• Title/Summary/Keyword: Anti-aircraft Training

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Development of Autonomous Aerial Target System Applying the Modular Platform (모듈형 플랫폼을 적용한 자율비행 무인표적기 시스템 개발)

  • Kim, Taewook
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.30 no.3
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    • pp.109-116
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    • 2022
  • A modular platform development technique was proposed to minimize development cost and development period by utilizing the already developed unmanned Aerial target AVT, which has been operated and verified for many years. New Mission Profile was designed and structural analysis was performed through finite element analysis (FEA) by analyzing mission requirements for visual short-range, non-visible mid-range, and long-range targets. The targets are used for guided missile anti-aircraft training. In addition, avionics systems including flight control computers for autonomous flights were developed to verify their conformance by performing launcher take-off tests with rapid acceleration changes and autonomous flight tests at a maximum speed of 300km per hour.

Autopilot Design for a Target Drone using Rate Gyros and GPS

  • Rhee, Ihnseok;Cho, Sangook;Park, Sanghyuk;Choi, Keeyoung
    • International Journal of Aeronautical and Space Sciences
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    • v.13 no.4
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    • pp.468-473
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    • 2012
  • Cost is an important aspect in designing a target drone, however the poor performance of low cost IMU, GPS, and microcontrollers prevents the use of complex algorithms, such as ARS, or INS/GPS to estimate attitude angles. We propose an autopilot which uses rate gyro and GPS only for a target drone to follow a prescribed path for anti-aircraft training. The autopilot consists of an altitude hold, roll hold, and path following controller. The altitude hold controller uses vertical speed output from a GPS to improve phugoid damping. The roll hold controller feeds back yaw rate after filtering the dutch roll oscillation to estimate the roll angle. The path following controller operates as an outer loop of the altitude and roll hold controllers. A 6-DOF simulation showed that the proposed autopilot guides the target drone to follow a prescribed path well from the view point of anti-aircraft gun training.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

A Study on the Upset Prevention & Recovery Training Method for Navy Fixed Wing Pilots Using P-3 Simulator (P-3C 시뮬레이터를 활용한 해군 고정익조종사 UPRT 훈련 방안에 대한 연구)

  • Jung-bong Lee
    • Journal of Advanced Navigation Technology
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    • v.27 no.3
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    • pp.293-299
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    • 2023
  • UPRT(Upset Prevention And Recovery Training) is an accident prevention training program developed over a three-year period after the main cause of aircraft accidents in commercial aviation between 2001 and 2011 was analyzed as LOC-I(Loss Of Control Flight). In 2014, ICAO presented UPRT for fixed-wing aircraft through Doc.10011(Manual On Aeroplane Upset Prevention And Recovery Training) and recommended mandatory implementation to Contracting States from March 2019. Since naval P-3C is a major mission of maritime patrol and anti-submarine warfare, it takes a lot of time to fly at low altitude (70-600 m), and the majority of P-3C pilots have experienced spatial disorientation, so Upset prevention and recovery training is essential for naval P-3C pilots. To this end, this study intends to present measures for UPRT from limited conditions using the P-3C simulator owned by the Navy.

A Study of Effectiveness on Military Training of Army Anti-aircraft Weapon using Virtual Reality (가상현실을 이용한 육군 대공무기 교육효과에 관한 연구)

  • Kim, Do-heon;Min, Seung-hee;Kim, Yeek-hyun
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.499-507
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    • 2021
  • This study compares the educational effect using real equipment, virtual reality, and video to improve the educational and training effect of the army and verifies which method of education is excellent. The Army has made a lot of efforts to realize the actual training environment, however, it is increasingly difficult to provide the actual training environment because of 1) restrictions on securing training sites and urbanization, 2) deepening conflicts with the people, and 3) difficulties in acquiring defense budget. To resolve these issues, the use of virtual reality(VR) has the advantage to experience actual battlefield indirectly and could save budget by training in a virtual battlefield environment. In particular, in the case of dangerous or expensive weapons systems, is further required. Hence this paper studies how effective virtual reality is compared to the actual weapons system. virtual reality(VR) education is less effective than actual equipment education, but it is higher than video education. Based on this research result, it will be used as a basic data for the analysis of educational effects based in virtual reality(VR).

An Analysis of Functional Requirements of the ASBM Defense Systems (ASBM 방어체계의 시나리오기반 기능요구사항 분석)

  • Lee, Kyoung Haing;Park, Young Han;Baek, Byung Sun;Baek, Sang Hoon
    • Journal of Aerospace System Engineering
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    • v.10 no.4
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    • pp.98-104
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    • 2016
  • This research describes the functional requirements of anti-ship ballistic missile (ASBM) defense systems, which depend on the threat characteristics of the ASBM. Recently, China has carried out a training launch of the DF-21D strategic countermeasures for the placement of Korean terminal high-altitude air defense (THAAD). The ASBM is being used as a primary means of attacking aircraft carriers, using an anti-access/area denial (A2/AD) strategy. Considering the missile technology connection between China and North Korea, there is a very high probability that North Korea already owns an ASBM. From this point of view, work with Aegis operational concepts provided implications for an ASBM threat. Utilizing quality function deployment (QFD) based on the operational concepts, the functional requirement were calculated.