• Title/Summary/Keyword: App Evaluation

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Community-based career education app development for university students (대학생을 위한 공동체 기반 진로교육 앱 설계)

  • Oh, Dongju;Kim, Jin Suk;Park, Su-Hong
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.387-403
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    • 2021
  • The purpose of this study is to design a community-based career education app for college students. Currently, career education in universities has various problems. First, career education is not systemized, second, satisfaction of participating students is not high, and third, competency-based career education is not conducted. Designing a community-based career education app for college students will solve the problem of lack of college career education instructors and increase the satisfaction of students participating in career education. To this end, core values were derived through the results of demand surveys, literature analysis, and network text analysis for college students, and a prototype of the app was devised according to the design of the rapid prototype. The career education program to be used in the app was designed by dividing online and offline activities so that university students can execute them in units of learning communities. Through the first and second usability evaluation and expert evaluation, the final prototype was designed and the app screen was designed.

Development of the Smoking Cessation Convergence Program App for HIV Infected Persons : Usability Evaluation (HIV 감염인을 위한 융합금연프로그램 앱 개발 : 사용성 평가)

  • Kim, Seon Hwa;Kweon, Young-Ran;Kim, Miran;An, Minjeong
    • Journal of Convergence for Information Technology
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    • v.9 no.11
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    • pp.28-37
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    • 2019
  • The purpose of this study was to develop an application(app) on smoking cessation for patients with human immunodeficiency virus (HIV) infection and evaluate its usability. A methodological study design was applied. The program contents were developed by expert panel based on the theory of planned behavior, HIV infection, and smoking cessation and usability evaluation and then the application was developed by IT experts following usability testing composed of heuristic evaluation by 3 mobile experts and users evaluation was conducted using surveys and interviews by 10 individuals with HIV infection. Descriptive statistics and contents analysis were computed to evaluated the collected data. All participants were male and their age were ranged from 40s to 60s. The average of app usability was 4.2. The participants experienced no difficulties and responded somewhat satisfaction. The results showed that the app was feasible and useful on smoking cessation for HIV patients and could be used as an valid approach.

Analysis of Students Use of Multimodal Representations in a Science Formative Assessment (Assessing Pupils' Progress, APP) Task in the UK

  • Cho, Hye Sook;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.61 no.4
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    • pp.211-217
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    • 2017
  • The purpose of this study was to examine UK students' use of multimodal representations in science. Students were asked to explain their understandings of the scientific concept and presentation of the multimodal representations in a science Assessing Pupils' Progress (APP) task. Participants of this study were fifty-four Year 7 students taught by the same teacher. Students from one class (27 students) were assigned to the experimental group, and then they received instruction encouraging the using of multimodal representations as evidences to support students' claims. One class (27 students) was assigned to the control group and they received instruction with traditional teaching methods. Both groups performed an APP task for assessment. The samples of APP assessments produced by students both from the experimental and control groups were analyzed using an analysis framework of multimodal representations, embeddedness in evidence and understanding of scientific concepts. Data analysis indicated that the students in the experimental group performed better than that of the control group on embeddedness of multimodal representations in the APP task. In addition, there was a significant difference between the two groups in the evaluation of understand of the scientific concepts.

Mobile SNS Application Accessibility Evaluation for the Disabled and the Aged (장애우 및 고령자 측면에서의 모바일 SNS 앱접근성 평가)

  • Hong, Mee-Hee;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.575-582
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    • 2012
  • Mobile SNS like facebook is famous as an app which users cooperate others and share information without regard to time and place. But it is necessary to evaluate the mobile app accessibility in view of the disabled and the aged to check if they get appropriate interface service to use such a popular app. Mobile app accessibility is an indicator of equal opportunity to mobile app for all users regardless of cognitive and physical attribute. Therefore, this paper evaluates accessibility of facebook and kakaotalk mobile SNS, apprehend the status of conform to the manual, and suggest an improving way, based on 'mobile application accessibility guideline' announced by government and 'mobile application (Android) accessibiliy checking manual(v1.0)' by National Information society agency.

Development and Evaluation of a Self-management Mobile App for Adults with Osteoarthritis (골관절염 대상자를 위한 자기관리 모바일 앱 개발 및 효과)

  • Park, Ju Young;Son, Jung Tae
    • Research in Community and Public Health Nursing
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    • v.33 no.1
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    • pp.114-127
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    • 2022
  • Purpose: This study aimed to develop a self-management mobile app for adults with osteoarthritis based on a self-determination theory to use it as a nursing intervention tool, and to evaluate the effects of the developed mobile app on adults' basic psychological needs, indexes of osteoarthritis, self-management and quality of life. Methods: The 56 participants were randomly assigned to either the experimental group (n=28) or the control group (n=28). The participants of the experimental group used a self-management mobile app for 12 weeks after the pretest, and two posttests were taken at the end of every 6 weeks. The data were analyzed using IBM SPSS/WIN 25.0 for Chi-square test, Fisher's exact test, independent t-test, and repeated measures ANOVA. Results: Basic psychological needs, indexes of osteoarthritis, self-management, and quality of life score of the experimental group were significantly higher than those of the control group. Conclusion: Our findings suggest that mobile app intervention can support improvements in psychological needs, symptoms of osteoarthritis and quality of life in adults with osteoarthritis. It is recommended that the developed mobile app be used as a nursing intervention tool for adults with osteoarthritis in the community.

POMDP Based Trustworthy Android App Recommendation Services (부분적 관찰정보기반 견고한 안드로이드 앱 추천 기법)

  • Oh, Hayoung;Goo, EunHee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.6
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    • pp.1499-1506
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    • 2017
  • The use of smartphones and the launch of various apps have increased exponentially, and malicious apps have also increased. Existing app recommendation systems have been limited to operate based on static information analysis such as ratings, comments, and popularity categories of other users who are online. In this paper, we first propose a robust app recommendation system that realistically uses dynamic information of apps actually used in smartphone and considers static information and dynamic information at the same time. In other words, this paper proposes a robust Android app recommendation system by partially reflecting the time of the app, the frequency of use of the app, the interaction between the app and the app, and the number of contact with the Android kernel. As a result of the performance evaluation, the proposed method proved to be a robust and efficient app recommendation system.

A Study on VLSI-Oriented 2-D Systolic Array Processor Design for APP (Algebraic Path Problem) (VLSI 지향적인 APP용 2-D SYSTOLIC ARRAY PROCESSOR 설계에 관한 연구)

  • 이현수;방정희
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.7
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    • pp.1-13
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    • 1993
  • In this paper, the problems of the conventional special-purpose array processor such as the deficiency of flexibility have been investigated. Then, a new modified methodology has been suggested and applied to obtain the common solution of the three typical App algorithms like SP(Shortest Path), TC(Transitive Closure), and MST(Minimun Spanning Tree) among the various APP algorithms using the similar method to obtain the solution. In the newly proposed APP parallel algorithm, real-time Processing is possible, without the structure enhancement and the functional restriction. In addition, we design 2-demensional bit-parallel low-triangular systolic array processor and the 1-PE in detail. For its evaluation, we consider its computational complexity according to bit-processing method and describe relationship of total chip size and execution time. Therefore, the proposed processor obtains, on which a large data inputs in real-time, 3n-4 execution time which is optimal o(n) time complexity, o(n$^{2}$) space complexity which is the number of total gate and pipeline period rate is one.

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The Effectiveness of Service Characteristics of Car Sharing on User Evaluation and Net Benefit (카 쉐어링 서비스 특성이 사용자 평가와 순 편익에 미치는 영향)

  • Sohn, Bongjin;Choi, Jaewon;Kwon, Hyuk-Jun
    • The Journal of Society for e-Business Studies
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    • v.23 no.2
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    • pp.1-20
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    • 2018
  • Car Sharing Service is provided with sharing the vehicleas you can use it anywhere and anytime. The paper verified the factors impact between providing infrastructure characteristics such as scarcity, system quality and service quality and user evaluation factors based on DeLone & McLean IS Success Model. User evaluation factors have an influence on net benefit. D&M IS model mainly proved inner organization impact. The research collected experienced car sharing service, we analyzed the 224 respondents. The result of the hypothesis follows. The scarcity of time is negatively related to perceived social support and app trust. Provisional coupon is positively related to perceived social support and app trust. But, scarcity of quantity is not related to user evaluation factors. Most of the system qualities are related to app trust, however, privacy concern isn't related to app trust. the paper's demographic characteristic is lack of experience frequency. User evaluation factors that are perceived social support and app trust are positively related to user satisfaction and WoM intention. User satisfaction is individual impact and WoM intention is organization impact. Two factors are the net benefit in car sharing service. The area of sharing economy should more study about correlation among experimental various factors. Thus, the paper has different significant from antecedent research. because of trying to experimental analysis.

Quantitative Evaluation Index Derivation of the Software Based on ISO/IEC 9126-2 Metrics (ISO/IEC 9126-2 메트릭을 활용한 소프트웨어 정량적 평가 지표 도출)

  • Cho, Sungho;Jang, Joongsoon
    • Journal of Applied Reliability
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    • v.16 no.2
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    • pp.134-146
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    • 2016
  • Purpose: Many domestic companies have to make out quantitative evaluation table in their proposal when they conduct the software R&D project. However, most of companies have a difficulty to select the evaluation items and criteria, also to derive a quantitative results. Therefore, we propose a method to derive the quantitative evaluation index by utilizing the ISO/IEC 9126-2. Methods: Analyzing ISO/IEC 9126-2, and we classify the quality metrics as high-classification and sub-classification for Web/App software, Embedded software and Installation software. Next, Conduct the metrics selection survey depending on importance and necessity. Then, carry out the case study. Verify the correspondence between evaluation items and criteria from original suggestion of company and from outcome by utilizing the ISO/IEC 9126-2 quality metrics. Results: It is possible to classify into two metrics, one for common software or one another for only special software. Furthermore, there is quality metrics that is more important and more necessary depending upon characteristics of the software. Conclusion: ISO/IEC 9126-2 quality metrics can be used to make an evaluation items and criteria for quantitative evaluation table of software product.

Evaluation of the Usability of Mobile RPG Game In-App Payment Service User : Focused on the Lineage M (모바일 RPG 게임의 인 앱 결제 서비스 이용자에 대한 사용성 평가 : '리니지M'을 중심으로)

  • Kim, Seung-Eon;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.27-38
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    • 2018
  • This paper is designed to propose the contents necessary for updating and developing future mobile RPG game developers through a usability evaluation of Users using In-App Payment Services at Lineage M. This paper conducted a usability assessment for quantitative assessment of users who use in-app payment services for mobile game 'Lineage M'. The tool for usability assessment was surveyed in a questionnaire designed based on 'The User Experience Honeycomb' defined by Peter Morville. These statistical results were then divided into lateral analyses. Through this, it is expected that game developers and planners will be able to find data to help develop new mobile RPG games.