• Title/Summary/Keyword: Android Mobile Platform

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Design and Implementation of Malicious Application Detection System Using Event Aggregation on Android based Mobile Devices (안드로이드 모바일 단말에서의 이벤트 수집을 통한 악성 앱 탐지 시스템 설계 및 구현)

  • Ham, You Joung;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.14 no.3
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    • pp.35-46
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    • 2013
  • As mobile terminal environment gets matured, the use of Android platform based mobile terminals has been growing high. Recently, the number of attacks by malicious application is also increasing as Android platform is vulnerable to private information leakage in nature. Most of these malicious applications are easily distributed to general users through open market or internet and an attacker inserts malicious code into malicious app which could be harmful tool to steal private data and banking data such as SMS, contacts list, and public key certificate to a remote server. To cope with these security threats more actively, it is necessary to develop countermeasure system that enables to detect security vulnerability existing in mobile device and take an appropriate action to protect the system against malicious attacks. In this sense, this paper aggregates diverse system events from multiple mobile devices and also implements a system to detect attacks by malicious application.

AndroScope: An Insightful Performance Analyzer for All Software Layers of the Android-Based Systems

  • Cho, Myeongjin;Lee, Ho Jin;Kim, Minseong;Kim, Seon Wook
    • ETRI Journal
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    • v.35 no.2
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    • pp.259-269
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    • 2013
  • Android has become the most popular platform for mobile devices. However, Android still has critical performance issues, such as "application not responding" errors and hiccups resulting from garbage collection. Many phone vendors have tried to resolve the problems by characterizing and improving the performance. However, there are few insightful performance analysis tools for the Android-based systems. This paper presents AndroScope, which is a performance analysis tool for both the Android platform (Dalvik virtual machine, core libraries, Android libraries, and even Linux kernels) and its applications. To the best of our knowledge, this is the first tool to collect and analyze performance data from all the software layers of the Android-based systems. AndroScope offers a trace mechanism to collect such deep and wide performance data as hardware performance counters, time, and memory usage. In addition, the tool includes TraceBridge, which is a middleware for the fast handling of mass logs. Moreover, AndroScope offers an integrated graphical user interface with the Android software development kit to display a great volume of the detailed performance data.

Linear SVM-Based Android Malware Detection and Feature Selection for Performance Improvement (선형 SVM을 사용한 안드로이드 기반의 악성코드 탐지 및 성능 향상을 위한 Feature 선정)

  • Kim, Ki-Hyun;Choi, Mi-Jung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.8
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    • pp.738-745
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    • 2014
  • Recently, mobile users continuously increase, and mobile applications also increase As mobile applications increase, the mobile users used to store sensitive and private information such as Bank information, location information, ID, password on their mobile devices. Therefore, recent malicious application targeted to mobile device instead of PC environment is increasing. In particular, since the Android is an open platform and includes security vulnerabilities, attackers prefer this environment. This paper analyzes the performance of malware detection system applying linear SVM machine learning classifier to detect Android malware application. This paper also performs feature selection in order to improve detection performance.

LSTM Android Malicious Behavior Analysis Based on Feature Weighting

  • Yang, Qing;Wang, Xiaoliang;Zheng, Jing;Ge, Wenqi;Bai, Ming;Jiang, Frank
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.2188-2203
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    • 2021
  • With the rapid development of mobile Internet, smart phones have been widely popularized, among which Android platform dominates. Due to it is open source, malware on the Android platform is rampant. In order to improve the efficiency of malware detection, this paper proposes deep learning Android malicious detection system based on behavior features. First of all, the detection system adopts the static analysis method to extract different types of behavior features from Android applications, and extract sensitive behavior features through Term frequency-inverse Document Frequency algorithm for each extracted behavior feature to construct detection features through unified abstract expression. Secondly, Long Short-Term Memory neural network model is established to select and learn from the extracted attributes and the learned attributes are used to detect Android malicious applications, Analysis and further optimization of the application behavior parameters, so as to build a deep learning Android malicious detection method based on feature analysis. We use different types of features to evaluate our method and compare it with various machine learning-based methods. Study shows that it outperforms most existing machine learning based approaches and detects 95.31% of the malware.

Translation Techniques for Mobile Games (모바일 게임을 위한 번역 기법)

  • Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.9
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    • pp.936-947
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    • 2010
  • In the mobile gaming market, it is desirable for a specific content to be served on various platforms. Recently, it is a very important issue in the market for mobile games. This problem incurs extra cost, because we need to redevelop existing contents to be executed on another platforms. Moreover, the release of a new platform has spent much more effort and cost developing many contents in short period of time. Therefore, we need to research about translation techniques that enable the existing contents to run on a different platform. In this paper, we propose translation techniques for mobile games. The techniques can be applied on converting mobile contents to runnable contents on a new platform. To realize it, we design and implement a source-level contents translator which is targeting Android platform using the suggested techniques. Our source-level contents translator is implemented systematically by applying compiler theory. Also, we solve partially translation problems between different programming languages. The translator has been implemented separately divided into three tasks such as kernel porting, library mapping as well as language translation. We expect these techniques to increase utilization of existing mobile games and contribute to vitalizations of mobile contents industry.

System Implementation for Mobile-Based Diagnostic Medical Image Service (모바일 진단의료영상 서비스를 위한 시스템 구현)

  • Kim, Yong-Soo;Jeon, Joonhyeon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.11
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    • pp.870-878
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    • 2013
  • The objective of this paper is to develop mobile-based PACS(Picture Archiving Communication System: mPACS) for diagnostic medical image service available via Android-based mobile smartphone. The proposed mPACS provides an integrated platform for mobile application of diagnostic medical images stored in hospital PACS, and allows the smartphone to store, retrieve, manipulate and transfer the diagnostic medical images. Then, the mPACS platform includes the following features for use in the Android framework (i. e., diagnostic medical image processing) : transfer protocols between PACS, mPACS and smartphone, image format converter, JPEG and JPEG2000 coders, text and avatar search, and etc. This mPACS is shown to be useful and effective in providing a solution for mobile-based diagnostic medical image service.

Android Based Mobile Combination Login Application (안드로이드 기반 모바일 통합로그인 애플리케이션)

  • Lim, Jung-Gun;Choi, Chang-Suk;Park, Tae-Eun;Ki, Hyo-Sun;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.151-156
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    • 2013
  • Android that was made by Google and Open Handset Alliance is the open source software toolkit for mobile phone. In a few years, Android will be used by millions of Android mobile phones and other mobile devices, and become the main platform for application developers. In this paper, the integrated login application based on Google's Android platform is developed. The main features of the mobile combination login application content based on Android are as follows. First, the application has more convenient login functionality than the functionality of general web browser as the web browser of the mobile-based applications(web browser style applications) as well as security features and faster screen(view) capability by reducing the amount of data transfer. Second, the application is so useful for management of ID and Password, and it can easily manage multiple ID information such as message, mail, profile. The results of performance evaluation of the developed application show the functionality that can login many kinds of portal sites simultaneously as well as the ability that can maintain login continuously. Currently, we are trying to develope a couple of the technologies that can insert multiple accounts into one ID and check all information on one screen.

Developing Formal Framework for Cross-Platform Based Mobile Game Process (크로스 플랫폼 기반의 모바일게임 개발을 위한 정형 프레임워크 개발)

  • Choi Jaejun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.4
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    • pp.147-154
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    • 2023
  • With the recent popularity of smartphones, many games are being developed on mobile-based platforms. As a result, it has brought about many changes in the way mobile game is developed. Especially mobile platforms, which are divided into Android and IOS, can now be applied to each platform without additional development through cross-platform. This means that it is necessary to move away from the method of developing each using separate development tools and implement the development process through cross-platform unique features. In this paper, we studied various methods to increase the productivity and quality of game development for the development of mobile games, and a formal framework considering the development process was developed. The framework consists of process, development domain, and platform support parts, each playing its own role. Items of the detailed framework must be reflected so that detailed response data for efficient application of game development can be established in actual mobile game development. The framework was developed by approaching it from two domains, the need for a framework and the framework implementation of key item response data.

Mobile Music Compose Program (모바일 음악 작곡 프로그램)

  • Shim, Dong-wook;Park, Jung-su;No, Tae-sin;Seng, ki-won;Park, So-young;Jang, Jun-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.493-494
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    • 2009
  • Mobile phone is becoming multi-functionality devices rather than simply communication machine devices. Now, the mobile keep the run of the PC and much technical progress has been made. Recently, the Android open mobile platform has emerged, as they unveiled the Software Developer Kit to be possible to develop on the Android open mobile platform, it could be possible directly to make innovative Application development. Therefore, in this paper, a characteristic of a mobile mobility and multi-functionality is can for everyone easily compose music by built the music compose system.

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Development of Windows Mobile Applications using Model Transformation Techniques (모델 변환 기법을 활용한 윈도우즈 모바일 어플리케이션 개발)

  • Kim, Woo-Yeol;Son, Hyun-Seung;Kim, Jae-Seung;Kim, R. Young-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1091-1095
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    • 2010
  • The existing smart-phone software is dependent on the platform, which should be developed per each different platform, Each vendor will develop its own platform such as Apple's Cocoa platform, Google Android, Microsoft Windows Mobile, etc. In this paper, we apply model transformation technique for developing heterogenous software at a time in heterogenous smart phone area. This approach separates the independent model and dependent model. and automatically transforms the difference between them with model transformation language. To execute model transformation, it is required with meta model, model transformation language. In this paper, we are applied to smart-phones as follows: model will be UMLmodel, metamodel be UML metamodel, and choose ATL as Model transformation language. We show examples of the Windows Mobile platform environment to be developed using model transformation. As a result, if we use platform-independent model in this paper and redefine model transformation rules for the iPhone or Android, it will be automatically transformed into heterogenous platforms.