• Title/Summary/Keyword: Amusement park

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The Influence of the Characteristics of Disability on Older Adults' Perception of Discrimination : A Mediating Effect of Leisure Activities (장애노인의 장애특성이 차별인식에 미치는 영향 - 여가활동의 매개효과를 중심으로 -)

  • Kim, Dong-bae;Chae, Su-jin;Park, Eun-young
    • Korean Journal of Social Welfare Studies
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    • v.40 no.1
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    • pp.63-86
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    • 2009
  • This research aims to focus on how the perception of discrimination changes through the mediation effect of various leisure activities between the characteristic of disability and perception of discrimination. This research is based on the 2005 survey of the disabled conducted by the Korea Institute for Health and Social Affairs, which studied 1,241 seniors over 65 with physical disabilities. The results of the study are as follows. First, the type of disability, duration of disability, and IADL are the influencing factors to the relation between the characteristic of disability and individual perception of discrimination. Second, the type of leisure activities was influenced by the characteristics of their disability. Especially, the degree of IADL was statistically significant in choosing the type of leisure. Third, leisure activities with specific purposes, such as amusement and self-development, have only partial mediation effect on the relation between the characteristic of disability and individual perception of discrimination.

The Effects of Urban Park and Vegetation on Crime in Seoul and Its Planning Implication to CPTED (CPTED 요소로써 서울시 공원·녹지의 효과와 계획적 함의)

  • Cho, Min-gyun;Park, Chan;Jang, Jeong-in
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.3
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    • pp.27-35
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    • 2018
  • In the mandatory application of the CPTED, only negative parts of urban parks and vegetation were reflected. Therefore, this study tries to present the positive effects of urban parks and vegetation. The purpose of this study is to demonstrate the effects of urban parks and vegetation on crime occurrence and to suggest the planning implications of this to CPTED based on theory related to crime, environmental psychology, and crime occurrence analysis. This study used the crime occurrence data of Seoul, NDVI, population, distance from urban park, floating population, and the like. This study collected data from the Statistics Korea, the local government, and Landsat 8 satellite images provided by the USGS and created data of environmental variables and social variables by district using ArcGIS and statistical program. Literature analysis, correlation analysis, regression analysis, and geographically weighted regression were used to determine the relationship between crime occurrence and environmental variables, and to discuss its implication. It was found that crime occurrence has a relationship with the total population (${\beta}=.663$), the number of amusement facilities (${\beta}=.447$) and the area of a police station jurisdiction (${\beta}=.395$). This confirms that a crime rate is low when the floating population is large (${\beta}=-.241$) and vegetation vitality is high (NDVI, ${\beta}=-.281$). Vegetation vitality (NDVI) is effective in lowering violence through psychological stabilization, strengthening territoriality and improving regional image. The implications for the allocation of urban park and vegetation, program and management plan of urban park and vegetation to reduce crime occurrence have therefore been presented.

Factor Influence of Urban Park Elements on Walking Days of the Elderly in Ulsan Metropolitan City (울산광역시의 도시공원 요소가 노인의 걷기 일 수에 미치는 영향)

  • Kim, Myung-Gwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.230-238
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    • 2018
  • The purpose of this study is to examine the effects of park type and inner elements of parks on the number of walking days of walking out of Ulsan Metropolitan City, And to make policy suggestions for them. The elderly people aged 65 and 1,274 persons or over in Ulsan Metropolitan City were selected as the subjects using the raw data of the 2015 community health survey. A multilevel analysis was conducted using a hierarchical linear model to find out the factors affecting the number of days of walking according to the level of regional level factor according to the five wards of Ulsan Metropolitan City. The number of walking days increased with the number of sports facilities and the number of walking days decreased with the number of amusement facilities mainly used by children. In the case of Jung-gu in Ulsan, the number of walking days was low even though the number of parks and the area of the park were large, In the case of Buk-gu, the number of walking was high even though the number of parks and the area of the park were small. Elderly people in Jung - gu, Ulsan metropolitan city are expected to need a health promotion project to promote walking, and it is necessary for seniors in Buk - gu, Ulsan Metropolitan City to make a good walking environment.

A Study on Soil Contamination of Children's Parks within the Gyeonggi-do Province Area (경기도내 어린이공원의 토양오염실태 연구)

  • Kim, Woongsoo;Song, Ilseok;Shin, Jonghyun;Oh, Cheonhwan;Kim, Eunah;Kim, Keugtae;Kim, Hyunja;Kim, Jongsu;Choi, Yunho
    • Journal of Environmental Health Sciences
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    • v.43 no.3
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    • pp.233-239
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    • 2017
  • Objectives: The pollution status of heavy metals within the soil was investigated with an aim to establishing a sustainable soil environment within parks and amusement facilities installed in urban areas of Gyeonggi-do Province. Methods: As sampling sites, 14 locations were selected from a city with a number of factories near a residential area, a residential area, and a children's park in a city with mixed green areas. Seven kinds of heavy metals, including Cd, Pb, and Hg, and the pH of soil were analyzed three times by inductively coupled plasma optical emission spectroscopy (ICP-OES) and atomic absorption spectrometer (AAS). Results: In this study, the pH of the samples from the residential park and industrial park showed 5.7-6.5 and 5.9-7.0, respectively. The overall mean concentration (mg/kg) of heavy metals was Zn (132.8), Ni (73.0), Cu (47.4), Pb (35.9), As (4.84), Cd (0.39), and Hg (0.07), indicating that these concentrations of heavy metals were lower than those for the area 1 standard of soil pollution concern criteria. In addition, the sampling sites in the residential area and the industrial area also showed the same tendency for concentration distribution. Conclusions: We found that the soil pollution class (SPC) of some spots were over 200, which are third and fourth classes. In order to manage a sustainable soil environment in a city park, it is suggested that local governments, the management bodies for these parks, need to manage, supervise, and investigate soil pollution and quickly replace contaminated soil.

Context Prediction Using Right and Wrong Patterns to Improve Sequential Matching Performance for More Accurate Dynamic Context-Aware Recommendation (보다 정확한 동적 상황인식 추천을 위해 정확 및 오류 패턴을 활용하여 순차적 매칭 성능이 개선된 상황 예측 방법)

  • Kwon, Oh-Byung
    • Asia pacific journal of information systems
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    • v.19 no.3
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    • pp.51-67
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    • 2009
  • Developing an agile recommender system for nomadic users has been regarded as a promising application in mobile and ubiquitous settings. To increase the quality of personalized recommendation in terms of accuracy and elapsed time, estimating future context of the user in a correct way is highly crucial. Traditionally, time series analysis and Makovian process have been adopted for such forecasting. However, these methods are not adequate in predicting context data, only because most of context data are represented as nominal scale. To resolve these limitations, the alignment-prediction algorithm has been suggested for context prediction, especially for future context from the low-level context. Recently, an ontological approach has been proposed for guided context prediction without context history. However, due to variety of context information, acquiring sufficient context prediction knowledge a priori is not easy in most of service domains. Hence, the purpose of this paper is to propose a novel context prediction methodology, which does not require a priori knowledge, and to increase accuracy and decrease elapsed time for service response. To do so, we have newly developed pattern-based context prediction approach. First of ail, a set of individual rules is derived from each context attribute using context history. Then a pattern consisted of results from reasoning individual rules, is developed for pattern learning. If at least one context property matches, say R, then regard the pattern as right. If the pattern is new, add right pattern, set the value of mismatched properties = 0, freq = 1 and w(R, 1). Otherwise, increase the frequency of the matched right pattern by 1 and then set w(R,freq). After finishing training, if the frequency is greater than a threshold value, then save the right pattern in knowledge base. On the other hand, if at least one context property matches, say W, then regard the pattern as wrong. If the pattern is new, modify the result into wrong answer, add right pattern, and set frequency to 1 and w(W, 1). Or, increase the matched wrong pattern's frequency by 1 and then set w(W, freq). After finishing training, if the frequency value is greater than a threshold level, then save the wrong pattern on the knowledge basis. Then, context prediction is performed with combinatorial rules as follows: first, identify current context. Second, find matched patterns from right patterns. If there is no pattern matched, then find a matching pattern from wrong patterns. If a matching pattern is not found, then choose one context property whose predictability is higher than that of any other properties. To show the feasibility of the methodology proposed in this paper, we collected actual context history from the travelers who had visited the largest amusement park in Korea. As a result, 400 context records were collected in 2009. Then we randomly selected 70% of the records as training data. The rest were selected as testing data. To examine the performance of the methodology, prediction accuracy and elapsed time were chosen as measures. We compared the performance with case-based reasoning and voting methods. Through a simulation test, we conclude that our methodology is clearly better than CBR and voting methods in terms of accuracy and elapsed time. This shows that the methodology is relatively valid and scalable. As a second round of the experiment, we compared a full model to a partial model. A full model indicates that right and wrong patterns are used for reasoning the future context. On the other hand, a partial model means that the reasoning is performed only with right patterns, which is generally adopted in the legacy alignment-prediction method. It turned out that a full model is better than a partial model in terms of the accuracy while partial model is better when considering elapsed time. As a last experiment, we took into our consideration potential privacy problems that might arise among the users. To mediate such concern, we excluded such context properties as date of tour and user profiles such as gender and age. The outcome shows that preserving privacy is endurable. Contributions of this paper are as follows: First, academically, we have improved sequential matching methods to predict accuracy and service time by considering individual rules of each context property and learning from wrong patterns. Second, the proposed method is found to be quite effective for privacy preserving applications, which are frequently required by B2C context-aware services; the privacy preserving system applying the proposed method successfully can also decrease elapsed time. Hence, the method is very practical in establishing privacy preserving context-aware services. Our future research issues taking into account some limitations in this paper can be summarized as follows. First, user acceptance or usability will be tested with actual users in order to prove the value of the prototype system. Second, we will apply the proposed method to more general application domains as this paper focused on tourism in amusement park.

1910's Tap-gol Park Construction Process through Design Document Interpretation (설계도서를 중심으로 본 1910년대 탑골공원의 성립과정)

  • Kim, Hai-Gyoung;Kim, Young-Soo;Yun, Hye-Jin
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.31 no.2
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    • pp.103-117
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    • 2013
  • This research analyzed the spatial components and establishment of the Tap-gol Park according to the plans between 1897 to 1916 when the discussions on the construction of the park began and it was accomplished as an urban park. The results are as follows. The establishment of Tap-gol Park can be divided by three period. Firstly, Tap-gol Park was owned by the royal family from 1987 to 1904. The discussions on construction of Tap-gol Park as a first urban park of Gyeongseong(京城) in 1897, and the private houses were tear down in order to secure land for the park in 1899. Gates and fences surrounding of Tap-gol Park were organized and it was opened in 1902 based on park plane of turtle - shaped. The octagonal pavilion for 'Lee-Wang-Jik musical band(李王職音樂隊)' was relocated in the southwestern part of the park in 1903. Secondly, Tap-gol Park was used actively by the public between 1910 to 1913, because it was opened for individuals. Also The boundary of Park were changed by surrounding facilities and recreational facilities and benefits was complemented for users. Tap-gol park was opened at nighttime in August 1913. Tap-gol Park was used as a place of amusement park. Thirdly, commercial facilities were made as the park facility between 1914 to 1916. The purpose of 'Kkikdajeom(喫茶店)' was similar to the one of modern cafes. It was built as a typical Japanese tea-house with a small pond having an island and a bridge constructed inside. With the increase of usage of Tap-gol Park as a recreational area by the citizens in 1916, the pavilion as a rest area and toilet as amenities were supplemented. Superintendent's office was equipped too. Simple chairs made from the wooden logs were installed around greenhouse, concert hall, the Wongaksa Buddhist temple(圓覺寺址十層石塔), and the flower garden was fenced round. After the relocation of Yongsan music band to Tap-gol Park, the existing concert hall was demolished. The shape of the park which was seen from the pictures of the magazines of 1920s were achieved as early as 1916. The importance of this research includes the basis to revise the errors of the preexistence researches and value of historical material of the design plan reference of the park which was accomplished during the Japanese colonial era. Also this research is to study on the spatial components of the modern landscape architecture and parks.

Categorization of Humor types in Animations (애니메이션에서의 유머 유형구분에 관한 연구 -드림웍스의 <슈렉(Shrek)>을 중심으로-)

  • Park, Yeong-Won;Im, Yu-Sang
    • Journal of Science of Art and Design
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    • v.11
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    • pp.51-78
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    • 2007
  • Entertainment Industry is a high value-added business and its market includes the whole world. With high-tech industry, it is said that entertainment industry strengthen country's competitiveness, and the Korean government is trying to find a way to develop the animation industry. Some domestic feature animations were made, but they failed to get sufficient audiences. Meanwhile, Shrek 2, made by PDI, has earned about 92,000,000,000$ through just theatrical revenue. The reason is that domestic animations are not exciting. Contents should have amusement in it. The humor is the most important thing to make fun. So this thesis suggest to analyse Humor Types in animations. It is based on several theories about Humor. The types of humor defined by the previous studies are summarized into (1) humor, (2) wit, (3) satire and (4) irony. I categorize the productive methods of visual humor into (1) visual pun, (2) visual parody and (3) visual paradox adopting Henri Bergson's theory of the production methods of humor. And I comment on humorous scenes of Shrek in points of design basic elements, such as (1) visual elements, (2) relational elements and (3) practical elements. And I classify humor responses into the incongruity theory, the superiority theory, and relief theory. Therefore this study suggest a reasoned method to categorize the humor types effectively for producing or analyzing various types of humor effects in animation fields.

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A study on the scene directing and overacting character expressions in accordance with creating actual comedy movie into animation Focusing on TV animation Mr. Bean (희극적 실사의 애니메이션화에 따른 장면 연출과 캐릭터 과장연기 표현 연구 - TV애니메이션 Mr.bean을 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.49
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    • pp.143-167
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    • 2017
  • The purpose of this study is to analyze the characteristics that appear when actual comedy movie is made into animation, from the singularities which arise from producing remake of existing media contents into animation. Animation and slapstick comedy movies possess a similarity in that they both evoke laughter from the viewer via exaggerated motion, expression and action. In the case of live action film, people must carry out the acting and there exists spatial limitations, whereas animation does not have such limits, which allows the comic animation to materialize spatial scene directing and acting which are different from that of live action comic films, despite the fact that they share elements of the same genre. Accordingly, this study performs comparative analysis of and which is based on the contents of the same event, from the English comedy TV program and the , the TV animation which is a remake animated version of the original series, to conduct comparative analysis the character acting and the scene directing in accordance with the live action movie and animation. The result of studying the point that makes it easy to create comic genre into animation and the advantages possessed by the media of animation, through analyzing two works that deal with the same character and the same event, were as follows. It was proven through the analysis that comedic directing with doubled composure and amusement is possible through the anticipation of exaggerated directing in the acting through expression and action, and diversity of the episodes with added imagination in the story, as well as the estrangement effect of the slapstick expression and etc.

Changes in benthic macroinvertebrates communities in response to biological mosquito larvae control techniques (생물학적 모기유충 방제기법 적용에 따른 저서성 대형무척추동물 군집 변동)

  • Han, Jung Soo;An, Chae Hui;Choi, Jun Kil;Lee, Hwang Goo
    • Korean Journal of Environmental Biology
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    • v.37 no.4
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    • pp.600-606
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    • 2019
  • The study site was the camping area in the Hwarang Amusement Park in Danwon-gu, Ansan-si. Study activities were conducted three times a week from July 20, 2018, to August 1, 2018. A control site, natural enemy site, and Bti(Bacillus thuringiensis israelensis) site were selected. The analyses included habitat environment and species composition analyses, community analysis, correlation analysis, and similarity analysis. The water quality analysis found no significant difference in water quality over the study period (p>0.05). A total of 4,818 individuals, 38 species, 22 families, and 11 orders were observed during the study period. The natural enemy site observed during the study period had a similar species composition as the control site. The Bti site differed from other sites by the low number of species and individuals present. According to the community analysis, the natural enemy site was a stable community and the Bti site was an unstable community during the study period. Diptera showed negative associations with temperature and water temperature and mosquito larvae showed significant correlations with temperature and water temperature. The similarity analysis showed that the control site and the natural enemy site were 61.11-73.68% and the Bti site showed 30.77-56.00% similarity.

A Comparative Study of Image Classification Method to Detect Water Body Based on UAS (UAS 기반의 수체탐지를 위한 영상분류기법 비교연구)

  • LEE, Geun-Sang;KIM, Seok-Gu;CHOI, Yun-Woong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.3
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    • pp.113-127
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    • 2015
  • Recently, there has been a growing interest in UAS(Unmanned Aerial System), and it is required to develop techniques to effectively detect water body from the recorded images in order to implement flood monitoring using UAS. This study used a UAS with RGB and NIR+RG bands to achieve images, and applied supervised classification method to evaluate the accuracy of water body detection. Firstly, the result for accuracy in water body image classification by RGB images showed high Kappa coefficients of 0.791 and 0.783 for the artificial neural network and minimum distance method respectively, and the maximum likelihood method showed the lowest, 0.561. Moreover, in the evaluation of accuracy in water body image classification by NIR+RG images, the magalanobis and minimum distance method showed high values of 0.869 and 0.830 respectively, and in the artificial neural network method, it was very low as 0.779. Especially, RGB band revealed errors to classify trees or grasslands of Songsan amusement park as water body, but NIR+RG presented noticeable improvement in this matter. Therefore, it was concluded that images with NIR+RG band, compared those with RGB band, are more effective for detection of water body when the mahalanobis and minimum distance method were applied.