web. Hybrid App Development OS supports various kinds of smart devices based on SenchaTouch Mobile Framework between the server real-time synchronization and message through the implementation of the Push Notification function, administrators and guardians real-time two-way communication between the subjects is a real-time implementation of the system was implemented Case Management Community.

Development of a Volatile organic Compounds(VoCs) Liquefier on Integrated Management System based on ICT (ICT 기반의 휘발성 유기 화합물(VoC) 액화기 통합관리시스템 개발)

  • Kim, Gwan-Hyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1301-1306
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    • 2015
  • This paper is to automate the intelligent and equipment to recycle the volatile organic compounds in various a gas stations and a laundry, in real life. In addition, based the ZigBee module and TCP/IP communications on ICT technologies, it's propose an integrated management system to monitor and manage an liquid at a remote location.Furthermore, it's propose a service model that can be freely managed from a remote location based on the app on android. In this paper, we present a communication protocol of the bridge modules and a liquefier of intelligent control system based ZigBee and MCU(Micro Controller Unit). Through the development of smart app based android mobile services in an integrated management system, it's represent for liquefier to a DB server for remote management(MS SQL 2012) and a web server (OS: Windows 2008).

Design and Development of Implementation of augment reality application with support cross-platform (크로스 플랫폼을 지원하는 증강현실 구현 앱의 설계 및 개발)

  • Jo, Jae-ik;Jeon, Je-eung;Bae, Dong-hyeun;Yoon, Hyeon-su;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.438-440
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    • 2017
  • In this research, we design and develop an app that can be run on multiple platforms and easily realize augmented reality. It works on PC and mobile (Android, iOS) in cross platform and users want to lower the barriers to entry of augmented reality by allowing users to select the marker to be augmented reality coordinates and the model to be implemented within the app. The app consists of Unity 3D engine and ARToolkit, an open source augmented reality SDK. Unity 3D integrates UI, markers and objects, and is used as the main engine for cross-platform development. This paper presents the design and production method of the augmented reality application and explains the use examples.

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Development of Location Sharing App with Encryption (암호화를 적용한 위치 공유 앱 개발)

  • Do Eun Kim;Jae-Moon Lee;Kitae Hwang;Inhwan Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.27-32
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    • 2023
  • Location sharing through apps is increasing, such as finding a friend's location or sharing delivery status on the Internet. However, location information is important personal information, and in some cases can be misused for crimes, and so encryption of location information is essential when developing such apps. This paper develops an app that encrypts and shares location information between friends for purposes such as finding friends and deciding meeting locations. To improve encryption performance, the symmetric key was encrypted and transmitted using an asymmetric key, and for location sharing, only the symmetric key was used to encrypt it. The proposed app was developed on iOS, and performance measurements showed that encryption of location information was at least 5,000 times faster when using a symmetric key than when using an asymmetric key.

A Study of Technical Countermeasure System for the Smishing Detection and Prevention Based on the Android Platform (안드로이드 플랫폼 기반에서 스미싱 탐지 및 차단을 위한 기술적 대응체계 연구)

  • Seo, Gil-Won;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.569-575
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    • 2014
  • Since 2009 the number of users of smart phones and tablet PC is growing exponentially. In particular Apple's iOS and Google's Android OS are the heart of this remarkable growth, most of smart phone and tablet PC are designed to operate based on these two OS. Such increasing use of smart devices has led to changes in the social environment that allows, without the constraints of time and place. However, such development does not supply only ease to do something, even compared to past, financial fraud and information leakage are easier than before by variety of new types of attack for example phishing, pharming, smishing and qshing. So according to this paper, analyzes for smishing attack, propose a countermeasure system of the technical way and proved its higher performance compare to the existing method.